X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=main.c;h=0219a66463261341751e391e2e6a14e3e7247121;hb=98ecdd9f0377f1563566fe4d3d3b8185a055ec4d;hp=ba6f384ca48debf596103cdfce8fc4c24c3866f0;hpb=ecc4dfbfb3adf91d2dfc03ba0ec9a821fcc2390c;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/main.c b/main.c index ba6f384..0219a66 100644 --- a/main.c +++ b/main.c @@ -16,6 +16,7 @@ vg_tex2d tex_water = { .path = "textures/water.qoi" }; /* Convars */ static int debugview = 0; static int sv_debugcam = 0; +static int lightedit = 0; /* Components */ #include "road.h" @@ -89,7 +90,7 @@ static int playermodel( int argc, char const *argv[] ) void vg_start(void) { vg_convar_push( (struct vg_convar){ - .name = "freecam", + .name = "fc", .data = &freecam, .data_type = k_convar_dtype_i32, .opt_i32 = { .min=0, .max=1, .clamp=1 }, @@ -104,6 +105,14 @@ void vg_start(void) .persistent = 1 }); + vg_convar_push( (struct vg_convar){ + .name = "ledit", + .data = &lightedit, + .data_type = k_convar_dtype_i32, + .opt_i32 = { .min=0, .max=1, .clamp=1 }, + .persistent = 1 + }); + vg_convar_push( (struct vg_convar){ .name = "walk_speed", .data = &k_walkspeed, @@ -112,6 +121,14 @@ void vg_start(void) .persistent = 1 }); + vg_convar_push( (struct vg_convar){ + .name = "dt", + .data = &ktimestep, + .data_type = k_convar_dtype_f32, + .opt_f32 = { .clamp = 0 }, + .persistent = 0 + }); + vg_convar_push( (struct vg_convar){ .name = "debugcam", .data = &sv_debugcam, @@ -142,8 +159,8 @@ void vg_start(void) world_load(); - reset_player( 1, (const char *[]){ "tutorial" } ); - player_transform_update(); + reset_player( 1, (const char *[]){ "start" } ); + rb_init( &player.rb ); } void vg_free(void) @@ -154,6 +171,14 @@ void vg_free(void) void vg_update(void) { player_update(); + world_update(); + //traffic_visualize( world.traffic, world.traffic_count ); + // + /* TEMP */ + if( glfwGetKey( vg_window, GLFW_KEY_J )) + { + v3_copy( player.camera_pos, world.mr_ball.co ); + } } static void vg_framebuffer_resize( int w, int h ) @@ -172,7 +197,7 @@ void vg_render(void) glClearColor( 0.11f, 0.35f, 0.37f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT ); - float speed = freecam? 0.0f: v3_length( player.v ); + float speed = freecam? 0.0f: v3_length( player.rb.v ); v3f shake = { vg_randf()-0.5f, vg_randf()-0.5f, vg_randf()-0.5f }; v3_muls( shake, speed*0.01f, shake ); @@ -226,7 +251,14 @@ void vg_render(void) glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ); else glClear( GL_COLOR_BUFFER_BIT ); - + + if( !player.is_dead ) + { + m4x4_projection( vg_pv, gpipeline.fov, + (float)vg_window_x / (float)vg_window_y, + 0.01f, 100.0f ); + m4x4_mul( vg_pv, world_4x4, vg_pv ); + } draw_player(); /* Draw back in the background @@ -253,10 +285,29 @@ void vg_render(void) glViewport( 0,0, vg_window_x, vg_window_y ); } +static void run_light_widget( struct light_widget *lw ) +{ + struct ui_checkbox c1 = { .data=&lw->enabled }; + + ui_checkbox( &ui_global_ctx, &c1 ); + + if( lw->enabled ) + { + struct ui_slider_vector + colour = { .min=0.0f, .max=2.0f, .len=3, .data=lw->colour }, + dir = { .min=-VG_PIf, .max=VG_PIf, .len=2, .data=lw->dir }; + + ui_slider_vector( &ui_global_ctx, &colour ); + ui_global_ctx.cursor[1] += 4; + ui_slider_vector( &ui_global_ctx, &dir ); + } +} + void vg_ui(void) { char buf[20]; +#if 0 snprintf( buf, 20, "%.2fm/s", v3_length( player.v ) ); gui_text( (ui_px [2]){ 0, 0 }, buf, 1, k_text_align_left ); @@ -281,4 +332,40 @@ void vg_ui(void) gui_text( (ui_px [2]){ 0, 60 }, "Gamepad not ready", 1, k_text_align_left ); } +#endif + + if( lightedit ) + { + ui_global_ctx.cursor[0] = 10; + ui_global_ctx.cursor[1] = 10; + ui_global_ctx.cursor[2] = 200; + ui_global_ctx.cursor[3] = 20; + + struct ub_world_lighting *wl = &gpipeline.ub_world_lighting; + struct ui_slider_vector + s5 = { .min=0.0f, .max=2.0f, .len=3, .data=wl->g_ambient_colour }; + + struct ui_slider + s8 = { .min=0.0f, .max=2.0f, .data = &gpipeline.shadow_spread }, + s9 = { .min=0.0f, .max=25.0f, .data = &gpipeline.shadow_length }; + + for( int i=0; i<3; i++ ) + run_light_widget( &gpipeline.widgets[i] ); + + gui_text( ui_global_ctx.cursor, "Ambient", 1, 0 ); + ui_global_ctx.cursor[1] += 16; + ui_slider_vector( &ui_global_ctx, &s5 ); + + gui_text( ui_global_ctx.cursor, "Shadows", 1, 0 ); + ui_global_ctx.cursor[1] += 16; + ui_slider( &ui_global_ctx, &s8 ); + ui_slider( &ui_global_ctx, &s9 ); + + gui_text( ui_global_ctx.cursor, "Misc", 1, 0 ); + ui_global_ctx.cursor[1] += 16; + struct ui_checkbox c1 = {.data = &wl->g_light_preview}; + ui_checkbox( &ui_global_ctx, &c1 ); + + render_update_lighting_ub(); + } }