X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=gui.h;h=7c2dbb6e5f34e5ee0c795338a18650744881c9a8;hb=137d40d96fe923600d8378b8e138e3c276f27ff4;hp=5cfe468501b8bcb27fb9359f72d03beaca56d959;hpb=b405845ac2cc8eb8e227eb5785f48f5dde9b0f26;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/gui.h b/gui.h index 5cfe468..7c2dbb6 100644 --- a/gui.h +++ b/gui.h @@ -11,6 +11,8 @@ enum gui_icon { k_gui_icon_board, k_gui_icon_world, k_gui_icon_rift, + k_gui_icon_rift_run, + k_gui_icon_friend, k_gui_icon_count, }; @@ -25,9 +27,13 @@ struct{ struct icon_call { enum gui_icon icon; v4f location; + v4f colour; + int colour_changed; } icon_draw_buffer[32]; u32 icon_draw_count; + v4f cur_icon_colour; + int colour_changed; char location[64]; f64 location_time; @@ -52,7 +58,7 @@ struct{ mdl_submesh *icons[ k_gui_icon_count ]; } -static gui; +static gui = {.cur_icon_colour = {1.0f,1.0f,1.0f,1.0f},.colour_changed=1}; static void gui_helper_action( const char *bindstr, const char *text ){ @@ -66,9 +72,7 @@ void gui_helper_action( const char *bindstr, const char *text ){ helper->text = text; } -static -void gui_draw(void) -{ +static void gui_draw(void){ if( v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f ){ gui.trick_type = k_guitrick_type_none; } @@ -121,13 +125,16 @@ void gui_draw(void) m4x3_identity( mmdl ); shader_model_font_uMdl( mmdl ); - shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} ); glActiveTexture( GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, gui.icons_texture ); shader_model_font_uTexMain( 0 ); for( u32 i=0; icolour_changed ) + shader_model_font_uColour( call->colour ); + shader_model_font_uOffset( call->location ); mdl_submesh *sm = gui.icons[ call->icon ]; @@ -217,8 +224,7 @@ void gui_draw(void) gui.helper_count = 0; } -static -int gui_location_print_ccmd( int argc, const char *argv[] ){ +static int gui_location_print_ccmd( int argc, const char *argv[] ){ if( argc > 0 ){ char new_loc[64]; vg_str str; @@ -261,6 +267,15 @@ static void gui_draw_icon( enum gui_icon icon, v2f co, f32 size ){ call->location[1] = co[1] * (f32)vg.window_y; call->location[2] = 0.0f; call->location[3] = size * (f32)vg.window_x; + + v4_copy( gui.cur_icon_colour, call->colour ); + call->colour_changed = gui.colour_changed; + gui.colour_changed = 0; +} + +static void gui_icon_setcolour( v4f colour ){ + gui.colour_changed = 1; + v4_copy( colour, gui.cur_icon_colour ); } static mdl_submesh *gui_find_icon( const char *name ){ @@ -289,6 +304,8 @@ static void gui_init(void){ gui.icons[ k_gui_icon_board ] = gui_find_icon( "icon_board" ); gui.icons[ k_gui_icon_world ] = gui_find_icon( "icon_world" ); gui.icons[ k_gui_icon_rift ] = gui_find_icon( "icon_rift" ); + gui.icons[ k_gui_icon_rift_run ] = gui_find_icon( "icon_rift_run" ); + gui.icons[ k_gui_icon_friend ] = gui_find_icon( "icon_friend" ); vg_linear_clear( vg_mem.scratch ); if( !mdl_arrcount( &gui.model_icons.textures ) )