X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=fishladder.c;h=d85cfca77aa2be9d324a9d07d5e2a5f9803025c1;hb=f28f7e745ca94af659c01f320d538e9cc7f6f3fd;hp=a9ce03a8dbc245a27f1f7ee670b298d1e2bcf06e;hpb=a669a3849c25dd21c83151e90c1df20058d6a5b3;p=vg.git diff --git a/fishladder.c b/fishladder.c index a9ce03a..d85cfca 100644 --- a/fishladder.c +++ b/fishladder.c @@ -3,27 +3,26 @@ //#define VG_STEAM #include "vg/vg.h" -int main( int argc, char *argv[] ) -{ - vg_init( argc, argv, "FishLadder" ); -} +m3x3f m_projection; +m3x3f m_view; +m3x3f m_mdl; -void vg_start(void) -{ +int main( int argc, char *argv[] ) { vg_init( argc, argv, "FishLadder" ); } -} +void vg_register(void){} +void vg_start(void){} +void vg_update(void){} -void vg_update(void) +void vg_render(void) { + glViewport( 0,0, vg_window_x, vg_window_y ); -} - -void vg_render(void) -{ + glDisable( GL_DEPTH_TEST ); + glClearColor( 0.1f, 0.1f, 0.2f, 1.0f ); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + // Rest of drawing code... } -void vg_free(void) -{ - -} +void vg_ui(void){} +void vg_free(void){}