X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=menu.h;h=4f6564407990d6346ac91320bd051036dd836309;hb=620beae94b362ae4d4c42e5ba3329a6211d67a8f;hp=e062b30d7c0f69b1745810c9aae9841f8874b24b;hpb=15beb60ade240af4e00b0d204f7e89a4d35dca36;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/menu.h b/menu.h index e062b30..4f65644 100644 --- a/menu.h +++ b/menu.h @@ -7,89 +7,769 @@ #include "player.h" #include "shaders/menu.h" +#include "vg_steam_friends.h" +#include "submodules/tinydir/tinydir.h" -static mdl_header *menu_model; -static glmesh menu_glmesh; -static v3f menu_cam_pos, - menu_target_cam_pos; -static v4f menu_cam_q = { 0.0f, 0.0f, 0.0f, 1.0f }, - menu_target_cam_q; -static m4x3f menu_cam, menu_cam_inv; -static float menu_opacity = 0.0f; +VG_STATIC mdl_context menu_model; +VG_STATIC glmesh menu_glmesh; +VG_STATIC m4x3f menu_mdl_mtx; +VG_STATIC float menu_opacity = 0.0f; +VG_STATIC float menu_input_cooldown = 0.0f; +VG_STATIC float menu_fov_target = 97.0f; +VG_STATIC v2f menu_extra_angles; -static void menu_init(void) +VG_STATIC int cl_menu = 0, + cl_menu_go_away = 0; + +VG_STATIC int menu_enabled(void){ return cl_menu; } + +VG_STATIC const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" }; + +vg_tex2d tex_menu = { .path = "textures/menu.qoi",.flags = VG_TEXTURE_NEAREST }; + +VG_STATIC struct input_binding input_menu_h, + input_menu_v, + input_menu_press, + input_menu_back, + input_menu_toggle, + input_menu_toggle_kbm; + +VG_STATIC void menu_btn_quit( int event ); +VG_STATIC void menu_btn_skater( int event ); +VG_STATIC void menu_btn_blur( int event ); +VG_STATIC void menu_btn_fuckoff( int event ); +VG_STATIC void menu_btn_reset( int event ); +VG_STATIC void menu_btn_map( int event ); +VG_STATIC void menu_btn_settings( int event ); + +VG_STATIC mdl_node *menu_pnode_fov_slider, + *menu_pnode_fov_min, + *menu_pnode_fov_max, + *menu_pnode_vol_slider, + *menu_pnode_vol_min, + *menu_pnode_vol_max; + +struct +{ + /* state */ + int loc; + u32 page; + + /* map browser */ + struct menu_map_file + { + char name[ 64 ]; + } + maps_list[ 16 ]; + + int selected_map, + map_count; +} +VG_STATIC game_menu; + +enum menu_page +{ + k_menu_page_main = 0x1, + k_menu_page_skater = 0x2, + k_menu_page_quit = 0x4, + k_menu_page_settings = 0x8, + k_menu_page_map = 0x10 +}; + +struct menu_btn_userdata +{ + int i; + void *ptr_generic; +}; + +VG_STATIC int menu_settings_if( struct menu_btn_userdata ud ) +{ + if( game_menu.page & k_menu_page_settings ) + { + int *ptr = ud.ptr_generic; + return *ptr; + } + else + return 0; +} + +VG_STATIC int menu_vis( struct menu_btn_userdata ud ) +{ + if( ud.i & game_menu.page ) + return 1; + else + return 0; +} + +VG_STATIC int menu_controller( struct menu_btn_userdata ud ) +{ + if( (game_menu.page & (k_menu_page_main|k_menu_page_settings)) + && (ud.i == menu_display_controller) ) + return 1; + return 0; +} + +VG_STATIC int menu_controller_inf( struct menu_btn_userdata ud ) +{ + if( (game_menu.page & k_menu_page_settings) + && (ud.i == menu_display_controller) ) + return 1; + return 0; +} + +struct menu_button +{ + const char *name; + + int (*fn_visibility)( struct menu_btn_userdata ud ); + struct menu_btn_userdata user; + + void (*fn_press)( int event ); + + const char *ll, + *lu, + *lr, + *ld; + + mdl_node *pnode; + float falpha, fsize; +} +VG_STATIC menu_buttons[] = +{ + { + "text_quit", menu_vis, {.i=k_menu_page_main|k_menu_page_quit}, + .fn_press = menu_btn_quit, + .ld="text_reset", .lr="text_settings", .ll="text_map" + }, + { + "text_quitty", menu_vis, {.i=k_menu_page_quit} + }, + { + "text_yes", menu_vis, {.i=k_menu_page_quit}, + .fn_press = menu_btn_fuckoff + }, +{ + "text_reset", menu_vis, {.i=k_menu_page_main}, + .fn_press = menu_btn_reset, + .lu="text_quit", .ld="text_skater", .ll="text_map", .lr="text_settings" +}, +{ + "text_skater", menu_vis, {.i=k_menu_page_main|k_menu_page_skater}, + .fn_press = menu_btn_skater, + .lu="text_reset", .ll="text_map", .lr="text_settings" +}, +{ + "text_map", menu_vis, {.i=k_menu_page_main}, + .fn_press = menu_btn_map, + .lr="text_reset" +}, +{ + "text_settings", menu_vis, {.i=k_menu_page_main|k_menu_page_settings}, + .fn_press = menu_btn_settings, + .ll="text_reset" +}, +{ + "skater_left", menu_vis, {k_menu_page_skater} +}, +{ + "skater_right", menu_vis, {k_menu_page_skater} +}, + +{ + "fov_slider", menu_vis, {k_menu_page_settings}, + .ld="text_blur" +}, +{ "fov_info", menu_vis, {k_menu_page_settings} }, + +{ + "vol_slider", menu_vis, {k_menu_page_settings}, + .lu="text_blur" +}, +{ "vol_info", menu_vis, {k_menu_page_settings} }, + +{ + "text_blur", menu_vis, {k_menu_page_settings}, + .fn_press = menu_btn_blur, + .lu="fov_slider", .ld="vol_slider" +}, +{ + "text_blur_check", menu_settings_if, {.ptr_generic=&cl_blur} +}, + +{ "ctr_xbox", menu_controller_inf, {k_menu_controller_type_xbox}}, +{ "ctr_xbox_text", menu_controller_inf, {k_menu_controller_type_xbox}}, +{ "ctr_steam", menu_controller_inf, {k_menu_controller_type_steam}}, +{ "ctr_steam_text", menu_controller_inf, {k_menu_controller_type_steam}}, +{ "ctr_deck", menu_controller_inf, {k_menu_controller_type_steam_deck}}, +{ "ctr_deck_text", menu_controller_inf, {k_menu_controller_type_steam_deck}}, +{ "ctr_ps", menu_controller_inf, {k_menu_controller_type_playstation}}, +{ "ctr_ps_text", menu_controller_inf, {k_menu_controller_type_playstation}}, +{ "ctr_kbm", menu_controller_inf, {k_menu_controller_type_keyboard}}, +{ "ctr_kbm_text", menu_controller_inf, {k_menu_controller_type_keyboard}}, +{ + "text_paused", menu_vis, {k_menu_page_main} +}, +}; + +VG_STATIC int menu_get_loc( const char *loc ) +{ + for( int i=0; iname, + vg_list_size(game_menu.maps_list[0].name)-1 ); + + game_menu.map_count ++; + if( game_menu.map_count == vg_list_size(game_menu.maps_list) ) + break; + } + + tinydir_next( &dir ); + } + + tinydir_close(&dir); +} + +VG_STATIC void menu_crap_ui(void) +{ + if( cl_menu && (game_menu.page == k_menu_page_map) ) + { + ui_rect box; + box[0] = vg.window_x/2 - 150; + box[1] = vg.window_y/2 - 300; + box[2] = 300; + box[3] = 600; + + ui_fill_rect( box, 0xa0000000 ); + + if( game_menu.map_count == 0 ) + { + ui_text( (ui_rect){ vg.window_x/2, box[1]+8, 0,0 }, "No maps found", 1, + k_text_align_center ); + } + else + { + ui_rect_pad( box, 4 ); + box[3] = 16; + + for( int i=0; iname, 1, k_text_align_center ); + box[1] += 16+4; + } + } + } +} + +VG_STATIC void steam_on_game_overlay( CallbackMsg_t *msg ) +{ + GameOverlayActivated_t *inf = (GameOverlayActivated_t *)msg->m_pubParam; + vg_info( "Steam game overlay activated; pausing\n" ); + + if( inf->m_bActive ) + { + cl_menu = 1; + game_menu.page = k_menu_page_main; + game_menu.loc = menu_get_loc( "text_skater" ); + } +} + +VG_STATIC void menu_init(void) +{ + vg_create_unnamed_input( &input_menu_h, k_input_type_axis ); + vg_create_unnamed_input( &input_menu_v, k_input_type_axis ); + vg_create_unnamed_input( &input_menu_back, k_input_type_button ); + vg_create_unnamed_input( &input_menu_press, k_input_type_button ); + vg_create_unnamed_input( &input_menu_toggle, k_input_type_button ); + vg_create_unnamed_input( &input_menu_toggle_kbm, k_input_type_button ); + + vg_apply_bind_str( &input_menu_h, "", "gp-ls-h" ); + vg_apply_bind_str( &input_menu_h, "+", "right" ); + vg_apply_bind_str( &input_menu_h, "-", "left" ); + vg_apply_bind_str( &input_menu_v, "", "-gp-ls-v" ); + vg_apply_bind_str( &input_menu_v, "+", "up" ); + vg_apply_bind_str( &input_menu_v, "-", "down" ); + vg_apply_bind_str( &input_menu_press, "", "gp-a" ); + vg_apply_bind_str( &input_menu_press, "", "\2enter" ); + vg_apply_bind_str( &input_menu_back, "", "gp-b" ); + vg_apply_bind_str( &input_menu_back, "", "\2escape" ); + vg_apply_bind_str( &input_menu_toggle_kbm, "", "\2escape" ); + vg_apply_bind_str( &input_menu_toggle, "", "\2gp-menu" ); + + vg_linear_clear( vg_mem.scratch ); + + mdl_open( &menu_model, "models/rs_menu.mdl" ); + mdl_load_metadata( &menu_model, vg_mem.rtmemory ); + mdl_load_mesh_data( &menu_model, vg_mem.scratch ); + mdl_invert_uv_coordinates( &menu_model ); + mdl_close( &menu_model ); vg_acquire_thread_sync(); - mdl_unpack_glmesh( menu_model, &menu_glmesh ); + { + mdl_unpack_glmesh( &menu_model, &menu_glmesh ); + vg_tex2d_init( (vg_tex2d *[]){ &tex_menu }, 1 ); + } vg_release_thread_sync(); + for( int i=0; ipnode = mdl_node_from_name( &menu_model, btn->name ); + + if( !btn->pnode ) + { + vg_info( "info: %s\n", btn->name ); + vg_fatal_exit_loop( "Menu programming error" ); + } + } + + menu_pnode_fov_max = mdl_node_from_name( &menu_model, "fov_slider_max" ); + menu_pnode_fov_min = mdl_node_from_name( &menu_model, "fov_slider_min" ); + menu_pnode_fov_slider = mdl_node_from_name( &menu_model, "fov_slider" ); + menu_pnode_vol_max = mdl_node_from_name( &menu_model, "vol_slider_max" ); + menu_pnode_vol_min = mdl_node_from_name( &menu_model, "vol_slider_min" ); + menu_pnode_vol_slider = mdl_node_from_name( &menu_model, "vol_slider" ); + shader_menu_register(); + +#ifdef SR_NETWORKED + steam_register_callback( k_iGameOverlayActivated, steam_on_game_overlay ); +#endif } -static void menu_update( int enabled ) +VG_STATIC void menu_run_directional(void) { - static int enabled_last = 0; + struct menu_button *btn = &menu_buttons[ game_menu.loc ]; + + if( vg_input_button_down( &input_menu_press ) ) + { + if( btn->fn_press ) + { + audio_lock(); + audio_play_oneshot( &audio_ui[0], 1.0f ); + audio_unlock(); + + btn->fn_press( 1 ); + return; + } + } - if( enabled && !enabled_last ) + if( menu_input_cooldown <= 0.0f ) { - v3_copy( player.camera[3], menu_cam_pos ); - m3x3_q( player.camera, menu_cam_q ); + v2f dir = { input_menu_h.axis.value, + -input_menu_v.axis.value }; - if( player.phys.on_board ) + if( v2_length2( dir ) > 0.8f*0.8f ) { - v4f r90; - q_axis_angle( r90, player.phys.rb.up, VG_PIf*-0.5f ); - q_mul( r90, player.phys.rb.q, menu_target_cam_q ); - m4x3_mulv( player.phys.rb.to_world, (v3f){-1.0f,1.6f,0.0f}, - menu_target_cam_pos ); + const char *link = NULL; + + if( fabsf(dir[0]) > fabsf(dir[1]) ) + { + if( dir[0] > 0.0f ) link = btn->lr; + else link = btn->ll; + } + else + { + if( dir[1] > 0.0f ) link = btn->ld; + else link = btn->lu; + } + + if( link ) + { + game_menu.loc = menu_get_loc( link ); + menu_input_cooldown = 0.25f; + } + } + } +} + +VG_STATIC int menu_page_should_backout(void) +{ + return vg_input_button_down( &input_menu_back ); +} + +VG_STATIC void menu_close(void) +{ + cl_menu_go_away = 1; + game_menu.page = 0; + game_menu.loc = menu_get_loc( "text_skater" ); +} + +VG_STATIC void menu_page_main(void) +{ + if( menu_page_should_backout() ) + { + menu_close(); + return; + } + + menu_fov_target = 112.0f; + menu_run_directional(); +} + +VG_STATIC void menu_page_map(void) +{ + if( menu_page_should_backout() ) + { + game_menu.page = k_menu_page_main; + game_menu.loc = menu_get_loc( "text_map" ); + } + + if( game_menu.map_count > 0 ) + { + float v = input_menu_v.axis.value; + if( (fabsf(v) > 0.7f) && (menu_input_cooldown <= 0.0f) ) + { + audio_lock(); + audio_play_oneshot( &audio_rewind[4], 1.0f ); + audio_unlock(); + + if( v > 0.0f ) + { + game_menu.selected_map --; + + if( game_menu.selected_map < 0 ) + game_menu.selected_map = game_menu.map_count-1; + + menu_input_cooldown = 0.25f; + } + else + { + game_menu.selected_map ++; + + if( game_menu.selected_map >= game_menu.map_count ) + game_menu.selected_map = 0; + + menu_input_cooldown = 0.25f; + } + } + + if( vg_input_button_down( &input_menu_press ) ) + { + /* load map */ + char temp[256]; + strcpy( temp, "maps/" ); + strcat( temp, game_menu.maps_list[game_menu.selected_map].name ); + + world_change_world( 1, (const char *[]){ temp } ); + menu_close(); + } + } + + menu_fov_target = 80.0f; +} + +VG_STATIC void menu_page_quit(void) +{ + if( menu_page_should_backout() ) + { + game_menu.page = k_menu_page_main; + game_menu.loc = menu_get_loc( "text_quit" ); + } + + menu_fov_target = 90.0f; + menu_run_directional(); +} + +VG_STATIC void menu_page_skater(void) +{ + float h = input_menu_h.axis.value; + menu_fov_target = 97.0f; + + if( menu_page_should_backout() ) + { + game_menu.page = k_menu_page_main; + game_menu.loc = menu_get_loc( "text_skater" ); + return; + } + + if( (fabsf(h) > 0.7f) && (menu_input_cooldown <= 0.0f) ) + { + audio_lock(); + audio_play_oneshot( &audio_rewind[4], 1.0f ); + audio_unlock(); + + if( h < 0.0f ) + { + cl_playermdl_id --; + if( cl_playermdl_id < 0 ) + cl_playermdl_id = 2; + + int li = menu_get_loc( "skater_left" ); + + menu_buttons[li].fsize = 0.4f; + menu_buttons[li].falpha = 1.0f; + + menu_input_cooldown = 0.25f; } else { - v4f r180; - q_axis_angle( r180, player.phys.rb.up, VG_PIf ); - q_mul( r180, player.phys.rb.q, menu_target_cam_q ); - m4x3_mulv( player.phys.rb.to_world, (v3f){0.0f,1.6f,-1.0f}, - menu_target_cam_pos ); + cl_playermdl_id ++; + if( cl_playermdl_id > 2 ) + cl_playermdl_id = 0; + + int ri = menu_get_loc( "skater_left" ); + + menu_buttons[ri].fsize = 0.4f; + menu_buttons[ri].falpha = 1.0f; + + menu_input_cooldown = 0.25f; } + } +} - q_normalize( menu_target_cam_q ); - q_normalize( menu_cam_q ); - menu_opacity = 0.0f; +VG_STATIC void menu_slider( float *value, int set_value, + mdl_node *slider, mdl_node *pmin, mdl_node *pmax ) +{ + if( set_value ) + { + float h = input_menu_h.axis.value; + if( fabsf(h) > 0.04f ) + *value += h * vg.frame_delta; + *value = vg_clampf( *value, 0.0f, 1.0f ); } - if( enabled_last && !enabled ) + v3_lerp( pmin->co, pmax->co, *value, slider->co ); +} + +VG_STATIC void menu_page_settings(void) +{ + menu_run_directional(); + + int fov_select = game_menu.loc == menu_get_loc( "fov_slider" ); + menu_slider( &cl_fov, fov_select, + menu_pnode_fov_slider, menu_pnode_fov_min, + menu_pnode_fov_max ); + + if( fov_select ) + menu_fov_target = vg_lerpf( 97.0f, 135.0f, cl_fov ) * 0.8f; + + menu_slider( &vg_audio.volume_console, + (game_menu.loc == menu_get_loc( "vol_slider" )), + menu_pnode_vol_slider, menu_pnode_vol_min, + menu_pnode_vol_max ); + + if( menu_page_should_backout() ) { - m3x3_q( player.camera, menu_target_cam_q ); - v3_copy( player.camera[3], menu_target_cam_pos ); + game_menu.page = k_menu_page_main; + game_menu.loc = menu_get_loc( "text_settings" ); + return; } +} + +VG_STATIC void menu_update(void) +{ + vg_input_update( 1, &input_menu_h ); + vg_input_update( 1, &input_menu_v ); + vg_input_update( 1, &input_menu_back ); + vg_input_update( 1, &input_menu_press ); + vg_input_update( 1, &input_menu_toggle ); + vg_input_update( 1, &input_menu_toggle_kbm ); + + int toggle_gp = vg_input_button_down( &input_menu_toggle ), + toggle_kb = vg_input_button_down( &input_menu_toggle_kbm ), + wait_for_a_sec = 0; + + if( toggle_gp || toggle_kb ) + { + if( cl_menu ) + { + if( toggle_gp ) + { + menu_close(); + } + } + else + { + if( toggle_kb ) + wait_for_a_sec = 1; + + cl_menu = 1; + game_menu.page = 1; + } + } + + if( !wait_for_a_sec && cl_menu ) + { + if( game_menu.page == k_menu_page_main ) + menu_page_main(); + else if( game_menu.page == k_menu_page_skater ) + menu_page_skater(); + else if( game_menu.page == k_menu_page_quit ) + menu_page_quit(); + else if( game_menu.page == k_menu_page_settings ) + menu_page_settings(); + else if( game_menu.page == k_menu_page_map ) + menu_page_map(); + } + + struct menu_button *btn = &menu_buttons[ game_menu.loc ]; + + v3f pos; + v2f angles; + + /* Base */ + { + v3f lookdir; + v3f *mtx = player.mdl.sk.final_mtx[player.mdl.id_head]; + m3x3_mulv( mtx, (v3f){-1.0f,0.0f,0.0f}, lookdir ); + + lookdir[1] = 0.0f; + v3_normalize( lookdir ); + + v3f center_rough; + + if( player.is_dead ) + { + v3_copy(player.mdl.ragdoll[ player.mdl.id_hip-1 ].rb.co, center_rough); + } + else + { + v3_add( player.camera_pos, player.visual_transform[3], center_rough ); + v3_muls( center_rough, 0.5f, center_rough ); + } + + v3_muladds( center_rough, lookdir, 1.5f, pos ); + v3_add( (v3f){ 0.0f,0.8f,0.0f}, pos, pos ); + + angles[1] = 0.0f; + angles[0] = -atan2f( lookdir[0], lookdir[2] ); + + /* setup model matrix */ + v4f qmenu_mdl; + q_axis_angle( qmenu_mdl, (v3f){0.0f,1.0f,0.0f}, -angles[0] ); + + q_m3x3( qmenu_mdl, menu_mdl_mtx ); + v3_copy( center_rough, menu_mdl_mtx[3] ); + } + + /* Extra */ + { + v3f delta; + v3_sub( btn->pnode->co, (v3f){ 0.0f,1.5f,-1.5f }, delta ); + v3_normalize( delta ); + + float y = atan2f( delta[0], delta[2] ), + p = -sinf(delta[1]), + dt = vg.frame_delta; + + menu_extra_angles[0] = vg_lerpf( menu_extra_angles[0], y, dt ); + menu_extra_angles[1] = vg_lerpf( menu_extra_angles[1], p, dt ); + + v2_muladds( angles, menu_extra_angles, 0.8f, angles ); + angles[0] = fmodf( angles[0], VG_TAUf ); + } + + /* Update camera */ +#if 0 + { + main_camera.angles[0] = + vg_alerpf( main_camera.angles[0], angles[0], menu_opacity ); + main_camera.angles[1] = + vg_lerpf ( main_camera.angles[1], angles[1], menu_opacity ); + v3_lerp( main_camera.pos, pos, menu_opacity, main_camera.pos ); + + camera_update_transform( &main_camera ); + } +#endif + + float dt = vg.frame_delta * 6.0f; + menu_opacity = vg_lerpf( menu_opacity, cl_menu&&!cl_menu_go_away, dt ); - float dt = vg.time_delta * 6.0f; + if( menu_opacity <= 0.01f ) + { + cl_menu = 0; + cl_menu_go_away = 0; + } - q_nlerp( menu_cam_q, menu_target_cam_q, dt, menu_cam_q ); - v3_lerp( menu_cam_pos, menu_target_cam_pos, dt, menu_cam_pos ); + vg.time_rate = 1.0-(double)menu_opacity; - q_m3x3( menu_cam_q, menu_cam ); - v3_copy( menu_cam_pos, menu_cam[3] ); - m4x3_invert_affine( menu_cam, menu_cam_inv ); - menu_opacity = vg_lerpf( menu_opacity, enabled, dt ); + if( cl_menu ) + { + menu_input_cooldown -= vg.frame_delta; + } +} - enabled_last = enabled; +/* https://iquilezles.org/articles/functions/ */ +float expSustainedImpulse( float x, float f, float k ) +{ + float s = fmaxf(x-f,0.0f); + return fminf( x*x/(f*f), 1.0f+(2.0f/f)*s*expf(-k*s)); } -static void menu_render( m4x4f projection ) +VG_STATIC void menu_render( camera *cam ) { glEnable(GL_BLEND); glDisable(GL_DEPTH_TEST); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glBlendEquation(GL_FUNC_ADD); - shader_fscolour_use(); - shader_fscolour_uColour( (v4f){ 0.1f, 0.1f, 0.3f, menu_opacity*0.5f } ); + shader_blitcolour_use(); + shader_blitcolour_uColour( (v4f){ 0.1f, 0.1f, 0.3f, menu_opacity*0.5f } ); render_fsquad(); glEnable( GL_DEPTH_TEST ); @@ -100,15 +780,49 @@ static void menu_render( m4x4f projection ) shader_menu_use(); shader_menu_uColour( (v4f){ 1.0f,1.0f,1.0f,1.0f} ); shader_menu_uTexMain( 1 ); - vg_tex2d_bind( &tex_graffiti, 1 ); + vg_tex2d_bind( &tex_menu, 1 ); - shader_menu_uPv( projection ); + shader_menu_uPv( cam->mtx.pv ); + shader_menu_uPvmPrev( cam->mtx_prev.pv ); mesh_bind( &menu_glmesh ); - m4x3_identity( mtx ); - shader_menu_uMdl( mtx ); - mesh_draw( &menu_glmesh ); + for( int i=0; ifn_visibility( btn->user )? 1.0f: 0.0f, + tsize1 = i==game_menu.loc? 0.07f: 0.0f, + tsize = tsize0+tsize1; + + btn->falpha = vg_lerpf( btn->falpha, talpha, vg.frame_delta * 14.0f ); + btn->fsize = vg_lerpf( btn->fsize, tsize, vg.frame_delta * 3.0f ); + /* Colour */ + v4f vselected = {0.95f*1.3f,0.45f*1.3f,0.095f*1.3f, 1.0f}, + vnormal = {1.0f,1.0f,1.0f, 1.0f}, + vcurrent; + + v4_lerp( vnormal, vselected, btn->falpha, vcurrent ); + shader_menu_uColour( vcurrent ); + + /* Create matrix */ + m4x3f mtx_size; + mdl_node_transform( btn->pnode, mtx ); + m4x3_mul( menu_mdl_mtx, mtx, mtx ); + m4x3_identity( mtx_size ); + m4x3_scale( mtx_size, expSustainedImpulse( btn->fsize, 0.5f, 8.7f) ); + m4x3_mul( mtx, mtx_size, mtx ); + shader_menu_uMdl( mtx ); + + for( int j=0; jpnode->submesh_count; j++ ) + { + mdl_submesh *sm = + &menu_model.submesh_buffer[ btn->pnode->submesh_start+j ]; + mdl_draw_submesh( sm ); + } + } + + /* for( int i=0; inode_count; i++ ) { mdl_node *pnode = mdl_node_from_id( menu_model, i ); @@ -119,17 +833,13 @@ static void menu_render( m4x4f projection ) mdl_submesh_from_id( menu_model, pnode->submesh_start+j ); mdl_node_transform( pnode, mtx ); - m4x3_mul( player.phys.rb.to_world, mtx, mtx ); + m4x3_mul( menu_mdl_mtx, mtx, mtx ); shader_menu_uMdl( mtx ); mdl_draw_submesh( sm ); } } -} - -static void menu_free(void *_) -{ - mesh_free( &menu_glmesh ); + */ } #endif /* MENU_H */