X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=gameserver.c;h=5ed561249c707d3e132440a50ea9927788345379;hb=825c3bce18272c0f81659e0eac469709d0462836;hp=ff8d63552384903277721e25b43318b9c76fd847;hpb=5ecddf16ae658b5f526d8d370a63223cf141a592;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/gameserver.c b/gameserver.c index ff8d635..5ed5612 100644 --- a/gameserver.c +++ b/gameserver.c @@ -17,6 +17,7 @@ static void inthandler( int signum ) { #include "highscores.c" #include "servermonitor_server.c" #include "vg/vg_opt.h" +#include "network_common.h" static const u64 k_connection_unauthorized = 0xffffffffffffffff; @@ -49,35 +50,42 @@ static void gameserver_send_to_all( int ignore, } } -static void gameserver_populate_join_msg( int index, netmsg_playerjoin *msg ){ - memset( msg, 0, sizeof(*msg) ); - msg->inetmsg_id = k_inetmsg_playerjoin; - msg->index = index; - vg_strncpy( gameserver.clients[index].username, msg->username, - sizeof(msg->username), k_strncpy_always_add_null ); -} - static void gameserver_player_join( int index ){ struct gameserver_client *joiner = &gameserver.clients[index]; - netmsg_playerjoin join; - gameserver_populate_join_msg( index, &join ); + netmsg_playerjoin join = { .inetmsg_id = k_inetmsg_playerjoin, + .index = index }; gameserver_send_to_all( index, &join, sizeof(join), k_nSteamNetworkingSend_Reliable ); /* update the joining user about current connections */ + + netmsg_playerusername *username = alloca( sizeof(netmsg_playerusername) + + NETWORK_USERNAME_MAX ); + username->inetmsg_id = k_inetmsg_playerusername; + for( int i=0; iactive ) continue; - netmsg_playerjoin init; - gameserver_populate_join_msg( i, &init ); - + /* join */ + netmsg_playerjoin init = { .inetmsg_id = k_inetmsg_playerjoin, + .index = i }; SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( hSteamNetworkingSockets, joiner->connection, &init, sizeof(init), k_nSteamNetworkingSend_Reliable, NULL ); + + /* username */ + username->index = i; + u32 chs = vg_strncpy( client->username, username->name, + NETWORK_USERNAME_MAX, + k_strncpy_always_add_null ); + u32 size = sizeof(netmsg_playerusername) + chs + 1; + SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( + hSteamNetworkingSockets, joiner->connection, + username, size, k_nSteamNetworkingSend_Reliable, NULL ); } } @@ -300,27 +308,31 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){ if( client_id == -1 ) return; if( tmp->inetmsg_id == k_inetmsg_playerusername ){ - if( !packet_minsize( msg, sizeof(netmsg_playerusername) )) + if( !packet_minsize( msg, sizeof(netmsg_playerusername)+1 )) return; struct gameserver_client *client = &gameserver.clients[ client_id ]; netmsg_playerusername *src = msg->m_pData; - vg_info( "%d change name '%s' -> '%s'\n", - client_id, client->username, src->username ); - - vg_strncpy( src->username, client->username, sizeof(client->username), - k_strncpy_always_add_null ); + u32 name_len = network_msgstring( src->name, msg->m_cbSize, + sizeof(netmsg_playerusername), + client->username, + NETWORK_USERNAME_MAX ); /* update other users about this change */ - netmsg_playerusername msg; - memset( &msg, 0, sizeof(msg) ); - msg.inetmsg_id = k_inetmsg_playerusername; - msg.index = client_id; - vg_strncpy( client->username, msg.username, sizeof(msg.username), - k_strncpy_always_add_null ); - - gameserver_send_to_all( client_id, &msg, sizeof(msg), + netmsg_playerusername *prop = alloca(sizeof(netmsg_playerusername)+ + NETWORK_USERNAME_MAX ); + + prop->inetmsg_id = k_inetmsg_playerusername; + prop->index = client_id; + u32 chs = vg_strncpy( client->username, prop->name, name_len, + k_strncpy_always_add_null ); + + vg_info( "client #%d changed name to: %s\n", client_id, + client->username ); + + u32 propsize = sizeof(netmsg_playerusername) + chs + 1; + gameserver_send_to_all( client_id, prop, propsize, k_nSteamNetworkingSend_Reliable ); } else if( tmp->inetmsg_id == k_inetmsg_playerframe ){