X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=input.h;h=e66a8600f65911474af95465819d7b685d5203a0;hb=refs%2Fheads%2Fmaster;hp=9d10fbde79405df83ab8f96a7d3dbd95ca4edaa9;hpb=23897aeb79caa65b4c19de6c2f20f05bf3d86114;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/input.h b/input.h index 9d10fbd..e66a860 100644 --- a/input.h +++ b/input.h @@ -1,8 +1,4 @@ -#ifndef INPUT_H -#define INPUT_H - -#define VG_GAME -#include "vg/vg.h" +#pragma once #include "vg/vg_platform.h" #include "vg/vg_console.h" #include "vg/vg_input.h" @@ -36,6 +32,7 @@ enum sr_bind{ k_srbind_home, k_srbind_lobby, k_srbind_chat, + k_srbind_run, k_srbind_miniworld_teleport, k_srbind_miniworld_resume, @@ -81,7 +78,7 @@ static vg_input_op *input_button_list[] = { [k_srbind_use] = INPUT_BASIC( SDLK_e, SDL_CONTROLLER_BUTTON_Y ), [k_srbind_reset] = INPUT_BASIC( SDLK_r, SDL_CONTROLLER_BUTTON_DPAD_LEFT ), [k_srbind_dead_respawn] = - INPUT_BASIC( SDLK_q, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ), + INPUT_BASIC( SDLK_q, SDL_CONTROLLER_BUTTON_DPAD_UP ), [k_srbind_camera]= INPUT_BASIC( SDLK_c, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ), [k_srbind_mleft] = INPUT_BASIC( SDLK_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT ), [k_srbind_mright]= INPUT_BASIC( SDLK_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ), @@ -106,6 +103,8 @@ static vg_input_op *input_button_list[] = { [k_srbind_sit] = INPUT_BASIC( SDLK_z, SDL_CONTROLLER_BUTTON_B ), [k_srbind_lobby] = INPUT_BASIC( SDLK_TAB, SDL_CONTROLLER_BUTTON_DPAD_LEFT ), [k_srbind_chat ] = (vg_input_op[]){ vg_keyboard, SDLK_y, vg_end }, +[k_srbind_run ] = (vg_input_op[]){ vg_keyboard, SDLK_LSHIFT, + vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERLEFT, vg_end }, [k_srbind_miniworld_resume] = (vg_input_op[]){ vg_keyboard, SDLK_RETURN, vg_gui_visible, 0, @@ -132,21 +131,21 @@ static vg_input_op *input_axis_list[] = { vg_end }, [k_sraxis_mbrowse_v] = (vg_input_op[]){ - vg_mode_add, vg_keyboard, SDLK_UP, vg_mode_sub, vg_keyboard, SDLK_DOWN, + vg_mode_add, vg_keyboard, SDLK_UP, vg_mode_sub, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTY, vg_end }, [k_sraxis_replay_h] = (vg_input_op[]){ - vg_mode_add, vg_keyboard, SDLK_e, vg_mode_sub, vg_keyboard, SDLK_q, - vg_mode_add, vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, + vg_mode_add, vg_keyboard, SDLK_e, vg_mode_sub, vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERLEFT, + vg_mode_add, vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, vg_end }, [k_sraxis_skid] = (vg_input_op[]){ - vg_mode_add, vg_joy_button, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, vg_mode_sub, vg_joy_button, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, + vg_mode_add, vg_joy_button, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, vg_end }, [k_sraxis_max]=NULL @@ -154,10 +153,10 @@ static vg_input_op *input_axis_list[] = { static vg_input_op *input_joy_list[] = { [k_srjoystick_steer] = (vg_input_op[]){ - vg_index, 0, vg_mode_add, vg_keyboard, SDLK_d, - vg_mode_sub, vg_keyboard, SDLK_a, - vg_index, 1, vg_mode_add, vg_keyboard, SDLK_s, - vg_mode_sub, vg_keyboard, SDLK_w, + vg_index, 0, vg_mode_sub, vg_keyboard, SDLK_a, + vg_mode_add, vg_keyboard, SDLK_d, + vg_index, 1, vg_mode_sub, vg_keyboard, SDLK_w, + vg_mode_add, vg_keyboard, SDLK_s, vg_mode_absmax, vg_joy_ls, vg_end }, @@ -187,7 +186,7 @@ static srinput; static int input_filter_generic(void){ if( srinput.state != k_input_state_enabled || - vg_ui.wants_mouse || vg_console.enabled ) + vg_ui.wants_mouse || vg_console.enabled || vg.settings_open ) return 1; else return 0; @@ -308,5 +307,3 @@ static void skaterift_preupdate_inputs(void){ else srinput.button_states[k_srbind_mdown][0] = 1; } } - -#endif /* INPUT_H */