X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=fishladder.c;h=9a567df86c7874e6f65b3cc3a6228a33a1e8ed21;hb=7238ed7ceebb781ebd757990832f55933a768b2c;hp=fcdd58d4fe014c5d4ae3de204315e036e7a29af6;hpb=c87000a5e48d2cf3afdf308189767951eb819c09;p=fishladder.git diff --git a/fishladder.c b/fishladder.c index fcdd58d..9a567df 100644 --- a/fishladder.c +++ b/fishladder.c @@ -132,6 +132,34 @@ struct mesh u32 elements; }; +struct +{ + GLuint vao; + GLuint vbo; + GLuint ebo; + + u32 + title_start, title_count, + desc_start, desc_count, + score_start, score_count, + time_start, time_count + ; + + #pragma pack(push,1) + struct vector_glyph_vert + { + v2f co; + v2f uv; + + u32 colour; + } + *buffer; + #pragma pack(pop) + + u16 *indices; +} +text_buffers; + struct world { #pragma pack(push,1) @@ -145,7 +173,6 @@ struct world *data; #pragma pack(pop) - int initialzed; int sim_run, max_runs; @@ -479,6 +506,94 @@ static void map_reclassify( v2i start, v2i end, int update_texbuffer ) } } +static u32 gen_text_buffer( const char *str, struct sdf_font *font, v2f origin, float size, u32 start ) +{ + u32 count = 0; + + v2f cursor; + v2f invUv; + v2_copy( origin, cursor ); + + float invScale = (size / (float)font->size); + invUv[0] = 1.0f / (float)font->width; + invUv[1] = 1.0f / (float)font->height; + + const char *_c = str; + char c; + while( (c = *(_c ++)) ) + { + if( c == '\n' ) + { + cursor[1] += size * 1.25f; + cursor[0] = origin[0]; + } + else if( c >= 32 && c <= 126 ) + { + struct sdf_char *pch = &font->characters[ c - ' ' ]; + struct vector_glyph_vert *vt = &text_buffers.buffer[ count * 4 ]; + u16 *ind = &text_buffers.indices[ count * 6 ]; + + // Emit quad + v2f p0; v2f uv0; + v2f p1; v2f uv1; + + v2_muladds( cursor, (v2f){ pch->originX, -pch->originY }, -invScale, p0 ); + v2_muladds( p0, (v2f){ pch->w, -pch->h }, invScale, p1 ); + + v2_mul( (v2f){ pch->uvx, pch->uvy }, invUv, uv0 ); + v2_muladd( uv0, (v2f){ pch->w, pch->h }, invUv, uv1 ); + + v2_copy( p0, vt[0].co ); + v2_copy( uv0, vt[0].uv ); + vt[0].colour = 0xffffffff; + + v2_copy( (v2f){ p0[0], p1[1] }, vt[1].co ); + v2_copy( (v2f){ uv0[0], uv1[1] }, vt[1].uv ); + vt[1].colour = 0xffffffff; + + v2_copy( p1, vt[2].co ); + v2_copy( uv1, vt[2].uv ); + vt[2].colour = 0xffffffff; + + v2_copy( (v2f){ p1[0], p0[1] }, vt[3].co ); + v2_copy( (v2f){ uv1[0], uv0[1] }, vt[3].uv ); + vt[3].colour = 0xffffffff; + + // Emit indices + ind[0] = count*4; + ind[1] = count*4+1; + ind[2] = count*4+2; + ind[3] = count*4; + ind[4] = count*4+2; + ind[5] = count*4+3; + + cursor[0] += (float)pch->advance * invScale; + count ++; + } + } + + glBindVertexArray( text_buffers.vao ); + + glBindBuffer( GL_ARRAY_BUFFER, text_buffers.vbo ); + glBufferSubData( GL_ARRAY_BUFFER, + start*4*sizeof( struct vector_glyph_vert ), + count*4*sizeof( struct vector_glyph_vert ), + text_buffers.buffer + ); + + glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, text_buffers.ebo ); + glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, start*6*sizeof(u16), count*6*sizeof( u16 ), text_buffers.indices ); + + return count; +} + +static void gen_level_text( struct cmp_level *pLevel ) +{ + text_buffers.title_count = gen_text_buffer( pLevel->title, &font_Ubuntu, (v2f){ 0.0f, 0.0f }, 1.0f, text_buffers.title_start ); + text_buffers.desc_count = gen_text_buffer( pLevel->description, &font_Ubuntu, (v2f){ 0.0f, 0.0f }, 0.5f, text_buffers.desc_start ); + text_buffers.desc_count = 0; +} + static int map_load( const char *str, const char *name ) { //TODO: It may be worthwhile, at this point, to switch to binary encoding for save data @@ -1044,7 +1159,10 @@ static void career_load(void) if( lvl->serial_id == encoded.in_map ) { if( console_changelevel( 1, &lvl->map_name ) ) + { world.pCmpLevel = lvl; + gen_level_text( world.pCmpLevel ); + } } } } @@ -1768,6 +1886,10 @@ void vg_update(void) { career_pass_level( world.pCmpLevel, world.score, 1 ); } + + sfx_set_play( &audio_tones, &audio_system_balls_extra, 9 ); + failure_this_frame = 0; + success_this_frame = 0; } } else @@ -2187,6 +2309,7 @@ static void level_selection_buttons(void) if( console_changelevel( 1, &switch_level_to->map_name ) ) { world.pCmpLevel = switch_level_to; + gen_level_text( world.pCmpLevel ); } } } @@ -2397,6 +2520,18 @@ void vg_render(void) level_selection_buttons(); + // TEXT ELEMENTS + // ======================================================================================================== + SHADER_USE( shader_sdf ); + glBindVertexArray( text_buffers.vao ); + glUniformMatrix3fv( SHADER_UNIFORM( shader_sdf, "uPv" ), 1, GL_FALSE, (float *)vg_pv ); + + vg_tex2d_bind( &tex_ubuntu, 0 ); + glUniform1i( SHADER_UNIFORM( shader_sdf, "uTexGlyphs" ), 0 ); + + glDrawElements( GL_TRIANGLES, text_buffers.title_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.title_start*6*sizeof(u16) ) ); + glDrawElements( GL_TRIANGLES, text_buffers.desc_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.desc_start*6*sizeof(u16) ) ); + // WIRES // ======================================================================================================== //glDisable(GL_BLEND); @@ -3393,6 +3528,88 @@ void vg_start(void) resource_load_main(); + // Create text buffers + { + // Work out the counts for each 'segment' + u32 desc_max_size = 0, title_max_size = 0, + score_max_size = 10, + time_max_size = 10 + ; + + for( int i = 0; i < vg_list_size( career_serializable ); i ++ ) + { + struct serializable_set *set = &career_serializable[i]; + for( int j = 0; j < set->count; j ++ ) + { + struct cmp_level *lvl = &set->pack[j]; + + desc_max_size = VG_MAX( desc_max_size, strlen( lvl->description ) ); + title_max_size = VG_MAX( title_max_size, strlen( lvl->title ) ); + } + } + + // Full buffer + u32 total_characters = + title_max_size + + desc_max_size + + score_max_size + + time_max_size; + + u32 total_faces = total_characters * 2, + total_vertices = total_characters * 4, + total_indices = total_faces * 3; + + // Working buffer + u32 work_buffer_total_chars = + VG_MAX( VG_MAX( desc_max_size, title_max_size ), VG_MAX( score_max_size, time_max_size ) ); + u32 total_work_faces = work_buffer_total_chars * 2, + total_work_vertices = work_buffer_total_chars * 4, + total_work_indices = total_work_faces * 3; + + text_buffers.title_count = 0; + text_buffers.desc_count = 0; + text_buffers.score_count = 0; + text_buffers.time_count = 0; + + // Calculate offsets + text_buffers.title_start = 0; + text_buffers.desc_start = title_max_size; + text_buffers.score_start = text_buffers.desc_start + desc_max_size; + text_buffers.time_start = text_buffers.score_start + score_max_size; + + // Opengl + glGenVertexArrays(1, &text_buffers.vao); + glGenBuffers( 1, &text_buffers.vbo ); + glGenBuffers( 1, &text_buffers.ebo ); + glBindVertexArray( text_buffers.vao ); + + glBindBuffer( GL_ARRAY_BUFFER, text_buffers.vbo ); + glBufferData( GL_ARRAY_BUFFER, total_vertices * sizeof( struct vector_glyph_vert ), NULL, GL_DYNAMIC_DRAW ); + + glBindVertexArray( text_buffers.vao ); + + glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, text_buffers.ebo ); + glBufferData( GL_ELEMENT_ARRAY_BUFFER, total_indices * sizeof( u16 ), NULL, GL_DYNAMIC_DRAW ); + + u32 const stride = sizeof( struct vector_glyph_vert ); + + // XY + glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, stride, (void *)offsetof( struct vector_glyph_vert, co ) ); + glEnableVertexAttribArray( 0 ); + + // UV + glVertexAttribPointer( 1, 2, GL_FLOAT, GL_FALSE, stride, (void *)offsetof( struct vector_glyph_vert, uv ) ); + glEnableVertexAttribArray( 1 ); + + // COLOUR + glVertexAttribPointer( 2, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, (void *)offsetof( struct vector_glyph_vert, colour ) ); + glEnableVertexAttribArray( 2 ); + + // Offline memory + text_buffers.buffer = (struct vector_glyph_vert *)malloc( total_work_vertices * sizeof(struct vector_glyph_vert) ); + text_buffers.indices = (u16*)malloc( total_work_indices * sizeof(u16) ); + } + // Restore gamestate career_local_data_init(); career_load(); @@ -3404,6 +3621,13 @@ void vg_free(void) console_save_map( 0, NULL ); career_serialize(); + glDeleteVertexArrays( 1, &text_buffers.vao ); + glDeleteBuffers( 1, &text_buffers.vbo ); + glDeleteBuffers( 1, &text_buffers.ebo ); + + free( text_buffers.buffer ); + free( text_buffers.indices ); + resource_free_main(); glDeleteTextures( 1, &world.background_data );