X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=main.c;h=0732057dab95eb68745b26280e5e15670240c13f;hb=2ca677a0ec9d00db46a8b97bec30dbea8280a79b;hp=b46f3771b5a565abba28504e852f745fe97f5bfc;hpb=4a883ac1b2506032f9dddab342712de46f2ca734;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/main.c b/main.c index b46f377..0732057 100644 --- a/main.c +++ b/main.c @@ -1,5 +1,9 @@ /* - * Copyright (C) Mount0 Software, Harry Godden - All Rights Reserved + * Copyright 2021-2022 (C) Mount0 Software, Harry Godden - All Rights Reserved + * + * module.h structure definitions + * module_submodule.h implementation + * module_submodule_2.h */ #include "common.h" @@ -21,7 +25,7 @@ static int sv_scene = 0; static int cl_ui = 1; /* Components */ -//#define SR_NETWORKED +#define SR_NETWORKED /* uncomment this to run the game without any graphics being drawn */ //#define SR_NETWORK_TEST @@ -59,8 +63,8 @@ void vg_register(void) shader_vblend_register(); shader_unlit_register(); + player_register(); world_register(); - character_register(); water_register(); gate_register(); } @@ -71,7 +75,6 @@ static void init_other(void) render_init(); gate_init(); world_init(); - character_init(); audio_init(); } @@ -88,6 +91,7 @@ vg_tex2d *texture_list[] = int main( int argc, char *argv[] ) { + highscores_init( 2000, 50 ); vg_init( argc, argv, "Voyager Game Engine" ); } @@ -97,7 +101,7 @@ static int playermodel( int argc, char const *argv[] ) glmesh old_mesh = player.mdl.mesh; - if( character_load( &player.mdl, argv[0] ) ) + if( player_load_model( argv[0] ) ) mesh_free( &old_mesh ); return 1; @@ -171,6 +175,22 @@ void vg_start(void) .persistent = 1 }); + vg_convar_push( (struct vg_convar){ + .name = "rd_floaty", + .data = &k_ragdoll_floatyiness, + .data_type = k_convar_dtype_f32, + .opt_f32 = { .clamp = 0 }, + .persistent = 1 + }); + + vg_convar_push( (struct vg_convar){ + .name = "rd_floatd", + .data = &k_ragdoll_floatydrag, + .data_type = k_convar_dtype_f32, + .opt_f32 = { .clamp = 0 }, + .persistent = 1 + }); + vg_convar_push( (struct vg_convar){ .name = "dt", .data = &ktimestep, @@ -212,8 +232,7 @@ void vg_start(void) if( sv_scene == 0 ) { - character_load( &player.mdl, "ch_new" ); - character_init_ragdoll( &player.mdl ); + player_load_model( "ch_new" ); world_load(); @@ -238,6 +257,9 @@ void vg_free(void) vg_tex2d_free( texture_list, vg_list_size(texture_list) ); /* TODO: THE REST OF THE GOD DAMN FREEING STUFF */ steam_end(); + + highscores_serialize_all(); + highscores_free(); } void vg_update(void) @@ -314,7 +336,7 @@ static void render_main_game(void) render_water_surface( vg_pv, player.camera ); vg_tex2d_bind( &tex_water, 1 ); /*TODO: ?*/ - render_world_gates( vg_pv, player.camera ); + render_world_gates( vg_pv, player.rb.co, player.camera ); /* Copy the RGB of what we have into the background buffer */ glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 ); @@ -484,6 +506,9 @@ void vg_ui(void) render_world_routes_ui(); } //glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + + audio_debug_soundscapes(); + world_audio_debug(); #if 0 static double last_b_press = 0.0;