X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=gui.h;h=18b3dbd5eac91d28b4cd5e8cbf36ecab56710571;hb=ce0205fd929e5fb1446f8c52fcab344884d82569;hp=238d0fba76507c0c501f88b0f570e321039e5393;hpb=219e917c414052ad3adbb4e9a652b55757a7b6a9;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/gui.h b/gui.h index 238d0fb..18b3dbd 100644 --- a/gui.h +++ b/gui.h @@ -5,6 +5,16 @@ #include "input.h" #include "player.h" +enum gui_icon { + k_gui_icon_tick = 0, + k_gui_icon_exclaim, + k_gui_icon_board, + k_gui_icon_world, + k_gui_icon_rift, + + k_gui_icon_count, +}; + struct{ struct gui_helper{ const char *bindstr, *text; @@ -12,6 +22,13 @@ struct{ helpers[4]; u32 helper_count; + struct icon_call { + enum gui_icon icon; + v4f location; + } + icon_draw_buffer[32]; + u32 icon_draw_count; + char location[64]; f64 location_time; @@ -28,10 +45,16 @@ struct{ k_guitrick_type_isc } trick_type; + + mdl_context model_icons; + GLuint icons_texture; + glmesh icons_mesh; + + mdl_submesh *icons[ k_gui_icon_count ]; } static gui; -VG_STATIC +static void gui_helper_action( const char *bindstr, const char *text ){ if( gui.helper_count >= vg_list_size(gui.helpers) ){ vg_error( "Too many helpers\n" ); @@ -43,7 +66,7 @@ void gui_helper_action( const char *bindstr, const char *text ){ helper->text = text; } -VG_STATIC +static void gui_draw(void) { if( v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f ){ @@ -89,8 +112,39 @@ void gui_draw(void) m4x4_mul( ortho.mtx.p, ortho.mtx.v, ortho.mtx.pv ); /* HACK */ camera_finalize( &ortho ); + + + + + /* icons */ + font3d_bind( &gui.font, &ortho ); + m4x3f mmdl; + m4x3_identity( mmdl ); + shader_model_font_uMdl( mmdl ); + + mesh_bind( &gui.icons_mesh ); + shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} ); + glActiveTexture( GL_TEXTURE0 ); + glBindTexture( GL_TEXTURE_2D, gui.icons_texture ); + shader_model_font_uTexMain( 0 ); + + for( u32 i=0; ilocation ); + + mdl_submesh *sm = gui.icons[ call->icon ]; + if( sm ) + mdl_draw_submesh( sm ); + } + + gui.icon_draw_count = 0; + + + + + gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f, - vg.time_delta*2.0f ); + vg.time_frame_delta*2.0f ); if( gui.factive > 0.01f ){ /* draw bottom bar */ @@ -104,7 +158,7 @@ void gui_draw(void) render_fsquad1(); } - f64 loc_t = (vg.time - gui.location_time) / 5.0; + f64 loc_t = (vg.time_real - gui.location_time) / 5.0; if( (loc_t < 1.0) && (gui.location_time != 0.0) ){ /* yep this code is a mess, i dont care anymore */ glEnable(GL_BLEND); @@ -122,7 +176,6 @@ void gui_draw(void) f32 dy = ft/0.79f, scale = dy*0x1p-4f*0.5f; - m4x3f mmdl; m3x3_identity( mmdl ); m3x3_scale( mmdl, (v3f){scale,scale,scale} ); v3_zero( mmdl[3] ); @@ -135,7 +188,8 @@ void gui_draw(void) font3d_bind( &gui.font, &ortho ); shader_model_font_uColour( (v4f){1.2f,1.2f,1.2f,o} ); - font3d_simple_draw( &gui.font, 2, gui.location, &ortho, mmdl ); + font3d_simple_draw( &gui.font, 2, k_font_shader_default, + gui.location, &ortho, mmdl ); } font3d_bind( &gui.font, &ortho ); @@ -143,7 +197,6 @@ void gui_draw(void) float dy = ft/0.79f, scale = dy*0x1p-4f*0.75f; - m4x3f mmdl; m3x3_identity( mmdl ); m3x3_scale( mmdl, (v3f){scale,scale,scale} ); v3_zero( mmdl[3] ); @@ -157,10 +210,12 @@ void gui_draw(void) shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} ); - struct font3d_render render; - font3d_begin( &gui.font, 2, &ortho, mmdl, &render ); - - render.u8pch = (u8*)helper->bindstr; + struct font3d_render render = { + .font = &gui.font, + .variant_id = 2, + .shader = k_font_shader_default + }; + font3d_begin( helper->bindstr, &ortho, mmdl, &render ); font3d_draw( &render ); const char *make_smaller = "\x02\xaf\x03 "; @@ -177,7 +232,7 @@ void gui_draw(void) gui.helper_count = 0; } -VG_STATIC +static int gui_location_print_ccmd( int argc, const char *argv[] ){ if( argc > 0 ){ char new_loc[64]; @@ -189,12 +244,12 @@ int gui_location_print_ccmd( int argc, const char *argv[] ){ } if( !strcmp(gui.location,new_loc) ) return 0; vg_strncpy( new_loc, gui.location, 64, k_strncpy_always_add_null ); - gui.location_time = vg.time; + gui.location_time = vg.time_real; } return 0; } -VG_STATIC int gui_showtrick_ccmd( int argc, const char *argv[] ){ +static int gui_showtrick_ccmd( int argc, const char *argv[] ){ if( argc == 1 ){ enum guitrick_type type = k_guitrick_type_none; if( !strcmp( argv[0], "pump" ) ) type = k_guitrick_type_pump; @@ -210,11 +265,58 @@ VG_STATIC int gui_showtrick_ccmd( int argc, const char *argv[] ){ return 1; } -VG_STATIC void gui_init(void) -{ +static void gui_draw_icon( enum gui_icon icon, v2f co, f32 size ){ + if( gui.icon_draw_count == vg_list_size(gui.icon_draw_buffer) ) + return; + + struct icon_call *call = &gui.icon_draw_buffer[ gui.icon_draw_count ++ ]; + + call->icon = icon; + call->location[0] = co[0] * (f32)vg.window_x; + call->location[1] = co[1] * (f32)vg.window_y; + call->location[2] = 0.0f; + call->location[3] = size * (f32)vg.window_x; +} + +static mdl_submesh *gui_find_icon( const char *name ){ + mdl_mesh *mesh = mdl_find_mesh( &gui.model_icons, name ); + if( mesh ){ + if( mesh->submesh_count ){ + return mdl_arritm( &gui.model_icons.submeshs, mesh->submesh_start ); + } + } + + return NULL; +} + +static void gui_init(void){ font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory ); vg_console_reg_cmd( "gui_location", gui_location_print_ccmd, NULL ); vg_console_reg_cmd( "showtrick", gui_showtrick_ccmd, NULL ); + + /* load icons */ + void *alloc = vg_mem.rtmemory; + mdl_open( &gui.model_icons, "models/rs_icons.mdl", alloc ); + mdl_load_metadata_block( &gui.model_icons, alloc ); + + gui.icons[ k_gui_icon_tick ] = gui_find_icon( "icon_tick" ); + gui.icons[ k_gui_icon_exclaim ] = gui_find_icon( "icon_exclaim" ); + gui.icons[ k_gui_icon_board ] = gui_find_icon( "icon_board" ); + gui.icons[ k_gui_icon_world ] = gui_find_icon( "icon_world" ); + gui.icons[ k_gui_icon_rift ] = gui_find_icon( "icon_rift" ); + + vg_linear_clear( vg_mem.scratch ); + if( !mdl_arrcount( &gui.model_icons.textures ) ) + vg_fatal_error( "No texture in menu file" ); + mdl_texture *tex0 = mdl_arritm( &gui.model_icons.textures, 0 ); + void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size ); + mdl_fread_pack_file( &gui.model_icons, &tex0->file, data ); + vg_tex2d_load_qoi_async( data, tex0->file.pack_size, + VG_TEX2D_LINEAR|VG_TEX2D_CLAMP, + &gui.icons_texture ); + + mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh ); + mdl_close( &gui.model_icons ); } #endif /* GUI_H */