X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=menu.h;h=65fba46d7b465829f19b5830413d7cf94932203b;hb=5fa590f62aa7e62a8b6b07e10556c2ecc54cdca6;hp=b407f4a6477d50147ce9ddee2b73b74c6055b751;hpb=0ae443b3f6b4b753f9a2eba58da597ae8cb14b4f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/menu.h b/menu.h index b407f4a..65fba46 100644 --- a/menu.h +++ b/menu.h @@ -1,467 +1,54 @@ -#ifndef MENU_H -#define MENU_H +#pragma once +#define MENU_STACK_SIZE 8 -#include "common.h" -#include "model.h" -#include "world_render.h" -#include "player.h" +#include "vg/vg_engine.h" +#include "entity.h" -#include "shaders/menu.h" - -VG_STATIC mdl_context menu_model; -VG_STATIC glmesh menu_glmesh; -VG_STATIC m4x3f menu_mdl_mtx; -VG_STATIC float menu_opacity = 0.0f; -VG_STATIC float menu_input_cooldown = 0.0f; -VG_STATIC float menu_fov_target = 97.0f; -VG_STATIC v2f menu_extra_angles; - -VG_STATIC int menu_loc = 0xb, - menu_loc_last = 1; -VG_STATIC u32 menu_page = 0; - -VG_STATIC int cl_menu = 0, - cl_menu_go_away = 0; - -VG_STATIC const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" }; - -vg_tex2d tex_menu = { .path = "textures/menu.qoi",.flags = VG_TEXTURE_NEAREST }; - -VG_STATIC void menu_btn_paused( int event ); -VG_STATIC void menu_btn_quit( int event ); -VG_STATIC void menu_btn_skater( int event ); -VG_STATIC void menu_btn_map( int event ); -VG_STATIC void menu_btn_map_a( int event ); -VG_STATIC void menu_btn_map_b( int event ); -VG_STATIC void menu_btn_map_c( int event ); -VG_STATIC void menu_btn_fuckoff( int event ); -VG_STATIC void menu_btn_reset( int event ); - -struct menu_button -{ - const char *name; - u32 areas; - - void (*fn_press)(int event); - int links[4]; - mdl_node *pnode; - - float falpha, fsize; -} -VG_STATIC menu_buttons[] = -{ -/*0*/{"text_paused", 1, menu_btn_paused }, -/*1*/{"text_quit", 9, menu_btn_quit, {3,-1,4,0xb}}, -/*2*/{"text_skater", 3, menu_btn_skater, {3,0xb,4,-1}}, -/*3*/{"text_map", 5, NULL, {-1,-1,2,-1}}, -/*4*/{"text_about_game", 1, NULL, {2,-1,-1,-1}}, -/*5*/{"skater_left", 2, NULL, {-1,-1,-1,-1}}, -/*6*/{"skater_right", 2, NULL, {-1,-1,-1,-1}}, -/*7*/{"g_map", 5, NULL }, -/*8*/{"g_controls", 1, NULL }, -/*9*/{"text_quitty", 8, NULL }, -/*a*/{"text_yes", 8, menu_btn_fuckoff,{-1,-1,-1,-1} }, -/*b*/{"text_reset", 1, menu_btn_reset,{3,1,4,2} }, -}; - -VG_STATIC void menu_btn_map_a( int event ){} -VG_STATIC void menu_btn_map_b( int event ){} -VG_STATIC void menu_btn_map_c( int event ){} - -VG_STATIC void menu_btn_paused( int event ) -{ - -} - -VG_STATIC void menu_btn_reset( int event ) -{ - reset_player(0,NULL); - world_routes_clear(); - - cl_menu_go_away = 1; - menu_page = 0; -} - -VG_STATIC void menu_btn_fuckoff( int event ) -{ - glfwSetWindowShouldClose( vg.window, 1 ); -} - -VG_STATIC void menu_btn_quit( int event ) -{ - menu_page = 0x8; - menu_loc = 0xa; -} - -VG_STATIC void menu_btn_map( int event ) -{ - menu_page = 0x4; - menu_loc = 7; -} - -VG_STATIC void menu_btn_skater( int event ) -{ - menu_page = 0x2; -} - -VG_STATIC void menu_init(void) +struct global_menu { - vg_linear_clear( vg_mem.scratch ); - - mdl_open( &menu_model, "models/rs_menu.mdl" ); - mdl_load_metadata( &menu_model, vg_mem.rtmemory ); - mdl_load_mesh_data( &menu_model, vg_mem.scratch ); - mdl_close( &menu_model ); + int credits_open; + int disable_open; - vg_acquire_thread_sync(); - { - mdl_unpack_glmesh( &menu_model, &menu_glmesh ); - vg_tex2d_init( (vg_tex2d *[]){ &tex_menu }, 1 ); - } - vg_release_thread_sync(); + u32 page, /* current page index */ + page_depth, + controls_page_id; - for( int i=0; ipnode = mdl_node_from_name( &menu_model, btn->name ); + ent_menuitem *ctr_kbm, + *ctr_deck, + *ctr_ps, + *ctr_steam, + *ctr_xbox; - if( !btn->pnode ) - vg_fatal_exit_loop( "Menu programming error" ); + enum menu_input_mode{ + k_menu_input_mode_keys, + k_menu_input_mode_mouse } + input_mode; + f32 mouse_track, mouse_dist; /* used for waking up mouse */ + f32 slider_offset; - shader_menu_register(); -} - -VG_STATIC void menu_run_directional(void) -{ - struct menu_button *btn = &menu_buttons[ menu_loc ]; - - if( vg_get_button_down( "jump" ) ) - { - if( btn->fn_press ) - { - audio_lock(); - audio_play_oneshot( &audio_ui[0], 1.0f ); - audio_unlock(); - - btn->fn_press( 1 ); - return; - } - } - - if( menu_input_cooldown <= 0.0f ) - { - v2f dir = { vg_get_axis( "lookh" ), vg_get_axis( "lookv" ) }; - - if( v2_length2( dir ) > 0.8f*0.8f ) - { - int idir = 0; - - if( fabsf(dir[0]) > fabsf(dir[1]) ) - { - if( dir[0] > 0.0f ) idir = 2; - else idir = 0; - } - else - { - if( dir[1] > 0.0f ) idir = 3; - else idir = 1; - } - - int link = btn->links[idir]; - - if( link != -1 ) - { - menu_loc_last = menu_loc; - menu_loc = link; - menu_input_cooldown = 0.25f; - } - } - } -} - -VG_STATIC int menu_page_should_backout(void) -{ - return vg_get_button_down( "break" ); -} - -VG_STATIC void menu_close(void) -{ - cl_menu_go_away = 1; - menu_page = 0; -} - -VG_STATIC void menu_page_main(void) -{ - if( menu_page_should_backout() ) - { - menu_close(); - return; - } - - menu_fov_target = 112.0f; - menu_run_directional(); -} - -VG_STATIC void menu_page_map(void) -{ - if( menu_page_should_backout() ) - { - menu_page = 1; - menu_loc = 3; - } - - menu_fov_target = 80.0f; - menu_run_directional(); -} - -VG_STATIC void menu_page_quit(void) -{ - if( menu_page_should_backout() ) - { - menu_page = 1; - menu_loc = 1; - } - - menu_fov_target = 90.0f; - menu_run_directional(); -} - -VG_STATIC void menu_page_skater(void) -{ - float h = vg_get_axis( "lookh" ); - menu_fov_target = 97.0f; - - if( menu_page_should_backout() ) - { - menu_page = 1; - menu_loc = 2; - return; - } - - if( (fabsf(h) > 0.7f) && (menu_input_cooldown <= 0.0f) ) - { - audio_lock(); - audio_play_oneshot( &audio_rewind[4], 1.0f ); - audio_unlock(); - - if( h < 0.0f ) - { - cl_playermdl_id --; - if( cl_playermdl_id < 0 ) - cl_playermdl_id = 2; - - menu_buttons[5].fsize = 0.4f; - menu_buttons[5].falpha = 1.0f; - - menu_input_cooldown = 0.25f; - } - else - { - cl_playermdl_id ++; - if( cl_playermdl_id > 2 ) - cl_playermdl_id = 0; - - menu_buttons[6].fsize = 0.4f; - menu_buttons[6].falpha = 1.0f; - - menu_input_cooldown = 0.25f; - } - } -} - -VG_STATIC void menu_update(void) -{ - if( vg_get_button_down( "menu" ) ) - { - if( cl_menu ) - { - cl_menu_go_away = 1; - menu_page = 0; - } - else - { - cl_menu = 1; - menu_page = 1; - } - } - - if( menu_page == 1 ) - menu_page_main(); - else if( menu_page == 2 ) - menu_page_skater(); - else if( menu_page == 4 ) - menu_page_map(); - else if( menu_page == 8 ) - menu_page_quit(); - - struct menu_button *btn = &menu_buttons[ menu_loc ]; - - v3f pos; - v2f angles; - - /* Base */ - { - v3f lookdir; - v3f *mtx = player.mdl.sk.final_mtx[player.mdl.id_head]; - m3x3_mulv( mtx, (v3f){-1.0f,0.0f,0.0f}, lookdir ); - - lookdir[1] = 0.0f; - v3_normalize( lookdir ); - - v3f center_rough; - - if( player.is_dead ) - { - v3_copy(player.mdl.ragdoll[ player.mdl.id_hip-1 ].rb.co, center_rough); - } - else - { - v3_add( player.camera_pos, player.visual_transform[3], center_rough ); - v3_muls( center_rough, 0.5f, center_rough ); - } - - v3_muladds( center_rough, lookdir, 1.5f, pos ); - v3_add( (v3f){ 0.0f,0.8f,0.0f}, pos, pos ); - - angles[1] = 0.0f; - angles[0] = -atan2f( lookdir[0], lookdir[2] ); - - /* setup model matrix */ - v4f qmenu_mdl; - q_axis_angle( qmenu_mdl, (v3f){0.0f,1.0f,0.0f}, -angles[0] ); - - q_m3x3( qmenu_mdl, menu_mdl_mtx ); - v3_copy( center_rough, menu_mdl_mtx[3] ); - } - - /* Extra */ - { - v3f delta; - v3_sub( btn->pnode->co, (v3f){ 0.0f,1.5f,-1.5f }, delta ); - v3_normalize( delta ); - - float y = atan2f( delta[0], delta[2] ), - p = -sinf(delta[1]), - dt = vg.frame_delta; - - menu_extra_angles[0] = vg_lerpf( menu_extra_angles[0], y, dt ); - menu_extra_angles[1] = vg_lerpf( menu_extra_angles[1], p, dt ); - - v2_muladds( angles, menu_extra_angles, 0.8f, angles ); - angles[0] = fmodf( angles[0], VG_TAUf ); - } - - /* Update camera */ - { - camera_angles[0] = vg_alerpf( camera_angles[0], angles[0], menu_opacity ); - camera_angles[1] = vg_lerpf ( camera_angles[1], angles[1], menu_opacity ); - v3_lerp( camera_pos, pos, menu_opacity, camera_pos ); - camera_update(); - } - - float dt = vg.frame_delta * 6.0f; - menu_opacity = vg_lerpf( menu_opacity, cl_menu&&!cl_menu_go_away, dt ); - - if( menu_opacity <= 0.01f ) - { - cl_menu = 0; - cl_menu_go_away = 0; - } - - vg.time_rate = 1.0-(double)menu_opacity; - - if( cl_menu ) - { - menu_input_cooldown -= vg.frame_delta; - } -} - -/* https://iquilezles.org/articles/functions/ */ -float expSustainedImpulse( float x, float f, float k ) -{ - float s = fmaxf(x-f,0.0f); - return fminf( x*x/(f*f), 1.0f+(2.0f/f)*s*expf(-k*s)); -} - -VG_STATIC void menu_render( m4x4f projection ) -{ - glEnable(GL_BLEND); - glDisable(GL_DEPTH_TEST); - glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); - glBlendEquation(GL_FUNC_ADD); - - shader_fscolour_use(); - shader_fscolour_uColour( (v4f){ 0.1f, 0.1f, 0.3f, menu_opacity*0.5f } ); - render_fsquad(); - - glEnable( GL_DEPTH_TEST ); - glDisable( GL_BLEND ); - - m4x3f mtx; - - shader_menu_use(); - shader_menu_uColour( (v4f){ 1.0f,1.0f,1.0f,1.0f} ); - shader_menu_uTexMain( 1 ); - vg_tex2d_bind( &tex_menu, 1 ); - - shader_menu_uPv( projection ); - mesh_bind( &menu_glmesh ); - - for( int i=0; iareas & menu_page? 1.0f: 0.0f, - tsize1 = i==menu_loc? 0.07f: 0.0f, - tsize = tsize0+tsize1; - - btn->falpha = vg_lerpf( btn->falpha, talpha, vg.frame_delta * 14.0f ); - btn->fsize = vg_lerpf( btn->fsize, tsize, vg.frame_delta * 3.0f ); - - /* Colour */ - v4f vselected = {0.95f*1.3f,0.45f*1.3f,0.095f*1.3f, 1.0f}, - vnormal = {1.0f,1.0f,1.0f, 1.0f}, - vcurrent; - - v4_lerp( vnormal, vselected, btn->falpha, vcurrent ); - shader_menu_uColour( vcurrent ); - - /* Create matrix */ - m4x3f mtx_size; - mdl_node_transform( btn->pnode, mtx ); - m4x3_mul( menu_mdl_mtx, mtx, mtx ); - m4x3_identity( mtx_size ); - m4x3_scale( mtx_size, expSustainedImpulse( btn->fsize, 0.5f, 8.7f) ); - m4x3_mul( mtx, mtx_size, mtx ); - shader_menu_uMdl( mtx ); - - for( int j=0; jpnode->submesh_count; j++ ) - { - mdl_submesh *sm = - &menu_model.submesh_buffer[ btn->pnode->submesh_start+j ]; - mdl_draw_submesh( sm ); - } + struct page_stack_frame { + u32 page; + ent_menuitem *loc; + ent_camera *cam; } + page_stack[ MENU_STACK_SIZE ]; - /* - for( int i=0; inode_count; i++ ) - { - mdl_node *pnode = mdl_node_from_id( menu_model, i ); - - for( int j=0; jsubmesh_count; j++ ) - { - mdl_submesh *sm = - mdl_submesh_from_id( menu_model, pnode->submesh_start+j ); - - mdl_node_transform( pnode, mtx ); - m4x3_mul( menu_mdl_mtx, mtx, mtx ); - shader_menu_uMdl( mtx ); - - mdl_draw_submesh( sm ); - } - } - */ -} - -#endif /* MENU_H */ + ent_menuitem *loc; + ent_camera *cam; + vg_camera view; + + mdl_context model; + GLuint *textures; + glmesh mesh; + + mdl_array_ptr items, markers, cameras; +} +extern menu; +void menu_close(void); +void menu_init(void); +void menu_open_page( const char *name, + enum ent_menuitem_stack_behaviour stackmode ); +void menu_link(void); +void menu_update(void); +void menu_render(void);