X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=gui.h;h=1414bd587f6edb2513dba20a2dc0dd7da24c05d0;hb=74b2136d5b41b18e2eec698f1fd11b503aa1100a;hp=cf381afb64b194f66314ff78cf9a44f64c7691b7;hpb=872ad3e040f22df357929d3778a955ae8c4ac52b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/gui.h b/gui.h index cf381af..1414bd5 100644 --- a/gui.h +++ b/gui.h @@ -2,10 +2,350 @@ #define GUI_H #include "font.h" +#include "input.h" +#include "player.h" -VG_STATIC void gui_example( void ) -{ - +enum gui_icon { + k_gui_icon_tick = 0, + k_gui_icon_tick_2d, + k_gui_icon_exclaim, + k_gui_icon_exclaim_2d, + k_gui_icon_board, + k_gui_icon_world, + k_gui_icon_rift, + k_gui_icon_rift_run, + k_gui_icon_rift_run_2d, + k_gui_icon_friend, + k_gui_icon_player, + k_gui_icon_rift_run_gold, + k_gui_icon_rift_run_silver, + + k_gui_icon_count, +}; + +#define GUI_HELPER_TEXT_LENGTH 32 + +struct{ + struct gui_helper{ + vg_input_op *binding; + char text[GUI_HELPER_TEXT_LENGTH]; + int greyed; + } + helpers[4]; + u32 helper_count; + + int active_positional_helper; + + struct icon_call { + enum gui_icon icon; + v4f location; + v4f colour; + int colour_changed; + } + icon_draw_buffer[32]; + u32 icon_draw_count; + v4f cur_icon_colour; + int colour_changed; + + char location[64]; + f64 location_time; + + f32 factive; + font3d font; + + v3f trick_co; + + mdl_context model_icons; + GLuint icons_texture; + glmesh icons_mesh; + + mdl_submesh *icons[ k_gui_icon_count ]; +} +static gui = {.cur_icon_colour = {1.0f,1.0f,1.0f,1.0f},.colour_changed=1}; + +static void gui_helper_clear(void){ + gui.helper_count = 0; + gui.active_positional_helper = 0; +} + +static struct gui_helper *gui_new_helper( vg_input_op *bind, vg_str *out_text ){ + if( gui.helper_count >= vg_list_size(gui.helpers) ){ + vg_error( "Too many helpers\n" ); + return NULL; + } + + struct gui_helper *helper = &gui.helpers[ gui.helper_count ++ ]; + helper->greyed = 0; + helper->binding = bind; + vg_strnull( out_text, helper->text, sizeof(helper->text) ); + return helper; +} + +static void gui_draw(void){ + if( gui.active_positional_helper && + (v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f) ) + gui_helper_clear(); + + camera ortho; + + float fl = 0.0f, + fr = vg.window_x, + fb = 0.0f, + ft = vg.window_y, + rl = 1.0f / (fr-fl), + tb = 1.0f / (ft-fb); + + m4x4_zero( ortho.mtx.p ); + ortho.mtx.p[0][0] = 2.0f * rl; + ortho.mtx.p[1][1] = 2.0f * tb; + ortho.mtx.p[3][0] = (fr + fl) * -rl; + ortho.mtx.p[3][1] = (ft + fb) * -tb; + ortho.mtx.p[3][3] = 1.0f; + m4x3_identity( ortho.transform ); + camera_update_view( &ortho ); + m4x4_mul( ortho.mtx.p, ortho.mtx.v, ortho.mtx.pv ); /* HACK */ + camera_finalize( &ortho ); + + + /* icons */ + font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho ); + mesh_bind( &gui.icons_mesh ); + + m4x3f mmdl; + m4x3_identity( mmdl ); + shader_model_font_uMdl( mmdl ); + + glActiveTexture( GL_TEXTURE0 ); + glBindTexture( GL_TEXTURE_2D, gui.icons_texture ); + shader_model_font_uTexMain( 0 ); + + for( u32 i=0; icolour_changed ) + shader_model_font_uColour( call->colour ); + + shader_model_font_uOffset( call->location ); + + mdl_submesh *sm = gui.icons[ call->icon ]; + if( sm ) + mdl_draw_submesh( sm ); + } + + gui.icon_draw_count = 0; + + + + gui.factive = vg_lerpf( gui.factive, gui.helper_count?1.0f:0.0f, + vg.time_frame_delta*2.0f ); + + if( gui.factive > 0.01f ){ + /* draw bottom bar */ + glEnable(GL_BLEND); + glDisable(GL_DEPTH_TEST); + glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); + glBlendEquation(GL_FUNC_ADD); + + shader_blitcolour_use(); + shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, gui.factive*0.8f } ); + render_fsquad1(); + } + + f64 loc_t = (vg.time_real - gui.location_time) / 5.0; + if( (loc_t < 1.0) && (gui.location_time != 0.0) ){ + /* yep this code is a mess, i dont care anymore */ + glEnable(GL_BLEND); + glDisable(GL_DEPTH_TEST); + glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); + glBlendEquation(GL_FUNC_ADD); + + f32 t = 1.0f-vg_minf(1.0f,vg_minf(loc_t*20.0f,2.0f-loc_t*2.0f)), + o = 1.0f-t*t*(2.0f-t); + + shader_blitcolour_use(); + shader_blitcolour_uColour( (v4f){ 0.0f, 0.0f, 0.0f, o*0.5f } ); + render_fsquad2(); + + f32 dy = ft/0.79f, + scale = dy*0x1p-4f*0.5f; + + m3x3_identity( mmdl ); + m3x3_scale( mmdl, (v3f){scale,scale,scale} ); + v3_zero( mmdl[3] ); + + f32 pad = dy*0x1p-4f*0.125f; + f32 w = font3d_string_width( 2, gui.location ); + + mmdl[3][0] = fr*0.5f - w*scale*0.5f; + mmdl[3][1] = 0.3f*ft+pad*2.0f; + + font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho ); + shader_model_font_uColour( (v4f){1.2f,1.2f,1.2f,o} ); + font3d_simple_draw( 2, gui.location, &ortho, mmdl ); + } + else + font3d_bind( &gui.font, k_font_shader_default, 0, NULL, &ortho ); + + float dy = ft/0.79f, + scale = dy*0x1p-4f*0.75f; + + m3x3_identity( mmdl ); + m3x3_scale( mmdl, (v3f){scale,scale,scale} ); + v3_zero( mmdl[3] ); + + float pad = dy*0x1p-4f*0.125f; + mmdl[3][1] = pad; + + for( u32 i=0; ibinding, 1 ); + + f32 bs = (f32)vg.window_x / (f32)(gui.helper_count+1), + x = ((f32)i + 1.0f) * bs; + mmdl[3][0] = x - font3d_string_width( 2, buf )*0.5f*scale; + + font3d_setcolour( (v4f){1.0f,1.0f,1.0f, helper->greyed? 0.5f: 1.0f} ); + font3d_simple_draw( 2, buf, &ortho, mmdl ); + + const char *make_smaller = "\x02\xaf\x03 "; + font3d_draw( make_smaller ); + font3d_draw( helper->text ); + + float w = gui_font3d.offset[0]+1.0f; + } +} + +static int gui_location_print_ccmd( int argc, const char *argv[] ){ + if( argc > 0 ){ + char new_loc[64]; + vg_str str; + vg_strnull( &str, new_loc, 64 ); + for( int i=0; iicon = icon; + call->location[0] = co[0] * (f32)vg.window_x; + call->location[1] = co[1] * (f32)vg.window_y; + call->location[2] = 0.0f; + call->location[3] = size * (f32)vg.window_x; + + v4_copy( gui.cur_icon_colour, call->colour ); + call->colour_changed = gui.colour_changed; + gui.colour_changed = 0; +} + +static void gui_icon_setcolour( v4f colour ){ + gui.colour_changed = 1; + v4_copy( colour, gui.cur_icon_colour ); +} + +static mdl_submesh *gui_find_icon( const char *name ){ + mdl_mesh *mesh = mdl_find_mesh( &gui.model_icons, name ); + if( mesh ){ + if( mesh->submesh_count ){ + return mdl_arritm( &gui.model_icons.submeshs, mesh->submesh_start ); + } + } + + return NULL; +} + +static void gui_init(void){ + font3d_load( &gui.font, "models/rs_font.mdl", vg_mem.rtmemory ); + vg_console_reg_cmd( "gui_location", gui_location_print_ccmd, NULL ); + vg_console_reg_cmd( "showtrick", gui_showtrick_ccmd, NULL ); + + /* load icons */ + void *alloc = vg_mem.rtmemory; + mdl_open( &gui.model_icons, "models/rs_icons.mdl", alloc ); + mdl_load_metadata_block( &gui.model_icons, alloc ); + + gui.icons[ k_gui_icon_tick ] = gui_find_icon( "icon_tick" ); + gui.icons[ k_gui_icon_tick_2d ] = gui_find_icon( "icon_tick2d" ); + gui.icons[ k_gui_icon_exclaim ] = gui_find_icon( "icon_exclaim" ); + gui.icons[ k_gui_icon_exclaim_2d ] = gui_find_icon( "icon_exclaim2d" ); + gui.icons[ k_gui_icon_board ] = gui_find_icon( "icon_board" ); + gui.icons[ k_gui_icon_world ] = gui_find_icon( "icon_world" ); + gui.icons[ k_gui_icon_rift ] = gui_find_icon( "icon_rift" ); + gui.icons[ k_gui_icon_rift_run ] = gui_find_icon( "icon_rift_run" ); + gui.icons[ k_gui_icon_rift_run_2d ] = gui_find_icon( "icon_rift_run2d" ); + gui.icons[ k_gui_icon_friend ] = gui_find_icon( "icon_friend" ); + gui.icons[ k_gui_icon_player ] = gui_find_icon( "icon_player" ); + gui.icons[ k_gui_icon_rift_run_gold ] = + gui_find_icon("icon_rift_run_medal_gold"); + gui.icons[ k_gui_icon_rift_run_silver]= + gui_find_icon("icon_rift_run_medal_silver"); + + vg_linear_clear( vg_mem.scratch ); + if( !mdl_arrcount( &gui.model_icons.textures ) ) + vg_fatal_error( "No texture in menu file" ); + mdl_texture *tex0 = mdl_arritm( &gui.model_icons.textures, 0 ); + void *data = vg_linear_alloc( vg_mem.scratch, tex0->file.pack_size ); + mdl_fread_pack_file( &gui.model_icons, &tex0->file, data ); + vg_tex2d_load_qoi_async( data, tex0->file.pack_size, + VG_TEX2D_LINEAR|VG_TEX2D_CLAMP, + &gui.icons_texture ); + + mdl_async_load_glmesh( &gui.model_icons, &gui.icons_mesh, NULL ); + mdl_close( &gui.model_icons ); } #endif /* GUI_H */