X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=main.c;h=bfac7fd7fe2a93c7ac3d495778fa8f61fb1f5669;hb=0945c6c301e38138b6ac54a02d5b3aea602de526;hp=a747e6fc2caea0a1edc144c29de32b0538ef3a1d;hpb=e364c19156187c346c19295c0480062e57eb6d7c;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/main.c b/main.c index a747e6f..bfac7fd 100644 --- a/main.c +++ b/main.c @@ -20,6 +20,14 @@ static int lightedit = 0; static int sv_scene = 0; /* Components */ +#define SR_NETWORKED + +/* uncomment this to run the game without any graphics being drawn */ +#define SR_NETWORK_TEST + +#include "steam.h" +#include "network.h" + #include "road.h" #include "scene.h" #include "ik.h" @@ -93,6 +101,8 @@ static int playermodel( int argc, char const *argv[] ) void vg_start(void) { + steam_init(); + vg_convar_push( (struct vg_convar){ .name = "fc", .data = &freecam, @@ -173,6 +183,8 @@ void vg_start(void) reset_player( 1, (const char *[]){ "start" } ); rb_init( &player.rb ); + + network_init(); } else { @@ -182,13 +194,19 @@ void vg_start(void) void vg_free(void) { + network_end(); vg_tex2d_free( texture_list, vg_list_size(texture_list) ); + /* TODO: THE REST OF THE GOD DAMN FREEING STUFF */ + steam_end(); } void vg_update(void) { + steam_update(); + if( sv_scene == 0 ) { + network_update(); player_update(); world_update(); //traffic_visualize( world.traffic, world.traffic_count ); @@ -309,6 +327,7 @@ void vg_render(void) glClearColor( 0.11f, 0.35f, 0.37f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT ); +#ifndef SR_NETWORK_TEST draw_origin_axis(); if( sv_scene == 0 ) @@ -319,6 +338,7 @@ void vg_render(void) { physics_test_render(); } +#endif } static void run_light_widget( struct light_widget *lw ) @@ -339,27 +359,26 @@ static void run_light_widget( struct light_widget *lw ) } } -void vg_ui(void) +static void run_debug_info(void) { - char buf[20]; - -#if 0 - snprintf( buf, 20, "%.2fm/s", v3_length( player.v ) ); + char buf[40]; + + snprintf( buf, 40, "%.2fm/s", v3_length( player.rb.v ) ); gui_text( (ui_px [2]){ 0, 0 }, buf, 1, k_text_align_left ); - snprintf( buf, 20, "%.2f %.2f %.2f m/s", + snprintf( buf, 40, "%.2f %.2f %.2f m/s", player.a[0], player.a[1], player.a[2] ); gui_text( (ui_px [2]){ 0, 20 }, buf, 1, k_text_align_left ); - snprintf( buf, 20, "pos %.2f %.2f %.2f", - player.co[0], player.co[1], player.co[2] ); + snprintf( buf, 40, "pos %.2f %.2f %.2f", + player.rb.co[0], player.rb.co[1], player.rb.co[2] ); gui_text( (ui_px [2]){ 0, 40 }, buf, 1, k_text_align_left ); if( vg_gamepad_ready ) { for( int i=0; i<6; i++ ) { - snprintf( buf, 20, "%.2f", vg_gamepad.axes[i] ); + snprintf( buf, 40, "%.2f", vg_gamepad.axes[i] ); gui_text( (ui_px [2]){ 0, (i+3)*20 }, buf, 1, k_text_align_left ); } } @@ -368,8 +387,10 @@ void vg_ui(void) gui_text( (ui_px [2]){ 0, 60 }, "Gamepad not ready", 1, k_text_align_left ); } -#endif - +} + +void vg_ui(void) +{ if( lightedit ) { ui_global_ctx.cursor[0] = 10;