X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=gui.h;h=7c2dbb6e5f34e5ee0c795338a18650744881c9a8;hb=4fa9aa9a1e09940e91cc30e171e3de0606515ef3;hp=18b3dbd5eac91d28b4cd5e8cbf36ecab56710571;hpb=22f62f001f21d1b91fefd9fc495c122d9ddf205a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/gui.h b/gui.h index 18b3dbd..7c2dbb6 100644 --- a/gui.h +++ b/gui.h @@ -11,6 +11,8 @@ enum gui_icon { k_gui_icon_board, k_gui_icon_world, k_gui_icon_rift, + k_gui_icon_rift_run, + k_gui_icon_friend, k_gui_icon_count, }; @@ -25,9 +27,13 @@ struct{ struct icon_call { enum gui_icon icon; v4f location; + v4f colour; + int colour_changed; } icon_draw_buffer[32]; u32 icon_draw_count; + v4f cur_icon_colour; + int colour_changed; char location[64]; f64 location_time; @@ -52,7 +58,7 @@ struct{ mdl_submesh *icons[ k_gui_icon_count ]; } -static gui; +static gui = {.cur_icon_colour = {1.0f,1.0f,1.0f,1.0f},.colour_changed=1}; static void gui_helper_action( const char *bindstr, const char *text ){ @@ -66,9 +72,7 @@ void gui_helper_action( const char *bindstr, const char *text ){ helper->text = text; } -static -void gui_draw(void) -{ +static void gui_draw(void){ if( v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f ){ gui.trick_type = k_guitrick_type_none; } @@ -113,23 +117,24 @@ void gui_draw(void) camera_finalize( &ortho ); - - - /* icons */ - font3d_bind( &gui.font, &ortho ); + font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho ); + mesh_bind( &gui.icons_mesh ); + m4x3f mmdl; m4x3_identity( mmdl ); shader_model_font_uMdl( mmdl ); - mesh_bind( &gui.icons_mesh ); - shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} ); glActiveTexture( GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, gui.icons_texture ); shader_model_font_uTexMain( 0 ); for( u32 i=0; icolour_changed ) + shader_model_font_uColour( call->colour ); + shader_model_font_uOffset( call->location ); mdl_submesh *sm = gui.icons[ call->icon ]; @@ -141,8 +146,6 @@ void gui_draw(void) - - gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f, vg.time_frame_delta*2.0f ); @@ -181,18 +184,17 @@ void gui_draw(void) v3_zero( mmdl[3] ); f32 pad = dy*0x1p-4f*0.125f; - f32 w = font3d_string_width( &gui.font,2,gui.location ); + f32 w = font3d_string_width( 2, gui.location ); mmdl[3][0] = fr*0.5f - w*scale*0.5f; mmdl[3][1] = 0.3f*ft+pad*2.0f; - font3d_bind( &gui.font, &ortho ); + font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho ); shader_model_font_uColour( (v4f){1.2f,1.2f,1.2f,o} ); - font3d_simple_draw( &gui.font, 2, k_font_shader_default, - gui.location, &ortho, mmdl ); + font3d_simple_draw( 2, gui.location, &ortho, mmdl ); } - - font3d_bind( &gui.font, &ortho ); + else + font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho ); float dy = ft/0.79f, scale = dy*0x1p-4f*0.75f; @@ -208,32 +210,21 @@ void gui_draw(void) for( u32 i=0; ibindstr, &ortho, mmdl, &render ); - font3d_draw( &render ); + font3d_setcolour( (v4f){1.0f,1.0f,1.0f,1.0f} ); + font3d_simple_draw( 2, helper->bindstr, &ortho, mmdl ); const char *make_smaller = "\x02\xaf\x03 "; - render.u8pch = (const u8*)make_smaller; - font3d_draw( &render ); - - render.u8pch = (u8*)helper->text; - font3d_draw( &render ); + font3d_draw( make_smaller ); + font3d_draw( helper->text ); - float w = render.offset[0]+1.0f; + float w = gui_font3d.offset[0]+1.0f; mmdl[3][0] += w*scale; } gui.helper_count = 0; } -static -int gui_location_print_ccmd( int argc, const char *argv[] ){ +static int gui_location_print_ccmd( int argc, const char *argv[] ){ if( argc > 0 ){ char new_loc[64]; vg_str str; @@ -276,6 +267,15 @@ static void gui_draw_icon( enum gui_icon icon, v2f co, f32 size ){ call->location[1] = co[1] * (f32)vg.window_y; call->location[2] = 0.0f; call->location[3] = size * (f32)vg.window_x; + + v4_copy( gui.cur_icon_colour, call->colour ); + call->colour_changed = gui.colour_changed; + gui.colour_changed = 0; +} + +static void gui_icon_setcolour( v4f colour ){ + gui.colour_changed = 1; + v4_copy( colour, gui.cur_icon_colour ); } static mdl_submesh *gui_find_icon( const char *name ){ @@ -304,6 +304,8 @@ static void gui_init(void){ gui.icons[ k_gui_icon_board ] = gui_find_icon( "icon_board" ); gui.icons[ k_gui_icon_world ] = gui_find_icon( "icon_world" ); gui.icons[ k_gui_icon_rift ] = gui_find_icon( "icon_rift" ); + gui.icons[ k_gui_icon_rift_run ] = gui_find_icon( "icon_rift_run" ); + gui.icons[ k_gui_icon_friend ] = gui_find_icon( "icon_friend" ); vg_linear_clear( vg_mem.scratch ); if( !mdl_arrcount( &gui.model_icons.textures ) )