X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=menu.h;h=483449038620f4f6350e6ef96a8f56def46ba31a;hb=b4a83d4fcab39bee5a8cd6e8e6eec06314864e5b;hp=1e2b8e7d422f607d432eb0873868c4710f39c722;hpb=89113e9bc9544336b5ac4f53696c3de2d30698a2;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/menu.h b/menu.h index 1e2b8e7..4834490 100644 --- a/menu.h +++ b/menu.h @@ -30,7 +30,7 @@ VG_STATIC int menu_enabled(void){ return cl_menu; } VG_STATIC const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" }; -vg_tex2d tex_menu = { .path = "textures/menu.qoi",.flags = VG_TEXTURE_NEAREST }; +GLuint tex_menu; VG_STATIC struct input_binding input_menu_h, input_menu_v, @@ -382,17 +382,15 @@ VG_STATIC void menu_init(void) mdl_open( &menu_model, "models/rs_menu.mdl", vg_mem.rtmemory ); mdl_load_metadata_block( &menu_model, vg_mem.rtmemory ); - mdl_load_mesh_block( &menu_model, vg_mem.scratch ); mdl_load_array( &menu_model, &menu_markers, "ent_marker", vg_mem.rtmemory ); //mdl_invert_uv_coordinates( &menu_model ); + mdl_async_load_glmesh( &menu_model, &menu_glmesh ); mdl_close( &menu_model ); - vg_acquire_thread_sync(); - { - mdl_unpack_glmesh( &menu_model, &menu_glmesh ); - vg_tex2d_init( (vg_tex2d *[]){ &tex_menu }, 1 ); - } - vg_release_thread_sync(); + vg_tex2d_load_qoi_async_file( "textures/menu.qoi", + VG_TEX2D_CLAMP|VG_TEX2D_NEAREST, + &tex_menu ); + for( int i=0; imesh ){ vg_info( "info: %s\n", btn->name ); - vg_fatal_exit_loop( "Menu programming error" ); + vg_fatal_error( "Menu programming error" ); } } @@ -794,7 +792,9 @@ VG_STATIC void menu_render_fg( camera *cam ) shader_model_menu_use(); shader_model_menu_uColour( (v4f){ 1.0f,1.0f,1.0f,1.0f} ); shader_model_menu_uTexMain( 1 ); - vg_tex2d_bind( &tex_menu, 1 ); + + glActiveTexture( GL_TEXTURE1 ); + glBindTexture( GL_TEXTURE_2D, tex_menu ); shader_model_menu_uPv( cam->mtx.pv ); shader_model_menu_uPvmPrev( cam->mtx_prev.pv );