X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=gui.h;h=5684e4c925860bed643eba6dc661aebdef40130e;hb=1d06671f87a9d24596fc6808d8e0db889a818750;hp=1e576e62c87d0ec2185f8da340a533c4e23d4b0d;hpb=c34dde859968ced3dc7e8dd7be29f676689813d3;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/gui.h b/gui.h index 1e576e6..5684e4c 100644 --- a/gui.h +++ b/gui.h @@ -2,20 +2,73 @@ #define GUI_H #include "font.h" +#include "input.h" +#include "player.h" struct{ struct gui_helper{ - struct input_binding *bind; - const char *text; + const char *bindstr, *text; } helpers[4]; u32 helper_count; + + char location[64]; + f64 location_time; + + f32 factive; + font3d font; + + v3f trick_co; + enum guitrick_type{ + k_guitrick_type_none, + k_guitrick_type_ollie, + k_guitrick_type_trick, + k_guitrick_type_backflip, + k_guitrick_type_pump, + k_guitrick_type_isc + } + trick_type; } static gui; +VG_STATIC +void gui_helper_action( const char *bindstr, const char *text ){ + if( gui.helper_count >= vg_list_size(gui.helpers) ){ + vg_error( "Too many helpers\n" ); + return; + } + + struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ]; + helper->bindstr = bindstr; + helper->text = text; +} + VG_STATIC void gui_draw(void) { + if( v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f ){ + gui.trick_type = k_guitrick_type_none; + } + + if( gui.trick_type == k_guitrick_type_pump ){ + gui_helper_action(axis_display_string(k_sraxis_grab),"Crouch"); + } + else if( gui.trick_type == k_guitrick_type_backflip ){ + gui_helper_action(joystick_display_string(k_srjoystick_steer,1),"Flip"); + } + else if( gui.trick_type == k_guitrick_type_ollie ){ + gui_helper_action(button_display_string(k_srbind_jump),"Ollie"); + } + else if( gui.trick_type == k_guitrick_type_trick ){ + gui_helper_action(button_display_string(k_srbind_trick0),"Shuvit"); + gui_helper_action(button_display_string(k_srbind_trick1),"Kickflip"); + gui_helper_action(button_display_string(k_srbind_trick2),"Tre-Flip"); + } + else if( gui.trick_type == k_guitrick_type_isc ){ + gui_helper_action(button_display_string(k_srbind_camera),"Camera"); + gui_helper_action(button_display_string(k_srbind_use), "Skate/Walk"); + } + camera ortho; float fl = 0.0f, @@ -33,9 +86,13 @@ void gui_draw(void) ortho.mtx.p[3][3] = 1.0f; m4x3_identity( ortho.transform ); camera_update_view( &ortho ); + m4x4_mul( ortho.mtx.p, ortho.mtx.v, ortho.mtx.pv ); /* HACK */ camera_finalize( &ortho ); - if( gui.helper_count ){ + gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f, + vg.time_delta*2.0f ); + + if( gui.factive > 0.01f ){ /* draw bottom bar */ glEnable(GL_BLEND); glDisable(GL_DEPTH_TEST); @@ -43,25 +100,57 @@ void gui_draw(void) glBlendEquation(GL_FUNC_ADD); shader_blitcolour_use(); - shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, 0.8f } ); + shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, gui.factive*0.8f } ); render_fsquad1(); } - glDisable(GL_BLEND); - font3d *font = &world_global.font; - font3d_bind( font, &ortho ); + f64 loc_t = (vg.time - gui.location_time) / 5.0; + if( (loc_t < 1.0) && (gui.location_time != 0.0) ){ + /* yep this code is a mess, i dont care anymore */ + glEnable(GL_BLEND); + glDisable(GL_DEPTH_TEST); + glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); + glBlendEquation(GL_FUNC_ADD); + + f32 t = 1.0f-vg_minf(1.0f,vg_minf(loc_t*20.0f,2.0f-loc_t*2.0f)), + o = 1.0f-t*t*(2.0f-t); + + shader_blitcolour_use(); + shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, o*0.5f } ); + render_fsquad2(); + + f32 dy = ft/0.79f, + scale = dy*0x1p-4f*0.5f; + + m4x3f mmdl; + m3x3_identity( mmdl ); + m3x3_scale( mmdl, (v3f){scale,scale,scale} ); + v3_zero( mmdl[3] ); + + f32 pad = dy*0x1p-4f*0.125f; + f32 w = font3d_string_width( &gui.font,2,gui.location ); + + mmdl[3][0] = fr*0.5f - w*scale*0.5f; + mmdl[3][1] = 0.3f*ft+pad*2.0f; + + font3d_bind( &gui.font, &ortho ); + shader_model_font_uColour( (v4f){1.2f,1.2f,1.2f,o} ); + font3d_simple_draw( &gui.font, 2, k_font_shader_default, + gui.location, &ortho, mmdl ); + } + + font3d_bind( &gui.font, &ortho ); float dy = ft/0.79f, scale = dy*0x1p-4f*0.75f; m4x3f mmdl; - v4f q; m3x3_identity( mmdl ); m3x3_scale( mmdl, (v3f){scale,scale,scale} ); v3_zero( mmdl[3] ); float pad = dy*0x1p-4f*0.125f; - mmdl[3][0] = pad; + mmdl[3][0] = pad*2.0f; mmdl[3][1] = pad; for( u32 i=0; itext, &ortho, mmdl )+0.2f; + struct font3d_render render = { + .font = &gui.font, + .variant_id = 2, + .shader = k_font_shader_default + }; + font3d_begin( helper->bindstr, &ortho, mmdl, &render ); + font3d_draw( &render ); + + const char *make_smaller = "\x02\xaf\x03 "; + render.u8pch = (const u8*)make_smaller; + font3d_draw( &render ); + + render.u8pch = (u8*)helper->text; + font3d_draw( &render ); + + float w = render.offset[0]+1.0f; mmdl[3][0] += w*scale; } gui.helper_count = 0; } -VG_STATIC -void gui_helper_action( struct input_binding *bind, const char *text ) -{ - if( gui.helper_count >= vg_list_size(gui.helpers) ) - vg_fatal_error( "Too many helpers\n" ); +VG_STATIC +int gui_location_print_ccmd( int argc, const char *argv[] ){ + if( argc > 0 ){ + char new_loc[64]; + vg_str str; + vg_strnull( &str, new_loc, 64 ); + for( int i=0; ibind = bind; - helper->text = text; +VG_STATIC int gui_showtrick_ccmd( int argc, const char *argv[] ){ + if( argc == 1 ){ + enum guitrick_type type = k_guitrick_type_none; + if( !strcmp( argv[0], "pump" ) ) type = k_guitrick_type_pump; + else if( !strcmp( argv[0], "flip" ) ) type = k_guitrick_type_backflip; + else if( !strcmp( argv[0], "ollie" ) ) type = k_guitrick_type_ollie; + else if( !strcmp( argv[0], "trick" ) ) type = k_guitrick_type_trick; + else if( !strcmp( argv[0], "misc" ) ) type = k_guitrick_type_isc; + else return 1; + gui.trick_type = type; + v3_copy( localplayer.rb.co, gui.trick_co ); + return 0; + } + return 1; +} + +VG_STATIC void gui_init(void) +{ + font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory ); + vg_console_reg_cmd( "gui_location", gui_location_print_ccmd, NULL ); + vg_console_reg_cmd( "showtrick", gui_showtrick_ccmd, NULL ); } #endif /* GUI_H */