X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=font.h;h=c00aece3c9f2f46a59ae2e3f76062284bd93e113;hb=137d40d96fe923600d8378b8e138e3c276f27ff4;hp=c49bc6639f396a5fb27d9a55f2b78b06f2d98add;hpb=b405845ac2cc8eb8e227eb5785f48f5dde9b0f26;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/font.h b/font.h index c49bc66..c00aece 100644 --- a/font.h +++ b/font.h @@ -7,6 +7,7 @@ #include "shaders/model_font.h" #include "shaders/scene_font.h" #include "world_render.h" +#include "depth_compare.h" enum efont_SRglyph{ k_SRglyph_end = 0x00, /* control characters */ @@ -147,17 +148,10 @@ static void font3d_bind( font3d *font, enum font_shader shader, shader_model_font_uDepthCompare( depth_compare ); if( depth_compare ){ - /* TODO: Compress with code in player_render.c */ - shader_model_font_uTexSceneDepth( 2 ); - render_fb_bind_texture( gpipeline.fb_main, 2, 2 ); - v3f inverse; - render_fb_inverse_ratio( gpipeline.fb_main, inverse ); - inverse[2] = skaterift.cam.farz-skaterift.cam.nearz; - - shader_model_font_uInverseRatioDepth( inverse ); - render_fb_inverse_ratio( NULL, inverse ); - inverse[2] = cam->farz-cam->nearz; - shader_model_font_uInverseRatioMain( inverse ); + depth_compare_bind( + shader_model_font_uTexSceneDepth, + shader_model_font_uInverseRatioDepth, + shader_model_font_uInverseRatioMain, cam ); } shader_model_font_uPv( cam->mtx.pv ); @@ -171,14 +165,7 @@ static void font3d_bind( font3d *font, enum font_shader shader, shader_scene_font_uPv( skaterift.cam.mtx.pv ); shader_scene_font_uTime( vg.time ); - /* TODO: Code dupe... */ - world_link_lighting_ub( world, _shader_scene_font.id ); - world_bind_position_texture( world, _shader_scene_font.id, - _uniform_scene_font_g_world_depth, 2 ); - world_bind_light_array( world, _shader_scene_font.id, - _uniform_scene_font_uLightsArray, 3 ); - world_bind_light_index( world, _shader_scene_font.id, - _uniform_scene_font_uLightsIndex, 4 ); + WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( world, scene_font ); bind_terrain_noise(); shader_scene_font_uCamera( skaterift.cam.transform[3] );