X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=menu.h;h=65fba46d7b465829f19b5830413d7cf94932203b;hb=5fa590f62aa7e62a8b6b07e10556c2ecc54cdca6;hp=d8b686452f73015bb1d47e7844ed2eb55c5e38ab;hpb=cbce8a9ec86c6f061c292eec1855eacafc6a3a4f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/menu.h b/menu.h index d8b6864..65fba46 100644 --- a/menu.h +++ b/menu.h @@ -1,843 +1,54 @@ -#ifndef MENU_H -#define MENU_H +#pragma once +#define MENU_STACK_SIZE 8 -#include "common.h" -#include "model.h" -#include "world_render.h" -#include "player.h" +#include "vg/vg_engine.h" +#include "entity.h" -#include "shaders/menu.h" -#include "vg_steam_friends.h" -#include "submodules/tinydir/tinydir.h" - -VG_STATIC mdl_context menu_model; -VG_STATIC glmesh menu_glmesh; -VG_STATIC m4x3f menu_mdl_mtx; -VG_STATIC float menu_opacity = 0.0f; -VG_STATIC float menu_input_cooldown = 0.0f; -VG_STATIC float menu_fov_target = 97.0f; -VG_STATIC v2f menu_extra_angles; - -VG_STATIC int cl_menu = 0, - cl_menu_go_away = 0; - -VG_STATIC int menu_enabled(void){ return cl_menu; } - -VG_STATIC const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" }; - -vg_tex2d tex_menu = { .path = "textures/menu.qoi",.flags = VG_TEXTURE_NEAREST }; - -VG_STATIC struct input_binding input_menu_h, - input_menu_v, - input_menu_press, - input_menu_back, - input_menu_toggle, - input_menu_toggle_kbm; - -VG_STATIC void menu_btn_quit( int event ); -VG_STATIC void menu_btn_skater( int event ); -VG_STATIC void menu_btn_blur( int event ); -VG_STATIC void menu_btn_fuckoff( int event ); -VG_STATIC void menu_btn_reset( int event ); -VG_STATIC void menu_btn_map( int event ); -VG_STATIC void menu_btn_settings( int event ); - -VG_STATIC mdl_node *menu_pnode_fov_slider, - *menu_pnode_fov_min, - *menu_pnode_fov_max, - *menu_pnode_vol_slider, - *menu_pnode_vol_min, - *menu_pnode_vol_max; - -struct +struct global_menu { - /* state */ - int loc; - u32 page; - - /* map browser */ - struct menu_map_file - { - char name[ 64 ]; - } - maps_list[ 16 ]; + int credits_open; + int disable_open; - int selected_map, - map_count; -} -VG_STATIC game_menu; + u32 page, /* current page index */ + page_depth, + controls_page_id; -enum menu_page -{ - k_menu_page_main = 0x1, - k_menu_page_skater = 0x2, - k_menu_page_quit = 0x4, - k_menu_page_settings = 0x8, - k_menu_page_map = 0x10 -}; - -struct menu_btn_userdata -{ - int i; - void *ptr_generic; -}; + ent_menuitem *ctr_kbm, + *ctr_deck, + *ctr_ps, + *ctr_steam, + *ctr_xbox; -VG_STATIC int menu_settings_if( struct menu_btn_userdata ud ) -{ - if( game_menu.page & k_menu_page_settings ) - { - int *ptr = ud.ptr_generic; - return *ptr; + enum menu_input_mode{ + k_menu_input_mode_keys, + k_menu_input_mode_mouse } - else - return 0; -} - -VG_STATIC int menu_vis( struct menu_btn_userdata ud ) -{ - if( ud.i & game_menu.page ) - return 1; - else - return 0; -} - -VG_STATIC int menu_controller( struct menu_btn_userdata ud ) -{ - if( (game_menu.page & (k_menu_page_main|k_menu_page_settings)) - && (ud.i == menu_display_controller) ) - return 1; - return 0; -} - -VG_STATIC int menu_controller_inf( struct menu_btn_userdata ud ) -{ - if( (game_menu.page & k_menu_page_settings) - && (ud.i == menu_display_controller) ) - return 1; - return 0; -} - -struct menu_button -{ - const char *name; - - int (*fn_visibility)( struct menu_btn_userdata ud ); - struct menu_btn_userdata user; + input_mode; + f32 mouse_track, mouse_dist; /* used for waking up mouse */ + f32 slider_offset; - void (*fn_press)( int event ); - - const char *ll, - *lu, - *lr, - *ld; - - mdl_node *pnode; - float falpha, fsize; -} -VG_STATIC menu_buttons[] = -{ - { - "text_quit", menu_vis, {.i=k_menu_page_main|k_menu_page_quit}, - .fn_press = menu_btn_quit, - .ld="text_reset", .lr="text_settings", .ll="text_map" - }, - { - "text_quitty", menu_vis, {.i=k_menu_page_quit} - }, - { - "text_yes", menu_vis, {.i=k_menu_page_quit}, - .fn_press = menu_btn_fuckoff - }, -{ - "text_reset", menu_vis, {.i=k_menu_page_main}, - .fn_press = menu_btn_reset, - .lu="text_quit", .ld="text_skater", .ll="text_map", .lr="text_settings" -}, -{ - "text_skater", menu_vis, {.i=k_menu_page_main|k_menu_page_skater}, - .fn_press = menu_btn_skater, - .lu="text_reset", .ll="text_map", .lr="text_settings" -}, -{ - "text_map", menu_vis, {.i=k_menu_page_main}, - .fn_press = menu_btn_map, - .lr="text_reset" -}, -{ - "text_settings", menu_vis, {.i=k_menu_page_main|k_menu_page_settings}, - .fn_press = menu_btn_settings, - .ll="text_reset" -}, -{ - "skater_left", menu_vis, {k_menu_page_skater} -}, -{ - "skater_right", menu_vis, {k_menu_page_skater} -}, - -{ - "fov_slider", menu_vis, {k_menu_page_settings}, - .ld="text_blur" -}, -{ "fov_info", menu_vis, {k_menu_page_settings} }, - -{ - "vol_slider", menu_vis, {k_menu_page_settings}, - .lu="text_blur" -}, -{ "vol_info", menu_vis, {k_menu_page_settings} }, - -{ - "text_blur", menu_vis, {k_menu_page_settings}, - .fn_press = menu_btn_blur, - .lu="fov_slider", .ld="vol_slider" -}, -{ - "text_blur_check", menu_settings_if, {.ptr_generic=&cl_blur} -}, - -{ "ctr_xbox", menu_controller_inf, {k_menu_controller_type_xbox}}, -{ "ctr_xbox_text", menu_controller_inf, {k_menu_controller_type_xbox}}, -{ "ctr_steam", menu_controller_inf, {k_menu_controller_type_steam}}, -{ "ctr_steam_text", menu_controller_inf, {k_menu_controller_type_steam}}, -{ "ctr_deck", menu_controller_inf, {k_menu_controller_type_steam_deck}}, -{ "ctr_deck_text", menu_controller_inf, {k_menu_controller_type_steam_deck}}, -{ "ctr_ps", menu_controller_inf, {k_menu_controller_type_playstation}}, -{ "ctr_ps_text", menu_controller_inf, {k_menu_controller_type_playstation}}, -{ "ctr_kbm", menu_controller_inf, {k_menu_controller_type_keyboard}}, -{ "ctr_kbm_text", menu_controller_inf, {k_menu_controller_type_keyboard}}, -{ - "text_paused", menu_vis, {k_menu_page_main} -}, -}; - -VG_STATIC int menu_get_loc( const char *loc ) -{ - for( int i=0; iname, - vg_list_size(game_menu.maps_list[0].name)-1 ); - - game_menu.map_count ++; - if( game_menu.map_count == vg_list_size(game_menu.maps_list) ) - break; - } - - tinydir_next( &dir ); - } - - tinydir_close(&dir); -} - -VG_STATIC void menu_crap_ui(void) -{ - if( cl_menu && (game_menu.page == k_menu_page_map) ) - { - ui_rect box; - box[0] = vg.window_x/2 - 150; - box[1] = vg.window_y/2 - 300; - box[2] = 300; - box[3] = 600; - - ui_fill_rect( box, 0xa0000000 ); - - if( game_menu.map_count == 0 ) - { - ui_text( (ui_rect){ vg.window_x/2, box[1]+8, 0,0 }, "No maps found", 1, - k_text_align_center ); - } - else - { - ui_rect_pad( box, 4 ); - box[3] = 16; - - for( int i=0; iname, 1, k_text_align_center ); - box[1] += 16+4; - } - } - } -} - -VG_STATIC void steam_on_game_overlay( CallbackMsg_t *msg ) -{ - GameOverlayActivated_t *inf = (GameOverlayActivated_t *)msg->m_pubParam; - vg_info( "Steam game overlay activated; pausing\n" ); - - if( inf->m_bActive ) - { - cl_menu = 1; - game_menu.page = k_menu_page_main; - game_menu.loc = menu_get_loc( "text_skater" ); - } -} - -VG_STATIC void menu_init(void) -{ - vg_create_unnamed_input( &input_menu_h, k_input_type_axis ); - vg_create_unnamed_input( &input_menu_v, k_input_type_axis ); - vg_create_unnamed_input( &input_menu_back, k_input_type_button ); - vg_create_unnamed_input( &input_menu_press, k_input_type_button ); - vg_create_unnamed_input( &input_menu_toggle, k_input_type_button ); - vg_create_unnamed_input( &input_menu_toggle_kbm, k_input_type_button ); - - vg_apply_bind_str( &input_menu_h, "", "gp-ls-h" ); - vg_apply_bind_str( &input_menu_h, "+", "right" ); - vg_apply_bind_str( &input_menu_h, "-", "left" ); - vg_apply_bind_str( &input_menu_v, "", "-gp-ls-v" ); - vg_apply_bind_str( &input_menu_v, "+", "up" ); - vg_apply_bind_str( &input_menu_v, "-", "down" ); - vg_apply_bind_str( &input_menu_press, "", "gp-a" ); - vg_apply_bind_str( &input_menu_press, "", "\2enter" ); - vg_apply_bind_str( &input_menu_back, "", "gp-b" ); - vg_apply_bind_str( &input_menu_back, "", "\2escape" ); - vg_apply_bind_str( &input_menu_toggle_kbm, "", "\2escape" ); - vg_apply_bind_str( &input_menu_toggle, "", "\2gp-menu" ); - - vg_linear_clear( vg_mem.scratch ); - - mdl_open( &menu_model, "models/rs_menu.mdl" ); - mdl_load_metadata( &menu_model, vg_mem.rtmemory ); - mdl_load_mesh_data( &menu_model, vg_mem.scratch ); - mdl_invert_uv_coordinates( &menu_model ); - mdl_close( &menu_model ); - - vg_acquire_thread_sync(); - { - mdl_unpack_glmesh( &menu_model, &menu_glmesh ); - vg_tex2d_init( (vg_tex2d *[]){ &tex_menu }, 1 ); - } - vg_release_thread_sync(); - - for( int i=0; ipnode = mdl_node_from_name( &menu_model, btn->name ); - - if( !btn->pnode ) - { - vg_info( "info: %s\n", btn->name ); - vg_fatal_exit_loop( "Menu programming error" ); - } - } - - menu_pnode_fov_max = mdl_node_from_name( &menu_model, "fov_slider_max" ); - menu_pnode_fov_min = mdl_node_from_name( &menu_model, "fov_slider_min" ); - menu_pnode_fov_slider = mdl_node_from_name( &menu_model, "fov_slider" ); - menu_pnode_vol_max = mdl_node_from_name( &menu_model, "vol_slider_max" ); - menu_pnode_vol_min = mdl_node_from_name( &menu_model, "vol_slider_min" ); - menu_pnode_vol_slider = mdl_node_from_name( &menu_model, "vol_slider" ); - - shader_menu_register(); - -#ifdef SR_NETWORKED - steam_register_callback( k_iGameOverlayActivated, steam_on_game_overlay ); -#endif -} - -VG_STATIC void menu_run_directional(void) -{ - struct menu_button *btn = &menu_buttons[ game_menu.loc ]; - - if( vg_input_button_down( &input_menu_press ) ) - { - if( btn->fn_press ) - { - audio_lock(); - audio_play_oneshot( &audio_ui[0], 1.0f ); - audio_unlock(); - - btn->fn_press( 1 ); - return; - } + struct page_stack_frame { + u32 page; + ent_menuitem *loc; + ent_camera *cam; } - - if( menu_input_cooldown <= 0.0f ) - { - v2f dir = { input_menu_h.axis.value, - -input_menu_v.axis.value }; - - if( v2_length2( dir ) > 0.8f*0.8f ) - { - const char *link = NULL; - - if( fabsf(dir[0]) > fabsf(dir[1]) ) - { - if( dir[0] > 0.0f ) link = btn->lr; - else link = btn->ll; - } - else - { - if( dir[1] > 0.0f ) link = btn->ld; - else link = btn->lu; - } - - if( link ) - { - game_menu.loc = menu_get_loc( link ); - menu_input_cooldown = 0.25f; - } - } - } -} - -VG_STATIC int menu_page_should_backout(void) -{ - return vg_input_button_down( &input_menu_back ); -} - -VG_STATIC void menu_close(void) -{ - cl_menu_go_away = 1; - game_menu.page = 0; - game_menu.loc = menu_get_loc( "text_skater" ); -} - -VG_STATIC void menu_page_main(void) -{ - if( menu_page_should_backout() ) - { - menu_close(); - return; - } - - menu_fov_target = 112.0f; - menu_run_directional(); -} - -VG_STATIC void menu_page_map(void) -{ - if( menu_page_should_backout() ) - { - game_menu.page = k_menu_page_main; - game_menu.loc = menu_get_loc( "text_map" ); - } - - if( game_menu.map_count > 0 ) - { - float v = input_menu_v.axis.value; - if( (fabsf(v) > 0.7f) && (menu_input_cooldown <= 0.0f) ) - { - audio_lock(); - audio_play_oneshot( &audio_rewind[4], 1.0f ); - audio_unlock(); - - if( v > 0.0f ) - { - game_menu.selected_map --; - - if( game_menu.selected_map < 0 ) - game_menu.selected_map = game_menu.map_count-1; - - menu_input_cooldown = 0.25f; - } - else - { - game_menu.selected_map ++; - - if( game_menu.selected_map >= game_menu.map_count ) - game_menu.selected_map = 0; - - menu_input_cooldown = 0.25f; - } - } - - if( vg_input_button_down( &input_menu_press ) ) - { - /* load map */ - char temp[256]; - strcpy( temp, "maps/" ); - strcat( temp, game_menu.maps_list[game_menu.selected_map].name ); - - world_change_world( 1, (const char *[]){ temp } ); - menu_close(); - } - } - - menu_fov_target = 80.0f; -} - -VG_STATIC void menu_page_quit(void) -{ - if( menu_page_should_backout() ) - { - game_menu.page = k_menu_page_main; - game_menu.loc = menu_get_loc( "text_quit" ); - } - - menu_fov_target = 90.0f; - menu_run_directional(); -} - -VG_STATIC void menu_page_skater(void) -{ - float h = input_menu_h.axis.value; - menu_fov_target = 97.0f; - - if( menu_page_should_backout() ) - { - game_menu.page = k_menu_page_main; - game_menu.loc = menu_get_loc( "text_skater" ); - return; - } - - if( (fabsf(h) > 0.7f) && (menu_input_cooldown <= 0.0f) ) - { - audio_lock(); - audio_play_oneshot( &audio_rewind[4], 1.0f ); - audio_unlock(); - - if( h < 0.0f ) - { - cl_playermdl_id --; - if( cl_playermdl_id < 0 ) - cl_playermdl_id = 2; - - int li = menu_get_loc( "skater_left" ); - - menu_buttons[li].fsize = 0.4f; - menu_buttons[li].falpha = 1.0f; - - menu_input_cooldown = 0.25f; - } - else - { - cl_playermdl_id ++; - if( cl_playermdl_id > 2 ) - cl_playermdl_id = 0; - - int ri = menu_get_loc( "skater_left" ); - - menu_buttons[ri].fsize = 0.4f; - menu_buttons[ri].falpha = 1.0f; - - menu_input_cooldown = 0.25f; - } - } -} - -VG_STATIC void menu_slider( float *value, int set_value, - mdl_node *slider, mdl_node *pmin, mdl_node *pmax ) -{ - if( set_value ) - { - float h = input_menu_h.axis.value; - if( fabsf(h) > 0.04f ) - *value += h * vg.frame_delta; - *value = vg_clampf( *value, 0.0f, 1.0f ); - } - - v3_lerp( pmin->co, pmax->co, *value, slider->co ); -} - -VG_STATIC void menu_page_settings(void) -{ - menu_run_directional(); - - int fov_select = game_menu.loc == menu_get_loc( "fov_slider" ); - menu_slider( &cl_fov, fov_select, - menu_pnode_fov_slider, menu_pnode_fov_min, - menu_pnode_fov_max ); - - if( fov_select ) - menu_fov_target = vg_lerpf( 97.0f, 135.0f, cl_fov ) * 0.8f; - - menu_slider( &vg_audio.volume_console, - (game_menu.loc == menu_get_loc( "vol_slider" )), - menu_pnode_vol_slider, menu_pnode_vol_min, - menu_pnode_vol_max ); - - if( menu_page_should_backout() ) - { - game_menu.page = k_menu_page_main; - game_menu.loc = menu_get_loc( "text_settings" ); - return; - } -} - -VG_STATIC void menu_update(void) -{ - vg_input_update( 1, &input_menu_h ); - vg_input_update( 1, &input_menu_v ); - vg_input_update( 1, &input_menu_back ); - vg_input_update( 1, &input_menu_press ); - vg_input_update( 1, &input_menu_toggle ); - vg_input_update( 1, &input_menu_toggle_kbm ); - - int toggle_gp = vg_input_button_down( &input_menu_toggle ), - toggle_kb = vg_input_button_down( &input_menu_toggle_kbm ), - wait_for_a_sec = 0; - - if( toggle_gp || toggle_kb ) - { - if( cl_menu ) - { - if( toggle_gp ) - { - menu_close(); - } - } - else - { - if( toggle_kb ) - wait_for_a_sec = 1; - - cl_menu = 1; - game_menu.page = 1; - } - } - - if( !wait_for_a_sec && cl_menu ) - { - if( game_menu.page == k_menu_page_main ) - menu_page_main(); - else if( game_menu.page == k_menu_page_skater ) - menu_page_skater(); - else if( game_menu.page == k_menu_page_quit ) - menu_page_quit(); - else if( game_menu.page == k_menu_page_settings ) - menu_page_settings(); - else if( game_menu.page == k_menu_page_map ) - menu_page_map(); - } - - struct menu_button *btn = &menu_buttons[ game_menu.loc ]; - - v3f pos; - v2f angles; - - /* Base */ - { - v3f lookdir; - v3f *mtx = player.mdl.sk.final_mtx[player.mdl.id_head]; - m3x3_mulv( mtx, (v3f){-1.0f,0.0f,0.0f}, lookdir ); - - lookdir[1] = 0.0f; - v3_normalize( lookdir ); - - v3f center_rough; - - if( player.is_dead ) - { - v3_copy(player.mdl.ragdoll[ player.mdl.id_hip-1 ].rb.co, center_rough); - } - else - { - v3_add( player.camera_pos, player.visual_transform[3], center_rough ); - v3_muls( center_rough, 0.5f, center_rough ); - } - - v3_muladds( center_rough, lookdir, 1.5f, pos ); - v3_add( (v3f){ 0.0f,0.8f,0.0f}, pos, pos ); - - angles[1] = 0.0f; - angles[0] = -atan2f( lookdir[0], lookdir[2] ); - - /* setup model matrix */ - v4f qmenu_mdl; - q_axis_angle( qmenu_mdl, (v3f){0.0f,1.0f,0.0f}, -angles[0] ); - - q_m3x3( qmenu_mdl, menu_mdl_mtx ); - v3_copy( center_rough, menu_mdl_mtx[3] ); - } - - /* Extra */ - { - v3f delta; - v3_sub( btn->pnode->co, (v3f){ 0.0f,1.5f,-1.5f }, delta ); - v3_normalize( delta ); - - float y = atan2f( delta[0], delta[2] ), - p = -sinf(delta[1]), - dt = vg.frame_delta; - - menu_extra_angles[0] = vg_lerpf( menu_extra_angles[0], y, dt ); - menu_extra_angles[1] = vg_lerpf( menu_extra_angles[1], p, dt ); - - v2_muladds( angles, menu_extra_angles, 0.8f, angles ); - angles[0] = fmodf( angles[0], VG_TAUf ); - } - - /* Update camera */ - { - main_camera.angles[0] = - vg_alerpf( main_camera.angles[0], angles[0], menu_opacity ); - main_camera.angles[1] = - vg_lerpf ( main_camera.angles[1], angles[1], menu_opacity ); - v3_lerp( main_camera.pos, pos, menu_opacity, main_camera.pos ); - - camera_update_transform( &main_camera ); - } - - float dt = vg.frame_delta * 6.0f; - menu_opacity = vg_lerpf( menu_opacity, cl_menu&&!cl_menu_go_away, dt ); - - if( menu_opacity <= 0.01f ) - { - cl_menu = 0; - cl_menu_go_away = 0; - } - - vg.time_rate = 1.0-(double)menu_opacity; - - if( cl_menu ) - { - menu_input_cooldown -= vg.frame_delta; - } -} - -/* https://iquilezles.org/articles/functions/ */ -float expSustainedImpulse( float x, float f, float k ) -{ - float s = fmaxf(x-f,0.0f); - return fminf( x*x/(f*f), 1.0f+(2.0f/f)*s*expf(-k*s)); -} - -VG_STATIC void menu_render( camera *cam ) -{ - glEnable(GL_BLEND); - glDisable(GL_DEPTH_TEST); - glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); - glBlendEquation(GL_FUNC_ADD); - - shader_blitcolour_use(); - shader_blitcolour_uColour( (v4f){ 0.1f, 0.1f, 0.3f, menu_opacity*0.5f } ); - render_fsquad(); - - glEnable( GL_DEPTH_TEST ); - glDisable( GL_BLEND ); - - m4x3f mtx; + page_stack[ MENU_STACK_SIZE ]; - shader_menu_use(); - shader_menu_uColour( (v4f){ 1.0f,1.0f,1.0f,1.0f} ); - shader_menu_uTexMain( 1 ); - vg_tex2d_bind( &tex_menu, 1 ); - - shader_menu_uPv( cam->mtx.pv ); - shader_menu_uPvmPrev( cam->mtx_prev.pv ); - mesh_bind( &menu_glmesh ); - - for( int i=0; ifn_visibility( btn->user )? 1.0f: 0.0f, - tsize1 = i==game_menu.loc? 0.07f: 0.0f, - tsize = tsize0+tsize1; - - btn->falpha = vg_lerpf( btn->falpha, talpha, vg.frame_delta * 14.0f ); - btn->fsize = vg_lerpf( btn->fsize, tsize, vg.frame_delta * 3.0f ); - - /* Colour */ - v4f vselected = {0.95f*1.3f,0.45f*1.3f,0.095f*1.3f, 1.0f}, - vnormal = {1.0f,1.0f,1.0f, 1.0f}, - vcurrent; - - v4_lerp( vnormal, vselected, btn->falpha, vcurrent ); - shader_menu_uColour( vcurrent ); - - /* Create matrix */ - m4x3f mtx_size; - mdl_node_transform( btn->pnode, mtx ); - m4x3_mul( menu_mdl_mtx, mtx, mtx ); - m4x3_identity( mtx_size ); - m4x3_scale( mtx_size, expSustainedImpulse( btn->fsize, 0.5f, 8.7f) ); - m4x3_mul( mtx, mtx_size, mtx ); - shader_menu_uMdl( mtx ); - - for( int j=0; jpnode->submesh_count; j++ ) - { - mdl_submesh *sm = - &menu_model.submesh_buffer[ btn->pnode->submesh_start+j ]; - mdl_draw_submesh( sm ); - } - } - - /* - for( int i=0; inode_count; i++ ) - { - mdl_node *pnode = mdl_node_from_id( menu_model, i ); - - for( int j=0; jsubmesh_count; j++ ) - { - mdl_submesh *sm = - mdl_submesh_from_id( menu_model, pnode->submesh_start+j ); - - mdl_node_transform( pnode, mtx ); - m4x3_mul( menu_mdl_mtx, mtx, mtx ); - shader_menu_uMdl( mtx ); - - mdl_draw_submesh( sm ); - } - } - */ -} - -#endif /* MENU_H */ + ent_menuitem *loc; + ent_camera *cam; + vg_camera view; + + mdl_context model; + GLuint *textures; + glmesh mesh; + + mdl_array_ptr items, markers, cameras; +} +extern menu; +void menu_close(void); +void menu_init(void); +void menu_open_page( const char *name, + enum ent_menuitem_stack_behaviour stackmode ); +void menu_link(void); +void menu_update(void); +void menu_render(void);