X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=input.h;h=d60fece386d84e14bfe963c832ea23719a9b4869;hb=5f5d02725031cad23f1cab3290b8a9d661c89728;hp=fc8f7c962446fd2248e7d3bf7b331675a02fd947;hpb=d27f8a570e5cfad1974b4be303888e17ff846406;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/input.h b/input.h index fc8f7c9..d60fece 100644 --- a/input.h +++ b/input.h @@ -18,6 +18,7 @@ enum sr_bind{ k_srbind_sit, k_srbind_use, k_srbind_reset, + k_srbind_dead_respawn, k_srbind_camera, k_srbind_mleft, k_srbind_mright, @@ -34,6 +35,10 @@ enum sr_bind{ k_srbind_home, k_srbind_lobby, k_srbind_chat, + + k_srbind_miniworld_teleport, + k_srbind_miniworld_resume, + k_srbind_max, }; @@ -73,6 +78,8 @@ static vg_input_op *input_button_list[] = { }, [k_srbind_use] = INPUT_BASIC( SDLK_e, SDL_CONTROLLER_BUTTON_Y ), [k_srbind_reset] = INPUT_BASIC( SDLK_r, SDL_CONTROLLER_BUTTON_LEFTSHOULDER ), +[k_srbind_dead_respawn] = + INPUT_BASIC( SDLK_q, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ), [k_srbind_camera]= INPUT_BASIC( SDLK_c, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ), [k_srbind_mleft] = INPUT_BASIC( SDLK_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT ), [k_srbind_mright]= INPUT_BASIC( SDLK_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ), @@ -97,6 +104,16 @@ static vg_input_op *input_button_list[] = { [k_srbind_sit] = INPUT_BASIC( SDLK_z, SDL_CONTROLLER_BUTTON_B ), [k_srbind_lobby] = INPUT_BASIC( SDLK_TAB, SDL_CONTROLLER_BUTTON_DPAD_LEFT ), [k_srbind_chat ] = (vg_input_op[]){ vg_keyboard, SDLK_y, vg_end }, + +[k_srbind_miniworld_resume] = (vg_input_op[]){ + vg_keyboard, SDLK_RETURN, vg_gui_visible, 0, + vg_keyboard, SDLK_RETURN2, + vg_gui_visible, 1, + vg_joy_button, SDL_CONTROLLER_BUTTON_X, vg_end +}, +[k_srbind_miniworld_teleport]= INPUT_BASIC( SDLK_q, + SDL_CONTROLLER_BUTTON_LEFTSHOULDER ), + [k_srbind_max]=NULL }; @@ -108,13 +125,13 @@ static vg_input_op *input_axis_list[] = { [k_sraxis_mbrowse_h] = (vg_input_op[]){ vg_mode_sub, vg_keyboard, SDLK_LEFT, vg_mode_add, vg_keyboard, SDLK_RIGHT, - vg_mode_absmax, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTX, + vg_mode_add, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTX, vg_end }, [k_sraxis_mbrowse_v] = (vg_input_op[]){ vg_mode_add, vg_keyboard, SDLK_UP, vg_mode_sub, vg_keyboard, SDLK_DOWN, - vg_mode_absmax, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTY, + vg_mode_sub, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTY, vg_end }, [k_sraxis_replay_h] = (vg_input_op[]){