X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=menu.h;h=4f6564407990d6346ac91320bd051036dd836309;hb=0de25596501d8aba67b08c92bdab417d6947cd13;hp=f22789e0b1540c932da5c12c4c4c94e2af6cc996;hpb=a1741ec4aed057cbafff2d6bc9e5cf8a15ae322b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/menu.h b/menu.h index f22789e..4f65644 100644 --- a/menu.h +++ b/menu.h @@ -7,7 +7,8 @@ #include "player.h" #include "shaders/menu.h" -#include "vg/vg_steam_friends.h" +#include "vg_steam_friends.h" +#include "submodules/tinydir/tinydir.h" VG_STATIC mdl_context menu_model; VG_STATIC glmesh menu_glmesh; @@ -17,13 +18,11 @@ VG_STATIC float menu_input_cooldown = 0.0f; VG_STATIC float menu_fov_target = 97.0f; VG_STATIC v2f menu_extra_angles; -VG_STATIC int menu_loc = 0xb, - menu_loc_last = 1; -VG_STATIC u32 menu_page = 0; - VG_STATIC int cl_menu = 0, cl_menu_go_away = 0; +VG_STATIC int menu_enabled(void){ return cl_menu; } + VG_STATIC const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" }; vg_tex2d tex_menu = { .path = "textures/menu.qoi",.flags = VG_TEXTURE_NEAREST }; @@ -32,52 +31,194 @@ VG_STATIC struct input_binding input_menu_h, input_menu_v, input_menu_press, input_menu_back, - input_menu_toggle; + input_menu_toggle, + input_menu_toggle_kbm; -VG_STATIC void menu_btn_paused( int event ); VG_STATIC void menu_btn_quit( int event ); VG_STATIC void menu_btn_skater( int event ); -VG_STATIC void menu_btn_map( int event ); -VG_STATIC void menu_btn_map_a( int event ); -VG_STATIC void menu_btn_map_b( int event ); -VG_STATIC void menu_btn_map_c( int event ); +VG_STATIC void menu_btn_blur( int event ); VG_STATIC void menu_btn_fuckoff( int event ); VG_STATIC void menu_btn_reset( int event ); +VG_STATIC void menu_btn_map( int event ); +VG_STATIC void menu_btn_settings( int event ); + +VG_STATIC mdl_node *menu_pnode_fov_slider, + *menu_pnode_fov_min, + *menu_pnode_fov_max, + *menu_pnode_vol_slider, + *menu_pnode_vol_min, + *menu_pnode_vol_max; + +struct +{ + /* state */ + int loc; + u32 page; + + /* map browser */ + struct menu_map_file + { + char name[ 64 ]; + } + maps_list[ 16 ]; + + int selected_map, + map_count; +} +VG_STATIC game_menu; + +enum menu_page +{ + k_menu_page_main = 0x1, + k_menu_page_skater = 0x2, + k_menu_page_quit = 0x4, + k_menu_page_settings = 0x8, + k_menu_page_map = 0x10 +}; + +struct menu_btn_userdata +{ + int i; + void *ptr_generic; +}; + +VG_STATIC int menu_settings_if( struct menu_btn_userdata ud ) +{ + if( game_menu.page & k_menu_page_settings ) + { + int *ptr = ud.ptr_generic; + return *ptr; + } + else + return 0; +} + +VG_STATIC int menu_vis( struct menu_btn_userdata ud ) +{ + if( ud.i & game_menu.page ) + return 1; + else + return 0; +} + +VG_STATIC int menu_controller( struct menu_btn_userdata ud ) +{ + if( (game_menu.page & (k_menu_page_main|k_menu_page_settings)) + && (ud.i == menu_display_controller) ) + return 1; + return 0; +} + +VG_STATIC int menu_controller_inf( struct menu_btn_userdata ud ) +{ + if( (game_menu.page & k_menu_page_settings) + && (ud.i == menu_display_controller) ) + return 1; + return 0; +} struct menu_button { const char *name; - u32 areas; - void (*fn_press)(int event); - int links[4]; - mdl_node *pnode; + int (*fn_visibility)( struct menu_btn_userdata ud ); + struct menu_btn_userdata user; + + void (*fn_press)( int event ); + + const char *ll, + *lu, + *lr, + *ld; + mdl_node *pnode; float falpha, fsize; } VG_STATIC menu_buttons[] = { -/*0*/{"text_paused", 1, menu_btn_paused }, -/*1*/{"text_quit", 9, menu_btn_quit, {3,-1,4,0xb}}, -/*2*/{"text_skater", 3, menu_btn_skater, {3,0xb,4,-1}}, -/*3*/{"text_map", 5, NULL, {-1,-1,2,-1}}, -/*4*/{"text_about_game", 1, NULL, {2,-1,-1,-1}}, -/*5*/{"skater_left", 2, NULL, {-1,-1,-1,-1}}, -/*6*/{"skater_right", 2, NULL, {-1,-1,-1,-1}}, -/*7*/{"g_map", 5, NULL }, -/*8*/{"g_controls", 1, NULL }, -/*9*/{"text_quitty", 8, NULL }, -/*a*/{"text_yes", 8, menu_btn_fuckoff,{-1,-1,-1,-1} }, -/*b*/{"text_reset", 1, menu_btn_reset,{3,1,4,2} }, + { + "text_quit", menu_vis, {.i=k_menu_page_main|k_menu_page_quit}, + .fn_press = menu_btn_quit, + .ld="text_reset", .lr="text_settings", .ll="text_map" + }, + { + "text_quitty", menu_vis, {.i=k_menu_page_quit} + }, + { + "text_yes", menu_vis, {.i=k_menu_page_quit}, + .fn_press = menu_btn_fuckoff + }, +{ + "text_reset", menu_vis, {.i=k_menu_page_main}, + .fn_press = menu_btn_reset, + .lu="text_quit", .ld="text_skater", .ll="text_map", .lr="text_settings" +}, +{ + "text_skater", menu_vis, {.i=k_menu_page_main|k_menu_page_skater}, + .fn_press = menu_btn_skater, + .lu="text_reset", .ll="text_map", .lr="text_settings" +}, +{ + "text_map", menu_vis, {.i=k_menu_page_main}, + .fn_press = menu_btn_map, + .lr="text_reset" +}, +{ + "text_settings", menu_vis, {.i=k_menu_page_main|k_menu_page_settings}, + .fn_press = menu_btn_settings, + .ll="text_reset" +}, +{ + "skater_left", menu_vis, {k_menu_page_skater} +}, +{ + "skater_right", menu_vis, {k_menu_page_skater} +}, + +{ + "fov_slider", menu_vis, {k_menu_page_settings}, + .ld="text_blur" +}, +{ "fov_info", menu_vis, {k_menu_page_settings} }, + +{ + "vol_slider", menu_vis, {k_menu_page_settings}, + .lu="text_blur" +}, +{ "vol_info", menu_vis, {k_menu_page_settings} }, + +{ + "text_blur", menu_vis, {k_menu_page_settings}, + .fn_press = menu_btn_blur, + .lu="fov_slider", .ld="vol_slider" +}, +{ + "text_blur_check", menu_settings_if, {.ptr_generic=&cl_blur} +}, + +{ "ctr_xbox", menu_controller_inf, {k_menu_controller_type_xbox}}, +{ "ctr_xbox_text", menu_controller_inf, {k_menu_controller_type_xbox}}, +{ "ctr_steam", menu_controller_inf, {k_menu_controller_type_steam}}, +{ "ctr_steam_text", menu_controller_inf, {k_menu_controller_type_steam}}, +{ "ctr_deck", menu_controller_inf, {k_menu_controller_type_steam_deck}}, +{ "ctr_deck_text", menu_controller_inf, {k_menu_controller_type_steam_deck}}, +{ "ctr_ps", menu_controller_inf, {k_menu_controller_type_playstation}}, +{ "ctr_ps_text", menu_controller_inf, {k_menu_controller_type_playstation}}, +{ "ctr_kbm", menu_controller_inf, {k_menu_controller_type_keyboard}}, +{ "ctr_kbm_text", menu_controller_inf, {k_menu_controller_type_keyboard}}, +{ + "text_paused", menu_vis, {k_menu_page_main} +}, }; -VG_STATIC void menu_btn_map_a( int event ){} -VG_STATIC void menu_btn_map_b( int event ){} -VG_STATIC void menu_btn_map_c( int event ){} - -VG_STATIC void menu_btn_paused( int event ) +VG_STATIC int menu_get_loc( const char *loc ) { + for( int i=0; iname, + vg_list_size(game_menu.maps_list[0].name)-1 ); + + game_menu.map_count ++; + if( game_menu.map_count == vg_list_size(game_menu.maps_list) ) + break; + } + + tinydir_next( &dir ); + } + + tinydir_close(&dir); } +VG_STATIC void menu_crap_ui(void) +{ + if( cl_menu && (game_menu.page == k_menu_page_map) ) + { + ui_rect box; + box[0] = vg.window_x/2 - 150; + box[1] = vg.window_y/2 - 300; + box[2] = 300; + box[3] = 600; + + ui_fill_rect( box, 0xa0000000 ); + + if( game_menu.map_count == 0 ) + { + ui_text( (ui_rect){ vg.window_x/2, box[1]+8, 0,0 }, "No maps found", 1, + k_text_align_center ); + } + else + { + ui_rect_pad( box, 4 ); + box[3] = 16; + + for( int i=0; iname, 1, k_text_align_center ); + box[1] += 16+4; + } + } + } +} VG_STATIC void steam_on_game_overlay( CallbackMsg_t *msg ) { @@ -120,7 +333,8 @@ VG_STATIC void steam_on_game_overlay( CallbackMsg_t *msg ) if( inf->m_bActive ) { cl_menu = 1; - menu_page = 1; + game_menu.page = k_menu_page_main; + game_menu.loc = menu_get_loc( "text_skater" ); } } @@ -131,16 +345,19 @@ VG_STATIC void menu_init(void) vg_create_unnamed_input( &input_menu_back, k_input_type_button ); vg_create_unnamed_input( &input_menu_press, k_input_type_button ); vg_create_unnamed_input( &input_menu_toggle, k_input_type_button ); + vg_create_unnamed_input( &input_menu_toggle_kbm, k_input_type_button ); vg_apply_bind_str( &input_menu_h, "", "gp-ls-h" ); - vg_apply_bind_str( &input_menu_h, "+", "d" ); - vg_apply_bind_str( &input_menu_h, "-", "a" ); - vg_apply_bind_str( &input_menu_v, "", "gp-ls-v" ); - vg_apply_bind_str( &input_menu_v, "+", "w" ); - vg_apply_bind_str( &input_menu_v, "-", "s" ); + vg_apply_bind_str( &input_menu_h, "+", "right" ); + vg_apply_bind_str( &input_menu_h, "-", "left" ); + vg_apply_bind_str( &input_menu_v, "", "-gp-ls-v" ); + vg_apply_bind_str( &input_menu_v, "+", "up" ); + vg_apply_bind_str( &input_menu_v, "-", "down" ); vg_apply_bind_str( &input_menu_press, "", "gp-a" ); + vg_apply_bind_str( &input_menu_press, "", "\2enter" ); vg_apply_bind_str( &input_menu_back, "", "gp-b" ); - vg_apply_bind_str( &input_menu_toggle, "", "\2escape" ); + vg_apply_bind_str( &input_menu_back, "", "\2escape" ); + vg_apply_bind_str( &input_menu_toggle_kbm, "", "\2escape" ); vg_apply_bind_str( &input_menu_toggle, "", "\2gp-menu" ); vg_linear_clear( vg_mem.scratch ); @@ -148,6 +365,7 @@ VG_STATIC void menu_init(void) mdl_open( &menu_model, "models/rs_menu.mdl" ); mdl_load_metadata( &menu_model, vg_mem.rtmemory ); mdl_load_mesh_data( &menu_model, vg_mem.scratch ); + mdl_invert_uv_coordinates( &menu_model ); mdl_close( &menu_model ); vg_acquire_thread_sync(); @@ -163,9 +381,19 @@ VG_STATIC void menu_init(void) btn->pnode = mdl_node_from_name( &menu_model, btn->name ); if( !btn->pnode ) + { + vg_info( "info: %s\n", btn->name ); vg_fatal_exit_loop( "Menu programming error" ); + } } + menu_pnode_fov_max = mdl_node_from_name( &menu_model, "fov_slider_max" ); + menu_pnode_fov_min = mdl_node_from_name( &menu_model, "fov_slider_min" ); + menu_pnode_fov_slider = mdl_node_from_name( &menu_model, "fov_slider" ); + menu_pnode_vol_max = mdl_node_from_name( &menu_model, "vol_slider_max" ); + menu_pnode_vol_min = mdl_node_from_name( &menu_model, "vol_slider_min" ); + menu_pnode_vol_slider = mdl_node_from_name( &menu_model, "vol_slider" ); + shader_menu_register(); #ifdef SR_NETWORKED @@ -175,7 +403,7 @@ VG_STATIC void menu_init(void) VG_STATIC void menu_run_directional(void) { - struct menu_button *btn = &menu_buttons[ menu_loc ]; + struct menu_button *btn = &menu_buttons[ game_menu.loc ]; if( vg_input_button_down( &input_menu_press ) ) { @@ -192,30 +420,27 @@ VG_STATIC void menu_run_directional(void) if( menu_input_cooldown <= 0.0f ) { - v2f dir = { input_menu_h.axis.value, - input_menu_v.axis.value }; + v2f dir = { input_menu_h.axis.value, + -input_menu_v.axis.value }; if( v2_length2( dir ) > 0.8f*0.8f ) { - int idir = 0; + const char *link = NULL; if( fabsf(dir[0]) > fabsf(dir[1]) ) { - if( dir[0] > 0.0f ) idir = 2; - else idir = 0; + if( dir[0] > 0.0f ) link = btn->lr; + else link = btn->ll; } else { - if( dir[1] > 0.0f ) idir = 3; - else idir = 1; + if( dir[1] > 0.0f ) link = btn->ld; + else link = btn->lu; } - int link = btn->links[idir]; - - if( link != -1 ) + if( link ) { - menu_loc_last = menu_loc; - menu_loc = link; + game_menu.loc = menu_get_loc( link ); menu_input_cooldown = 0.25f; } } @@ -230,7 +455,8 @@ VG_STATIC int menu_page_should_backout(void) VG_STATIC void menu_close(void) { cl_menu_go_away = 1; - menu_page = 0; + game_menu.page = 0; + game_menu.loc = menu_get_loc( "text_skater" ); } VG_STATIC void menu_page_main(void) @@ -249,20 +475,60 @@ VG_STATIC void menu_page_map(void) { if( menu_page_should_backout() ) { - menu_page = 1; - menu_loc = 3; + game_menu.page = k_menu_page_main; + game_menu.loc = menu_get_loc( "text_map" ); + } + + if( game_menu.map_count > 0 ) + { + float v = input_menu_v.axis.value; + if( (fabsf(v) > 0.7f) && (menu_input_cooldown <= 0.0f) ) + { + audio_lock(); + audio_play_oneshot( &audio_rewind[4], 1.0f ); + audio_unlock(); + + if( v > 0.0f ) + { + game_menu.selected_map --; + + if( game_menu.selected_map < 0 ) + game_menu.selected_map = game_menu.map_count-1; + + menu_input_cooldown = 0.25f; + } + else + { + game_menu.selected_map ++; + + if( game_menu.selected_map >= game_menu.map_count ) + game_menu.selected_map = 0; + + menu_input_cooldown = 0.25f; + } + } + + if( vg_input_button_down( &input_menu_press ) ) + { + /* load map */ + char temp[256]; + strcpy( temp, "maps/" ); + strcat( temp, game_menu.maps_list[game_menu.selected_map].name ); + + world_change_world( 1, (const char *[]){ temp } ); + menu_close(); + } } menu_fov_target = 80.0f; - menu_run_directional(); } VG_STATIC void menu_page_quit(void) { if( menu_page_should_backout() ) { - menu_page = 1; - menu_loc = 1; + game_menu.page = k_menu_page_main; + game_menu.loc = menu_get_loc( "text_quit" ); } menu_fov_target = 90.0f; @@ -276,8 +542,8 @@ VG_STATIC void menu_page_skater(void) if( menu_page_should_backout() ) { - menu_page = 1; - menu_loc = 2; + game_menu.page = k_menu_page_main; + game_menu.loc = menu_get_loc( "text_skater" ); return; } @@ -293,8 +559,10 @@ VG_STATIC void menu_page_skater(void) if( cl_playermdl_id < 0 ) cl_playermdl_id = 2; - menu_buttons[5].fsize = 0.4f; - menu_buttons[5].falpha = 1.0f; + int li = menu_get_loc( "skater_left" ); + + menu_buttons[li].fsize = 0.4f; + menu_buttons[li].falpha = 1.0f; menu_input_cooldown = 0.25f; } @@ -304,14 +572,55 @@ VG_STATIC void menu_page_skater(void) if( cl_playermdl_id > 2 ) cl_playermdl_id = 0; - menu_buttons[6].fsize = 0.4f; - menu_buttons[6].falpha = 1.0f; + int ri = menu_get_loc( "skater_left" ); + + menu_buttons[ri].fsize = 0.4f; + menu_buttons[ri].falpha = 1.0f; menu_input_cooldown = 0.25f; } } } +VG_STATIC void menu_slider( float *value, int set_value, + mdl_node *slider, mdl_node *pmin, mdl_node *pmax ) +{ + if( set_value ) + { + float h = input_menu_h.axis.value; + if( fabsf(h) > 0.04f ) + *value += h * vg.frame_delta; + *value = vg_clampf( *value, 0.0f, 1.0f ); + } + + v3_lerp( pmin->co, pmax->co, *value, slider->co ); +} + +VG_STATIC void menu_page_settings(void) +{ + menu_run_directional(); + + int fov_select = game_menu.loc == menu_get_loc( "fov_slider" ); + menu_slider( &cl_fov, fov_select, + menu_pnode_fov_slider, menu_pnode_fov_min, + menu_pnode_fov_max ); + + if( fov_select ) + menu_fov_target = vg_lerpf( 97.0f, 135.0f, cl_fov ) * 0.8f; + + menu_slider( &vg_audio.volume_console, + (game_menu.loc == menu_get_loc( "vol_slider" )), + menu_pnode_vol_slider, menu_pnode_vol_min, + menu_pnode_vol_max ); + + if( menu_page_should_backout() ) + { + game_menu.page = k_menu_page_main; + game_menu.loc = menu_get_loc( "text_settings" ); + return; + } +} + VG_STATIC void menu_update(void) { vg_input_update( 1, &input_menu_h ); @@ -319,31 +628,46 @@ VG_STATIC void menu_update(void) vg_input_update( 1, &input_menu_back ); vg_input_update( 1, &input_menu_press ); vg_input_update( 1, &input_menu_toggle ); + vg_input_update( 1, &input_menu_toggle_kbm ); - if( vg_input_button_down( &input_menu_toggle ) ) + int toggle_gp = vg_input_button_down( &input_menu_toggle ), + toggle_kb = vg_input_button_down( &input_menu_toggle_kbm ), + wait_for_a_sec = 0; + + if( toggle_gp || toggle_kb ) { if( cl_menu ) { - cl_menu_go_away = 1; - menu_page = 0; + if( toggle_gp ) + { + menu_close(); + } } else { + if( toggle_kb ) + wait_for_a_sec = 1; + cl_menu = 1; - menu_page = 1; + game_menu.page = 1; } } - if( menu_page == 1 ) - menu_page_main(); - else if( menu_page == 2 ) - menu_page_skater(); - else if( menu_page == 4 ) - menu_page_map(); - else if( menu_page == 8 ) - menu_page_quit(); + if( !wait_for_a_sec && cl_menu ) + { + if( game_menu.page == k_menu_page_main ) + menu_page_main(); + else if( game_menu.page == k_menu_page_skater ) + menu_page_skater(); + else if( game_menu.page == k_menu_page_quit ) + menu_page_quit(); + else if( game_menu.page == k_menu_page_settings ) + menu_page_settings(); + else if( game_menu.page == k_menu_page_map ) + menu_page_map(); + } - struct menu_button *btn = &menu_buttons[ menu_loc ]; + struct menu_button *btn = &menu_buttons[ game_menu.loc ]; v3f pos; v2f angles; @@ -401,12 +725,17 @@ VG_STATIC void menu_update(void) } /* Update camera */ +#if 0 { - camera_angles[0] = vg_alerpf( camera_angles[0], angles[0], menu_opacity ); - camera_angles[1] = vg_lerpf ( camera_angles[1], angles[1], menu_opacity ); - v3_lerp( camera_pos, pos, menu_opacity, camera_pos ); - camera_update(); + main_camera.angles[0] = + vg_alerpf( main_camera.angles[0], angles[0], menu_opacity ); + main_camera.angles[1] = + vg_lerpf ( main_camera.angles[1], angles[1], menu_opacity ); + v3_lerp( main_camera.pos, pos, menu_opacity, main_camera.pos ); + + camera_update_transform( &main_camera ); } +#endif float dt = vg.frame_delta * 6.0f; menu_opacity = vg_lerpf( menu_opacity, cl_menu&&!cl_menu_go_away, dt ); @@ -432,15 +761,15 @@ float expSustainedImpulse( float x, float f, float k ) return fminf( x*x/(f*f), 1.0f+(2.0f/f)*s*expf(-k*s)); } -VG_STATIC void menu_render( m4x4f projection ) +VG_STATIC void menu_render( camera *cam ) { glEnable(GL_BLEND); glDisable(GL_DEPTH_TEST); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glBlendEquation(GL_FUNC_ADD); - shader_fscolour_use(); - shader_fscolour_uColour( (v4f){ 0.1f, 0.1f, 0.3f, menu_opacity*0.5f } ); + shader_blitcolour_use(); + shader_blitcolour_uColour( (v4f){ 0.1f, 0.1f, 0.3f, menu_opacity*0.5f } ); render_fsquad(); glEnable( GL_DEPTH_TEST ); @@ -453,15 +782,16 @@ VG_STATIC void menu_render( m4x4f projection ) shader_menu_uTexMain( 1 ); vg_tex2d_bind( &tex_menu, 1 ); - shader_menu_uPv( projection ); + shader_menu_uPv( cam->mtx.pv ); + shader_menu_uPvmPrev( cam->mtx_prev.pv ); mesh_bind( &menu_glmesh ); for( int i=0; iareas & menu_page? 1.0f: 0.0f, - tsize1 = i==menu_loc? 0.07f: 0.0f, + float talpha = i==game_menu.loc? 1.0f: 0.0f, + tsize0 = btn->fn_visibility( btn->user )? 1.0f: 0.0f, + tsize1 = i==game_menu.loc? 0.07f: 0.0f, tsize = tsize0+tsize1; btn->falpha = vg_lerpf( btn->falpha, talpha, vg.frame_delta * 14.0f );