X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=gameserver.c;h=6965eead8997060c33875f8ee9ab39d6b7a1dc23;hb=9385ff1868a052d92d60c0b49aa03848460b1916;hp=abd5aaa13666a129d07fb54eab0f670b337a0ed7;hpb=730f202673d6ceb2a5199cf244d5c0bddc064fcf;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/gameserver.c b/gameserver.c index abd5aaa..6965eea 100644 --- a/gameserver.c +++ b/gameserver.c @@ -95,6 +95,7 @@ static void gameserver_player_join( int index ){ chs = vg_strncpy( client->item_player, item->uid, ADDON_UID_MAX, k_strncpy_always_add_null ); item->type = k_addon_type_player; + item->client = i; size = sizeof(netmsg_playeritem) + chs + 1; SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( hSteamNetworkingSockets, joiner->connection, @@ -103,6 +104,7 @@ static void gameserver_player_join( int index ){ chs = vg_strncpy( client->item_board, item->uid, ADDON_UID_MAX, k_strncpy_always_add_null ); item->type = k_addon_type_board; + item->client = i; size = sizeof(netmsg_playeritem) + chs + 1; SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( hSteamNetworkingSockets, joiner->connection, @@ -346,11 +348,11 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){ prop->inetmsg_id = k_inetmsg_playerusername; prop->index = client_id; - u32 chs = vg_strncpy( client->username, prop->name, name_len, + u32 chs = vg_strncpy( client->username, prop->name, NETWORK_USERNAME_MAX, k_strncpy_always_add_null ); - vg_info( "client #%d changed name to: %s\n", client_id, - client->username ); + vg_info( "client #%d changed name to: %s [%s]\n", client_id, + client->username, prop->name ); u32 propsize = sizeof(netmsg_playerusername) + chs + 1; gameserver_send_to_all( client_id, prop, propsize, @@ -365,14 +367,32 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){ k_nSteamNetworkingSend_Unreliable ); } else if( tmp->inetmsg_id == k_inetmsg_playeritem ){ - netmsg_playeritem *item = alloca(msg->m_cbSize); - memcpy( item, msg->m_pData, msg->m_cbSize ); - item->client = client_id; + netmsg_playeritem *item = msg->m_pData; - vg_info( "Client #%u equiped: [%u] %s\n", - item->client, item->type, item->uid ); + /* record */ + struct gameserver_client *client = &gameserver.clients[ client_id ]; - gameserver_send_to_all( client_id, item, msg->m_cbSize, + if( item->type == k_addon_type_board ){ + network_msgstring( item->uid, msg->m_cbSize, sizeof(netmsg_playeritem), + client->item_board, ADDON_UID_MAX ); + } + else if( item->type == k_addon_type_player ){ + network_msgstring( item->uid, msg->m_cbSize, sizeof(netmsg_playeritem), + client->item_player, ADDON_UID_MAX ); + } + else { + vg_warn( "Client #%d invalid equip type %u\n", + client_id, (u32)item->type ); + return; + } + vg_info( "Client #%d equiped: [%u] %s\n", + item->client, item->type, item->uid ); + + /* propogate */ + netmsg_playeritem *prop = alloca(msg->m_cbSize); + memcpy( prop, msg->m_pData, msg->m_cbSize ); + prop->client = client_id; + gameserver_send_to_all( client_id, prop, msg->m_cbSize, k_nSteamNetworkingSend_Reliable ); } }