X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=main.c;h=535205c3837715d93cf112a91c91a6ddd0e9a42c;hb=4f4458d229e40a852708319861224b7cc48ad0b9;hp=bfac7fd7fe2a93c7ac3d495778fa8f61fb1f5669;hpb=0945c6c301e38138b6ac54a02d5b3aea602de526;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/main.c b/main.c index bfac7fd..535205c 100644 --- a/main.c +++ b/main.c @@ -23,7 +23,7 @@ static int sv_scene = 0; #define SR_NETWORKED /* uncomment this to run the game without any graphics being drawn */ -#define SR_NETWORK_TEST +//#define SR_NETWORK_TEST #include "steam.h" #include "network.h" @@ -190,6 +190,7 @@ void vg_start(void) { physics_test_start(); } + } void vg_free(void) @@ -425,4 +426,40 @@ void vg_ui(void) render_update_lighting_ub(); } + + //glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); + render_world_routes_ui(); + //glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + +#if 0 + static double last_b_press = 0.0; + + double localtime = vg_time - last_b_press; + + world_routes_ui_updatetime( 0, localtime ); + world_routes_ui_draw( 0, (v4f){ 1.0f,0.0f,1.0f,1.0f}, 9.0f ); + + if( glfwGetKey(vg_window,GLFW_KEY_B) ) + world_routes_ui_notch( 0, localtime ); + + if( vg_time-last_b_press > 1.0 ) + if( glfwGetKey(vg_window,GLFW_KEY_N) ) + { + last_b_press = vg_time; + world_routes_ui_newseg( 0 ); + } + + static double last_m_press; + if( vg_time-last_m_press > 1.0 ) + if( glfwGetKey( vg_window, GLFW_KEY_M) ) + { + last_m_press = vg_time; + + vg_info( "start: %u\n",world.routes.routes[0].ui.segment_count ); + for( int i=0; i