X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=font.h;h=b979732804a2fc6da21c1605f23bcb1ce895cb15;hb=5fba3602f053116a8e3849bc12c03198d6d7461c;hp=77eae7ced3dc9879ec7fd0ea7752606dbd485a4c;hpb=92ba950580dd4877935e90682cd4f66fead8fed2;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/font.h b/font.h index 77eae7c..b979732 100644 --- a/font.h +++ b/font.h @@ -5,7 +5,7 @@ #include "entity.h" #include "camera.h" #include "shaders/model_font.h" - +#include "shaders/scene_font.h" enum efont_SRglyph{ k_SRglyph_end = 0x00, /* control characters */ @@ -69,7 +69,7 @@ struct font3d{ glyphs; }; -VG_STATIC void font3d_load( font3d *font, const char *mdl_path, void *alloc ) +static void font3d_load( font3d *font, const char *mdl_path, void *alloc ) { mdl_open( &font->mdl, mdl_path, alloc ); mdl_load_metadata_block( &font->mdl, alloc ); @@ -99,12 +99,13 @@ VG_STATIC void font3d_load( font3d *font, const char *mdl_path, void *alloc ) mdl_close( &font->mdl ); } -VG_STATIC void font3d_init(void) +static void font3d_init(void) { shader_model_font_register(); + shader_scene_font_register(); } -VG_STATIC u32 font3d_find_variant( font3d *font, const char *name ) +static u32 font3d_find_variant( font3d *font, const char *name ) { for( u32 i=0; ifont_variants ); i ++ ){ ent_font_variant *variant = mdl_arritm( &font->font_variants, i ); @@ -117,7 +118,7 @@ VG_STATIC u32 font3d_find_variant( font3d *font, const char *name ) return 0; } -VG_STATIC void font3d_bind( font3d *font, camera *cam ) +static void font3d_bind( font3d *font, camera *cam ) { shader_model_font_use(); shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} ); @@ -129,7 +130,7 @@ VG_STATIC void font3d_bind( font3d *font, camera *cam ) mesh_bind( &font->mesh ); } -VG_STATIC ent_glyph *font3d_glyph( font3d *font, u32 variant_id, u32 utf32 ) +static ent_glyph *font3d_glyph( font3d *font, u32 variant_id, u32 utf32 ) { if( utf32 < font->info.glyph_utf32_base ) return NULL; if( utf32 >= font->info.glyph_utf32_base+font->info.glyph_count) return NULL; @@ -145,26 +146,44 @@ struct font3d_render{ font3d *font; const u8 *u8pch; u32 variant_id; + + enum font_shader { + k_font_shader_default, + k_font_shader_world + } + shader; }; -VG_STATIC -void font3d_begin( font3d *font, u32 variant_id, - camera *cam, m4x3f transform, struct font3d_render *render ) +static +void font3d_begin( const char *text, + camera *cam, m4x3f transform, struct font3d_render *render ) { - q_identity( render->offset ); + v4_copy( (v4f){0.0f,0.0f,0.0f,1.0f}, render->offset ); m4x4f prev_mtx; m4x3_expand( transform, prev_mtx ); m4x4_mul( cam->mtx_prev.pv, prev_mtx, prev_mtx ); - shader_model_font_uPvmPrev( prev_mtx ); - shader_model_font_uMdl( transform ); + if( render->shader == k_font_shader_default ){ + shader_model_font_uPvmPrev( prev_mtx ); + shader_model_font_uMdl( transform ); + } + else if( render->shader == k_font_shader_world ){ + shader_scene_font_uPvmPrev( prev_mtx ); + shader_scene_font_uMdl( transform ); + } - render->font = font; - render->variant_id = variant_id; + render->u8pch = (u8*)text; } -VG_STATIC void font3d_draw( struct font3d_render *render ) +static void font3d_setoffset( struct font3d_render *render, v4f offset ){ + if( render->shader == k_font_shader_default ) + shader_model_font_uOffset( offset ); + else if( render->shader == k_font_shader_world ) + shader_scene_font_uOffset( offset ); +} + +static void font3d_draw( struct font3d_render *render ) { u32 max_chars = 512; while( render->u8pch && max_chars ){ @@ -223,12 +242,12 @@ VG_STATIC void font3d_draw( struct font3d_render *render ) v0[2] = render->offset[2]; v0[3] = render->offset[3]; - shader_model_font_uOffset( v0 ); + font3d_setoffset( render, v0 ); mesh_drawn( glyph0->indice_start, glyph0->indice_count ); continue; } else{ - shader_model_font_uOffset( render->offset ); + font3d_setoffset( render, render->offset ); mesh_drawn( glyph0->indice_start, glyph0->indice_count ); } @@ -238,26 +257,33 @@ VG_STATIC void font3d_draw( struct font3d_render *render ) render->u8pch = NULL; } -VG_STATIC -float font3d_simple_draw( font3d *font, u32 variant_id, const char *text, - camera *cam, m4x3f transform ) +static +float font3d_simple_draw( font3d *font, u32 variant_id, enum font_shader shader, + const char *text, + camera *cam, m4x3f transform ) { if( !text ) return 0.0f; - struct font3d_render render; - font3d_begin( font, variant_id, cam, transform, &render ); - render.u8pch = (u8*)text; + struct font3d_render render = { + .font = font, + .variant_id = variant_id, + .shader = shader, + }; + + font3d_begin( text, cam, transform, &render ); font3d_draw( &render ); return render.offset[0]; } -VG_STATIC +static float font3d_string_width( font3d *font, u32 variant_id, const char *text ) { if( !text ) return 0.0f; float width = 0.0f; + + const u8 *buf = (const u8 *)text; for( int i=0;; i++ ){ - u32 c = text[i]; + u32 c = buf[i]; if(!c) break; ent_glyph *glyph = font3d_glyph( font, variant_id, c );