X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=gameserver.h;h=3d0e71383bf9b5a8a2d0afe73e1b77ffde16d923;hb=refs%2Fheads%2Fmaster;hp=caa4f0d7e49140305f67abf298f9573eddd4aa01;hpb=ec3a96fde91385417ffc20e0f7745d7d8e2889ca;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/gameserver.h b/gameserver.h index caa4f0d..3d0e713 100644 --- a/gameserver.h +++ b/gameserver.h @@ -1,9 +1,7 @@ -#ifndef GAMESERVER_H -#define GAMESERVER_H - +#pragma once #define VG_SERVER -#include "vg/vg.h" +#include "vg/vg_platform.h" #include "vg/vg_steam.h" #include "vg/vg_steam_networking.h" #include "vg/vg_steam_http.h" @@ -48,11 +46,11 @@ struct { /* TODO: Consider removing this */ int monitor_fd; int monitor_clients[ 4 ]; + + bool loopback_test; } static gameserver = { .auth_mode = eServerModeAuthentication }; static ISteamNetworkingSockets *hSteamNetworkingSockets = NULL; - -#endif /* GAMESERVER_H */