X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=gui.h;h=c057ce6ebd71f415b84ddd025a68457b9a511577;hb=d43d7f62ff83799b6d99221d881179814cb239a6;hp=8cb94f1200fc0615b07f02ae72163aeff6644b09;hpb=b3ca3b7a45eec11c46eb19772e10021177665adb;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/gui.h b/gui.h index 8cb94f1..c057ce6 100644 --- a/gui.h +++ b/gui.h @@ -5,13 +5,13 @@ struct{ struct gui_helper{ - struct input_binding *bind; - const char *text; + const char *bindstr, *text; } helpers[4]; u32 helper_count; - float factive; + f32 factive; + font3d font; } static gui; @@ -35,6 +35,7 @@ void gui_draw(void) ortho.mtx.p[3][3] = 1.0f; m4x3_identity( ortho.transform ); camera_update_view( &ortho ); + m4x4_mul( ortho.mtx.p, ortho.mtx.v, ortho.mtx.pv ); /* HACK */ camera_finalize( &ortho ); gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f, @@ -52,8 +53,7 @@ void gui_draw(void) render_fsquad1(); } - font3d *font = &world_global.font; - font3d_bind( font, &ortho ); + font3d_bind( &gui.font, &ortho ); float dy = ft/0.79f, scale = dy*0x1p-4f*0.75f; @@ -73,7 +73,20 @@ void gui_draw(void) shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} ); - float w = font3d_simple_draw( font, 2, helper->text, &ortho, mmdl )+1.0f; + struct font3d_render render; + font3d_begin( &gui.font, 2, &ortho, mmdl, &render ); + + render.u8pch = (u8*)helper->bindstr; + font3d_draw( &render ); + + const char *make_smaller = "\x02\xaf\x03 "; + render.u8pch = (const u8*)make_smaller; + font3d_draw( &render ); + + render.u8pch = (u8*)helper->text; + font3d_draw( &render ); + + float w = render.offset[0]+1.0f; mmdl[3][0] += w*scale; } @@ -81,14 +94,19 @@ void gui_draw(void) } VG_STATIC -void gui_helper_action( void *bind, const char *text ) +void gui_helper_action( const char *bindstr, const char *text ) { if( gui.helper_count >= vg_list_size(gui.helpers) ) vg_fatal_error( "Too many helpers\n" ); struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ]; - helper->bind = bind; + helper->bindstr = bindstr; helper->text = text; } +VG_STATIC void gui_init(void) +{ + font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory ); +} + #endif /* GUI_H */