X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=menu.h;h=02ab25242a74c75837f862f20eb51fb6a230bf7b;hb=47941822dae18a018c985847b052e70214a3ccc6;hp=7d8bf764441bb5fcfb01363c697759759c82171c;hpb=4f96bd0040e35ecb21d353ee2b895129682d22c1;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/menu.h b/menu.h index 7d8bf76..02ab252 100644 --- a/menu.h +++ b/menu.h @@ -8,32 +8,31 @@ #include "shaders/menu.h" -static mdl_header *menu_model; -static glmesh menu_glmesh; -static m4x3f menu_mdl_mtx; -static float menu_opacity = 0.0f; -static float menu_input_cooldown = 0.0f; -static float menu_fov_target = 97.0f; -static v2f menu_extra_angles; - -static int menu_loc = 1, +VG_STATIC mdl_context menu_model; +VG_STATIC glmesh menu_glmesh; +VG_STATIC m4x3f menu_mdl_mtx; +VG_STATIC float menu_opacity = 0.0f; +VG_STATIC float menu_input_cooldown = 0.0f; +VG_STATIC float menu_fov_target = 97.0f; +VG_STATIC v2f menu_extra_angles; + +VG_STATIC int menu_loc = 1, menu_loc_last = 1; -static u32 menu_page = 0; +VG_STATIC u32 menu_page = 0; -static int cl_menu = 0, +VG_STATIC int cl_menu = 0, cl_menu_go_away = 0; -static int cl_playermdl_id = 0; -static const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" }; +VG_STATIC const char *playermodels[] = { "ch_new", "ch_jordan", "ch_outlaw" }; -static void menu_btn_paused( int event ); -static void menu_btn_quit( int event ); -static void menu_btn_skater( int event ); -static void menu_btn_map( int event ); -static void menu_btn_map_a( int event ); -static void menu_btn_map_b( int event ); -static void menu_btn_map_c( int event ); -static void menu_btn_fuckoff( int event ); +VG_STATIC void menu_btn_paused( int event ); +VG_STATIC void menu_btn_quit( int event ); +VG_STATIC void menu_btn_skater( int event ); +VG_STATIC void menu_btn_map( int event ); +VG_STATIC void menu_btn_map_a( int event ); +VG_STATIC void menu_btn_map_b( int event ); +VG_STATIC void menu_btn_map_c( int event ); +VG_STATIC void menu_btn_fuckoff( int event ); struct menu_button { @@ -46,7 +45,7 @@ struct menu_button float falpha, fsize; } -static menu_buttons[] = +VG_STATIC menu_buttons[] = { /*0*/{"text_paused", 1, menu_btn_paused }, /*1*/{"text_quit", 9, menu_btn_quit, {3,-1,4,2}}, @@ -64,69 +63,63 @@ static menu_buttons[] = /*d*/{"text_yes", 8, menu_btn_fuckoff,{-1,-1,-1,-1} }, }; -static void menu_btn_map_a( int event ){} -static void menu_btn_map_b( int event ){} -static void menu_btn_map_c( int event ){} +VG_STATIC void menu_btn_map_a( int event ){} +VG_STATIC void menu_btn_map_b( int event ){} +VG_STATIC void menu_btn_map_c( int event ){} -static void menu_btn_paused( int event ) +VG_STATIC void menu_btn_paused( int event ) { } -static void menu_btn_fuckoff( int event ) +VG_STATIC void menu_btn_fuckoff( int event ) { glfwSetWindowShouldClose( vg.window, 1 ); } -static void menu_btn_quit( int event ) +VG_STATIC void menu_btn_quit( int event ) { menu_page = 0x8; menu_loc = 0xd; } -static void menu_btn_map( int event ) +VG_STATIC void menu_btn_map( int event ) { menu_page = 0x4; menu_loc = 7; } -static void menu_btn_skater( int event ) +VG_STATIC void menu_btn_skater( int event ) { menu_page = 0x2; } -static void menu_init(void) +VG_STATIC void menu_init(void) { - menu_model = mdl_load( "models/rs_menu.mdl" ); + vg_linear_clear( vg_mem.scratch ); - if( !menu_model ) - vg_fatal_exit_loop( "No menu model" ); + mdl_open( &menu_model, "models/rs_menu.mdl" ); + mdl_load_metadata( &menu_model, vg_mem.rtmemory ); + mdl_load_mesh_data( &menu_model, vg_mem.scratch ); + mdl_close( &menu_model ); + + vg_acquire_thread_sync(); + mdl_unpack_glmesh( &menu_model, &menu_glmesh ); + vg_release_thread_sync(); for( int i=0; ipnode = mdl_node_from_name( menu_model, btn->name ); + btn->pnode = mdl_node_from_name( &menu_model, btn->name ); if( !btn->pnode ) vg_fatal_exit_loop( "Menu programming error" ); } - vg_convar_push( (struct vg_convar){ - .name = "cl_playermdl_id", - .data = &cl_playermdl_id, - .data_type = k_convar_dtype_i32, - .opt_i32 = { .min=0, .max=2, .clamp=1 }, - .persistent = 1 - }); - - vg_acquire_thread_sync(); - mdl_unpack_glmesh( menu_model, &menu_glmesh ); - vg_release_thread_sync(); - shader_menu_register(); } -static void menu_run_directional(void) +VG_STATIC void menu_run_directional(void) { struct menu_button *btn = &menu_buttons[ menu_loc ]; @@ -174,18 +167,18 @@ static void menu_run_directional(void) } } -static int menu_page_should_backout(void) +VG_STATIC int menu_page_should_backout(void) { return vg_get_button_down( "break" ); } -static void menu_close(void) +VG_STATIC void menu_close(void) { cl_menu_go_away = 1; menu_page = 0; } -static void menu_page_main(void) +VG_STATIC void menu_page_main(void) { if( menu_page_should_backout() ) { @@ -197,7 +190,7 @@ static void menu_page_main(void) menu_run_directional(); } -static void menu_page_map(void) +VG_STATIC void menu_page_map(void) { if( menu_page_should_backout() ) { @@ -209,7 +202,7 @@ static void menu_page_map(void) menu_run_directional(); } -static void menu_page_quit(void) +VG_STATIC void menu_page_quit(void) { if( menu_page_should_backout() ) { @@ -221,7 +214,7 @@ static void menu_page_quit(void) menu_run_directional(); } -static void menu_page_skater(void) +VG_STATIC void menu_page_skater(void) { float h = vg_get_axis( "lookh" ); menu_fov_target = 97.0f; @@ -245,7 +238,6 @@ static void menu_page_skater(void) menu_buttons[5].falpha = 1.0f; menu_input_cooldown = 0.25f; - player_load_model( playermodels[ cl_playermdl_id ], 1 ); } else { @@ -257,12 +249,11 @@ static void menu_page_skater(void) menu_buttons[6].falpha = 1.0f; menu_input_cooldown = 0.25f; - player_load_model( playermodels[ cl_playermdl_id ], 1 ); } } } -static void menu_update(void) +VG_STATIC void menu_update(void) { if( vg_get_button_down( "menu" ) ) { @@ -376,7 +367,7 @@ float expSustainedImpulse( float x, float f, float k ) return fminf( x*x/(f*f), 1.0f+(2.0f/f)*s*expf(-k*s)); } -static void menu_render( m4x4f projection ) +VG_STATIC void menu_render( m4x4f projection ) { glEnable(GL_BLEND); glDisable(GL_DEPTH_TEST); @@ -431,7 +422,7 @@ static void menu_render( m4x4f projection ) for( int j=0; jpnode->submesh_count; j++ ) { mdl_submesh *sm = - mdl_submesh_from_id( menu_model, btn->pnode->submesh_start+j ); + &menu_model.submesh_buffer[ btn->pnode->submesh_start+j ]; mdl_draw_submesh( sm ); } } @@ -456,9 +447,4 @@ static void menu_render( m4x4f projection ) */ } -static void menu_free(void *_) -{ - mesh_free( &menu_glmesh ); -} - #endif /* MENU_H */