X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=input.h;h=337782420c932ff4d2b9e0729709b73b7e86b402;hb=0ba0bbe2da453f17f56a88521057e6514ae30b8f;hp=d60fece386d84e14bfe963c832ea23719a9b4869;hpb=70ff4a83e5a4b35436388d9bb999c939559ac23f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/input.h b/input.h index d60fece..3377824 100644 --- a/input.h +++ b/input.h @@ -1,17 +1,15 @@ -#ifndef INPUT_H -#define INPUT_H - -#define VG_GAME -#include "vg/vg.h" +#pragma once #include "vg/vg_platform.h" #include "vg/vg_console.h" #include "vg/vg_input.h" #include "vg/vg_m.h" #include "font.h" -enum sr_bind{ +enum sr_bind +{ k_srbind_jump = 0, k_srbind_push, + k_srbind_skid, k_srbind_trick0, k_srbind_trick1, k_srbind_trick2, @@ -27,6 +25,7 @@ enum sr_bind{ k_srbind_mback, k_srbind_maccept, k_srbind_mopen, + k_srbind_mhub, k_srbind_replay_play, k_srbind_replay_freecam, k_srbind_replay_resume, @@ -35,10 +34,11 @@ enum sr_bind{ k_srbind_home, k_srbind_lobby, k_srbind_chat, + k_srbind_run, k_srbind_miniworld_teleport, k_srbind_miniworld_resume, - + k_srbind_devbutton, k_srbind_max, }; @@ -54,6 +54,7 @@ enum sr_axis{ k_sraxis_mbrowse_h, k_sraxis_mbrowse_v, k_sraxis_replay_h, + k_sraxis_skid, k_sraxis_max }; @@ -77,21 +78,21 @@ static vg_input_op *input_button_list[] = { vg_mode_absmax, vg_joy_button, SDL_CONTROLLER_BUTTON_X, vg_end }, [k_srbind_use] = INPUT_BASIC( SDLK_e, SDL_CONTROLLER_BUTTON_Y ), -[k_srbind_reset] = INPUT_BASIC( SDLK_r, SDL_CONTROLLER_BUTTON_LEFTSHOULDER ), +[k_srbind_reset] = INPUT_BASIC( SDLK_r, SDL_CONTROLLER_BUTTON_DPAD_LEFT ), [k_srbind_dead_respawn] = - INPUT_BASIC( SDLK_q, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ), -[k_srbind_camera]= INPUT_BASIC( SDLK_c, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ), + INPUT_BASIC( SDLK_q, SDL_CONTROLLER_BUTTON_DPAD_UP ), +[k_srbind_camera]= INPUT_BASIC( SDLK_c, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ), [k_srbind_mleft] = INPUT_BASIC( SDLK_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT ), [k_srbind_mright]= INPUT_BASIC( SDLK_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ), [k_srbind_world_left] = INPUT_BASIC( SDLK_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT ), [k_srbind_world_right] = INPUT_BASIC( SDLK_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ), -[k_srbind_home] = INPUT_BASIC( SDLK_h, SDL_CONTROLLER_BUTTON_Y ), [k_srbind_mup] = INPUT_BASIC( SDLK_UP, SDL_CONTROLLER_BUTTON_DPAD_UP ), [k_srbind_mdown] = INPUT_BASIC( SDLK_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN ), [k_srbind_mback] = INPUT_BASIC( SDLK_ESCAPE, SDL_CONTROLLER_BUTTON_B ), [k_srbind_mopen] = INPUT_BASIC( SDLK_ESCAPE, SDL_CONTROLLER_BUTTON_START ), +[k_srbind_mhub] = INPUT_BASIC( SDLK_h, SDL_CONTROLLER_BUTTON_Y ), [k_srbind_maccept] = (vg_input_op[]){ vg_keyboard, SDLK_e, vg_gui_visible, 0, vg_keyboard, SDLK_RETURN, vg_keyboard, SDLK_RETURN2, @@ -104,6 +105,8 @@ static vg_input_op *input_button_list[] = { [k_srbind_sit] = INPUT_BASIC( SDLK_z, SDL_CONTROLLER_BUTTON_B ), [k_srbind_lobby] = INPUT_BASIC( SDLK_TAB, SDL_CONTROLLER_BUTTON_DPAD_LEFT ), [k_srbind_chat ] = (vg_input_op[]){ vg_keyboard, SDLK_y, vg_end }, +[k_srbind_run ] = (vg_input_op[]){ vg_keyboard, SDLK_LSHIFT, + vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERLEFT, vg_end }, [k_srbind_miniworld_resume] = (vg_input_op[]){ vg_keyboard, SDLK_RETURN, vg_gui_visible, 0, @@ -113,7 +116,8 @@ static vg_input_op *input_button_list[] = { }, [k_srbind_miniworld_teleport]= INPUT_BASIC( SDLK_q, SDL_CONTROLLER_BUTTON_LEFTSHOULDER ), - +[k_srbind_skid] = (vg_input_op[]){ vg_keyboard, SDLK_LCTRL, vg_end }, +[k_srbind_devbutton] = (vg_input_op[]){ vg_keyboard, SDLK_3, vg_end }, [k_srbind_max]=NULL }; @@ -129,16 +133,21 @@ static vg_input_op *input_axis_list[] = { vg_end }, [k_sraxis_mbrowse_v] = (vg_input_op[]){ - vg_mode_add, vg_keyboard, SDLK_UP, vg_mode_sub, vg_keyboard, SDLK_DOWN, + vg_mode_add, vg_keyboard, SDLK_UP, vg_mode_sub, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTY, vg_end }, [k_sraxis_replay_h] = (vg_input_op[]){ - vg_mode_add, vg_keyboard, SDLK_e, vg_mode_sub, vg_keyboard, SDLK_q, - vg_mode_add, vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, + vg_mode_add, vg_keyboard, SDLK_e, vg_mode_sub, vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERLEFT, + vg_mode_add, vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, + vg_end +}, +[k_sraxis_skid] = (vg_input_op[]){ + vg_mode_sub, vg_joy_button, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, + vg_mode_add, vg_joy_button, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, vg_end }, [k_sraxis_max]=NULL @@ -146,10 +155,10 @@ static vg_input_op *input_axis_list[] = { static vg_input_op *input_joy_list[] = { [k_srjoystick_steer] = (vg_input_op[]){ - vg_index, 0, vg_mode_add, vg_keyboard, SDLK_d, - vg_mode_sub, vg_keyboard, SDLK_a, - vg_index, 1, vg_mode_add, vg_keyboard, SDLK_s, - vg_mode_sub, vg_keyboard, SDLK_w, + vg_index, 0, vg_mode_sub, vg_keyboard, SDLK_a, + vg_mode_add, vg_keyboard, SDLK_d, + vg_index, 1, vg_mode_sub, vg_keyboard, SDLK_w, + vg_mode_add, vg_keyboard, SDLK_s, vg_mode_absmax, vg_joy_ls, vg_end }, @@ -178,8 +187,8 @@ struct { static srinput; static int input_filter_generic(void){ - if( srinput.state != k_input_state_enabled || - vg_ui.wants_mouse || vg_console.enabled ) + if( (srinput.state != k_input_state_enabled) || vg_console.enabled || + (workshop_form.page != k_workshop_form_hidden) ) return 1; else return 0; @@ -300,5 +309,3 @@ static void skaterift_preupdate_inputs(void){ else srinput.button_states[k_srbind_mdown][0] = 1; } } - -#endif /* INPUT_H */