X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=gui.h;h=99345c1e431eb3fe16e5c30af625f8348c59e820;hb=b8ff92a2caafa557608b84f4a037a5b3ce2628f7;hp=1e576e62c87d0ec2185f8da340a533c4e23d4b0d;hpb=c34dde859968ced3dc7e8dd7be29f676689813d3;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/gui.h b/gui.h index 1e576e6..99345c1 100644 --- a/gui.h +++ b/gui.h @@ -5,11 +5,13 @@ struct{ struct gui_helper{ - struct input_binding *bind; - const char *text; + const char *bindstr, *text; } helpers[4]; u32 helper_count; + + f32 factive; + font3d font; } static gui; @@ -35,7 +37,10 @@ void gui_draw(void) camera_update_view( &ortho ); camera_finalize( &ortho ); - if( gui.helper_count ){ + gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f, + vg.time_delta*2.0f ); + + if( gui.factive > 0.01f ){ /* draw bottom bar */ glEnable(GL_BLEND); glDisable(GL_DEPTH_TEST); @@ -43,13 +48,11 @@ void gui_draw(void) glBlendEquation(GL_FUNC_ADD); shader_blitcolour_use(); - shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, 0.8f } ); + shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, gui.factive*0.8f } ); render_fsquad1(); } - glDisable(GL_BLEND); - font3d *font = &world_global.font; - font3d_bind( font, &ortho ); + font3d_bind( &gui.font, &ortho ); float dy = ft/0.79f, scale = dy*0x1p-4f*0.75f; @@ -61,7 +64,7 @@ void gui_draw(void) v3_zero( mmdl[3] ); float pad = dy*0x1p-4f*0.125f; - mmdl[3][0] = pad; + mmdl[3][0] = pad*2.0f; mmdl[3][1] = pad; for( u32 i=0; itext, &ortho, mmdl )+0.2f; + struct font3d_render render; + font3d_begin( &gui.font, 2, &ortho, mmdl, &render ); + + render.u8pch = (u8*)helper->bindstr; + font3d_draw( &render ); + + const char *make_smaller = "\x02\xaf\x03 "; + render.u8pch = (const u8*)make_smaller; + font3d_draw( &render ); + + render.u8pch = (u8*)helper->text; + font3d_draw( &render ); + + float w = render.offset[0]+1.0f; mmdl[3][0] += w*scale; } @@ -77,14 +93,19 @@ void gui_draw(void) } VG_STATIC -void gui_helper_action( struct input_binding *bind, const char *text ) +void gui_helper_action( const char *bindstr, const char *text ) { if( gui.helper_count >= vg_list_size(gui.helpers) ) vg_fatal_error( "Too many helpers\n" ); struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ]; - helper->bind = bind; + helper->bindstr = bindstr; helper->text = text; } +VG_STATIC void gui_init(void) +{ + font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory ); +} + #endif /* GUI_H */