X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=input.h;h=c5ce1e44109427b29ab4d0da9243b45c508c2005;hb=c2b59441df0383807ba093295af2e4400e552f39;hp=fe387ccdd47a4d0d59bf903a7a07170ef0b41bb6;hpb=2dd61c7f0185ec525658ca398801f46e6adccf23;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/input.h b/input.h index fe387cc..c5ce1e4 100644 --- a/input.h +++ b/input.h @@ -25,6 +25,9 @@ enum sr_bind{ k_srbind_mback, k_srbind_maccept, k_srbind_mopen, + k_srbind_replay_play, + k_srbind_replay_freecam, + k_srbind_replay_resume, k_srbind_max, }; @@ -39,6 +42,8 @@ enum sr_axis{ k_sraxis_grab = 0, k_sraxis_mbrowse_h, k_sraxis_mbrowse_v, + k_sraxis_replay_h, + k_sraxis_max }; @@ -67,8 +72,7 @@ static const char *controller_glyphs[ SDL_CONTROLLER_BUTTON_MAX ][2] = [ SDL_CONTROLLER_BUTTON_GUIDE ] = { "\x91", "\x91" }, }; -static const char *controller_glyph( u32 sdl_index ) -{ +static const char *controller_glyph( u32 sdl_index ){ if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 || vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS4 || vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS5 ) @@ -109,7 +113,10 @@ static const char *button_display_string( enum sr_bind button ) [k_srbind_mdown] = controller_glyph( SDL_CONTROLLER_BUTTON_DPAD_DOWN ), [k_srbind_mback] = controller_glyph( SDL_CONTROLLER_BUTTON_B ), [k_srbind_maccept]= controller_glyph( SDL_CONTROLLER_BUTTON_A ), - [k_srbind_mopen] = controller_glyph( SDL_CONTROLLER_BUTTON_GUIDE ) + [k_srbind_mopen] = controller_glyph( SDL_CONTROLLER_BUTTON_GUIDE ), +[k_srbind_replay_play]= controller_glyph( SDL_CONTROLLER_BUTTON_X ), +[k_srbind_replay_freecam]=controller_glyph(SDL_CONTROLLER_BUTTON_Y ), +[k_srbind_replay_resume]=controller_glyph( SDL_CONTROLLER_BUTTON_A ) }; const char *keyboard_table[ k_srbind_max ] = { @@ -128,6 +135,9 @@ static const char *button_display_string( enum sr_bind button ) [k_srbind_mback] = "\xa3", [k_srbind_maccept]= "\xa2", [k_srbind_mopen] = "\xa3" , +[k_srbind_replay_play]= KEYBOARD_GLYPH( "G" ), +[k_srbind_replay_freecam] = KEYBOARD_GLYPH( "F" ), +[k_srbind_replay_resume]= "\xa1", }; if( vg_input.display_input_method == k_input_method_controller ) @@ -141,13 +151,15 @@ static const char *axis_display_string( enum sr_axis axis ) const char *controller_table[ k_sraxis_max ] = { [k_sraxis_grab] = "\x90", [k_sraxis_mbrowse_h] = "\x88", - [k_sraxis_mbrowse_v] = "\x89" + [k_sraxis_mbrowse_v] = "\x89", + [k_sraxis_replay_h] = "\x8f\x90" }; const char *keyboard_table[ k_sraxis_max ] = { [k_sraxis_grab] = "\x9e", [k_sraxis_mbrowse_h] = KEYBOARD_GLYPH("\x93")KEYBOARD_GLYPH("\x95"), - [k_sraxis_mbrowse_v] = KEYBOARD_GLYPH("\x96")KEYBOARD_GLYPH("\x94") + [k_sraxis_mbrowse_v] = KEYBOARD_GLYPH("\x96")KEYBOARD_GLYPH("\x94"), + [k_sraxis_replay_h] = KEYBOARD_GLYPH("Q")KEYBOARD_GLYPH("E"), }; if( vg_input.display_input_method == k_input_method_controller ) @@ -231,8 +243,7 @@ static void joystick_state( enum sr_joystick joystick, v2f state ) v2_copy( srinput.joystick_states[ joystick ][0], state ); } -static float axis_state( enum sr_axis axis ) -{ +static float axis_state( enum sr_axis axis ){ if( vg_ui.wants_mouse ) return 0.0f; else return srinput.axis_states[axis][0]; } @@ -282,14 +293,22 @@ static void skaterift_preupdate_inputs(void) setbtn( k_srbind_maccept, vg_getkey(SDLK_e) ); setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN)); setbtn( k_srbind_maccept, vg_getkey(SDLK_RETURN2)); + setbtn( k_srbind_replay_play, vg_getkey(SDLK_g) ); + setbtn( k_srbind_replay_freecam, vg_getkey(SDLK_f) ); + setbtn( k_srbind_replay_resume, vg_getkey(SDLK_SPACE) ); /* axis * --------------------------------------------*/ srinput.axis_states[ k_sraxis_grab ][0] = vg_getkey( SDLK_LSHIFT ); - if( vg_getkey( SDLK_d ) ) + if( vg_getkey( SDLK_e ) ) + srinput.axis_states[ k_sraxis_replay_h ][0] += 1.0f; + if( vg_getkey( SDLK_q ) ) + srinput.axis_states[ k_sraxis_replay_h ][0] -= 1.0f; + + if( vg_getkey( SDLK_d ) ) srinput.joystick_states[k_srjoystick_steer][0][0] += 1.0f; - if( vg_getkey( SDLK_a ) ) + if( vg_getkey( SDLK_a ) ) srinput.joystick_states[k_srjoystick_steer][0][0] -= 1.0f; if( vg_getkey( SDLK_w ) ) srinput.joystick_states[k_srjoystick_steer][0][1] -= 1.0f; @@ -300,10 +319,13 @@ static void skaterift_preupdate_inputs(void) srinput.axis_states[ k_sraxis_mbrowse_v ][0] -= 1.0f; if( vg_getkey( SDLK_UP ) ) srinput.axis_states[ k_sraxis_mbrowse_v ][0] += 1.0f; - if( vg_getkey( SDLK_LEFT ) ) + + if( vg_getkey( SDLK_LEFT ) ){ srinput.axis_states[ k_sraxis_mbrowse_h ][0] -= 1.0f; - if( vg_getkey( SDLK_RIGHT ) ) + } + if( vg_getkey( SDLK_RIGHT ) ){ srinput.axis_states[ k_sraxis_mbrowse_h ][0] += 1.0f; + } if( vg_input.active_controller_index >= 0 ){ struct vg_controller *controller = @@ -326,15 +348,18 @@ static void skaterift_preupdate_inputs(void) setbtn( k_srbind_maccept,buttons[ SDL_CONTROLLER_BUTTON_A ] ); setbtn( k_srbind_mopen, buttons[ SDL_CONTROLLER_BUTTON_START ] ); setbtn( k_srbind_mback, buttons[ SDL_CONTROLLER_BUTTON_START ] ); + setbtn( k_srbind_replay_resume, buttons[ SDL_CONTROLLER_BUTTON_A ] ); + setbtn( k_srbind_replay_play, buttons[ SDL_CONTROLLER_BUTTON_X ] ); + setbtn( k_srbind_replay_freecam, buttons[ SDL_CONTROLLER_BUTTON_Y ] ); float *axis = controller->axises; - float *steer = srinput.joystick_states[ k_srjoystick_steer ][0], *look = srinput.joystick_states[ k_srjoystick_look ][0], *grab = srinput.joystick_states[ k_srjoystick_grab ][0], *axisgrab = &srinput.axis_states[ k_sraxis_grab ][0], *axisbrowseh = &srinput.axis_states[ k_sraxis_mbrowse_h ][0], - *axisbrowsev = &srinput.axis_states[ k_sraxis_mbrowse_v ][0]; + *axisbrowsev = &srinput.axis_states[ k_sraxis_mbrowse_v ][0], + *axisreplayh = &srinput.axis_states[ k_sraxis_replay_h ][0]; steer[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ]; steer[1] += axis[ SDL_CONTROLLER_AXIS_LEFTY ]; @@ -345,6 +370,8 @@ static void skaterift_preupdate_inputs(void) axisgrab[0] += vg_maxf( 0.0f, axis[ SDL_CONTROLLER_AXIS_TRIGGERRIGHT ] ); axisbrowseh[0] += axis[ SDL_CONTROLLER_AXIS_LEFTX ]; axisbrowsev[0] += axis[ SDL_CONTROLLER_AXIS_LEFTY ]; + axisreplayh[0] += vg_maxf(0.0f,axis[SDL_CONTROLLER_AXIS_TRIGGERRIGHT]); + axisreplayh[0] -= vg_maxf(0.0f,axis[SDL_CONTROLLER_AXIS_TRIGGERLEFT]); float lh = axis[ SDL_CONTROLLER_AXIS_LEFTX ], lv = axis[ SDL_CONTROLLER_AXIS_LEFTY ],