X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=fishladder_resources.h;h=24ba9933069c814e8761115cca6ad23f475ee619;hb=fefce08c7eecf3eb66553825ba421b5b81dae5eb;hp=f3b15ca8578b375b164ec58aa18b45a8735c2f74;hpb=a46972aa1ee718339c2512cae986f2943bed0e04;p=fishladder.git diff --git a/fishladder_resources.h b/fishladder_resources.h index f3b15ca..24ba993 100644 --- a/fishladder_resources.h +++ b/fishladder_resources.h @@ -1,14 +1,120 @@ +// FONTS +/* +vg_tex2d tex_ubuntu = { .path = "textures/ubuntu.qoi" }; + +static struct ui_sdf_char characters_Ubuntu[] = { + {62911, 23039, 64063, 27647, 9, 9, 18, 18, 7}, + {3519, 23039, 4991, 33279, 7, 31, 23, 40, 9}, + {50815, 23039, 52543, 29695, 7, 33, 27, 26, 13}, + {22783, 12543, 25087, 22783, 7, 31, 36, 40, 21}, + {19647, 0, 21695, 11775, 7, 34, 32, 46, 18}, + {36095, 0, 38783, 10495, 7, 31, 42, 41, 27}, + {41343, 0, 43775, 10495, 8, 31, 38, 41, 21}, + {52543, 23039, 53887, 29695, 7, 33, 21, 26, 7}, + {7551, 0, 9215, 12543, 6, 34, 26, 49, 10}, + {9215, 0, 10879, 12543, 9, 34, 26, 49, 10}, + {43135, 23039, 45119, 30975, 8, 31, 31, 31, 15}, + {32703, 23039, 34815, 31743, 7, 26, 33, 34, 18}, + {49343, 23039, 50815, 29951, 8, 12, 23, 27, 8}, + {61247, 23039, 62911, 28415, 8, 20, 26, 21, 9}, + {57599, 23039, 59071, 28671, 7, 13, 23, 22, 8}, + {0, 0, 2047, 12543, 10, 34, 32, 49, 12}, + {50623, 0, 52735, 10495, 7, 32, 33, 41, 18}, + {1791, 23039, 3519, 33279, 6, 31, 27, 40, 18}, + {61183, 0, 63231, 10495, 7, 32, 32, 41, 18}, + {63231, 0, 65279, 10495, 7, 32, 32, 41, 18}, + {38655, 12543, 40831, 22783, 8, 31, 34, 40, 18}, + {0, 12543, 2047, 23039, 7, 31, 32, 41, 18}, + {55807, 12543, 57855, 22783, 7, 31, 32, 40, 18}, + {47359, 12543, 49471, 22783, 7, 31, 33, 40, 18}, + {52735, 0, 54847, 10495, 7, 31, 33, 41, 18}, + {49471, 12543, 51583, 22783, 7, 31, 33, 40, 18}, + {28543, 23039, 30015, 31999, 7, 25, 23, 35, 8}, + {4991, 23039, 6463, 33279, 8, 26, 23, 40, 8}, + {38911, 23039, 41023, 31487, 7, 26, 33, 33, 18}, + {47231, 23039, 49343, 29951, 7, 23, 33, 27, 18}, + {41023, 23039, 43135, 31487, 7, 26, 33, 33, 18}, + {4095, 12543, 6015, 23039, 8, 31, 30, 41, 13}, + {21695, 0, 24511, 11519, 7, 31, 44, 45, 30}, + {13055, 12543, 15551, 22783, 9, 31, 39, 40, 21}, + {40831, 12543, 43007, 22783, 6, 31, 34, 40, 20}, + {43775, 0, 46079, 10495, 7, 31, 36, 41, 20}, + {25087, 12543, 27391, 22783, 6, 31, 36, 40, 23}, + {51583, 12543, 53695, 22783, 6, 31, 33, 40, 18}, + {57855, 12543, 59903, 22783, 6, 31, 32, 40, 17}, + {46079, 0, 48383, 10495, 7, 31, 36, 41, 21}, + {29695, 12543, 31935, 22783, 6, 31, 35, 40, 22}, + {6463, 23039, 7807, 33279, 6, 31, 21, 40, 8}, + {61951, 12543, 63935, 22783, 9, 31, 31, 40, 16}, + {31935, 12543, 34175, 22783, 6, 31, 35, 40, 20}, + {59903, 12543, 61951, 22783, 6, 31, 32, 40, 16}, + {10367, 12543, 13055, 22783, 7, 31, 42, 40, 28}, + {27391, 12543, 29695, 22783, 6, 31, 36, 40, 23}, + {38783, 0, 41343, 10495, 7, 31, 40, 41, 25}, + {43007, 12543, 45183, 22783, 6, 31, 34, 40, 19}, + {17087, 0, 19647, 11775, 7, 31, 40, 46, 25}, + {48383, 0, 50623, 10495, 6, 31, 35, 41, 20}, + {54847, 0, 56959, 10495, 8, 32, 33, 41, 17}, + {34175, 12543, 36415, 22783, 8, 31, 35, 40, 18}, + {36415, 12543, 38655, 22783, 6, 31, 35, 40, 22}, + {15551, 12543, 18047, 22783, 9, 31, 39, 40, 21}, + {7423, 12543, 10367, 22783, 8, 31, 46, 40, 29}, + {18047, 12543, 20415, 22783, 8, 31, 37, 40, 20}, + {20415, 12543, 22783, 22783, 9, 31, 37, 40, 19}, + {45183, 12543, 47359, 22783, 8, 31, 34, 40, 18}, + {10879, 0, 12479, 12543, 6, 34, 25, 49, 10}, + {2047, 0, 4095, 12543, 10, 34, 32, 49, 12}, + {12479, 0, 14079, 12543, 9, 34, 25, 49, 10}, + {45119, 23039, 47231, 30719, 7, 31, 33, 30, 18}, + {59071, 23039, 61247, 28415, 9, 6, 34, 21, 15}, + {53887, 23039, 55423, 29183, 7, 34, 24, 24, 12}, + {18879, 23039, 20863, 31999, 8, 26, 31, 35, 16}, + {24511, 0, 26623, 11007, 6, 34, 33, 43, 19}, + {20863, 23039, 22847, 31999, 7, 26, 31, 35, 15}, + {26623, 0, 28735, 11007, 7, 34, 33, 43, 19}, + {12607, 23039, 14719, 31999, 7, 26, 33, 35, 18}, + {32767, 0, 34559, 11007, 6, 34, 28, 43, 12}, + {2047, 12543, 4095, 23039, 7, 26, 32, 41, 18}, + {30783, 0, 32767, 11007, 6, 34, 31, 43, 18}, + {6015, 12543, 7423, 23039, 7, 32, 22, 41, 8}, + {15423, 0, 17087, 12031, 11, 32, 26, 47, 8}, + {28735, 0, 30783, 11007, 6, 34, 32, 43, 16}, + {34559, 0, 36095, 11007, 7, 34, 24, 43, 8}, + {7807, 23039, 10431, 31999, 6, 26, 41, 35, 27}, + {22847, 23039, 24831, 31999, 6, 26, 31, 35, 18}, + {10431, 23039, 12607, 31999, 7, 26, 34, 35, 19}, + {56959, 0, 59071, 10495, 6, 26, 33, 41, 19}, + {59071, 0, 61183, 10495, 7, 26, 33, 41, 19}, + {26751, 23039, 28543, 31999, 6, 26, 28, 35, 12}, + {24831, 23039, 26751, 31999, 8, 26, 30, 35, 14}, + {0, 23039, 1791, 33279, 7, 31, 28, 40, 13}, + {16831, 23039, 18879, 31999, 7, 25, 32, 35, 18}, + {34815, 23039, 36927, 31743, 8, 25, 33, 34, 16}, + {30015, 23039, 32703, 31743, 8, 25, 42, 34, 25}, + {14719, 23039, 16831, 31999, 8, 26, 33, 35, 16}, + {53695, 12543, 55807, 22783, 9, 25, 33, 40, 16}, + {36927, 23039, 38911, 31743, 8, 25, 31, 34, 15}, + {4095, 0, 5823, 12543, 8, 34, 27, 49, 10}, + {14079, 0, 15423, 12543, 6, 34, 21, 49, 9}, + {5823, 0, 7551, 12543, 9, 34, 27, 49, 10}, + {55423, 23039, 57599, 28927, 8, 21, 34, 23, 18}, +}; + +static struct ui_sdf_font font_Ubuntu = { "Ubuntu", 32, 1024, 256, characters_Ubuntu, &tex_ubuntu }; +*/ + // TEXTURES // =========================================================================================================== vg_tex2d tex_tile_data = { .path = "textures/tileset.qoi" }; vg_tex2d tex_tile_detail = { .path = "textures/tile_overlays.qoi" }; vg_tex2d tex_wood = { .path = "textures/wood.qoi" }; -vg_tex2d tex_background = { .path = "textures/background.qoi" }; vg_tex2d tex_ball_noise = { .path = "textures/bnoise.qoi" }; vg_tex2d tex_monofur = { .path = "textures/ascii.qoi", .flags = VG_TEXTURE_NO_MIP }; +vg_tex2d tex_unkown = { .path = "textures/unkown.qoi" }; +vg_tex2d tex_buttons = { .path = "textures/buttons.qoi" }; -vg_tex2d *texture_list[] = { &tex_tile_detail, &tex_tile_data, &tex_wood, &tex_background, &tex_ball_noise, &tex_monofur }; +vg_tex2d *texture_list[] = { &tex_tile_detail, &tex_tile_data, &tex_wood, &tex_ball_noise, &tex_monofur, &tex_unkown, &tex_buttons }; // AUDIO // =========================================================================================================== @@ -62,17 +168,39 @@ sound/random_07.ogg\0\ sound/random_08.ogg\0" }; +sfx_set audio_clicks = +{ + .sources = "\ +sound/click_a.ogg\0\ +sound/click_b.ogg\0\ +sound/click_c.ogg\0" +}; + +sfx_set audio_tones = +{ + .sources = "\ +sound/y0.ogg\0\ +sound/y1.ogg\0\ +sound/y2.ogg\0\ +sound/y3.ogg\0\ +sound/y4.ogg\0\ +sound/y5.ogg\0\ +sound/y6.ogg\0\ +sound/y7.ogg\0\ +sound/y8.ogg\0" +}; + // One two or three layers of rolling noise sfx_system audio_system_balls_rolling = { - .vol = 1.f, .ch = 1, .vol_src = &audio_volume_sfx, - .name = "Balls Rolling", .flags = SFX_FLAG_REPEAT + .vol = 0.7f, .ch = 1, .vol_src = &audio_volume_sfx, + .name = "Balls Rolling", .flags = SFX_FLAG_REPEAT | SFX_FLAG_PERSISTENT }; // Various oneshots sfx_system audio_system_balls_switching = { - .vol = 1.f, .ch = 1, .vol_src = &audio_volume_sfx, + .vol = 0.2f, .ch = 1, .vol_src = &audio_volume_sfx, .name = "Balls Switching" }; @@ -86,10 +214,16 @@ sfx_system audio_system_balls_important = // Suplemental sounds sfx_system audio_system_balls_extra = { - .vol = 1.f, .ch = 1, .vol_src = &audio_volume_sfx, + .vol = 0.27f, .ch = 1, .vol_src = &audio_volume_sfx, .name = "Balls Extra" }; +sfx_system audio_system_ui = +{ + .vol = 1.f, .ch = 1, .vol_src = &audio_volume_sfx, + .name = "UI" +}; + ui_colourset ui_fl_colours = { .main = 0xff807373, .hover = 0xff918484, @@ -104,11 +238,8 @@ ui_colourset ui_fl_colours_inactive = { static void resource_load_main(void) { - // Textures + // Textures // UI vg_tex2d_init( texture_list, vg_list_size( texture_list ) ); - - ui_override_font( tex_monofur.name, 7 ); - ui_global_ctx.colours_main = &ui_fl_colours; gui_reset_colours(); @@ -117,6 +248,8 @@ static void resource_load_main(void) sfx_set_init( &audio_splitter, NULL ); sfx_set_init( &audio_rolls, NULL ); sfx_set_init( &audio_random, NULL ); + sfx_set_init( &audio_clicks, NULL ); + sfx_set_init( &audio_tones, NULL ); } static void resource_free_main(void) @@ -127,6 +260,8 @@ static void resource_free_main(void) sfx_set_free( &audio_splitter ); sfx_set_free( &audio_rolls ); sfx_set_free( &audio_random ); + sfx_set_free( &audio_clicks ); + sfx_set_free( &audio_tones ); } // SHADERS @@ -159,7 +294,7 @@ SHADER_DEFINE( shader_tile_colour, SHADER_DEFINE( shader_ball, // VERTEX "layout (location=0) in vec2 a_co;" - "uniform vec2 uOffset;" + "uniform vec3 uOffset;" "uniform mat3 uPv;" "" "out vec4 aTexCoords;" @@ -167,7 +302,7 @@ SHADER_DEFINE( shader_ball, "void main()" "{" // Vertex transform - "vec3 worldpos = vec3( a_co * 0.5 - 0.25 + uOffset, 1.0 );" + "vec3 worldpos = vec3( (a_co * 0.5 - 0.25) * uOffset.z + uOffset.xy, 1.0 );" "gl_Position = vec4( uPv * worldpos, 1.0 );" // Create texture coords @@ -254,7 +389,7 @@ SHADER_DEFINE( shader_tile_main, "" "void main()" "{" - "vec3 shadowing_colour = vec3( 0.93, 0.88536, 0.8184 );" + "vec3 shadowing_colour = vec3( 0.93, 0.88536, 0.8184 ) * 0.97;" "vec4 glyph = texture( uTexGlyphs, aTexCoords.xy );" "vec4 wood = texture( uTexWood, aTexCoords.zw );" "vec4 wood_secondary = texture( uTexWood, aTexCoords.zw + 0.25 );" @@ -312,7 +447,7 @@ SHADER_DEFINE( shader_background, "ao_accum -= data_this_tile.r;" - "vec3 colour_main = vec3( 0.369768, 0.3654, 0.42 );" + "vec3 colour_main = mix( vec3( 0.369768, 0.3654, 0.42 ),vec3( 0.275, 0.388, 0.553 ), data_this_tile.g );" "vec2 square_coords = fract( aTexCoords * 64.0 );" "vec2 grid_coords = abs( square_coords - 0.5 );" @@ -367,15 +502,63 @@ SHADER_DEFINE( shader_wire, "" "uniform sampler2D uTexMain;" "uniform vec4 uColour;" + "uniform float uTime;" + "uniform float uGlow;" "" "in vec2 aTexCoords;" "" "void main()" "{" - "FragColor = uColour;" + // Compute shadowing + "float shadow = 1.0 - abs(aTexCoords.y - 0.5) * 2.0;" + "float masking = smoothstep( 0.5, 0.8, shadow );" + + "vec3 colour_comp = mix( vec3(0.0,0.0,0.0), uColour.rgb, masking );" + + "float flow_thing = fract( aTexCoords.x + uTime );" + "vec3 final_comp = colour_comp + flow_thing * uGlow;" + + "FragColor = vec4( final_comp, max( shadow* 0.2, masking ) * uColour.a );" "}" , - UNIFORMS({ "uPv", "uColour", "uTexMain", "uStart", "uEnd", "uCurve" }) + UNIFORMS({ "uPv", "uColour", "uTexMain", "uStart", "uEnd", "uCurve", "uTime", "uGlow" }) +) + +SHADER_DEFINE( shader_buttons, + // VERTEX + "layout (location=0) in vec2 a_co;" + "uniform vec4 uOffset;" // Tile x/y, uv x/y + "uniform mat3 uPv;" + "" + "out vec2 aTexCoords;" + "" + "void main()" + "{" + // Vertex transform + "vec3 worldpos = vec3( a_co + uOffset.xy, 1.0 );" + "gl_Position = vec4( uPv * worldpos, 1.0 );" + + // Create texture coords + "vec2 edge_safe_coords = a_co * 0.98 + 0.01;" + "aTexCoords = (edge_safe_coords + uOffset.zw) * 0.25;" + "}", + + // FRAGMENT + "out vec4 FragColor;" + "" + "uniform sampler2D uTexMain;" + "uniform vec4 uColour;" // rgb, light amount + "" + "in vec2 aTexCoords;" + "" + "void main()" + "{" + "vec4 glyph = texture( uTexMain, aTexCoords.xy );" + + "FragColor = vec4( uColour.rgb * (mix(glyph.r, glyph.g, uColour.a)+0.02)*2.6 + glyph.b * 0.4, glyph.a );" + "}" + , + UNIFORMS({ "uPv", "uOffset", "uTexMain", "uColour" }) ) @@ -386,6 +569,7 @@ void vg_register(void) SHADER_INIT( shader_ball ); SHADER_INIT( shader_background ); SHADER_INIT( shader_wire ); + SHADER_INIT( shader_buttons ); } /* @@ -565,250 +749,341 @@ struct cmp_level const char *title; const char *description; + int unlocked; int completed_score; - int unlocks; // When completed, unlock this many levels - int linked_unlocks; // When unlocked, unlock this many levels additionally + int _unlock, _linked; // When completed, unlock this level + struct cmp_level *unlock, *linked; int serial_id; + int is_tutorial; + + SteamLeaderboard_t steam_leaderboard; }; -struct cmp_level cmp_levels_tutorials[] = +static struct cmp_level cmp_levels_tutorials[] = { + // r1 { + .serial_id = 0, .title = "PRINCIPLE 1", .map_name = "cmp_t01", - .description = "Utilize basic transport methods", + .description = + "Utilize basic transport methods", - .serial_id = 0, - .unlocks = 1 + ._unlock = 1, + .is_tutorial = 1 }, + // r1 { + .serial_id = 1, .title = "PRINCIPLE 2", .map_name = "cmp_t02", - .description = "Utilize the twisty turny(TM) piece", + .description = + "Utilize the twisty turny(TM) piece to split the marble\n" + "stream into two", - .serial_id = 1, - .unlocks = 1 + ._unlock = 2, + .is_tutorial = 1, }, + // r1 { + .serial_id = 2, .title = "PRINCIPLE 3", .map_name = "cmp_t03", - .description = "Merge transport into one", + .description = + "Merge transport into one path", - .serial_id = 2, - .unlocks = 1, + ._unlock = 12, + .is_tutorial = 1 }, + // r1 { + .serial_id = 12, .title = "PRINCIPLE 4", .map_name = "cmp_t04", - .description = "Some stages require multiple runs to succeed in order to pass", + .description = + "Some stages require multiple runs to succeed in order to\n" + "pass", - .serial_id = 12, - .unlocks = 3 + ._unlock = 6, + .is_tutorial = 1 } }; -struct cmp_level cmp_levels_basic[] = +static struct cmp_level cmp_levels_basic[] = { + // r2 GM { + .serial_id = 6, + .title = "PATCH", + .map_name = "cmp_b04", + .description = + "For some reason, the division module our intern built\n" + "for us is sending twice as many yellows as needed. Send\n" + "the excess to be recycled!", + + ._unlock = 7, + ._linked = 3 + }, + // r1 GM + { + .serial_id = 3, .title = "SUBDIVISION 1", .map_name = "cmp_b01", - .description = "Simple maths, branching required.", + .description = + "Sometimes getting the desired amount takes dividing up\n" + "the input and recombining it.", - .serial_id = 3, - .unlocks = 1 + ._linked = 4, + ._unlock = 5 }, + // r1 GM { + .serial_id = 4, .title = "SUBDIVISION 2", .map_name = "cmp_b02", - .description = "Simple maths. Futher.", - - .serial_id = 4, - .unlocks = 1 + .description = + "", + + ._unlock = 7 }, + // r1 GM { + .serial_id = 5, .title = "RESTRUCTURE", .map_name = "cmp_b03", - .description = "Not so simple swap", - - .serial_id = 5, - .unlocks = 1 - }, - { - .title = "SERIALIZE", - .map_name = "cmp_b04", - .description = "Merge and sort", + .description = + "It is possible to swap these values using simple\n" + "division and addition.", - .serial_id = 6, - .unlocks = 1 + ._unlock = 8 }, + // r2 GM { + .serial_id = 7, .title = "PATTERNS 1", .map_name = "cmp_b05", - .description = "Replicate", + .description = + "Replicate the pattern", - .serial_id = 7, - .unlocks = 1 + ._linked = 8 }, + // r2 GM { + .serial_id = 8, .title = "PATTERNS 2", .map_name = "cmp_b06", - .description = "Replicate MORE", + .description = + "Replicate MORE", - .serial_id = 8, - .unlocks = 1 + ._unlock = 15 }, + // r2 GM { - .title = "MIGHTY CONSUMER", - .map_name = "cmp_b07", - .description = "Build a greedy system", - - .serial_id = 9, - .unlocks = 1 + .serial_id = 15, + .title = "PRINCIPLE 5", + .map_name = "cmp_b10", + .description = + "The sharp engineers among you may have already spotted\n" + "and utilized this part of the system\n" + "\n" + "We forgot to include the relevant principle tasks as\n" + "of your training package, you will now be tasked to\n" + "complete them", + + ._unlock = 16, + .is_tutorial = 1 }, + // r2 GM { - .title = "ENCRYPTED 1", - .map_name = "cmp_b08", - .description = "Some configurations may not be valid", - - .serial_id = 10, - .unlocks = 1 + .serial_id = 16, + .title = "ROUTING PROBLEM", + .map_name = "cmp_routing", + .description = + "Things can get a little chaotic on tight boards, do your\n" + "best to utilize principle 5 to get the job done\n", + + ._linked = 9 }, + // r2 GM { - .title = "REVERSE", - .map_name = "cmp_b09", - .description = "Reverse the incoming order. Always length 4", + .serial_id = 9, + .title = "MIGHTY CONSUMER", + .map_name = "cmp_b07", + .description = + "Build a greedy system", - .serial_id = 11, - .unlocks = 1 + ._linked = 10, + ._unlock = 11 }, { - .title = "PRINCIPLE 5", - .map_name = "cmp_b10", + .serial_id = 10, + .title = "SHIFT", + .map_name = "cmp_b08", .description = - "The competent engineers among you may have already\n" - "spotted and utilized these parts of the system\n" - "\n" - "We forgot to include the relevant principle tasks\n" - "as part of your training package, you will now be\n" - "tasked to complete them", + "", - .serial_id = 15, - .linked_unlocks = 1 + ._unlock = 17 }, + // r2 GM { - .title = "ROUTING PROBLEM", - .map_name = "cmp_routing", + .serial_id = 11, + .title = "REVERSE", + .map_name = "cmp_b09", .description = - "Things can get a little chaotic on tight boards,\n" - "Do your best to utilize principle 5 to get the job\n" - "done.", + "Reverse the incoming order. Always length 4", - .serial_id = 16, - .unlocks = 1 + ._unlock = 17 }, + // r2 GM { + .serial_id = 17, .title = "PRINCIPLE 6", .map_name = "cmp_b11", .description = - "While hovering over a simple tile peice, right click\n" - "and drag to start creating a wire. These can be\n" - "connected to the left, or right recieving pins of a\n" - "Twisty Turny(TM) peice.\n" - "\n" - "Once connected, the Twisty Turny(TM) will no longer\n" - "'flip flop' as marbles run through them, but instead\n" - "be set to left or right rotating only. As indicated\n" - "by the status arrow beneath them\n" - "\n" - "When the left or right slot is triggered, the Twisty\n" - "Turny(TM) will switch modes according to that input.\n" + "Usually the splitter piece will flip flop between left\n" + "and right, however it can be forced to only rotate in\n" + "one direction if trigger wires are attached.\n" "\n" - "Trigger wires apply instantaneously, however if both\n" - "the left and right inputs are recieved at the same\n" - "time, this results in no operation being performed,\n" - "and no state changes take place in the Twisty Turny(TM)\n", + "Right click and drag from a regular block, and attach it\n" + "to a splitter. This creates a trigger.\n" + "The default state is left, and once a marble hits the\n" + "trigger it will switch to rotating that direction.", - .serial_id = 17, - .linked_unlocks = 1 + ._unlock = 18, + .is_tutorial = 1 }, + // r2 GM { + .serial_id = 18, .title = "NOT GATE", .map_name = "cmp_not", .description = "Test your knowledge of triggers, build an 'NOT GATE'\n" "emulated by marble logic.", - .serial_id = 18, - .unlocks = 1 + ._linked = 19, + ._unlock = 20 }, + // r2 GM { + .serial_id = 19, .title = "AND GATE", .map_name = "cmp_and", .description = "A slightly more complicated gate, but shouldn't be\n" "too difficult for your skillset.", - .serial_id = 19, - .unlocks = 1 + ._unlock = 20 }, + // r2 GM { - .title = "QUALIFICATION PROJECT", - .map_name = "cmp_grad", - .description = - "There's no instructions here, resolve and complete this\n" - "task to qualify yourself as an official marble engineer", .serial_id = 20, - .unlocks = 3 + .title = "QUALIFICATION PROJECT", + .map_name = "cmp_xor", + .description = + "Significantly more complicated than an AND or NOT gate,\n" + "but possible.", + + ._unlock = 13 } }; -struct cmp_level cmp_levels_grad[] = +static struct cmp_level cmp_levels_grad[] = { + // r2 { + .serial_id = 13, .title = "SORT", .map_name = "cmp_i01", .description = - "Device a scheme to filter and sort the inputs. If you\n" + "Devise a scheme to filter and sort the inputs. If you\n" "believe you lack the tools required to solve this one,\n" "take a harder look at the inputs.", + ._linked = 14 - .serial_id = 13 }, + // r2 { + .serial_id = 14, .title = "THIRDS", .map_name = "cmp_i02", .description = "Split the inputs up into a third of their values\n" + "\n" "Is this possible? -HG", + ._linked = 21 - .serial_id = 14 }, + // r2 GM { - .title = "XOR CHIP", - .map_name = "cmp_xor", + .serial_id = 21, + .title = "SIMPLE ADDITION", + .map_name = "cmp_grad", .description = - "Significantly more complicated than an AND or NOT gate,\n" - "but possible.", - .serial_id = 21 + "Take the amount of yellows coming in, and add them\n" + "together. Send your result using the stream of blues.", + + ._linked = 22 }, + // r2 GM { + .serial_id = 22, .title = "SECRET CODE", .map_name = "cmp_secret", .description = - "Only one input should send an unlock signal marble to\n" - "the output.\n" - "The code: 100110", - .serial_id = 22 + "" } }; -struct +#define NUM_CAMPAIGN_LEVELS (vg_list_size( cmp_levels_tutorials ) + vg_list_size( cmp_levels_basic ) + vg_list_size( cmp_levels_grad )) + +static struct serializable_set { - int total_unlocked; -} -career_local = + struct cmp_level *pack; + int count; +} +career_serializable[] = { - .total_unlocked = 1 + { + .pack = cmp_levels_tutorials, + .count = vg_list_size( cmp_levels_tutorials ) + }, + { + .pack = cmp_levels_basic, + .count = vg_list_size( cmp_levels_basic ) + }, + { + .pack = cmp_levels_grad, + .count = vg_list_size( cmp_levels_grad ) + } }; + +// Setup pointers and that +static void career_local_data_init(void) +{ + struct cmp_level *level_ptrs[ NUM_CAMPAIGN_LEVELS ]; + + // COllect pointers + for( int i = 0; i < vg_list_size( career_serializable ); i ++ ) + { + struct serializable_set *set = &career_serializable[i]; + + for( int j = 0; j < set->count; j ++ ) + level_ptrs[ set->pack[j].serial_id ] = &set->pack[j]; + } + + // Apply + for( int i = 0; i < vg_list_size( career_serializable ); i ++ ) + { + struct serializable_set *set = &career_serializable[i]; + + for( int j = 0; j < set->count; j ++ ) + { + struct cmp_level *lvl = &set->pack[j]; + lvl->unlock = lvl->_unlock? level_ptrs[ lvl->_unlock ]: NULL; + lvl->linked = lvl->_linked? level_ptrs[ lvl->_linked ]: NULL; + } + } +}