X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=fishladder_resources.h;h=929d4a4565b5b79e81b52dbd7d375665958f38ef;hb=45fb83498976c3764f719c5ece3625971eba1d46;hp=4cdd8943018ab2b2c33c8dc662e2a9d36a914508;hpb=0c6380402b4225e2d5e27063e2e49c911b4aa3fb;p=fishladder.git diff --git a/fishladder_resources.h b/fishladder_resources.h index 4cdd894..929d4a4 100644 --- a/fishladder_resources.h +++ b/fishladder_resources.h @@ -1,131 +1,33 @@ -// FONTS - -struct sdf_char -{ - u16 uvx, uvy, originX, originY, w, h, advance; -}; - -struct sdf_font -{ - const char *name; - int size, width, height; - struct sdf_char *characters; -}; - -static struct sdf_char characters_Ubuntu[] = { - {655, 167, 9, 9, 18, 18, 11}, - {561, 64, 6, 42, 25, 52, 13}, - {435, 167, 6, 45, 32, 30, 20}, - {797, 64, 7, 42, 46, 51, 32}, - {362, 0, 6, 46, 39, 60, 27}, - {918, 0, 7, 43, 55, 52, 41}, - {973, 0, 7, 43, 47, 52, 32}, - {467, 167, 6, 45, 23, 30, 11}, - {142, 0, 5, 46, 30, 64, 15}, - {172, 0, 9, 46, 30, 64, 15}, - {291, 167, 7, 42, 38, 37, 23}, - {171, 167, 6, 35, 40, 42, 27}, - {410, 167, 7, 14, 25, 31, 12}, - {625, 167, 8, 26, 30, 22, 14}, - {558, 167, 6, 15, 25, 24, 12}, - {0, 0, 10, 46, 39, 64, 18}, - {88, 64, 7, 43, 41, 52, 27}, - {532, 116, 5, 42, 32, 51, 27}, - {370, 64, 6, 43, 39, 52, 27}, - {409, 64, 6, 43, 39, 52, 27}, - {176, 116, 7, 42, 42, 51, 27}, - {448, 64, 6, 42, 39, 52, 27}, - {170, 64, 6, 42, 40, 52, 27}, - {343, 116, 6, 42, 40, 51, 27}, - {854, 0, 6, 43, 40, 53, 27}, - {210, 64, 7, 43, 40, 52, 27}, - {146, 167, 6, 34, 25, 43, 12}, - {564, 116, 7, 34, 26, 51, 12}, - {211, 167, 6, 34, 40, 39, 27}, - {370, 167, 6, 30, 40, 32, 27}, - {251, 167, 6, 34, 40, 39, 27}, - {525, 64, 8, 43, 36, 52, 19}, - {401, 0, 6, 43, 57, 59, 45}, - {700, 64, 9, 42, 49, 51, 32}, - {218, 116, 5, 42, 42, 51, 31}, - {769, 0, 6, 43, 44, 53, 30}, - {935, 64, 5, 42, 45, 51, 34}, - {383, 116, 5, 42, 40, 51, 27}, - {423, 116, 5, 42, 38, 51, 26}, - {724, 0, 6, 43, 45, 53, 32}, - {45, 116, 5, 42, 44, 51, 34}, - {590, 116, 5, 42, 23, 51, 13}, - {487, 64, 9, 42, 38, 52, 24}, - {89, 116, 5, 42, 44, 51, 30}, - {461, 116, 5, 42, 38, 51, 25}, - {646, 64, 6, 42, 54, 51, 42}, - {0, 116, 5, 42, 45, 51, 35}, - {674, 0, 6, 43, 50, 53, 37}, - {302, 116, 5, 42, 41, 51, 29}, - {312, 0, 6, 43, 50, 61, 37}, - {133, 116, 5, 42, 43, 51, 30}, - {813, 0, 7, 43, 41, 53, 25}, - {0, 64, 8, 42, 44, 52, 27}, - {44, 64, 5, 42, 44, 52, 33}, - {749, 64, 8, 42, 48, 51, 31}, - {586, 64, 8, 42, 60, 51, 44}, - {843, 64, 8, 42, 46, 51, 30}, - {889, 64, 9, 42, 46, 51, 28}, - {260, 116, 7, 42, 42, 51, 27}, - {202, 0, 4, 46, 29, 64, 16}, - {39, 0, 10, 46, 39, 64, 18}, - {231, 0, 9, 46, 29, 64, 16}, - {329, 167, 7, 42, 41, 36, 27}, - {583, 167, 9, 4, 42, 22, 23}, - {490, 167, 6, 46, 27, 28, 18}, - {695, 116, 7, 34, 38, 44, 25}, - {458, 0, 5, 46, 40, 56, 28}, - {733, 116, 7, 34, 37, 44, 22}, - {498, 0, 7, 46, 40, 56, 28}, - {655, 116, 7, 34, 40, 44, 27}, - {641, 0, 5, 46, 33, 55, 18}, - {250, 64, 7, 34, 40, 52, 27}, - {603, 0, 5, 46, 38, 55, 27}, - {894, 0, 6, 44, 24, 53, 12}, - {282, 0, 12, 44, 30, 62, 12}, - {564, 0, 5, 46, 39, 55, 25}, - {538, 0, 5, 46, 26, 56, 13}, - {860, 116, 5, 34, 52, 43, 41}, - {0, 167, 5, 34, 38, 43, 27}, - {613, 116, 7, 34, 42, 44, 28}, - {290, 64, 5, 34, 40, 52, 28}, - {330, 64, 7, 34, 40, 52, 28}, - {113, 167, 5, 34, 33, 43, 18}, - {770, 116, 7, 34, 36, 44, 21}, - {499, 116, 5, 42, 33, 51, 19}, - {38, 167, 5, 34, 38, 43, 27}, - {912, 116, 8, 34, 41, 43, 24}, - {806, 116, 8, 34, 54, 43, 37}, - {953, 116, 8, 34, 41, 43, 24}, - {129, 64, 9, 34, 41, 52, 24}, - {76, 167, 7, 34, 37, 43, 22}, - {78, 0, 7, 46, 32, 64, 16}, - {260, 0, 4, 46, 22, 64, 13}, - {110, 0, 9, 46, 32, 64, 16}, - {517, 167, 7, 27, 41, 26, 27}, -}; - -static struct sdf_font font_Ubuntu = {"Ubuntu", 48, 1024, 256, characters_Ubuntu}; - -vg_tex2d tex_ubuntu = { .path = "textures/ubuntu.qoi" }; - // TEXTURES // =========================================================================================================== vg_tex2d tex_tile_data = { .path = "textures/tileset.qoi" }; vg_tex2d tex_tile_detail = { .path = "textures/tile_overlays.qoi" }; -vg_tex2d tex_wood = { .path = "textures/wood.qoi" }; + +vg_tex2d tex_tiles_wood = { .path = "textures/tile_wood.qoi" }; +vg_tex2d tex_tiles_min = { .path = "textures/tile_minimal.qoi" }; +vg_tex2d tex_tiles_lab = { .path = "textures/tile_lab.qoi" }; + vg_tex2d tex_ball_noise = { .path = "textures/bnoise.qoi" }; vg_tex2d tex_monofur = { .path = "textures/ascii.qoi", .flags = VG_TEXTURE_NO_MIP }; vg_tex2d tex_unkown = { .path = "textures/unkown.qoi" }; vg_tex2d tex_buttons = { .path = "textures/buttons.qoi" }; +vg_tex2d tex_sprites = { .path = "textures/autocombine.qoi" }; + +vg_tex2d *texture_list[] = { + &tex_tile_detail, + &tex_tile_data, + &tex_tiles_wood, + &tex_tiles_min, + &tex_tiles_lab, + &tex_ball_noise, + &tex_monofur, + &tex_unkown, + &tex_buttons, + &tex_sprites +}; -vg_tex2d *texture_list[] = { &tex_tile_detail, &tex_tile_data, &tex_wood, &tex_ball_noise, &tex_monofur, &tex_unkown, &tex_buttons, &tex_ubuntu }; +#include "sprites_autocombine.h" // AUDIO // =========================================================================================================== @@ -198,7 +100,8 @@ sound/y4.ogg\0\ sound/y5.ogg\0\ sound/y6.ogg\0\ sound/y7.ogg\0\ -sound/y8.ogg\0" +sound/y8.ogg\0\ +sound/win.ogg\0" }; // One two or three layers of rolling noise @@ -235,24 +138,10 @@ sfx_system audio_system_ui = .name = "UI" }; -ui_colourset ui_fl_colours = { - .main = 0xff807373, - .hover = 0xff918484, - .active = 0xffad9f9e -}; - -ui_colourset ui_fl_colours_inactive = { - .main = 0xff655958, - .hover = 0xff655958, - .active = 0xff655958 -}; - static void resource_load_main(void) { // Textures // UI vg_tex2d_init( texture_list, vg_list_size( texture_list ) ); - ui_global_ctx.colours_main = &ui_fl_colours; - gui_reset_colours(); // Audio sfx_set_init( &audio_tile_mod, NULL ); @@ -346,7 +235,8 @@ SHADER_DEFINE( shader_ball, "float shadow = exp(-((shadow_coords_sqr.x+shadow_coords_sqr.y)-0.0125)*15.0);" "vec3 marble_comp = uColour*0.9 + (noise_sample.x*0.7+pow(rim_light,3.0)*2.0) * 0.1;" - "vec4 colour_comp = mix( vec4(0.74,0.53,0.34,shadow), vec4(marble_comp,1.0), circle_factor );" + //"vec4 colour_comp = mix( vec4(0.74,0.53,0.34,shadow), vec4(marble_comp,1.0), circle_factor );" + "vec4 colour_comp = mix( vec4(0.2,0.2,0.2,shadow), vec4(marble_comp,1.0), circle_factor );" "FragColor = colour_comp;" "}" @@ -360,6 +250,7 @@ SHADER_DEFINE( shader_tile_main, "uniform vec4 uOffset;" // Tile x/y, uv x/y "uniform mat3 uPv;" "uniform mat2 uSubTransform;" + "uniform float uVisibility;" "" "out vec4 aTexCoords;" "out vec2 aWorldCoords;" @@ -373,13 +264,16 @@ SHADER_DEFINE( shader_tile_main, "" "void main()" "{" + "vec2 hash_val = hash22(uOffset.xy);" + "float scaling_factor = smoothstep( hash_val.x, hash_val.x+1.0, uVisibility );" + // Vertex transform - "vec2 subtransform = uSubTransform * (a_co-0.5) + 0.5;" + "vec2 subtransform = uSubTransform * (a_co-0.5) * scaling_factor + 0.5;" "vec3 worldpos = vec3( subtransform + uOffset.xy, 1.0 );" "gl_Position = vec4( uPv * worldpos, 1.0 );" // Create texture coords - "vec2 random_offset = floor(hash22(uOffset.xy) * 4.0) * 0.25;" + "vec2 random_offset = floor(hash_val * 4.0) * 0.25;" "vec2 edge_safe_coords = a_co * 0.98 + 0.01;" "aTexCoords = vec4((edge_safe_coords + uOffset.zw) * 0.25, edge_safe_coords * 0.25 + random_offset );" "aWorldCoords = worldpos.xy;" @@ -394,19 +288,23 @@ SHADER_DEFINE( shader_tile_main, "uniform float uForeground;" "uniform vec2 uMousePos;" "uniform vec4 uColour;" + "uniform vec3 uShadowing;" "" "in vec4 aTexCoords;" "in vec2 aWorldCoords;" "" "void main()" "{" - "vec3 shadowing_colour = vec3( 0.93, 0.88536, 0.8184 ) * 0.97;" + //"vec3 shadowing_colour = vec3( 0.93, 0.88536, 0.8184 ) * 0.97;" + //"vec3 shadowing_colour = vec3( 0.8, 0.8, 0.8 );" + "vec4 glyph = texture( uTexGlyphs, aTexCoords.xy );" "vec4 wood = texture( uTexWood, aTexCoords.zw );" "vec4 wood_secondary = texture( uTexWood, aTexCoords.zw + 0.25 );" - "vec3 wood_comp = mix( wood_secondary.rgb * shadowing_colour, wood.rgb, clamp( glyph.b * 2.0 - 1.0, 0.0, 1.0 ) );" + "vec3 wood_comp = mix( wood_secondary.rgb * uShadowing, wood.rgb, clamp( glyph.b*2.0-1.0, 0.0, 1.0 ) );" - "vec3 shadows = mix( vec3( 0.85, 0.7344, 0.561 ), vec3(1.0,1.0,1.0), glyph.r );" + //"vec3 shadows = mix( vec3( 0.85, 0.7344, 0.561 ), vec3(1.0,1.0,1.0), glyph.r );" + "vec3 shadows = mix( uShadowing, vec3(1.0,1.0,1.0), glyph.r );" "vec4 output_regular = vec4( wood_comp * shadows, mix( glyph.a, glyph.b, uForeground ) );" @@ -416,7 +314,8 @@ SHADER_DEFINE( shader_tile_main, "FragColor = mix( output_regular, output_ghost, uGhost ) * uColour;" "}" , - UNIFORMS({ "uPv", "uOffset", "uTexGlyphs", "uTexWood", "uSubTransform", "uGhost", "uMousePos", "uColour", "uForeground" }) + UNIFORMS({ "uPv", "uOffset", "uTexGlyphs", "uTexWood", "uSubTransform", "uGhost", "uMousePos", + "uColour", "uForeground", "uVisibility", "uShadowing" }) ) SHADER_DEFINE( shader_background, @@ -440,6 +339,7 @@ SHADER_DEFINE( shader_background, "uniform sampler2D uTexMain;" "uniform sampler2D uSamplerNoise;" "uniform float uVariance;" + "uniform float uVisibility;" "" "in vec2 aTexCoords;" "" @@ -457,8 +357,9 @@ SHADER_DEFINE( shader_background, "vec4 data_this_tile = texture( uTexMain, aTexCoords );" "ao_accum -= data_this_tile.r;" + "ao_accum *= uVisibility;" - "vec3 colour_main = mix( vec3( 0.369768, 0.3654, 0.42 ),vec3( 0.275, 0.388, 0.553 ), data_this_tile.g );" + "vec3 colour_main = mix( vec3( 0.369768, 0.3654, 0.42 ), vec3( 0.275, 0.388, 0.553 ), data_this_tile.g * uVisibility );" "vec2 square_coords = fract( aTexCoords * 64.0 );" "vec2 grid_coords = abs( square_coords - 0.5 );" @@ -470,7 +371,7 @@ SHADER_DEFINE( shader_background, "FragColor = vec4( colour_main * edge_contrast + gridline * 0.02 * gridline_fadeout, 1.0 );" "}" , - UNIFORMS({ "uPv", "uOffset", "uTexMain", "uVariance", "uSamplerNoise" }) + UNIFORMS({ "uPv", "uOffset", "uTexMain", "uVariance", "uSamplerNoise", "uVisibility" }) ) SHADER_DEFINE( shader_wire, @@ -572,6 +473,38 @@ SHADER_DEFINE( shader_buttons, UNIFORMS({ "uPv", "uOffset", "uTexMain", "uColour" }) ) +SHADER_DEFINE( shader_sprite, + + // VERTEX + "layout (location=0) in vec2 a_co;" // quad mesh + "uniform vec4 uUv;" + "uniform vec3 uPos;" + "" + "uniform mat3 uPv;" + "" + "out vec2 aTexCoords;" + "" + "void main()" + "{" + "vec2 vertex_world = uUv.zw * (a_co-0.5) * uPos.z + uPos.xy;" + "gl_Position = vec4( uPv * vec3( vertex_world, 1.0 ), 1.0 );" + "aTexCoords = uUv.xy + a_co*uUv.zw;" + "}", + + // FRAGMENT + "uniform sampler2D uTexMain;" + "out vec4 FragColor;" + "" + "in vec2 aTexCoords;" + "" + "void main()" + "{" + "vec4 texture_sample = texture( uTexMain, aTexCoords );" + "FragColor = texture_sample;" + "}" + , + UNIFORMS({ "uPv", "uTexMain", "uUv", "uPos" }) +) void vg_register(void) { @@ -581,6 +514,7 @@ void vg_register(void) SHADER_INIT( shader_background ); SHADER_INIT( shader_wire ); SHADER_INIT( shader_buttons ); + SHADER_INIT( shader_sprite ); } /* @@ -607,97 +541,132 @@ struct cmp_level const char *map_name; const char *title; const char *description; + const char *achievement; int unlocked; int completed_score; int _unlock, _linked; // When completed, unlock this level struct cmp_level *unlock, *linked; + + struct world_string + { + enum placement + { + k_placement_top, + k_placement_bottom + } + placement; + + const char *str; + } + strings[2]; int serial_id; int is_tutorial; - + + struct world_button btn; + + #ifdef VG_STEAM SteamLeaderboard_t steam_leaderboard; + #endif }; static struct cmp_level cmp_levels_tutorials[] = { - // r1 { .serial_id = 0, .title = "PRINCIPLE 1", .map_name = "cmp_t01", .description = - "Utilize basic transport methods", + "", ._unlock = 1, .is_tutorial = 1 }, - // r1 { .serial_id = 1, .title = "PRINCIPLE 2", .map_name = "cmp_t02", .description = - "Utilize the twisty turny(TM) piece to split the marble\n" - "stream into two", + "", ._unlock = 2, .is_tutorial = 1, }, - // r1 { .serial_id = 2, .title = "PRINCIPLE 3", .map_name = "cmp_t03", .description = - "Merge transport into one path", + "", ._unlock = 12, .is_tutorial = 1 }, - // r1 { .serial_id = 12, .title = "PRINCIPLE 4", .map_name = "cmp_t04", .description = - "Some stages require multiple runs to succeed in order to\n" - "pass", + "", ._unlock = 6, + .is_tutorial = 1, + .achievement = "TUTORIALS" + }, + { + .serial_id = 15, + .title = "PRINCIPLE 5", + .map_name = "cmp_b10", + .description = + "", + + ._unlock = 16, .is_tutorial = 1 - } + }, + { + .serial_id = 17, + .title = "PRINCIPLE 6", + .map_name = "cmp_b11", + .description = + "(Right click)", + + ._unlock = 18, + .is_tutorial = 1 + }, + { + .serial_id = 26, + .title = "PRINCIPLE 7", + .map_name = "cmp_p7", + .description = "Emitters", + ._unlock = 27, + .is_tutorial = 1 + } }; static struct cmp_level cmp_levels_basic[] = { - // r2 GM { .serial_id = 6, .title = "PATCH", .map_name = "cmp_b04", .description = - "For some reason, the division module our intern built\n" - "for us is sending twice as many yellows as needed. Send\n" - "the excess to be recycled!", + "", ._unlock = 7, ._linked = 3 }, - // r1 GM { .serial_id = 3, .title = "SUBDIVISION 1", .map_name = "cmp_b01", .description = - "Sometimes getting the desired amount takes dividing up\n" - "the input and recombining it.", + "", ._linked = 4, ._unlock = 5 }, - // r1 GM { .serial_id = 4, .title = "SUBDIVISION 2", @@ -707,74 +676,53 @@ static struct cmp_level cmp_levels_basic[] = ._unlock = 7 }, - // r1 GM { .serial_id = 5, .title = "RESTRUCTURE", .map_name = "cmp_b03", .description = - "It is possible to swap these values using simple\n" - "division and addition.", + "", ._unlock = 8 }, - // r2 GM { .serial_id = 7, .title = "PATTERNS 1", .map_name = "cmp_b05", .description = - "Replicate the pattern", + "", + ._unlock = 15, ._linked = 8 }, - // r2 GM { .serial_id = 8, .title = "PATTERNS 2", .map_name = "cmp_b06", .description = - "Replicate MORE", + "", ._unlock = 15 }, - // r2 GM - { - .serial_id = 15, - .title = "PRINCIPLE 5", - .map_name = "cmp_b10", - .description = - "The sharp engineers among you may have already spotted\n" - "and utilized this part of the system\n" - "\n" - "We forgot to include the relevant principle tasks as\n" - "of your training package, you will now be tasked to\n" - "complete them", - - ._unlock = 16, - .is_tutorial = 1 - }, - // r2 GM { .serial_id = 16, .title = "ROUTING PROBLEM", .map_name = "cmp_routing", .description = - "Things can get a little chaotic on tight boards, do your\n" - "best to utilize principle 5 to get the job done\n", + "", ._linked = 9 }, - // r2 GM { .serial_id = 9, .title = "MIGHTY CONSUMER", .map_name = "cmp_b07", .description = - "Build a greedy system", + "", ._linked = 10, - ._unlock = 11 + ._unlock = 11, + .achievement = "MIGHTY_CONSUMER" }, { .serial_id = 10, @@ -785,68 +733,69 @@ static struct cmp_level cmp_levels_basic[] = ._unlock = 17 }, - // r2 GM { .serial_id = 11, .title = "REVERSE", .map_name = "cmp_b09", .description = - "Reverse the incoming order. Always length 4", + "", ._unlock = 17 }, - // r2 GM - { - .serial_id = 17, - .title = "PRINCIPLE 6", - .map_name = "cmp_b11", - .description = - "Usually the splitter piece will flip flop between left\n" - "and right, however it can be forced to only rotate in\n" - "one direction if trigger wires are attached.\n" - "\n" - "Right click and drag from a regular block, and attach it\n" - "to a splitter. This creates a trigger.\n" - "The default state is left, and once a marble hits the\n" - "trigger it will switch to rotating that direction.", - - ._unlock = 18, - .is_tutorial = 1 - }, - // r2 GM { .serial_id = 18, .title = "NOT GATE", .map_name = "cmp_not", - .description = - "Test your knowledge of triggers, build an 'NOT GATE'\n" - "emulated by marble logic.", + .description = "", ._linked = 19, ._unlock = 20 }, - // r2 GM { .serial_id = 19, .title = "AND GATE", .map_name = "cmp_and", - .description = - "A slightly more complicated gate, but shouldn't be\n" - "too difficult for your skillset.", + .description = "", ._unlock = 20 }, - // r2 GM { .serial_id = 20, .title = "QUALIFICATION PROJECT", .map_name = "cmp_xor", - .description = - "Significantly more complicated than an AND or NOT gate,\n" - "but possible.", + .description = "", - ._unlock = 13 - } + ._unlock = 25, + .achievement = "GRADUATE" + }, + { + .serial_id = 27, + .title = "EXPAND", + .map_name = "cmp_expander", + .description = "", + + ._unlock = 28 + }, + { + .serial_id = 28, + .title = "PATTERNS 3", + .map_name = "cmp_pattern3", + .description = "", + ._linked = 29 + }, + { + .serial_id = 29, + .title = "ROUTING PROBLEM 2", + .map_name = "cmp_routing2", + .description = "Spaghetti!", + ._linked = 30 + }, + { + .serial_id = 30, + .title = "EXACTLY 5", + .map_name = "cmp_exact5", + .description = "" + } }; static struct cmp_level cmp_levels_grad[] = @@ -856,10 +805,7 @@ static struct cmp_level cmp_levels_grad[] = .serial_id = 13, .title = "SORT", .map_name = "cmp_i01", - .description = - "Devise a scheme to filter and sort the inputs. If you\n" - "believe you lack the tools required to solve this one,\n" - "take a harder look at the inputs.", + .description = "", ._linked = 14 }, @@ -868,54 +814,140 @@ static struct cmp_level cmp_levels_grad[] = .serial_id = 14, .title = "THIRDS", .map_name = "cmp_i02", - .description = - "Split the inputs up into a third of their values\n" - "\n" - "Is this possible? -HG", + .description = "", ._linked = 21 }, - // r2 GM { .serial_id = 21, .title = "SIMPLE ADDITION", .map_name = "cmp_grad", - .description = - "Take the amount of yellows coming in, and add them\n" - "together. Send your result using the stream of blues.", + .description = "", - ._linked = 22 + ._linked = 22, + ._unlock = 23 }, - // r2 GM { .serial_id = 22, .title = "SECRET CODE", .map_name = "cmp_secret", - .description = - "" + .description = "", + + ._unlock = 23 } }; -#define NUM_CAMPAIGN_LEVELS (vg_list_size( cmp_levels_tutorials ) + vg_list_size( cmp_levels_basic ) + vg_list_size( cmp_levels_grad )) +static struct cmp_level cmp_levels_computer[] = +{ + { + .serial_id = 23, + .title = "3 BIT BINARY", + .map_name = "cmp_binary", + .description = "convert amount to binary", + .strings = + { + { + .placement = k_placement_bottom, + .str = +"\t\t\t\t\t\t\t\t\t\t\x83 \x84\n" +"\t\t\t\t\t\t\t\t\t\t\x83 \x84 Binary\n" +"\t\t\t\t\t\t\t\t\t\t\x83 4 2 1 \x84" + }, + { + .placement = k_placement_top, + .str = +"\n" +"\t\t\t\t\t\t\t\t\t\t\t Count" + } + }, + + ._unlock = 24 + }, + { + .serial_id = 24, + .title = "3 BIT ADDER", + .map_name = "cmp_add3b", + .description = "binary addition", + .strings = + { + { + .placement = k_placement_top, + //.str ="\t\t\t\t\t\t\t\t\t| NUMBER A | | NUMBER B |\n" + .str ="" +"\t\t\t\t\t\t\t\t\t\x8A 4 2 1 \x8B \x8A 4 2 1 \x8B\n" +"\t\t\t\t\t\t\t\t\t\x83 \x84 add \x83 \x84\n" +"\t\t\t\t\t\t\t\t\t\x83 \x84 \x83 \x84" + }, + { + .placement = k_placement_bottom, + .str = +"\t\t\t\x83 \x84\n" +"\t\t\t\x83 \x84 result a+b\n" +"\t\t\t\x83 8 4 2 1 \x84" + } + }, + + ._unlock = 25 + }, + { + .serial_id = 25, + .title = "3x3 PLOT", + .map_name = "cmp_plot3x3", + .description = "2 bit x/y", + + .strings = + { + { + .placement = k_placement_top, + .str= +"\t\t\t\t\t\t\t\t\x8A 2 1 \x8B \x8A 2 1 \x8B\n" +"\t\t\t\t\t\t\t\t\x83 \x84 X Y \x83 \x84\n" +"\t\t\t\t\t\t\t\t\x83 \x84 \x83 \x84" + } + } + } +}; -static struct serializable_set +#define NUM_CAMPAIGN_LEVELS (vg_list_size( cmp_levels_tutorials ) + vg_list_size( cmp_levels_basic ) + vg_list_size( cmp_levels_grad ) + vg_list_size( cmp_levels_computer ) ) + +static struct career_level_pack { struct cmp_level *pack; int count; + + v3f primary_colour; + v2i origin; + v2i dims; } -career_serializable[] = +career_packs[] = { { .pack = cmp_levels_tutorials, - .count = vg_list_size( cmp_levels_tutorials ) + .count = vg_list_size( cmp_levels_tutorials ), + .primary_colour = { 0.204f, 0.345f, 0.553f }, + .origin = { -5, -2 }, + .dims = { 1, 7 } }, { .pack = cmp_levels_basic, - .count = vg_list_size( cmp_levels_basic ) + .count = vg_list_size( cmp_levels_basic ), + .primary_colour = { 0.304f, 0.245f, 0.553f }, + .origin = { -3, -2 }, + .dims = { 3, 7 } }, { .pack = cmp_levels_grad, - .count = vg_list_size( cmp_levels_grad ) + .count = vg_list_size( cmp_levels_grad ), + .primary_colour = { 0.553f, 0.345f, 0.204f }, + .origin = { -5, 6 }, + .dims = { 5, 1 } + }, + { + .pack = cmp_levels_computer, + .count = vg_list_size( cmp_levels_computer ), + .primary_colour = { 0.75f, 0.23f, 0.39f }, + .origin = { -5, 8 }, + .dims = { 5, 2 } } }; @@ -923,26 +955,45 @@ career_serializable[] = static void career_local_data_init(void) { struct cmp_level *level_ptrs[ NUM_CAMPAIGN_LEVELS ]; - + for( int i = 0; i < NUM_CAMPAIGN_LEVELS; i ++ ) + level_ptrs[i] = NULL; + // COllect pointers - for( int i = 0; i < vg_list_size( career_serializable ); i ++ ) + for( int i = 0; i < vg_list_size( career_packs ); i ++ ) { - struct serializable_set *set = &career_serializable[i]; + struct career_level_pack *set = &career_packs[i]; for( int j = 0; j < set->count; j ++ ) - level_ptrs[ set->pack[j].serial_id ] = &set->pack[j]; + { + int id = set->pack[j].serial_id; + + if( level_ptrs[ id ] ) + vg_error( "Serial id %u already used!\n", id ); + else + level_ptrs[ set->pack[j].serial_id ] = &set->pack[j]; + } } // Apply - for( int i = 0; i < vg_list_size( career_serializable ); i ++ ) + for( int i = 0; i < vg_list_size( career_packs ); i ++ ) { - struct serializable_set *set = &career_serializable[i]; + struct career_level_pack *set = &career_packs[i]; for( int j = 0; j < set->count; j ++ ) { struct cmp_level *lvl = &set->pack[j]; - lvl->unlock = lvl->_unlock? level_ptrs[ lvl->_unlock ]: NULL; - lvl->linked = lvl->_linked? level_ptrs[ lvl->_linked ]: NULL; + + if( lvl->_unlock >= NUM_CAMPAIGN_LEVELS || + lvl->_linked >= NUM_CAMPAIGN_LEVELS ) + { + vg_error( "_unlock / _linked out of range (%d, %d)\n", + lvl->_unlock, lvl->_linked ); + } + else + { + lvl->unlock = lvl->_unlock? level_ptrs[ lvl->_unlock ]: NULL; + lvl->linked = lvl->_linked? level_ptrs[ lvl->_linked ]: NULL; + } } } }