X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=menu.h;h=53cb52d30dc4010c007adb3665af42dbb491f07b;hb=0ff2713a286a77fa3e3538f5a76b0bf60525eb5b;hp=5218485c8574ca036b4906b6685369d37fd0ddc4;hpb=7ccbfdd0b7717b5a906a4d4309324782d1fe73e8;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/menu.h b/menu.h index 5218485..53cb52d 100644 --- a/menu.h +++ b/menu.h @@ -11,6 +11,7 @@ #include "workshop.h" #include "respawn.h" #include "gui.h" +#include "ent_miniworld.h" #define MENU_STACK_SIZE 8 @@ -140,9 +141,9 @@ static void menu_init(void){ vg_linear_clear( vg_mem.scratch ); - mdl_load_array( &menu.model, &menu.items, "ent_menuitem", alloc ); - mdl_load_array( &menu.model, &menu.markers, "ent_marker", alloc ); - mdl_load_array( &menu.model, &menu.cameras, "ent_camera", alloc ); + MDL_LOAD_ARRAY( &menu.model, &menu.items, ent_menuitem, alloc ); + MDL_LOAD_ARRAY( &menu.model, &menu.markers, ent_marker, alloc ); + MDL_LOAD_ARRAY( &menu.model, &menu.cameras, ent_camera, alloc ); vg_linear_clear( vg_mem.scratch ); @@ -245,24 +246,18 @@ static void menu_trigger_item( ent_menuitem *item ){ vg.window_should_close = 1; } - /* DEPRECATED? */ - else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_nearest" ) ){ - localplayer_cmd_respawn( 0, NULL ); - menu_close(); - } - /* DEPRECATED? */ - else if( MDL_CONST_PSTREQ( &menu.model, q, "reset_home" ) ){ - world_set_active_instance( 0 ); - localplayer.viewable_world = world_current_instance(); - localplayer_cmd_respawn( 1, (const char *[]){"start"} ); - menu_close(); - } + else if( MDL_CONST_PSTREQ( &menu.model, q, "map" ) ){ - else if( MDL_CONST_PSTREQ( &menu.model, q, "reset" ) ){ menu_close(); respawn_begin_chooser(); } - + else if( MDL_CONST_PSTREQ( &menu.model, q, "hub" ) ){ + if( world_static.active_instance == k_world_purpose_client ){ + srinput.state = k_input_state_resume; + menu_close(); + ent_miniworld_goback(); + } + } else if( MDL_CONST_PSTREQ( &menu.model, q, "credits" ) ){ menu.credits_open = 1; } @@ -648,7 +643,7 @@ static void menu_render(void){ v3f v0; mdl_transform_vector( &menu.cam->transform, (v3f){0.0f,-1.0f,0.0f}, v0 ); - player_vector_angles( target.angles, v0, 1.0f, 0.0f ); + v3_angles( v0, target.angles ); camera_lerp( &menu.view, &target, rate, &menu.view );