X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=gameserver.c;h=e36e60f704c345030c9189fab49d27ab42046353;hb=6e6c7f31b8f17af3814727109e48fc6f85ef04b1;hp=9ac4b2f05ef3bbed94ee7e207058d11ddae88c54;hpb=4bf136afb77a4c2937952b9152165f1ddcd2da9d;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/gameserver.c b/gameserver.c index 9ac4b2f..e36e60f 100644 --- a/gameserver.c +++ b/gameserver.c @@ -54,6 +54,18 @@ static void gameserver_send_to_all( int ignore, } } +static void gameserver_send_version_to_client( int index ){ + struct gameserver_client *client = &gameserver.clients[index]; + + netmsg_version version; + version.inetmsg_id = k_inetmsg_version; + version.version = NETWORK_SKATERIFT_VERSION; + SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( + hSteamNetworkingSockets, client->connection, + &version, sizeof(netmsg_version), + k_nSteamNetworkingSend_Reliable, NULL ); +} + /* * handle server update that client #'index' has joined */ @@ -68,8 +80,10 @@ static void gameserver_player_join( int index ){ k_nSteamNetworkingSend_Reliable ); /* - * update the joining user about current connections + * update the joining user about current connections and our version */ + gameserver_send_version_to_client( index ); + netmsg_playerusername *username = alloca( sizeof(netmsg_playerusername) + NETWORK_USERNAME_MAX ); username->inetmsg_id = k_inetmsg_playerusername; @@ -78,6 +92,9 @@ static void gameserver_player_join( int index ){ alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX ); item->inetmsg_id = k_inetmsg_playeritem; + netmsg_region *region = alloca( sizeof(netmsg_region) + NETWORK_REGION_MAX ); + region->inetmsg_id = k_inetmsg_region; + for( int i=0; iitems[j], item->uid, ADDON_UID_MAX, + chs = vg_strncpy( client->items[j].uid, item->uid, ADDON_UID_MAX, k_strncpy_always_add_null ); item->type_index = j; item->client = i; @@ -110,6 +127,17 @@ static void gameserver_player_join( int index ){ gameserver_send_to_client( index, item, size, k_nSteamNetworkingSend_Reliable ); } + + /* region */ + + region->client = i; + region->flags = client->region_flags; + u32 l = vg_strncpy( client->region, region->loc, NETWORK_REGION_MAX, + k_strncpy_always_add_null ); + size = sizeof(netmsg_region) + l + 1; + + gameserver_send_to_client( index, region, size, + k_nSteamNetworkingSend_Reliable ); } } @@ -131,6 +159,8 @@ static void gameserver_player_leave( int index ){ k_nSteamNetworkingSend_Reliable ); } +static void gameserver_update_all_knowledge( int client, int clear ); + /* * Deletes client at index and disconnects the connection handle if it was * set. @@ -146,6 +176,7 @@ static void remove_client( int index ){ NULL, 1 ); } memset( client, 0, sizeof(struct gameserver_client) ); + gameserver_update_all_knowledge( index, 1 ); } /* @@ -189,11 +220,6 @@ static void handle_new_connection( HSteamNetConnection conn ){ SteamAPI_ISteamNetworkingSockets_SetConnectionUserData( hSteamNetworkingSockets, conn, index ); - - if( gameserver.auth_mode != eServerModeAuthentication ){ - client->steamid = k_steamid_max; - gameserver_player_join( index ); - } } else{ vg_warn( "Error accepting connection (id: %u)\n", conn ); @@ -263,14 +289,52 @@ static void on_connect_status( CallbackMsg_t *msg ){ } } +static void gameserver_rx_version( SteamNetworkingMessage_t *msg ){ + netmsg_version *version = msg->m_pData; + + int client_id = gameserver_conid( msg->m_conn ); + if( client_id == -1 ) { + vg_warn( "Recieved version from unkown connection (%u)\n", msg->m_conn ); + SteamAPI_ISteamNetworkingSockets_CloseConnection( + hSteamNetworkingSockets, msg->m_conn, + k_ESteamNetConnectionEnd_Misc_InternalError, + NULL, 1 ); + return; + } + + struct gameserver_client *client = &gameserver.clients[ client_id ]; + + if( client->version ){ + vg_warn( "Already have version for this client (%d conn: %u)", + client_id, msg->m_conn ); + return; + } + + client->version = version->version; + + if( client->version != NETWORK_SKATERIFT_VERSION ){ + gameserver_send_version_to_client( client_id ); + remove_client( client_id ); + return; + } + + /* this is the sign on point for non-auth servers, + * for auth servers it comes at the end of rx_auth + */ + if( gameserver.auth_mode != eServerModeAuthentication ){ + client->steamid = k_steamid_max; + gameserver_player_join( client_id ); + } +} + /* * recieve auth ticket from connection. will only accept it if we've added them * to the client list first. */ static void gameserver_rx_auth( SteamNetworkingMessage_t *msg ){ if( gameserver.auth_mode != eServerModeAuthentication ){ - vg_error( "Running server without authentication. " - "Connection %u tried to authenticate.\n", msg->m_conn ); + vg_warn( "Running server without authentication. " + "Connection %u tried to authenticate.\n", msg->m_conn ); return; } @@ -278,21 +342,30 @@ static void gameserver_rx_auth( SteamNetworkingMessage_t *msg ){ if( client_id == -1 ) { vg_warn( "Recieved auth ticket from unkown connection (%u)\n", msg->m_conn ); + SteamAPI_ISteamNetworkingSockets_CloseConnection( + hSteamNetworkingSockets, msg->m_conn, + k_ESteamNetConnectionEnd_Misc_InternalError, NULL, 1 ); return; } struct gameserver_client *client = &gameserver.clients[ client_id ]; - if( client->steamid ){ vg_warn( "Already authorized this user but another app ticket was sent" " again (%d conn: %u)\n", client_id, msg->m_conn ); return; } + if( client->version == 0 ){ + vg_error( "Client has not sent their version yet (%u)\n", msg->m_conn ); + remove_client( client_id ); + return; + } + vg_low( "Attempting to verify user\n" ); if( msg->m_cbSize < sizeof(netmsg_auth) ){ vg_error( "Malformed auth ticket, too small (%u)\n", msg->m_conn ); + remove_client( client_id ); return; } @@ -301,7 +374,8 @@ static void gameserver_rx_auth( SteamNetworkingMessage_t *msg ){ if( msg->m_cbSize < sizeof(netmsg_auth)+auth->ticket_length || auth->ticket_length > 1024 ){ vg_error( "Malformed auth ticket, ticket_length incorrect (%u)\n", - auth->ticket_length ); + auth->ticket_length ); + remove_client( client_id ); return; } @@ -375,6 +449,103 @@ static void gameserver_update_db_username( db_request *db_req ){ db_updateuser( inf->steamid, inf->username, admin ); } +static int gameserver_item_eq( struct gameserver_item *ia, + struct gameserver_item *ib ){ + if( ia->hash == ib->hash ) + if( !strcmp(ia->uid,ib->uid) ) + return 1; + + return 0; +} + +/* + * Match addons between two player IDs. if clear is set, then the flags between + * those two IDs will all be set to 0. + */ +static void gameserver_update_knowledge_table( int client0, int client1, + int clear ){ + u32 idx = network_pair_index( client0, client1 ); + + struct gameserver_client *c0 = &gameserver.clients[client0], + *c1 = &gameserver.clients[client1]; + + u8 flags = 0x00; + + if( !clear ){ + if( gameserver_item_eq(&c0->items[k_netmsg_playeritem_world0], + &c1->items[k_netmsg_playeritem_world0])) + flags |= CLIENT_KNOWLEDGE_SAME_WORLD0; + + if( gameserver_item_eq(&c0->items[k_netmsg_playeritem_world1], + &c1->items[k_netmsg_playeritem_world1])) + flags |= CLIENT_KNOWLEDGE_SAME_WORLD1; + } + + gameserver.client_knowledge_mask[idx] = flags; +} + +/* + * If a change has been made on this client, then it will adjust the entire + * table of other players. if clear is set, all references to client will be set + * to 0. + */ +static void gameserver_update_all_knowledge( int client, int clear ){ + for( int i=0; isteamid ) + gameserver_update_knowledge_table( client, i, clear ); + } +} + +static void gameserver_propogate_player_frame( int client_id, + netmsg_playerframe *frame, + u32 size ){ + u32 basic_size = sizeof(netmsg_playerframe) + ((24*3)/8); + netmsg_playerframe *full = alloca(size), + *basic= alloca(basic_size); + + memcpy( full, frame, size ); + memcpy( basic, frame, basic_size ); + + full->client = client_id; + basic->client = client_id; + basic->subsystem = 4; /* (.._basic_info: 24f*3 animator ) */ + basic->sound_effects = 0; + + struct gameserver_client *c0 = &gameserver.clients[client_id]; + c0->instance = frame->instance_id; + + for( int i=0; iinstance == ci->instance ){ + u32 k_index = network_pair_index( client_id, i ); + u8 k_mask = gameserver.client_knowledge_mask[ k_index ]; + + if( (k_mask & (CLIENT_KNOWLEDGE_SAME_WORLD0<instance)) ) + send_full = 1; + } + + if( send_full ){ + gameserver_send_to_client( i, full, size, + k_nSteamNetworkingSend_Unreliable ); + } + else { + gameserver_send_to_client( i, basic, basic_size, + k_nSteamNetworkingSend_Unreliable ); + } + } +} + static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){ netmsg_blank *tmp = msg->m_pData; @@ -420,12 +591,8 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){ db_send_request( call ); } else if( tmp->inetmsg_id == k_inetmsg_playerframe ){ - /* propogate */ - netmsg_playerframe *frame = alloca(msg->m_cbSize); - memcpy( frame, msg->m_pData, msg->m_cbSize ); - frame->client = client_id; - gameserver_send_to_all( client_id, frame, msg->m_cbSize, - k_nSteamNetworkingSend_Unreliable ); + gameserver_propogate_player_frame( client_id, + msg->m_pData, msg->m_cbSize ); } else if( tmp->inetmsg_id == k_inetmsg_playeritem ){ netmsg_playeritem *item = msg->m_pData; @@ -438,7 +605,7 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){ return; } - char *dest = client->items[ item->type_index ]; + char *dest = client->items[ item->type_index ].uid; network_msgstring( item->uid, msg->m_cbSize, sizeof(netmsg_playeritem), dest, ADDON_UID_MAX ); @@ -450,6 +617,8 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){ [k_netmsg_playeritem_world0]="world0", [k_netmsg_playeritem_world1]="world1" }[item->type_index], item->uid ); + + gameserver_update_all_knowledge( client_id, 0 ); /* propogate */ netmsg_playeritem *prop = alloca(msg->m_cbSize); @@ -458,6 +627,39 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){ gameserver_send_to_all( client_id, prop, msg->m_cbSize, k_nSteamNetworkingSend_Reliable ); } + else if( tmp->inetmsg_id == k_inetmsg_chat ){ + netmsg_chat *chat = msg->m_pData, + *prop = alloca( sizeof(netmsg_chat) + NETWORK_MAX_CHAT ); + prop->inetmsg_id = k_inetmsg_chat; + prop->client = client_id; + + u32 l = network_msgstring( chat->msg, msg->m_cbSize, sizeof(netmsg_chat), + prop->msg, NETWORK_MAX_CHAT ); + vg_info( "[%d]: %s\n", client_id, prop->msg ); + + gameserver_send_to_all( client_id, prop, sizeof(netmsg_chat)+l+1, + k_nSteamNetworkingSend_Reliable ); + } + else if( tmp->inetmsg_id == k_inetmsg_region ){ + netmsg_region *region = msg->m_pData, + *prop = alloca( sizeof(netmsg_region) + NETWORK_REGION_MAX ); + + prop->inetmsg_id = k_inetmsg_region; + prop->client = client_id; + prop->flags = region->flags; + + u32 l = network_msgstring( + region->loc, msg->m_cbSize, sizeof(netmsg_region), + client->region, NETWORK_REGION_MAX ); + client->region_flags = region->flags; + + l = vg_strncpy( client->region, prop->loc, NETWORK_REGION_MAX, + k_strncpy_always_add_null ); + + gameserver_send_to_all( client_id, prop, sizeof(netmsg_region)+l+1, + k_nSteamNetworkingSend_Reliable ); + vg_info( "client %d moved to region: %s\n", client_id, client->region ); + } else { vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n", tmp->inetmsg_id ); @@ -505,7 +707,7 @@ static enum request_status gameserver_cat_table( vg_strnull( &q, buf, 512 ); vg_strcat( &q, "SELECT * FROM \"" ); vg_strcat( &q, table_name ); - vg_strcat( &q, "\" ORDER BY time DESC LIMIT 10;" ); + vg_strcat( &q, "\" ORDER BY time ASC LIMIT 10;" ); if( !vg_strgood(&q) ) return k_request_status_out_of_memory; @@ -565,11 +767,11 @@ static void gameserver_process_user_request( db_request *db_req ){ vg_msg_init( &data, req->q, msg->m_cbSize - sizeof(netmsg_request) ); /* create response packet */ - netmsg_request *res = alloca( sizeof(netmsg_request) + 512 ); + netmsg_request *res = alloca( sizeof(netmsg_request) + NETWORK_REQUEST_MAX ); res->inetmsg_id = k_inetmsg_response; res->id = req->id; vg_msg body; - vg_msg_init( &body, res->q, 512 ); + vg_msg_init( &body, res->q, NETWORK_REQUEST_MAX ); const char *endpoint = vg_msg_getkvstr( &data, "endpoint" ); @@ -704,6 +906,9 @@ static void poll_connections(void){ else{ if( tmp->inetmsg_id == k_inetmsg_auth ) gameserver_rx_auth( msg ); + else if( tmp->inetmsg_id == k_inetmsg_version ){ + gameserver_rx_version( msg ); + } else { vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n", tmp->inetmsg_id ); @@ -719,6 +924,7 @@ static u64 seconds_to_server_ticks( double s ){ } static void test_runner( db_request *req ){ +#if 0 vg_warn( "RUNNER\n" ); char table[DB_TABLE_UID_MAX]; if( db_get_highscore_table_name( "sr002-local-mp_mtzero", @@ -729,8 +935,16 @@ static void test_runner( db_request *req ){ vg_success( "Returned time: %u\n", v ); } } +#endif } +#define SIDELOAD +#ifdef SIDELOAD +#include "gameserver_sideload.h" +static int bsideload = 0; +const char *sideload_path = NULL; +#endif + int main( int argc, char *argv[] ){ signal( SIGINT, inthandler ); signal( SIGQUIT, inthandler ); @@ -741,7 +955,12 @@ int main( int argc, char *argv[] ){ if( vg_long_opt( "noauth" ) ) gameserver.auth_mode = eServerModeNoAuthentication; - /* TODO: Options to override, ammend, remove etc */ +#ifdef SIDELOAD + if( (arg = vg_long_opt_arg( "sideload" )) ){ + sideload_path = arg; + bsideload = 1; + } +#endif } vg_set_mem_quota( 80*1024*1024 ); @@ -754,6 +973,15 @@ int main( int argc, char *argv[] ){ db_send_request(req); } +#ifdef SIDELOAD + if( bsideload ){ + sideload( sideload_path ); + db_kill(); + db_free(); + return 0; + } +#endif + monitor_start_server(); /* UNIX socket monitor */ /* steamworks init