X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=main.c;h=a747e6fc2caea0a1edc144c29de32b0538ef3a1d;hb=91d035f4845a6f9f62487b43e5142c4148e7f047;hp=d8a2cebab93c4ce3c1c832a8796067ea6328a798;hpb=be0f28b651e5c39943e476c0cd68c146e9952857;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/main.c b/main.c index d8a2ceb..a747e6f 100644 --- a/main.c +++ b/main.c @@ -166,7 +166,7 @@ void vg_start(void) if( sv_scene == 0 ) { - character_load( &player.mdl, "ch_outlaw" ); + character_load( &player.mdl, "ch_default" ); character_init_ragdoll( &player.mdl ); world_load(); @@ -231,7 +231,7 @@ static void render_main_game(void) gpipeline.fov = freecam? 60.0f: 135.0f; /* 120 */ m4x4_projection( vg_pv, gpipeline.fov, (float)vg_window_x / (float)vg_window_y, - 0.1f, 2100.0f ); + 0.02f, 2100.0f ); m4x4_mul( vg_pv, world_4x4, vg_pv ); @@ -240,20 +240,15 @@ static void render_main_game(void) /* * Draw world */ - + render_world( vg_pv, player.camera ); render_water_texture( player.camera ); glBindFramebuffer( GL_FRAMEBUFFER, 0 ); render_water_surface( vg_pv, player.camera ); - vg_tex2d_bind( &tex_water, 1 ); - - for( int i=0; i