X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=gui.h;h=1414bd587f6edb2513dba20a2dc0dd7da24c05d0;hb=e311bbe2fa903a7e2a922f202f389b799193195d;hp=5cfe468501b8bcb27fb9359f72d03beaca56d959;hpb=b405845ac2cc8eb8e227eb5785f48f5dde9b0f26;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/gui.h b/gui.h index 5cfe468..1414bd5 100644 --- a/gui.h +++ b/gui.h @@ -7,27 +7,45 @@ enum gui_icon { k_gui_icon_tick = 0, + k_gui_icon_tick_2d, k_gui_icon_exclaim, + k_gui_icon_exclaim_2d, k_gui_icon_board, k_gui_icon_world, k_gui_icon_rift, + k_gui_icon_rift_run, + k_gui_icon_rift_run_2d, + k_gui_icon_friend, + k_gui_icon_player, + k_gui_icon_rift_run_gold, + k_gui_icon_rift_run_silver, k_gui_icon_count, }; +#define GUI_HELPER_TEXT_LENGTH 32 + struct{ struct gui_helper{ - const char *bindstr, *text; + vg_input_op *binding; + char text[GUI_HELPER_TEXT_LENGTH]; + int greyed; } helpers[4]; u32 helper_count; + int active_positional_helper; + struct icon_call { enum gui_icon icon; v4f location; + v4f colour; + int colour_changed; } icon_draw_buffer[32]; u32 icon_draw_count; + v4f cur_icon_colour; + int colour_changed; char location[64]; f64 location_time; @@ -36,15 +54,6 @@ struct{ font3d font; v3f trick_co; - enum guitrick_type{ - k_guitrick_type_none, - k_guitrick_type_ollie, - k_guitrick_type_trick, - k_guitrick_type_backflip, - k_guitrick_type_pump, - k_guitrick_type_isc - } - trick_type; mdl_context model_icons; GLuint icons_texture; @@ -52,45 +61,30 @@ struct{ mdl_submesh *icons[ k_gui_icon_count ]; } -static gui; +static gui = {.cur_icon_colour = {1.0f,1.0f,1.0f,1.0f},.colour_changed=1}; + +static void gui_helper_clear(void){ + gui.helper_count = 0; + gui.active_positional_helper = 0; +} -static -void gui_helper_action( const char *bindstr, const char *text ){ +static struct gui_helper *gui_new_helper( vg_input_op *bind, vg_str *out_text ){ if( gui.helper_count >= vg_list_size(gui.helpers) ){ vg_error( "Too many helpers\n" ); - return; + return NULL; } struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ]; - helper->bindstr = bindstr; - helper->text = text; + helper->greyed = 0; + helper->binding = bind; + vg_strnull( out_text, helper->text, sizeof(helper->text) ); + return helper; } -static -void gui_draw(void) -{ - if( v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f ){ - gui.trick_type = k_guitrick_type_none; - } - - if( gui.trick_type == k_guitrick_type_pump ){ - gui_helper_action(axis_display_string(k_sraxis_grab),"Crouch"); - } - else if( gui.trick_type == k_guitrick_type_backflip ){ - gui_helper_action(joystick_display_string(k_srjoystick_steer,1),"Flip"); - } - else if( gui.trick_type == k_guitrick_type_ollie ){ - gui_helper_action(button_display_string(k_srbind_jump),"Ollie"); - } - else if( gui.trick_type == k_guitrick_type_trick ){ - gui_helper_action(button_display_string(k_srbind_trick0),"Shuvit"); - gui_helper_action(button_display_string(k_srbind_trick1),"Kickflip"); - gui_helper_action(button_display_string(k_srbind_trick2),"Tre-Flip"); - } - else if( gui.trick_type == k_guitrick_type_isc ){ - gui_helper_action(button_display_string(k_srbind_camera),"Camera"); - gui_helper_action(button_display_string(k_srbind_use), "Skate/Walk"); - } +static void gui_draw(void){ + if( gui.active_positional_helper && + (v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f) ) + gui_helper_clear(); camera ortho; @@ -121,13 +115,16 @@ void gui_draw(void) m4x3_identity( mmdl ); shader_model_font_uMdl( mmdl ); - shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} ); glActiveTexture( GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, gui.icons_texture ); shader_model_font_uTexMain( 0 ); for( u32 i=0; icolour_changed ) + shader_model_font_uColour( call->colour ); + shader_model_font_uOffset( call->location ); mdl_submesh *sm = gui.icons[ call->icon ]; @@ -197,28 +194,32 @@ void gui_draw(void) v3_zero( mmdl[3] ); float pad = dy*0x1p-4f*0.125f; - mmdl[3][0] = pad*2.0f; mmdl[3][1] = pad; for( u32 i=0; ibindstr, &ortho, mmdl ); + char buf[32]; + vg_str str; + vg_strnull( &str, buf, sizeof(buf) ); + vg_input_string( &str, helper->binding, 1 ); + + f32 bs = (f32)vg.window_x / (f32)(gui.helper_count+1), + x = ((f32)i + 1.0f) * bs; + mmdl[3][0] = x - font3d_string_width( 2, buf )*0.5f*scale; + + font3d_setcolour( (v4f){1.0f,1.0f,1.0f, helper->greyed? 0.5f: 1.0f} ); + font3d_simple_draw( 2, buf, &ortho, mmdl ); const char *make_smaller = "\x02\xaf\x03 "; font3d_draw( make_smaller ); font3d_draw( helper->text ); float w = gui_font3d.offset[0]+1.0f; - mmdl[3][0] += w*scale; } - - gui.helper_count = 0; } -static -int gui_location_print_ccmd( int argc, const char *argv[] ){ +static int gui_location_print_ccmd( int argc, const char *argv[] ){ if( argc > 0 ){ char new_loc[64]; vg_str str; @@ -236,15 +237,39 @@ int gui_location_print_ccmd( int argc, const char *argv[] ){ static int gui_showtrick_ccmd( int argc, const char *argv[] ){ if( argc == 1 ){ - enum guitrick_type type = k_guitrick_type_none; - if( !strcmp( argv[0], "pump" ) ) type = k_guitrick_type_pump; - else if( !strcmp( argv[0], "flip" ) ) type = k_guitrick_type_backflip; - else if( !strcmp( argv[0], "ollie" ) ) type = k_guitrick_type_ollie; - else if( !strcmp( argv[0], "trick" ) ) type = k_guitrick_type_trick; - else if( !strcmp( argv[0], "misc" ) ) type = k_guitrick_type_isc; + gui_helper_clear(); + vg_str text; + + if( !strcmp( argv[0], "pump" ) ){ + if( gui_new_helper( input_axis_list[k_sraxis_grab], &text ) ) + vg_strcat( &text, "Pump" ); + } + else if( !strcmp( argv[0], "flip" ) ){ + if( gui_new_helper( input_joy_list[k_srjoystick_steer], &text ) ) + vg_strcat( &text, "Flip" ); + } + else if( !strcmp( argv[0], "ollie" ) ){ + if( gui_new_helper( input_button_list[k_srbind_jump], &text ) ) + vg_strcat( &text, "Ollie" ); + } + else if( !strcmp( argv[0], "trick" ) ){ + if( gui_new_helper( input_button_list[k_srbind_trick0], &text ) ) + vg_strcat( &text, "Shuvit" ); + if( gui_new_helper( input_button_list[k_srbind_trick1], &text ) ) + vg_strcat( &text, "Kickflip" ); + if( gui_new_helper( input_button_list[k_srbind_trick2], &text ) ) + vg_strcat( &text, "Tre-Flip" ); + } + else if( !strcmp( argv[0], "misc" ) ){ + if( gui_new_helper( input_button_list[k_srbind_camera], &text ) ) + vg_strcat( &text, "Camera" ); + if( gui_new_helper( input_button_list[k_srbind_use], &text ) ) + vg_strcat( &text, "Skate/Walk" ); + } else return 1; - gui.trick_type = type; + v3_copy( localplayer.rb.co, gui.trick_co ); + gui.active_positional_helper = 1; return 0; } return 1; @@ -261,6 +286,15 @@ static void gui_draw_icon( enum gui_icon icon, v2f co, f32 size ){ call->location[1] = co[1] * (f32)vg.window_y; call->location[2] = 0.0f; call->location[3] = size * (f32)vg.window_x; + + v4_copy( gui.cur_icon_colour, call->colour ); + call->colour_changed = gui.colour_changed; + gui.colour_changed = 0; +} + +static void gui_icon_setcolour( v4f colour ){ + gui.colour_changed = 1; + v4_copy( colour, gui.cur_icon_colour ); } static mdl_submesh *gui_find_icon( const char *name ){ @@ -285,10 +319,20 @@ static void gui_init(void){ mdl_load_metadata_block( &gui.model_icons, alloc ); gui.icons[ k_gui_icon_tick ] = gui_find_icon( "icon_tick" ); + gui.icons[ k_gui_icon_tick_2d ] = gui_find_icon( "icon_tick2d" ); gui.icons[ k_gui_icon_exclaim ] = gui_find_icon( "icon_exclaim" ); + gui.icons[ k_gui_icon_exclaim_2d ] = gui_find_icon( "icon_exclaim2d" ); gui.icons[ k_gui_icon_board ] = gui_find_icon( "icon_board" ); gui.icons[ k_gui_icon_world ] = gui_find_icon( "icon_world" ); gui.icons[ k_gui_icon_rift ] = gui_find_icon( "icon_rift" ); + gui.icons[ k_gui_icon_rift_run ] = gui_find_icon( "icon_rift_run" ); + gui.icons[ k_gui_icon_rift_run_2d ] = gui_find_icon( "icon_rift_run2d" ); + gui.icons[ k_gui_icon_friend ] = gui_find_icon( "icon_friend" ); + gui.icons[ k_gui_icon_player ] = gui_find_icon( "icon_player" ); + gui.icons[ k_gui_icon_rift_run_gold ] = + gui_find_icon("icon_rift_run_medal_gold"); + gui.icons[ k_gui_icon_rift_run_silver]= + gui_find_icon("icon_rift_run_medal_silver"); vg_linear_clear( vg_mem.scratch ); if( !mdl_arrcount( &gui.model_icons.textures ) ) @@ -300,7 +344,7 @@ static void gui_init(void){ VG_TEX2D_LINEAR|VG_TEX2D_CLAMP, &gui.icons_texture ); - mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh ); + mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh, NULL ); mdl_close( &gui.model_icons ); }