X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=font.h;h=b979732804a2fc6da21c1605f23bcb1ce895cb15;hb=ce0205fd929e5fb1446f8c52fcab344884d82569;hp=4361e934795fc881bc71e886d86139bb013a66a7;hpb=99376ce8eaf30125fb08dd5dc8b534800580fe47;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/font.h b/font.h index 4361e93..b979732 100644 --- a/font.h +++ b/font.h @@ -69,7 +69,7 @@ struct font3d{ glyphs; }; -VG_STATIC void font3d_load( font3d *font, const char *mdl_path, void *alloc ) +static void font3d_load( font3d *font, const char *mdl_path, void *alloc ) { mdl_open( &font->mdl, mdl_path, alloc ); mdl_load_metadata_block( &font->mdl, alloc ); @@ -99,13 +99,13 @@ VG_STATIC void font3d_load( font3d *font, const char *mdl_path, void *alloc ) mdl_close( &font->mdl ); } -VG_STATIC void font3d_init(void) +static void font3d_init(void) { shader_model_font_register(); shader_scene_font_register(); } -VG_STATIC u32 font3d_find_variant( font3d *font, const char *name ) +static u32 font3d_find_variant( font3d *font, const char *name ) { for( u32 i=0; ifont_variants ); i ++ ){ ent_font_variant *variant = mdl_arritm( &font->font_variants, i ); @@ -118,7 +118,7 @@ VG_STATIC u32 font3d_find_variant( font3d *font, const char *name ) return 0; } -VG_STATIC void font3d_bind( font3d *font, camera *cam ) +static void font3d_bind( font3d *font, camera *cam ) { shader_model_font_use(); shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} ); @@ -130,7 +130,7 @@ VG_STATIC void font3d_bind( font3d *font, camera *cam ) mesh_bind( &font->mesh ); } -VG_STATIC ent_glyph *font3d_glyph( font3d *font, u32 variant_id, u32 utf32 ) +static ent_glyph *font3d_glyph( font3d *font, u32 variant_id, u32 utf32 ) { if( utf32 < font->info.glyph_utf32_base ) return NULL; if( utf32 >= font->info.glyph_utf32_base+font->info.glyph_count) return NULL; @@ -154,7 +154,7 @@ struct font3d_render{ shader; }; -VG_STATIC +static void font3d_begin( const char *text, camera *cam, m4x3f transform, struct font3d_render *render ) { @@ -176,14 +176,14 @@ void font3d_begin( const char *text, render->u8pch = (u8*)text; } -VG_STATIC void font3d_setoffset( struct font3d_render *render, v4f offset ){ +static void font3d_setoffset( struct font3d_render *render, v4f offset ){ if( render->shader == k_font_shader_default ) shader_model_font_uOffset( offset ); else if( render->shader == k_font_shader_world ) shader_scene_font_uOffset( offset ); } -VG_STATIC void font3d_draw( struct font3d_render *render ) +static void font3d_draw( struct font3d_render *render ) { u32 max_chars = 512; while( render->u8pch && max_chars ){ @@ -257,7 +257,7 @@ VG_STATIC void font3d_draw( struct font3d_render *render ) render->u8pch = NULL; } -VG_STATIC +static float font3d_simple_draw( font3d *font, u32 variant_id, enum font_shader shader, const char *text, camera *cam, m4x3f transform ) @@ -275,13 +275,15 @@ float font3d_simple_draw( font3d *font, u32 variant_id, enum font_shader shader, return render.offset[0]; } -VG_STATIC +static float font3d_string_width( font3d *font, u32 variant_id, const char *text ) { if( !text ) return 0.0f; float width = 0.0f; + + const u8 *buf = (const u8 *)text; for( int i=0;; i++ ){ - u32 c = text[i]; + u32 c = buf[i]; if(!c) break; ent_glyph *glyph = font3d_glyph( font, variant_id, c );