X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=main.c;fp=main.c;h=c90a945622d62b46eb38cdaeaf22886999008343;hb=cedb92d590f4578a246a09a96c0fa0eda109d3c7;hp=7495ff34d9b5368422934a50063a89a64c2d8cdc;hpb=ba5f879f85b9cab1e2b37241399d79709fe4f584;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/main.c b/main.c index 7495ff3..c90a945 100644 --- a/main.c +++ b/main.c @@ -334,7 +334,7 @@ static void render_main_game(void) render_water_surface( vg_pv, player.camera ); vg_tex2d_bind( &tex_water, 1 ); /*TODO: ?*/ - render_world_gates( vg_pv, player.camera ); + render_world_gates( vg_pv, player.rb.co, player.camera ); /* Copy the RGB of what we have into the background buffer */ glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 );