X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=fishladder_resources.h;h=030a050645ec1d9066c1aef8acf4eea1a912affe;hb=7756287016b03ba7eb76b0a57cebe28952a4ce41;hp=7b12859d44f94bb993c23fab06b9dd5627826e4f;hpb=3cb144985169da3cea1c21a7b0bfba8d43c28fdb;p=fishladder.git diff --git a/fishladder_resources.h b/fishladder_resources.h index 7b12859..030a050 100644 --- a/fishladder_resources.h +++ b/fishladder_resources.h @@ -119,14 +119,30 @@ vg_tex2d tex_ubuntu = { .path = "textures/ubuntu.qoi" }; vg_tex2d tex_tile_data = { .path = "textures/tileset.qoi" }; vg_tex2d tex_tile_detail = { .path = "textures/tile_overlays.qoi" }; -vg_tex2d tex_wood = { .path = "textures/wood.qoi" }; + +vg_tex2d tex_tiles_wood = { .path = "textures/tile_wood.qoi" }; +vg_tex2d tex_tiles_min = { .path = "textures/tile_minimal.qoi" }; +vg_tex2d tex_tiles_lab = { .path = "textures/tile_lab.qoi" }; + vg_tex2d tex_ball_noise = { .path = "textures/bnoise.qoi" }; vg_tex2d tex_monofur = { .path = "textures/ascii.qoi", .flags = VG_TEXTURE_NO_MIP }; vg_tex2d tex_unkown = { .path = "textures/unkown.qoi" }; vg_tex2d tex_buttons = { .path = "textures/buttons.qoi" }; vg_tex2d tex_sprites = { .path = "textures/autocombine.qoi" }; -vg_tex2d *texture_list[] = { &tex_tile_detail, &tex_tile_data, &tex_wood, &tex_ball_noise, &tex_monofur, &tex_unkown, &tex_buttons, &tex_ubuntu, &tex_sprites }; +vg_tex2d *texture_list[] = { + &tex_tile_detail, + &tex_tile_data, + &tex_tiles_wood, + &tex_tiles_min, + &tex_tiles_lab, + &tex_ball_noise, + &tex_monofur, + &tex_unkown, + &tex_buttons, + &tex_ubuntu, + &tex_sprites +}; #include "sprites_autocombine.h" @@ -239,24 +255,10 @@ sfx_system audio_system_ui = .name = "UI" }; -ui_colourset ui_fl_colours = { - .main = 0xff807373, - .hover = 0xff918484, - .active = 0xffad9f9e -}; - -ui_colourset ui_fl_colours_inactive = { - .main = 0xff655958, - .hover = 0xff655958, - .active = 0xff655958 -}; - static void resource_load_main(void) { // Textures // UI vg_tex2d_init( texture_list, vg_list_size( texture_list ) ); - ui_global_ctx.colours_main = &ui_fl_colours; - gui_reset_colours(); // Audio sfx_set_init( &audio_tile_mod, NULL ); @@ -350,7 +352,8 @@ SHADER_DEFINE( shader_ball, "float shadow = exp(-((shadow_coords_sqr.x+shadow_coords_sqr.y)-0.0125)*15.0);" "vec3 marble_comp = uColour*0.9 + (noise_sample.x*0.7+pow(rim_light,3.0)*2.0) * 0.1;" - "vec4 colour_comp = mix( vec4(0.74,0.53,0.34,shadow), vec4(marble_comp,1.0), circle_factor );" + //"vec4 colour_comp = mix( vec4(0.74,0.53,0.34,shadow), vec4(marble_comp,1.0), circle_factor );" + "vec4 colour_comp = mix( vec4(0.2,0.2,0.2,shadow), vec4(marble_comp,1.0), circle_factor );" "FragColor = colour_comp;" "}" @@ -402,19 +405,23 @@ SHADER_DEFINE( shader_tile_main, "uniform float uForeground;" "uniform vec2 uMousePos;" "uniform vec4 uColour;" + "uniform vec3 uShadowing;" "" "in vec4 aTexCoords;" "in vec2 aWorldCoords;" "" "void main()" "{" - "vec3 shadowing_colour = vec3( 0.93, 0.88536, 0.8184 ) * 0.97;" + //"vec3 shadowing_colour = vec3( 0.93, 0.88536, 0.8184 ) * 0.97;" + //"vec3 shadowing_colour = vec3( 0.8, 0.8, 0.8 );" + "vec4 glyph = texture( uTexGlyphs, aTexCoords.xy );" "vec4 wood = texture( uTexWood, aTexCoords.zw );" "vec4 wood_secondary = texture( uTexWood, aTexCoords.zw + 0.25 );" - "vec3 wood_comp = mix( wood_secondary.rgb * shadowing_colour, wood.rgb, clamp( glyph.b * 2.0 - 1.0, 0.0, 1.0 ) );" + "vec3 wood_comp = mix( wood_secondary.rgb * uShadowing, wood.rgb, clamp( glyph.b*2.0-1.0, 0.0, 1.0 ) );" - "vec3 shadows = mix( vec3( 0.85, 0.7344, 0.561 ), vec3(1.0,1.0,1.0), glyph.r );" + //"vec3 shadows = mix( vec3( 0.85, 0.7344, 0.561 ), vec3(1.0,1.0,1.0), glyph.r );" + "vec3 shadows = mix( uShadowing, vec3(1.0,1.0,1.0), glyph.r );" "vec4 output_regular = vec4( wood_comp * shadows, mix( glyph.a, glyph.b, uForeground ) );" @@ -424,7 +431,8 @@ SHADER_DEFINE( shader_tile_main, "FragColor = mix( output_regular, output_ghost, uGhost ) * uColour;" "}" , - UNIFORMS({ "uPv", "uOffset", "uTexGlyphs", "uTexWood", "uSubTransform", "uGhost", "uMousePos", "uColour", "uForeground", "uVisibility" }) + UNIFORMS({ "uPv", "uOffset", "uTexGlyphs", "uTexWood", "uSubTransform", "uGhost", "uMousePos", + "uColour", "uForeground", "uVisibility", "uShadowing" }) ) SHADER_DEFINE( shader_background, @@ -618,8 +626,8 @@ SHADER_DEFINE( shader_sprite, // VERTEX "layout (location=0) in vec2 a_co;" // quad mesh - "layout (location=1) in vec4 ins_uv;" // instanced data (uv) - "layout (location=2) in vec3 ins_pos;" // position + scale + "uniform vec4 uUv;" + "uniform vec3 uPos;" "" "uniform mat3 uPv;" "" @@ -627,25 +635,24 @@ SHADER_DEFINE( shader_sprite, "" "void main()" "{" - "vec2 vertex_world = ins_uv.zw * a_co * ins_pos.z + ins_pos.xy;" + "vec2 vertex_world = uUv.zw * (a_co-0.5) * uPos.z + uPos.xy;" "gl_Position = vec4( uPv * vec3( vertex_world, 1.0 ), 1.0 );" - "aTexCoords = ins_uv.xy + (a_co+0.5)*ins_uv.zw;" + "aTexCoords = uUv.xy + a_co*uUv.zw;" "}", // FRAGMENT "uniform sampler2D uTexMain;" - "uniform vec4 uColour;" "out vec4 FragColor;" "" "in vec2 aTexCoords;" "" "void main()" "{" - "vec4 glyph = texture( uTexGlyphs, aTexCoords );" - "FragColor = glyph;" + "vec4 texture_sample = texture( uTexMain, aTexCoords );" + "FragColor = texture_sample;" "}" , - UNIFORMS({ "uPv", "uTexMain", "uColour" }) + UNIFORMS({ "uPv", "uTexMain", "uUv", "uPos" }) ) void vg_register(void) @@ -657,6 +664,7 @@ void vg_register(void) SHADER_INIT( shader_wire ); SHADER_INIT( shader_buttons ); SHADER_INIT( shader_sdf ); + SHADER_INIT( shader_sprite ); } /* @@ -690,6 +698,19 @@ struct cmp_level int _unlock, _linked; // When completed, unlock this level struct cmp_level *unlock, *linked; + + struct world_string + { + enum placement + { + k_placement_top, + k_placement_bottom + } + placement; + + const char *str; + } + strings[2]; int serial_id; int is_tutorial; @@ -965,6 +986,24 @@ static struct cmp_level cmp_levels_computer[] = .title = "3 BIT ADDITION", .map_name = "cmp_add3b", .description = "", + .strings = + { + { + .placement = k_placement_top, + //.str ="\t\t\t\t\t\t\t\t\t| NUMBER A | | NUMBER B |\n" + .str ="" +"\t\t\t\t\t\t\t\t\t\x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82 \x80\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x81\x82\n" +"\t\t\t\t\t\t\t\t\t\x83 4 2 1 \x84 add \x83 4 2 1 \x84\n" +"\t\t\t\t\t\t\t\t\t\x83 \x84 \x83 \x84" + }, + { + .placement = k_placement_bottom, + .str = +"\t\t\t\x83 \x84\n" +"\t\t\t\x83 8 4 2 1 \x84 result a+b\n" +"\t\t\t\x85\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x87\x86" + } + }, ._unlock = 25 },