X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=font.h;fp=font.h;h=1b94b9a664945c48f2627ec35120c8829d0dde8e;hb=c2b59441df0383807ba093295af2e4400e552f39;hp=77eae7ced3dc9879ec7fd0ea7752606dbd485a4c;hpb=5bfb36032928ba9f8d12e72961af68bfab9ea648;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/font.h b/font.h index 77eae7c..1b94b9a 100644 --- a/font.h +++ b/font.h @@ -5,7 +5,7 @@ #include "entity.h" #include "camera.h" #include "shaders/model_font.h" - +#include "shaders/scene_font.h" enum efont_SRglyph{ k_SRglyph_end = 0x00, /* control characters */ @@ -102,6 +102,7 @@ VG_STATIC void font3d_load( font3d *font, const char *mdl_path, void *alloc ) VG_STATIC void font3d_init(void) { shader_model_font_register(); + shader_scene_font_register(); } VG_STATIC u32 font3d_find_variant( font3d *font, const char *name ) @@ -145,11 +146,17 @@ struct font3d_render{ font3d *font; const u8 *u8pch; u32 variant_id; + + enum font_shader { + k_font_shader_default, + k_font_shader_world + } + shader; }; VG_STATIC -void font3d_begin( font3d *font, u32 variant_id, - camera *cam, m4x3f transform, struct font3d_render *render ) +void font3d_begin( const char *text, + camera *cam, m4x3f transform, struct font3d_render *render ) { q_identity( render->offset ); @@ -157,11 +164,28 @@ void font3d_begin( font3d *font, u32 variant_id, m4x3_expand( transform, prev_mtx ); m4x4_mul( cam->mtx_prev.pv, prev_mtx, prev_mtx ); - shader_model_font_uPvmPrev( prev_mtx ); - shader_model_font_uMdl( transform ); + if( render->shader == k_font_shader_default ){ + shader_model_font_uPvmPrev( prev_mtx ); + shader_model_font_uMdl( transform ); + } + else if( render->shader == k_font_shader_world ){ + shader_scene_font_uPvmPrev( prev_mtx ); + shader_scene_font_uMdl( transform ); + } + render->u8pch = (u8*)text; + +#if 0 render->font = font; render->variant_id = variant_id; +#endif +} + +VG_STATIC void font3d_setoffset( struct font3d_render *render, v3f offset ){ + if( render->shader == k_font_shader_default ) + shader_model_font_uOffset( offset ); + else if( render->shader == k_font_shader_world ) + shader_scene_font_uOffset( offset ); } VG_STATIC void font3d_draw( struct font3d_render *render ) @@ -223,12 +247,12 @@ VG_STATIC void font3d_draw( struct font3d_render *render ) v0[2] = render->offset[2]; v0[3] = render->offset[3]; - shader_model_font_uOffset( v0 ); + font3d_setoffset( render, v0 ); mesh_drawn( glyph0->indice_start, glyph0->indice_count ); continue; } else{ - shader_model_font_uOffset( render->offset ); + font3d_setoffset( render, render->offset ); mesh_drawn( glyph0->indice_start, glyph0->indice_count ); } @@ -239,14 +263,19 @@ VG_STATIC void font3d_draw( struct font3d_render *render ) } VG_STATIC -float font3d_simple_draw( font3d *font, u32 variant_id, const char *text, - camera *cam, m4x3f transform ) +float font3d_simple_draw( font3d *font, u32 variant_id, enum font_shader shader, + const char *text, + camera *cam, m4x3f transform ) { if( !text ) return 0.0f; - struct font3d_render render; - font3d_begin( font, variant_id, cam, transform, &render ); - render.u8pch = (u8*)text; + struct font3d_render render = { + .font = font, + .variant_id = variant_id, + .shader = shader, + }; + + font3d_begin( text, cam, transform, &render ); font3d_draw( &render ); return render.offset[0]; }