X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=gui.h;h=2ec0a5070afb4640cdf97d3fbef2e8178a9c896e;hb=0310bab3c018e23f5516c3e3c3653b844a8106ed;hp=cf381afb64b194f66314ff78cf9a44f64c7691b7;hpb=872ad3e040f22df357929d3778a955ae8c4ac52b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/gui.h b/gui.h index cf381af..2ec0a50 100644 --- a/gui.h +++ b/gui.h @@ -3,9 +3,104 @@ #include "font.h" -VG_STATIC void gui_example( void ) +struct{ + struct gui_helper{ + const char *bindstr, *text; + } + helpers[4]; + u32 helper_count; + + float factive; +} +static gui; + +VG_STATIC +void gui_draw(void) { - + camera ortho; + + float fl = 0.0f, + fr = vg.window_x, + fb = 0.0f, + ft = vg.window_y, + rl = 1.0f / (fr-fl), + tb = 1.0f / (ft-fb); + + m4x4_zero( ortho.mtx.p ); + ortho.mtx.p[0][0] = 2.0f * rl; + ortho.mtx.p[1][1] = 2.0f * tb; + ortho.mtx.p[3][0] = (fr + fl) * -rl; + ortho.mtx.p[3][1] = (ft + fb) * -tb; + ortho.mtx.p[3][3] = 1.0f; + m4x3_identity( ortho.transform ); + camera_update_view( &ortho ); + camera_finalize( &ortho ); + + gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f, + vg.time_delta*2.0f ); + + if( gui.factive > 0.01f ){ + /* draw bottom bar */ + glEnable(GL_BLEND); + glDisable(GL_DEPTH_TEST); + glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); + glBlendEquation(GL_FUNC_ADD); + + shader_blitcolour_use(); + shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, gui.factive*0.8f } ); + render_fsquad1(); + } + + font3d *font = &world_global.font; + font3d_bind( font, &ortho ); + + float dy = ft/0.79f, + scale = dy*0x1p-4f*0.75f; + + m4x3f mmdl; + v4f q; + m3x3_identity( mmdl ); + m3x3_scale( mmdl, (v3f){scale,scale,scale} ); + v3_zero( mmdl[3] ); + + float pad = dy*0x1p-4f*0.125f; + mmdl[3][0] = pad*2.0f; + mmdl[3][1] = pad; + + for( u32 i=0; ibindstr; + font3d_draw( &render ); + + const char *make_smaller = "\x02\xaf\x03 "; + render.u8pch = (const u8*)make_smaller; + font3d_draw( &render ); + + render.u8pch = (u8*)helper->text; + font3d_draw( &render ); + + float w = render.offset[0]+1.0f; + mmdl[3][0] += w*scale; + } + + gui.helper_count = 0; +} + +VG_STATIC +void gui_helper_action( const char *bindstr, const char *text ) +{ + if( gui.helper_count >= vg_list_size(gui.helpers) ) + vg_fatal_error( "Too many helpers\n" ); + + struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ]; + helper->bindstr = bindstr; + helper->text = text; } #endif /* GUI_H */