X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=main.c;h=8c1ddef2811b537bcbec692426b676fa8f056ec7;hb=d045af680c6b8ca267a7aded69e2e510e659d2ab;hp=535205c3837715d93cf112a91c91a6ddd0e9a42c;hpb=4f4458d229e40a852708319861224b7cc48ad0b9;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/main.c b/main.c index 535205c..8c1ddef 100644 --- a/main.c +++ b/main.c @@ -20,7 +20,7 @@ static int lightedit = 0; static int sv_scene = 0; /* Components */ -#define SR_NETWORKED +//#define SR_NETWORKED /* uncomment this to run the game without any graphics being drawn */ //#define SR_NETWORK_TEST @@ -119,6 +119,14 @@ void vg_start(void) .persistent = 1 }); + vg_convar_push( (struct vg_convar){ + .name = "fcs", + .data = &fc_speed, + .data_type = k_convar_dtype_f32, + .opt_f32 = { .clamp = 0 }, + .persistent = 1 + }); + vg_convar_push( (struct vg_convar){ .name = "ledit", .data = &lightedit, @@ -290,7 +298,7 @@ static void render_main_game(void) { m4x4_projection( vg_pv, gpipeline.fov, (float)vg_window_x / (float)vg_window_y, - 0.04f, 600.0f ); + 0.01f, 600.0f ); m4x4_mul( vg_pv, world_4x4, vg_pv ); } draw_player();