X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=font.h;h=b1185f9e6800b1855dfb9474a2163deed635864b;hb=223e75026f958029f9664380ed20a5daa3ee2ae7;hp=82af99a5126d81798def08996bc3679ac53c89bd;hpb=b3ca3b7a45eec11c46eb19772e10021177665adb;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/font.h b/font.h index 82af99a..b1185f9 100644 --- a/font.h +++ b/font.h @@ -53,7 +53,9 @@ enum efont_SRglyph{ k_SRglyph_kbm_ctrl = 0x9f, k_SRglyph_kbm_alt = 0xa0, k_SRglyph_kbm_space = 0xa1, - k_SRglyph_kbm_return = 0xa2 + k_SRglyph_kbm_return = 0xa2, + k_SRglyph_kbm_escape = 0xa3, + k_SRglyph_kbm_mousemove = 0xa4 }; typedef struct font3d font3d; @@ -138,61 +140,77 @@ VG_STATIC ent_glyph *font3d_glyph( font3d *font, u32 variant_id, u32 utf32 ) return mdl_arritm( &font->glyphs, index ); } +struct font3d_render{ + v4f offset; + font3d *font; + const u8 *u8pch; + u32 variant_id; +}; + VG_STATIC -float font3d_simple_draw( font3d *font, u32 variant_id, const char *text, - camera *cam, m4x3f transform ) +void font3d_begin( font3d *font, u32 variant_id, + camera *cam, m4x3f transform, struct font3d_render *render ) { - v4f offset; - q_identity( offset ); + q_identity( render->offset ); m4x4f prev_mtx; - m4x3_expand( transform, prev_mtx ); m4x4_mul( cam->mtx_prev.pv, prev_mtx, prev_mtx ); shader_model_font_uPvmPrev( prev_mtx ); shader_model_font_uMdl( transform ); - const u8 *u8str = (u8*)text; + render->font = font; + render->variant_id = variant_id; +} + +VG_STATIC void font3d_draw( struct font3d_render *render ) +{ + u32 max_chars = 512; + while( render->u8pch && max_chars ){ + max_chars --; - for( u32 i=0;; i++ ){ - u32 c0 = u8str[i], - c1; + u32 c0 = *render->u8pch, c1; + render->u8pch ++; if( !c0 ) break; - ent_glyph *glyph0 = font3d_glyph( font, variant_id, c0 ), + ent_glyph *glyph0 = font3d_glyph( render->font, render->variant_id, c0 ), *glyph1; /* multibyte characters */ if( c0 >= 1 && c0 < k_SRglyph_ascii_min ){ - c1 = u8str[i+1]; + c1 = *render->u8pch; if( !c1 ) break; - glyph1 = font3d_glyph( font, variant_id, c1 ); + glyph1 = font3d_glyph( render->font, render->variant_id, c1 ); } if( c0 == k_SRglyph_ctrl_variant ){ - variant_id = c1; - i ++; + render->variant_id = c1; + render->u8pch ++; continue; } else if( c0 == k_SRglyph_ctrl_size ){ - offset[3] = (float)c1 * (1.0f/255.0f); - i ++; + render->offset[3] = (float)c1 * (1.0f/255.0f); + render->u8pch ++; continue; } else if( c0 == k_SRglyph_ctrl_baseline ){ - offset[1] = 0.0f; + render->offset[1] = 0.0f; continue; } else if( c0 == k_SRglyph_ctrl_center ){ - if( glyph1 ) - offset[1] = (glyph1->size[1] - glyph1->size[1]*offset[3]) * 0.5f; + if( glyph1 ){ + float diff = glyph1->size[1] - glyph1->size[1]*render->offset[3]; + render->offset[1] = diff * 0.5f; + } continue; } else if( c0 == k_SRglyph_ctrl_top ){ - if( glyph1 ) - offset[1] = glyph1->size[1] - glyph1->size[1]*offset[3]; + if( glyph1 ){ + float diff = glyph1->size[1] - glyph1->size[1]*render->offset[3]; + render->offset[1] = diff; + } continue; } @@ -201,23 +219,34 @@ float font3d_simple_draw( font3d *font, u32 variant_id, const char *text, if( glyph1 && (c0 == k_SRglyph_mod_square || c0 == k_SRglyph_mod_circle)){ v4f v0; v2_sub( glyph0->size, glyph1->size, v0 ); - v2_muladds( offset, v0, -0.5f, v0 ); - v0[2] = offset[2]; - v0[3] = offset[3]; + v2_muladds( render->offset, v0, -0.5f, v0 ); + v0[2] = render->offset[2]; + v0[3] = render->offset[3]; shader_model_font_uOffset( v0 ); mesh_drawn( glyph0->indice_start, glyph0->indice_count ); continue; } else{ - shader_model_font_uOffset( offset ); + shader_model_font_uOffset( render->offset ); mesh_drawn( glyph0->indice_start, glyph0->indice_count ); } - offset[0] += glyph0->size[0]*offset[3]; + render->offset[0] += glyph0->size[0]*render->offset[3]; } - return offset[0]; + render->u8pch = NULL; +} + +VG_STATIC +float font3d_simple_draw( font3d *font, u32 variant_id, const char *text, + camera *cam, m4x3f transform ) +{ + struct font3d_render render; + font3d_begin( font, variant_id, cam, transform, &render ); + render.u8pch = (u8*)text; + font3d_draw( &render ); + return render.offset[0]; } VG_STATIC