X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=main.c;h=024b15e1d305e01c70ece3b0782f198361ff0edb;hb=3ee65e6e24bfc39db7c7dd8c1f4cec3d5c42d0f8;hp=2ae90c83a42ec35dcc8baf079723951e1745353b;hpb=6a4dafa6fe9a3dd4bb88698bbe964154364390ec;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/main.c b/main.c index 2ae90c8..024b15e 100644 --- a/main.c +++ b/main.c @@ -17,7 +17,7 @@ vg_tex2d tex_water = { .path = "textures/water.qoi" }; static int debugview = 0; static int sv_debugcam = 0; static int lightedit = 0; -static int sv_scene = 2; +static int sv_scene = 0; /* Components */ //#define SR_NETWORKED @@ -28,17 +28,16 @@ static int sv_scene = 2; #include "steam.h" #include "network.h" -#include "road.h" +#include "model.h" +//#include "road.h" #include "scene.h" -#include "ik.h" +//#include "ik.h" #include "audio.h" -#include "terrain.h" -#include "character.h" +//#include "terrain.h" +//#include "character.h" #include "ragdoll.h" #include "rigidbody.h" #include "render.h" -#include "gate.h" -#include "water.h" #include "world.h" #include "player.h" @@ -49,13 +48,15 @@ static int sv_scene = 2; #include "physics_test.h" #include "anim_test.h" +#include "gate.h" +#include "water.h" + void vg_register(void) { shader_blit_register(); shader_standard_register(); shader_vblend_register(); shader_unlit_register(); - shader_viewchar_register(); world_register(); character_register(); @@ -186,7 +187,7 @@ void vg_start(void) if( sv_scene == 0 ) { - character_load( &player.mdl, "ch_default" ); + character_load( &player.mdl, "ch_new" ); character_init_ragdoll( &player.mdl ); world_load(); @@ -264,7 +265,7 @@ static void render_main_game(void) m4x4f world_4x4; m4x3_expand( player.camera_inverse, world_4x4 ); - gpipeline.fov = freecam? 60.0f: 135.0f; /* 120 */ + gpipeline.fov = freecam? 60.0f: 125.0f; /* 120 */ m4x4_projection( vg_pv, gpipeline.fov, (float)vg_window_x / (float)vg_window_y, 0.02f, 2100.0f ); @@ -358,7 +359,7 @@ void vg_render(void) } else if( sv_scene == 2 ) { - anim_test_render( &tex_pallet ); + anim_test_render( &tex_characters ); } #endif }