X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=gameserver.c;h=5ed561249c707d3e132440a50ea9927788345379;hb=825c3bce18272c0f81659e0eac469709d0462836;hp=8db34132f61adb0ebc5386bfcbe40492cc9a25ef;hpb=46f4e9ee87dc67402166e4c6b05efbe922cd7574;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/gameserver.c b/gameserver.c index 8db3413..5ed5612 100644 --- a/gameserver.c +++ b/gameserver.c @@ -17,6 +17,7 @@ static void inthandler( int signum ) { #include "highscores.c" #include "servermonitor_server.c" #include "vg/vg_opt.h" +#include "network_common.h" static const u64 k_connection_unauthorized = 0xffffffffffffffff; @@ -34,43 +35,70 @@ static void set_connection_authsteamid(HSteamNetConnection con, u64_steamid id){ hSteamNetworkingSockets, con, userdata ); } -static void gameserver_player_join( int index ){ +static void gameserver_send_to_all( int ignore, + const void *pData, u32 cbData, + int nSendFlags ){ for( int i=0; iactive ) + if( (i==ignore) || !client->active ) continue; - netmsg_playerjoin join; - join.inetmsg_id = k_inetmsg_playerjoin; - join.index = index; - join.board_uid[0] = '\0'; - join.playermodel_uid[0] = '\0'; - join.username[0] = '\0'; - SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( hSteamNetworkingSockets, client->connection, - &join, sizeof(join), k_nSteamNetworkingSend_Reliable, NULL ); + pData, cbData, nSendFlags, NULL ); } } -static void gameserver_player_leave( int index ){ +static void gameserver_player_join( int index ){ + struct gameserver_client *joiner = &gameserver.clients[index]; + + netmsg_playerjoin join = { .inetmsg_id = k_inetmsg_playerjoin, + .index = index }; + gameserver_send_to_all( index, &join, sizeof(join), + k_nSteamNetworkingSend_Reliable ); + + /* update the joining user about current connections */ + + netmsg_playerusername *username = alloca( sizeof(netmsg_playerusername) + + NETWORK_USERNAME_MAX ); + username->inetmsg_id = k_inetmsg_playerusername; + for( int i=0; iactive ) continue; - netmsg_playerjoin leave; - leave.inetmsg_id = k_inetmsg_playerjoin; - leave.index = index; - + /* join */ + netmsg_playerjoin init = { .inetmsg_id = k_inetmsg_playerjoin, + .index = i }; SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( - hSteamNetworkingSockets, client->connection, - &leave, sizeof(leave), k_nSteamNetworkingSend_Reliable, NULL ); + hSteamNetworkingSockets, joiner->connection, + &init, sizeof(init), k_nSteamNetworkingSend_Reliable, NULL ); + + /* username */ + username->index = i; + u32 chs = vg_strncpy( client->username, username->name, + NETWORK_USERNAME_MAX, + k_strncpy_always_add_null ); + u32 size = sizeof(netmsg_playerusername) + chs + 1; + SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( + hSteamNetworkingSockets, joiner->connection, + username, size, k_nSteamNetworkingSend_Reliable, NULL ); } } +static void gameserver_player_leave( int index ){ + netmsg_playerjoin leave; + leave.inetmsg_id = k_inetmsg_playerleave; + leave.index = index; + + vg_info( "Player leave (%d)\n", index ); + gameserver_send_to_all( index, &leave, sizeof(leave), + k_nSteamNetworkingSend_Reliable ); +} + static void new_client_connecting( HSteamNetConnection client ){ int index = -1; @@ -125,6 +153,19 @@ static void on_auth_status( CallbackMsg_t *msg ){ vg_info( " %s\n", info->m_debugMsg ); } +static int gameserver_client_index( HSteamNetConnection hconn ){ + for( int i=0; iactive ){ + if( client->connection == hconn ){ + return i; + } + } + } + return -1; +} + static void on_connect_status( CallbackMsg_t *msg ){ SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam; vg_info( " Connection status changed for %lu\n", info->m_hConn ); @@ -142,17 +183,12 @@ static void on_connect_status( CallbackMsg_t *msg ){ (info->m_info.m_eState == k_ESteamNetworkingConnectionState_ProblemDetectedLocally ) ){ - for( int i=0; iactive ){ - if( client->connection == info->m_hConn ){ - client->connection = 0; - client->active = 0; - gameserver_player_leave(i); - break; - } - } + int client_id = gameserver_client_index( info->m_hConn ); + if( client_id != -1 ){ + struct gameserver_client *client = &gameserver.clients[client_id]; + client->connection = 0; + client->active = 0; + gameserver_player_leave(client_id); } vg_info( "End reason: %d\n", info->m_info.m_eEndReason ); @@ -161,7 +197,7 @@ static void on_connect_status( CallbackMsg_t *msg ){ } } -static void on_inet_auth( SteamNetworkingMessage_t *msg ){ +static void gameserver_rx_auth( SteamNetworkingMessage_t *msg ){ if( gameserver.auth_mode != eServerModeAuthentication ){ vg_error( "Running server without authentication. " "Connection %u tried to authenticate.\n", msg->m_conn ); @@ -250,6 +286,67 @@ static int inet_require_auth( SteamNetworkingMessage_t *msg ){ else return 1; } +/* + * Player updates sent to us + * ----------------------------------------------------------------------------- + */ + +static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size ){ + if( msg->m_cbSize < size ) { + vg_error( "Invalid packet size (must be at least %u)\n", size ); + return 0; + } + else{ + return 1; + } +} + +static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){ + netmsg_blank *tmp = msg->m_pData; + + int client_id = gameserver_client_index( msg->m_conn ); + if( client_id == -1 ) return; + + if( tmp->inetmsg_id == k_inetmsg_playerusername ){ + if( !packet_minsize( msg, sizeof(netmsg_playerusername)+1 )) + return; + + struct gameserver_client *client = &gameserver.clients[ client_id ]; + netmsg_playerusername *src = msg->m_pData; + + u32 name_len = network_msgstring( src->name, msg->m_cbSize, + sizeof(netmsg_playerusername), + client->username, + NETWORK_USERNAME_MAX ); + + /* update other users about this change */ + netmsg_playerusername *prop = alloca(sizeof(netmsg_playerusername)+ + NETWORK_USERNAME_MAX ); + + prop->inetmsg_id = k_inetmsg_playerusername; + prop->index = client_id; + u32 chs = vg_strncpy( client->username, prop->name, name_len, + k_strncpy_always_add_null ); + + vg_info( "client #%d changed name to: %s\n", client_id, + client->username ); + + u32 propsize = sizeof(netmsg_playerusername) + chs + 1; + gameserver_send_to_all( client_id, prop, propsize, + k_nSteamNetworkingSend_Reliable ); + } + else if( tmp->inetmsg_id == k_inetmsg_playerframe ){ + /* propogate */ + + netmsg_playerframe *frame = alloca(msg->m_cbSize); + memcpy( frame, msg->m_pData, msg->m_cbSize ); + frame->client = client_id; + gameserver_send_to_all( client_id, frame, msg->m_cbSize, + k_nSteamNetworkingSend_Unreliable ); + } +} + +#if 0 static void on_inet_score_request( SteamNetworkingMessage_t *msg ){ if( !inet_require_auth(msg) ) return; @@ -304,14 +401,7 @@ static void on_inet_set_score( SteamNetworkingMessage_t *msg ){ highscores_push_record( &temp ); } } - -static void on_inet_playerframe( SteamNetworkingMessage_t *msg ){ - if( msg->m_cbSize < sizeof(netmsg_playerframe) ){ - return; - } - - netmsg_playerframe *info = msg->m_pData; -} +#endif static void poll_connections(void){ SteamNetworkingMessage_t *messages[32]; @@ -336,20 +426,28 @@ static void poll_connections(void){ netmsg_blank *tmp = msg->m_pData; - if( tmp->inetmsg_id == k_inetmsg_auth ) - on_inet_auth( msg ); - else if( tmp->inetmsg_id == k_inetmsg_scores_request ) - on_inet_score_request( msg ); - else if( tmp->inetmsg_id == k_inetmsg_set_nickname ) - on_inet_set_nickname( msg ); - else if( tmp->inetmsg_id == k_inetmsg_set_score ) - on_inet_set_score( msg ); - else if( tmp->inetmsg_id == k_inetmsg_playerframe ) - on_inet_playerframe( msg ); - else { - vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n", - tmp->inetmsg_id ); + if( (tmp->inetmsg_id >= 200) && (tmp->inetmsg_id < 300) ){ + gameserver_rx_200_300( msg ); } + else{ + if( tmp->inetmsg_id == k_inetmsg_auth ) + gameserver_rx_auth( msg ); +#if 0 + else if( tmp->inetmsg_id == k_inetmsg_scores_request ) + on_inet_score_request( msg ); + else if( tmp->inetmsg_id == k_inetmsg_set_nickname ) + on_inet_set_nickname( msg ); + else if( tmp->inetmsg_id == k_inetmsg_set_score ) + on_inet_set_score( msg ); + else if( tmp->inetmsg_id == k_inetmsg_playerframe ) + on_inet_playerframe( msg ); +#endif + else { + vg_warn( "Unknown inetmsg_id recieved from client. (%u)\n", + tmp->inetmsg_id ); + } + } + SteamAPI_SteamNetworkingMessage_t_Release( msg ); }