X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=gameserver.c;h=3b58b2360fda202c502d40a4c142849d200fdd8a;hb=524c05104673b95ef0841d6ee90bcd24f9b829dc;hp=5ed561249c707d3e132440a50ea9927788345379;hpb=825c3bce18272c0f81659e0eac469709d0462836;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/gameserver.c b/gameserver.c index 5ed5612..3b58b23 100644 --- a/gameserver.c +++ b/gameserver.c @@ -9,15 +9,16 @@ volatile sig_atomic_t sig_stop; -static void inthandler( int signum ) { - sig_stop = 1; -} - #include "gameserver.h" #include "highscores.c" #include "servermonitor_server.c" #include "vg/vg_opt.h" #include "network_common.h" +#include "gameserver_db.h" + +static void inthandler( int signum ) { + sig_stop = 1; +} static const u64 k_connection_unauthorized = 0xffffffffffffffff; @@ -60,10 +61,14 @@ static void gameserver_player_join( int index ){ /* update the joining user about current connections */ - netmsg_playerusername *username = alloca( sizeof(netmsg_playerusername) + - NETWORK_USERNAME_MAX ); + netmsg_playerusername *username = + alloca( sizeof(netmsg_playerusername) + NETWORK_USERNAME_MAX ); username->inetmsg_id = k_inetmsg_playerusername; + netmsg_playeritem *item = + alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX ); + item->inetmsg_id = k_inetmsg_playeritem; + for( int i=0; iconnection, username, size, k_nSteamNetworkingSend_Reliable, NULL ); + + /* items */ + for( int j=0; jitems[j], item->uid, ADDON_UID_MAX, + k_strncpy_always_add_null ); + item->type_index = j; + item->client = i; + size = sizeof(netmsg_playeritem) + chs + 1; + SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( + hSteamNetworkingSockets, joiner->connection, + item, size, k_nSteamNetworkingSend_Reliable, NULL ); + } } } @@ -123,6 +140,7 @@ static void new_client_connecting( HSteamNetConnection client ){ hSteamNetworkingSockets, client ); if( accept_status == k_EResultOK ){ vg_success( "Accepted client (id: %u, index: %d)\n", client, index ); + memset( &gameserver.clients[index], 0, sizeof(struct gameserver_client) ); gameserver.clients[index].active = 1; gameserver.clients[index].connection = client; @@ -325,11 +343,10 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){ prop->inetmsg_id = k_inetmsg_playerusername; prop->index = client_id; - u32 chs = vg_strncpy( client->username, prop->name, name_len, + u32 chs = vg_strncpy( client->username, prop->name, NETWORK_USERNAME_MAX, k_strncpy_always_add_null ); - vg_info( "client #%d changed name to: %s\n", client_id, - client->username ); + vg_info( "client #%d changed name to: %s\n", client_id, prop->name ); u32 propsize = sizeof(netmsg_playerusername) + chs + 1; gameserver_send_to_all( client_id, prop, propsize, @@ -337,13 +354,44 @@ static void gameserver_rx_200_300( SteamNetworkingMessage_t *msg ){ } else if( tmp->inetmsg_id == k_inetmsg_playerframe ){ /* propogate */ - netmsg_playerframe *frame = alloca(msg->m_cbSize); memcpy( frame, msg->m_pData, msg->m_cbSize ); frame->client = client_id; gameserver_send_to_all( client_id, frame, msg->m_cbSize, k_nSteamNetworkingSend_Unreliable ); } + else if( tmp->inetmsg_id == k_inetmsg_playeritem ){ + netmsg_playeritem *item = msg->m_pData; + + /* record */ + struct gameserver_client *client = &gameserver.clients[ client_id ]; + + if( item->type_index >= k_netmsg_playeritem_max ){ + vg_warn( "Client #%d invalid equip type %u\n", + client_id, (u32)item->type_index ); + return; + } + + char *dest = client->items[ item->type_index ]; + + network_msgstring( item->uid, msg->m_cbSize, sizeof(netmsg_playeritem), + dest, ADDON_UID_MAX ); + + vg_info( "Client #%d equiped: [%s] %s\n", + client_id, + (const char *[]){[k_netmsg_playeritem_board]="board", + [k_netmsg_playeritem_player]="player", + [k_netmsg_playeritem_world0]="world0", + [k_netmsg_playeritem_world1]="world1" + }[item->type_index], item->uid ); + + /* propogate */ + netmsg_playeritem *prop = alloca(msg->m_cbSize); + memcpy( prop, msg->m_pData, msg->m_cbSize ); + prop->client = client_id; + gameserver_send_to_all( client_id, prop, msg->m_cbSize, + k_nSteamNetworkingSend_Reliable ); + } } #if 0 @@ -477,6 +525,19 @@ static void generate_boards(void){ } int main( int argc, char *argv[] ){ + db_init(); + char table[DB_TABLE_UID_MAX]; + if( db_get_highscore_table_name( "sr003-local-mp_mtzero", + "megapark-yellow", 302, table ) ){ + if( db_writeusertime( table, 76561198072130043, 232, 1 ) ){ + vg_success( "Written time\n" ); + i32 v = db_readusertime( table, 76561198072130043 ); + vg_success( "Returned time: %u\n", v ); + } + } + db_free(); + return 0; + signal( SIGINT, inthandler ); signal( SIGQUIT, inthandler ); signal( SIGPIPE, SIG_IGN ); @@ -494,7 +555,7 @@ int main( int argc, char *argv[] ){ highscores_init( 250000, 10000 ); - if( !highscores_read() ) + if( !highscores_read(NULL) ) highscores_create_db(); steamworks_ensure_txt( "2103940" ); @@ -592,6 +653,7 @@ int main( int argc, char *argv[] ){ vg_info( "Shutting down\n..." ); SteamGameServer_Shutdown(); + db_free(); return 0; }