X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=gui.h;h=a0de270db36cb7f9dbb0991c7b71fb9d70839a15;hb=refs%2Fheads%2Fmenu2;hp=433ba8314afec44f111267dd05031c06948d9673;hpb=56af37b4982b027cac13133eadadfc71ce8947bb;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/gui.h b/gui.h index 433ba83..3823c15 100644 --- a/gui.h +++ b/gui.h @@ -1,33 +1,60 @@ -#ifndef GUI_H -#define GUI_H - +#pragma once #include "font.h" #include "input.h" #include "player.h" +#include "vg/vg_engine.h" +#include "vg/vg_ui/imgui.h" + +#define GUI_COL_DARK ui_opacity( 0x00000000, 0.7f ) +#define GUI_COL_NORM ui_opacity( 0x00101010, 0.7f ) +#define GUI_COL_ACTIVE ui_opacity( 0x00444444, 0.7f ) +#define GUI_COL_CLICK ui_opacity( 0x00858585, 0.7f ) +#define GUI_COL_HI ui_opacity( 0x00ffffff, 0.8f ) enum gui_icon { k_gui_icon_tick = 0, + k_gui_icon_tick_2d, k_gui_icon_exclaim, + k_gui_icon_exclaim_2d, k_gui_icon_board, k_gui_icon_world, k_gui_icon_rift, + k_gui_icon_rift_run, + k_gui_icon_rift_run_2d, + k_gui_icon_friend, + k_gui_icon_player, + k_gui_icon_rift_run_gold, + k_gui_icon_rift_run_silver, + k_gui_icon_glider, + k_gui_icon_spawn, + k_gui_icon_spawn_select, k_gui_icon_count, }; +#define GUI_HELPER_TEXT_LENGTH 32 + struct{ struct gui_helper{ - const char *bindstr, *text; + vg_input_op *binding; + char text[GUI_HELPER_TEXT_LENGTH]; + int greyed; } helpers[4]; u32 helper_count; + int active_positional_helper; + struct icon_call { enum gui_icon icon; v4f location; + v4f colour; + int colour_changed; } - icon_draw_buffer[32]; + icon_draw_buffer[64]; u32 icon_draw_count; + v4f cur_icon_colour; + int colour_changed; char location[64]; f64 location_time; @@ -36,15 +63,6 @@ struct{ font3d font; v3f trick_co; - enum guitrick_type{ - k_guitrick_type_none, - k_guitrick_type_ollie, - k_guitrick_type_trick, - k_guitrick_type_backflip, - k_guitrick_type_pump, - k_guitrick_type_isc - } - trick_type; mdl_context model_icons; GLuint icons_texture; @@ -52,47 +70,29 @@ struct{ mdl_submesh *icons[ k_gui_icon_count ]; } -static gui; +static gui = {.cur_icon_colour = {1.0f,1.0f,1.0f,1.0f},.colour_changed=1}; -VG_STATIC -void gui_helper_action( const char *bindstr, const char *text ){ +static void gui_helper_clear(void){ + gui.helper_count = 0; + gui.active_positional_helper = 0; +} + +static struct gui_helper *gui_new_helper( vg_input_op *bind, vg_str *out_text ){ if( gui.helper_count >= vg_list_size(gui.helpers) ){ vg_error( "Too many helpers\n" ); - return; + return NULL; } struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ]; - helper->bindstr = bindstr; - helper->text = text; + helper->greyed = 0; + helper->binding = bind; + vg_strnull( out_text, helper->text, sizeof(helper->text) ); + return helper; } -VG_STATIC -void gui_draw(void) +static void gui_render_icons(void) { - if( v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f ){ - gui.trick_type = k_guitrick_type_none; - } - - if( gui.trick_type == k_guitrick_type_pump ){ - gui_helper_action(axis_display_string(k_sraxis_grab),"Crouch"); - } - else if( gui.trick_type == k_guitrick_type_backflip ){ - gui_helper_action(joystick_display_string(k_srjoystick_steer,1),"Flip"); - } - else if( gui.trick_type == k_guitrick_type_ollie ){ - gui_helper_action(button_display_string(k_srbind_jump),"Ollie"); - } - else if( gui.trick_type == k_guitrick_type_trick ){ - gui_helper_action(button_display_string(k_srbind_trick0),"Shuvit"); - gui_helper_action(button_display_string(k_srbind_trick1),"Kickflip"); - gui_helper_action(button_display_string(k_srbind_trick2),"Tre-Flip"); - } - else if( gui.trick_type == k_guitrick_type_isc ){ - gui_helper_action(button_display_string(k_srbind_camera),"Camera"); - gui_helper_action(button_display_string(k_srbind_use), "Skate/Walk"); - } - - camera ortho; + vg_camera ortho; float fl = 0.0f, fr = vg.window_x, @@ -108,28 +108,28 @@ void gui_draw(void) ortho.mtx.p[3][1] = (ft + fb) * -tb; ortho.mtx.p[3][3] = 1.0f; m4x3_identity( ortho.transform ); - camera_update_view( &ortho ); + vg_camera_update_view( &ortho ); m4x4_mul( ortho.mtx.p, ortho.mtx.v, ortho.mtx.pv ); /* HACK */ - camera_finalize( &ortho ); - - - - + vg_camera_finalize( &ortho ); /* icons */ - font3d_bind( &gui.font, &ortho ); + font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho ); + mesh_bind( &gui.icons_mesh ); + m4x3f mmdl; m4x3_identity( mmdl ); shader_model_font_uMdl( mmdl ); - mesh_bind( &gui.icons_mesh ); - shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} ); glActiveTexture( GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, gui.icons_texture ); shader_model_font_uTexMain( 0 ); for( u32 i=0; icolour_changed ) + shader_model_font_uColour( call->colour ); + shader_model_font_uOffset( call->location ); mdl_submesh *sm = gui.icons[ call->icon ]; @@ -138,107 +138,97 @@ void gui_draw(void) } gui.icon_draw_count = 0; +} +static void gui_draw( ui_context *ctx ) +{ + if( gui.active_positional_helper && + (v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f) ) + gui_helper_clear(); - - + /* helpers + * ----------------------------------------------------------------- */ gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f, vg.time_frame_delta*2.0f ); + + ctx->font = &vgf_default_title; + ui_px height = ctx->font->ch + 16; + ui_rect lwr = { 0, vg.window_y - height, vg.window_x, height }; + + ui_px x = 0; + for( u32 i=0; i 0.01f ){ - /* draw bottom bar */ - glEnable(GL_BLEND); - glDisable(GL_DEPTH_TEST); - glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); - glBlendEquation(GL_FUNC_ADD); - - shader_blitcolour_use(); - shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, gui.factive*0.8f } ); - render_fsquad1(); - } - - f64 loc_t = (vg.time_real - gui.location_time) / 5.0; - if( (loc_t < 1.0) && (gui.location_time != 0.0) ){ - /* yep this code is a mess, i dont care anymore */ - glEnable(GL_BLEND); - glDisable(GL_DEPTH_TEST); - glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); - glBlendEquation(GL_FUNC_ADD); - - f32 t = 1.0f-vg_minf(1.0f,vg_minf(loc_t*20.0f,2.0f-loc_t*2.0f)), - o = 1.0f-t*t*(2.0f-t); - - shader_blitcolour_use(); - shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, o*0.5f } ); - render_fsquad2(); + char buf[128]; + vg_str str; + vg_strnull( &str, buf, sizeof(buf) ); + vg_input_string( &str, helper->binding, 1 ); - f32 dy = ft/0.79f, - scale = dy*0x1p-4f*0.5f; - - m3x3_identity( mmdl ); - m3x3_scale( mmdl, (v3f){scale,scale,scale} ); - v3_zero( mmdl[3] ); - - f32 pad = dy*0x1p-4f*0.125f; - f32 w = font3d_string_width( &gui.font,2,gui.location ); - - mmdl[3][0] = fr*0.5f - w*scale*0.5f; - mmdl[3][1] = 0.3f*ft+pad*2.0f; + ui_rect box = { x, lwr[1], 1000, lwr[3] }; + + u32 fg = 0; + f32 opacity = 0.4f; + if( helper->greyed ) + { + fg = ui_colour(ctx, k_ui_fg+2); + opacity = 0.1f; + } - font3d_bind( &gui.font, &ortho ); - shader_model_font_uColour( (v4f){1.2f,1.2f,1.2f,o} ); - font3d_simple_draw( &gui.font, 2, k_font_shader_default, - gui.location, &ortho, mmdl ); + struct ui_vert *bg = ui_fill( ctx, box, + ui_opacity( GUI_COL_DARK, opacity ) ); + + u32 w; + box[0] += 16; + w = ui_text( ctx, box, buf, 1, k_ui_align_middle_left, fg ); + w *= ctx->font->sx; + bg[1].co[0] = x + w + 32; + bg[2].co[0] = x + w + 32; + x += w + 32; + + box[0] = x; + bg = ui_fill( ctx, box, ui_opacity( GUI_COL_NORM, opacity*0.7f ) ); + box[0] += 8; + w = ui_text( ctx, box, helper->text, 1, k_ui_align_middle_left, fg ); + w *= ctx->font->sx; + bg[1].co[0] = box[0] + w + 16; + bg[2].co[0] = box[0] + w + 16; + x += w + 32; } - font3d_bind( &gui.font, &ortho ); - - float dy = ft/0.79f, - scale = dy*0x1p-4f*0.75f; - - m3x3_identity( mmdl ); - m3x3_scale( mmdl, (v3f){scale,scale,scale} ); - v3_zero( mmdl[3] ); - - float pad = dy*0x1p-4f*0.125f; - mmdl[3][0] = pad*2.0f; - mmdl[3][1] = pad; + vg_ui.frosting = gui.factive*0.015f; + ui_flush( ctx, k_ui_shader_colour, NULL ); + vg_ui.frosting = 0.0f; - for( u32 i=0; ibindstr, &ortho, mmdl, &render ); - font3d_draw( &render ); + f64 loc_t = (vg.time_real - gui.location_time) / 5.0; + if( (loc_t < 1.0) && (gui.location_time != 0.0) ) + { + f32 t = 1.0f-vg_minf(1.0f,vg_minf(loc_t*20.0f,2.0f-loc_t*2.0f)), + o = 1.0f-t*t*(2.0f-t); - const char *make_smaller = "\x02\xaf\x03 "; - render.u8pch = (const u8*)make_smaller; - font3d_draw( &render ); + ui_rect box = { 0, (vg.window_y*2)/3 - height/2, vg.window_x, height }; + ui_fill( ctx, box, ui_opacity( GUI_COL_NORM, 0.5f ) ); + ui_text( ctx, box, gui.location, 1, k_ui_align_middle_center, 0 ); - render.u8pch = (u8*)helper->text; - font3d_draw( &render ); - - float w = render.offset[0]+1.0f; - mmdl[3][0] += w*scale; + vg_ui.colour[3] = o; + ui_flush( ctx, k_ui_shader_colour, NULL ); } - gui.helper_count = 0; + vg_ui.colour[3] = 1.0f; + ctx->font = &vgf_default_small; } -VG_STATIC -int gui_location_print_ccmd( int argc, const char *argv[] ){ - if( argc > 0 ){ +static int gui_location_print_ccmd( int argc, const char *argv[] ) +{ + if( argc > 0 ) + { char new_loc[64]; vg_str str; vg_strnull( &str, new_loc, 64 ); - for( int i=0; ilocation[1] = co[1] * (f32)vg.window_y; call->location[2] = 0.0f; call->location[3] = size * (f32)vg.window_x; + + v4_copy( gui.cur_icon_colour, call->colour ); + call->colour_changed = gui.colour_changed; + gui.colour_changed = 0; +} + +static void gui_icon_setcolour( v4f colour ){ + gui.colour_changed = 1; + v4_copy( colour, gui.cur_icon_colour ); } static mdl_submesh *gui_find_icon( const char *name ){ @@ -289,7 +315,8 @@ static mdl_submesh *gui_find_icon( const char *name ){ return NULL; } -VG_STATIC void gui_init(void){ +static void gui_init(void) +{ font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory ); vg_console_reg_cmd( "gui_location", gui_location_print_ccmd, NULL ); vg_console_reg_cmd( "showtrick", gui_showtrick_ccmd, NULL ); @@ -300,10 +327,23 @@ VG_STATIC void gui_init(void){ mdl_load_metadata_block( &gui.model_icons, alloc ); gui.icons[ k_gui_icon_tick ] = gui_find_icon( "icon_tick" ); + gui.icons[ k_gui_icon_tick_2d ] = gui_find_icon( "icon_tick2d" ); gui.icons[ k_gui_icon_exclaim ] = gui_find_icon( "icon_exclaim" ); + gui.icons[ k_gui_icon_exclaim_2d ] = gui_find_icon( "icon_exclaim2d" ); gui.icons[ k_gui_icon_board ] = gui_find_icon( "icon_board" ); gui.icons[ k_gui_icon_world ] = gui_find_icon( "icon_world" ); gui.icons[ k_gui_icon_rift ] = gui_find_icon( "icon_rift" ); + gui.icons[ k_gui_icon_rift_run ] = gui_find_icon( "icon_rift_run" ); + gui.icons[ k_gui_icon_rift_run_2d ] = gui_find_icon( "icon_rift_run2d" ); + gui.icons[ k_gui_icon_friend ] = gui_find_icon( "icon_friend" ); + gui.icons[ k_gui_icon_player ] = gui_find_icon( "icon_player" ); + gui.icons[ k_gui_icon_glider ] = gui_find_icon( "icon_glider" ); + gui.icons[ k_gui_icon_spawn ] = gui_find_icon( "icon_spawn" ); + gui.icons[ k_gui_icon_spawn_select ] = gui_find_icon( "icon_spawn_select" ); + gui.icons[ k_gui_icon_rift_run_gold ] = + gui_find_icon("icon_rift_run_medal_gold"); + gui.icons[ k_gui_icon_rift_run_silver]= + gui_find_icon("icon_rift_run_medal_silver"); vg_linear_clear( vg_mem.scratch ); if( !mdl_arrcount( &gui.model_icons.textures ) ) @@ -315,8 +355,6 @@ VG_STATIC void gui_init(void){ VG_TEX2D_LINEAR|VG_TEX2D_CLAMP, &gui.icons_texture ); - mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh ); + mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh, NULL ); mdl_close( &gui.model_icons ); } - -#endif /* GUI_H */