X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=fishladder.c;h=7f47fdb54a49c96a1a5e9cfe8a913f88ef590861;hb=8f89e6bd64229500954908e79ce500f80dda774d;hp=0abe4b52946b9490dfa3f85bd8c53291a9020136;hpb=3a55f20f6b627db61294523f7bf34344514e7166;p=fishladder.git diff --git a/fishladder.c b/fishladder.c index 0abe4b5..7f47fdb 100644 --- a/fishladder.c +++ b/fishladder.c @@ -1,100 +1,136 @@ // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved -//#define VG_STEAM +#define VG_STEAM +#define VG_STEAM_APPID 1218140U #include "vg/vg.h" #include "fishladder_resources.h" +/* + Todo for release: + Tutorial levels: + 1. Transport + 2. Split + 3. Merge (and explode) + 4. Principle 1 (divide colours) + 5. Principle 2 (combine colours) + + Trainee levels: + Simple maths (x3) + Colour ordering (x2) + Routing problems (x2) + + Medium levels: + Reverse order + + New things to program: + UI text element renderer (SDF) DONE(sorta) + Particle system thing for ball collision + Level descriptions / titles HALF + Row Gridlines for I/O + Play button / Speed controller + + + After release: + +*/ + const char *level_pack_1[] = { "level0", "level1", "level2", "level3", - "level4" + "level4", + "level5", + "level6", + "level7_combine", + "xor_small", + "sort", + "thirds" }; -const char *level_pack[] = +#pragma pack(push,1) +struct career_state { - // Level 0 - "#########;\n" - "###-#####;acac\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "#####+###;acac\n" - "#########;\n", - - // Level 1 - "#########;\n" - "##-###-##;b,b\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "####+####;bb\n" - "#########;\n", - - // Level 2 - "###########;\n" - "#####-#####;bbbbb\n" - "## ##;\n" - "## ###;\n" - "## # ##;\n" - "## ##;\n" - "###+##+####;bbb,bb\n" - "###########;\n", - - // Level 3 - "#############;\n" - "###-#####-###;a,aaa\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "######+######;aaaa\n" - "#############;\n", - - // Level 4 - "#############;\n" - "###-#####-###;aaa,aa\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "###+#####+###;aa,aaa\n" - "#############;\n", - - // Level 5 - "###############;\n" - "####-##########;abcb\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "## ##;\n" - "##########+####;bcba\n" - "###############;\n" -}; + u32 version; + + struct career_level + { + u32 score; + u32 time; + u32 completed; + } + levels[ vg_list_size( level_pack_1 ) ]; +} +career = { .version = 1 }; +#pragma pack(pop) + +static void career_serialize(void) +{ + vg_asset_write( "sav/game.sav", &career, sizeof( struct career_state ) ); +} + +static void career_load(void) +{ + i64 sz; + struct career_state *cr = vg_asset_read_s( "sav/game.sav", &sz ); + + memset( (void*)career.levels, 0, vg_list_size(level_pack_1) * sizeof(struct career_level) ); + + if( cr ) + { + if( sz > sizeof( struct career_state ) ) + vg_warn( "This save file is too big! Some levels will be lost\n" ); + + if( sz <= offsetof( struct career_state, levels ) ) + { + vg_error( "This save file is too small to have a header\n" ); + free( cr ); + return; + } + + u32 const size_header = offsetof(struct career_state, levels); + u32 const size_levels = sizeof(struct career_state)-size_header; + u32 const size_levels_input = sz - size_header; + + memcpy( (void*)career.levels, (void*)cr->levels, size_levels_input ); + + if( sz < sizeof( struct career_state ) ) + { + memset( ((void*)career.levels) + size_levels_input, 0, size_levels-size_levels_input ); + } + + free( cr ); + vg_success( "Loaded save file... Info:\n" ); + + for( int i = 0; i < vg_list_size( career.levels ); i ++ ) + { + struct career_level *lvl = &career.levels[i]; + vg_info( "Score: %u, Time: %u, Completed: %u\n", lvl->score, lvl->time, lvl->completed ); + } + } + else + { + vg_info( "No save file... Using blank one\n" ); + } +} m3x3f m_projection; m3x3f m_view; m3x3f m_mdl; -#define FLAG_INPUT 0x1 -#define FLAG_OUTPUT 0x2 -#define FLAG_CANAL 0x4 -#define FLAG_WALL 0x8 +#define FLAG_CANAL 0x1 +#define FLAG_IS_TRIGGER 0x2 +#define FLAG_RESERVED0 0x4 +#define FLAG_RESERVED1 0x8 + +#define FLAG_INPUT 0x10 +#define FLAG_OUTPUT 0x20 +#define FLAG_WALL 0x40 + #define FLAG_FLIP_FLOP 0x100 -#define FLAG_FLIP_ROTATING 0x200 +#define FLAG_TRIGGERED 0x200 +#define FLAG_FLIP_ROTATING 0x400 +#define FLAG_TARGETED 0x800 /* 0000 0 | 0001 1 | 0010 2 | 0011 3 @@ -115,16 +151,68 @@ m3x3f m_mdl; | | | | | | | */ +struct cell_description +{ + v2i start; + v2i end; + + int is_special; + int is_linear; +} +cell_descriptions[] = +{ + // 0-3 + {}, + { .start = { 1, 0 }, .end = { -1, 0 } }, + { .start = { 0, 1 }, .end = { 0, -1 } }, + { .start = { 0, 1 }, .end = { 1, 0 } }, + // 4-7 + { .start = { -1, 0 }, .end = { 1, 0 } }, + { .start = { -1, 0 }, .end = { 1, 0 }, .is_linear = 1 }, + { .start = { 0, 1 }, .end = { -1, 0 } }, + { .start = { 0, 1 }, .is_special = 1 }, + // 8-11 + { .start = { 0, -1 }, .end = { 0, 1 } }, + { .start = { 1, 0 }, .end = { 0, -1 } }, + { .start = { 0, 1 }, .end = { 0, -1 }, .is_linear = 1 }, + { }, + // 12-15 + { .start = { -1, 0 }, .end = { 0, -1 } }, + { .end = { 0, -1 }, .is_special = 1 }, + { }, + { } +}; + enum cell_type { + k_cell_type_stub = 0, k_cell_type_ramp_right = 3, k_cell_type_ramp_left = 6, k_cell_type_split = 7, - k_cell_type_merge = 13 + k_cell_type_merge = 13, + k_cell_type_con_r = 1, + k_cell_type_con_u = 2, + k_cell_type_con_l = 4, + k_cell_type_con_d = 8 }; +v2f const curve_3[] = {{0.5f,1.0f},{0.5f,0.625f},{0.625f,0.5f},{1.0f,0.5f}}; +v2f const curve_6[] = {{0.5f,1.0f},{0.5f,0.625f},{0.375f,0.5f},{0.0f,0.5f}}; +v2f const curve_9[] = {{1.0f,0.5f},{0.625f,0.5f},{0.5f,0.375f},{0.5f,0.0f}}; +v2f const curve_12[]= {{0.0f,0.5f},{0.375f,0.5f},{0.5f,0.375f},{0.5f,0.0f}}; + +v2f const curve_1[] = {{1.0f,0.5f},{0.8f,0.5f},{0.3f,0.5f},{0.2f,0.5f}}; +v2f const curve_4[] = {{0.0f,0.5f},{0.3f,0.5f},{0.5f,0.5f},{0.8f,0.5f}}; +v2f const curve_2[] = {{0.5f,1.0f},{0.5f,0.8f},{0.5f,0.3f},{0.5f,0.2f}}; +v2f const curve_8[] = {{0.5f,0.0f},{0.5f,0.3f},{0.5f,0.5f},{0.5f,0.8f}}; + +v2f const curve_7[] = {{0.5f,0.8438f},{0.875f,0.8438f},{0.625f,0.5f},{1.0f,0.5f}}; +v2f const curve_7_1[] = {{0.5f,0.8438f},{1.0f-0.875f,0.8438f},{1.0-0.625f,0.5f},{0.0f,0.5f}}; + +float const curve_7_linear_section = 0.1562f; + v3f colour_sets[] = -{ { 0.9f, 0.6f, 0.20f }, +{ { 1.0f, 0.9f, 0.3f }, { 0.2f, 0.9f, 0.14f }, { 0.4f, 0.8f, 1.00f } }; @@ -150,7 +238,7 @@ struct mesh u32 elements; }; -static void init_mesh( struct mesh *m, float *tris, u32 length ) +static void init_mesh( struct mesh *m, float const *tris, u32 length ) { m->elements = length/3; glGenVertexArrays( 1, &m->vao ); @@ -182,36 +270,69 @@ static void use_mesh( struct mesh *m ) glBindVertexArray( m->vao ); } +enum e_fish_state +{ + k_fish_state_soon_dead = -1, + k_fish_state_dead = 0, + k_fish_state_alive, + k_fish_state_bg, + k_fish_state_soon_alive +}; + struct world { +#pragma pack(push,1) struct cell { - u32 state; + u16 state; + u16 links[2]; u8 config; + u8 pad0; } *data; +#pragma pack(pop) + + int frame; - u32 frame; + int initialzed; - u32 sim_frame; + int sim_frame; float sim_start; int simulating; + int sim_run, max_runs; + float sim_speed; float frame_lerp; struct cell_terminal { - // TODO: Split into input/output structures - char *conditions; - char recv[12]; - int recv_count; + //char *conditions; + //char recv[12]; + + struct terminal_run + { + char conditions[8]; + char recieved[8]; + + int condition_count, recv_count; + } + runs[8]; + + int run_count; + int id; } *io; - u32 w, h; + int w, h; - struct mesh tile, circle; + struct mesh tile, circle, numbers; + struct mesh_wire + { + GLuint vao, vbo, ebo; + u32 em; + } + wire; GLuint background_data; GLuint random_samples; @@ -223,8 +344,9 @@ struct world { v2i pos; v2i dir; - int alive; + enum e_fish_state state; char payload; + int flow_reversed; float death_time; v2f physics_v; v2f physics_co; @@ -233,14 +355,16 @@ struct world int num_fishes; - char map_name[128]; + char map_name[64]; + struct career_level *ptr_career_level; + + u32 score; + u32 completed; + u32 time; } world = {}; static void map_free(void) -{ - for( int i = 0; i < arrlen( world.io ); i ++ ) - arrfree( world.io[ i ].conditions ); - +{ arrfree( world.data ); arrfree( world.io ); @@ -248,11 +372,29 @@ static void map_free(void) world.h = 0; world.data = NULL; world.io = NULL; + world.score = 0; + world.time = 0; + world.completed = 0; + world.max_runs = 0; + world.initialzed = 0; +} + +static void io_reset(void) +{ + for( int i = 0; i < arrlen( world.io ); i ++ ) + { + struct cell_terminal *term = &world.io[i]; + + for( int j = 0; j < term->run_count; j ++ ) + term->runs[j].recv_count = 0; + } } static void map_reclassify( v2i start, v2i end, int update_texbuffer ); static int map_load( const char *str, const char *name ) { + //TODO: It may be worthwhile, at this point, to switch to binary encoding for save data + map_free(); char const *c = str; @@ -260,9 +402,9 @@ static int map_load( const char *str, const char *name ) // Scan for width for(;; world.w ++) { - if( str[world.w] == ';' ) + if( c[world.w] == ';' ) break; - else if( !str[world.w] ) + else if( !c[world.w] ) { vg_error( "Unexpected EOF when parsing level\n" ); return 0; @@ -273,25 +415,40 @@ static int map_load( const char *str, const char *name ) int cx = 0; int reg_start = 0, reg_end = 0; + u32 *links_to_make = NULL; + int links_satisfied = 0; + + char link_id_buffer[32]; + int link_id_n = 0; + for(;;) { if( !*c ) break; + if( *c == '\r' ) { c ++; continue; } // fuck off windows + if( *c == ';' ) { c ++; - + + if( *c == '\r' ) c ++; + // Parse attribs if( *c != '\n' ) { while( *c ) { + if( *c == '\r' ) { c ++; continue; } + if( reg_start < reg_end ) { + struct cell_terminal *terminal = &world.io[ reg_start ]; + struct terminal_run *run = &terminal->runs[ terminal->run_count-1 ]; + if( *c >= 'a' && *c <= 'z' ) - { - arrpush( world.io[ reg_start ].conditions, *c ); + { + run->conditions[ run->condition_count ++ ] = *c; } else { @@ -302,61 +459,132 @@ static int map_load( const char *str, const char *name ) if( *c == '\n' ) break; } + else if( *c == ':' ) + { + terminal->runs[ terminal->run_count ].condition_count = 0; + terminal->run_count ++; + world.max_runs = vg_max( world.max_runs, terminal->run_count ); + } else { vg_error( "Unkown attribute '%c' (row: %u)\n", *c, world.h ); - return 0; + goto IL_REG_ERROR; } } } else { - vg_error( "Too many values to assign (row: %u)\n", world.h ); - return 0; + if( links_satisfied < arrlen( links_to_make ) ) + { + struct cell *target = &world.data[ links_to_make[ links_satisfied ] ]; + + if( (((u32)*c >= (u32)'0') && ((u32)*c <= (u32)'9')) || *c == '-' ) + { + if( link_id_n >= vg_list_size( link_id_buffer )-1 ) + { + vg_error( "Number was way too long to be parsed (row: %u)\n", world.h ); + goto IL_REG_ERROR; + } + + link_id_buffer[ link_id_n ++ ] = *c; + } + else if( *c == ',' || *c == '\n' ) + { + link_id_buffer[ link_id_n ] = 0x00; + int value = atoi( link_id_buffer ); + + target->links[value >= 0? 1:0] = abs(value); + links_satisfied ++; + link_id_n = 0; + + if( *c == '\n' ) + break; + } + else + { + vg_error( "Invalid character '%c' (row: %u)\n", *c, world.h ); + goto IL_REG_ERROR; + } + } + else + { + vg_error( "Too many values to assign (row: %u)\n", world.h ); + goto IL_REG_ERROR; + } } c ++; } } + // Registry length-error checks if( reg_start != reg_end ) { - vg_error( "Not enough values assigned (row: %u, %u of %u)\n", world.h, reg_start, reg_end ); - return 0; + vg_error( "Not enough spawn values assigned (row: %u, %u of %u)\n", world.h, reg_start, reg_end ); + goto IL_REG_ERROR; + } + + if( links_satisfied != arrlen( links_to_make ) ) + { + vg_error( "Not enough link values assigned (row: %u, %u of %u)\n", world.h, links_satisfied, arrlen( links_to_make ) ); + goto IL_REG_ERROR; } if( cx != world.w ) { vg_error( "Not enough cells to match previous row definition (row: %u, %u<%u)\n", world.h, cx, world.w ); - return 0; + goto IL_REG_ERROR; } row = arraddnptr( world.data, world.w ); cx = 0; world.h ++; reg_end = reg_start = arrlen( world.io ); + + arrsetlen( links_to_make, 0 ); + links_satisfied = 0; } else { if( cx == world.w ) { vg_error( "Too many cells to match previous row definition (row: %u, %u>%u)\n", world.h, cx, world.w ); - return 0; + goto IL_REG_ERROR; } // Tile initialization // row[ cx ] .. etc struct cell *cell = &row[ cx ]; + cell->config = 0xF; if( *c == '+' || *c == '-' ) { - struct cell_terminal term = { .id = cx + world.h*world.w }; - arrpush( world.io, term ); + struct cell_terminal *term = arraddnptr( world.io, 1 ); + term->id = cx + world.h*world.w; + term->run_count = 1; + term->runs[0].condition_count = 0; + cell->state = *c == '+'? FLAG_INPUT: FLAG_OUTPUT; reg_end ++; } else if( *c == '#' ) cell->state = FLAG_WALL; - else if( *c == '*' ) cell->state = FLAG_CANAL; + else if( ((u32)*c >= (u32)'A') && ((u32)*c <= (u32)'A'+0xf) ) + { + // Canal flag bits (4bit/16 value): + // 0: Canal present + // 1: Is trigger + // 2: Reserved + // 3: Reserved + + cell->state = ((u32)*c - (u32)'A') & (FLAG_CANAL|FLAG_IS_TRIGGER); + + if( cell->state & FLAG_IS_TRIGGER ) + arrpush( links_to_make, cx + world.h*world.w ); + + cell->links[0] = 0; + cell->links[1] = 0; + world.score ++; + } else cell->state = 0x00; cx ++; @@ -364,7 +592,7 @@ static int map_load( const char *str, const char *name ) c ++; } - + // Update data texture to fill out the background { u8 info_buffer[64*64*4]; @@ -381,11 +609,60 @@ static int map_load( const char *str, const char *name ) glTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, 64, 64, GL_RGBA, GL_UNSIGNED_BYTE, info_buffer ); } + arrfree( links_to_make ); + map_reclassify( NULL, NULL, 1 ); + + // Validate links + for( int i = 0; i < world.h*world.w; i ++ ) + { + struct cell *src = &world.data[i]; + if( src->state & FLAG_IS_TRIGGER ) + { + int link_id = src->links[0]?0:1; + if( src->links[link_id] <= world.h*world.w ) + { + struct cell *target = &world.data[ src->links[link_id] ]; + if( (target->state & FLAG_CANAL) && (target->config == k_cell_type_split) ) + { + if( target->links[ link_id ] ) + { + vg_error( "Link target was already targeted\n" ); + goto IL_REG_ERROR; + } + else + { + // Valid link + target->links[ link_id ] = i; + target->state |= FLAG_TARGETED; + } + } + else + { + vg_error( "Link target was invalid\n" ); + goto IL_REG_ERROR; + } + } + else + { + vg_error( "Link target out of bounds\n" ); + goto IL_REG_ERROR; + } + } + } + vg_success( "Map '%s' loaded! (%u:%u)\n", name, world.w, world.h ); + io_reset(); + strncpy( world.map_name, name, vg_list_size( world.map_name )-1 ); + world.initialzed = 1; return 1; + +IL_REG_ERROR: + arrfree( links_to_make ); + map_free(); + return 0; } static struct cell *pcell( v2i pos ) @@ -404,7 +681,10 @@ static void map_serialize( FILE *stream ) if( cell->state & FLAG_WALL ) fputc( '#', stream ); else if( cell->state & FLAG_INPUT ) fputc( '+', stream ); else if( cell->state & FLAG_OUTPUT ) fputc( '-', stream ); - else if( cell->state & FLAG_CANAL ) fputc( '*', stream ); + else if( cell->state & (FLAG_CANAL|FLAG_IS_TRIGGER|FLAG_RESERVED0|FLAG_RESERVED1) ) + { + fputc( (cell->state & (FLAG_CANAL|FLAG_IS_TRIGGER|FLAG_RESERVED0|FLAG_RESERVED1)) + (u32)'A', stream ); + } else fputc( ' ', stream ); } @@ -423,23 +703,62 @@ static void map_serialize( FILE *stream ) fputc( ',', stream ); terminal_write_count ++; - for( int j = 0; j < arrlen( term->conditions ); j ++ ) - fputc( term->conditions[j], stream ); + for( int j = 0; j < term->run_count; j ++ ) + { + struct terminal_run *run = &term->runs[j]; + + for( int k = 0; k < run->condition_count; k ++ ) + fputc( run->conditions[k], stream ); + + if( j < term->run_count-1 ) + fputc( ':', stream ); + } } } } + for( int x = 0; x < world.w; x ++ ) + { + struct cell *cell = pcell( (v2i){ x,y } ); + if( cell->state & FLAG_IS_TRIGGER ) + { + if( terminal_write_count ) + fputc( ',', stream ); + terminal_write_count ++; + + fprintf( stream, "%d", cell->links[0]? -cell->links[0]: cell->links[1] ); + } + } + fputc( '\n', stream ); } } int main( int argc, char *argv[] ) { - vg_init( argc, argv, "Fish (Marbles Computer) Ladder Simulator 2022 | N,M: change level | SPACE: Test | LeftClick: Toggle tile" ); + vg_init( argc, argv, "Marble Computing | SPACE: Test | LeftClick: Toggle tile | RightClick: Drag wire" ); + return 0; +} + +static int console_credits( int argc, char const *argv[] ) +{ + vg_info( "Aknowledgements:\n" ); + vg_info( " GLFW zlib/libpng glfw.org\n" ); + vg_info( " miniaudio MIT0 miniaud.io\n" ); + vg_info( " QOI MIT phoboslab.org\n" ); + vg_info( " STB library MIT nothings.org\n" ); + vg_info( " Weiholmir font justfredrik.itch.io\n" ); + return 0; } static int console_save_map( int argc, char const *argv[] ) { + if( !world.initialzed ) + { + vg_error( "Tried to save uninitialized map!\n" ); + return 0; + } + char map_path[ 256 ]; strcpy( map_path, "sav/" ); @@ -449,6 +768,7 @@ static int console_save_map( int argc, char const *argv[] ) FILE *test_writer = fopen( map_path, "wb" ); if( test_writer ) { + vg_info( "Saving map to '%s'\n", map_path ); map_serialize( test_writer ); fclose( test_writer ); @@ -485,8 +805,26 @@ static int console_load_map( int argc, char const *argv[] ) if( text_source ) { - map_load( text_source, argv[0] ); + vg_info( "Loading map: '%s'\n", map_path ); + world.ptr_career_level = NULL; + + if( !map_load( text_source, argv[0] ) ) + { + free( text_source ); + return 0; + } + free( text_source ); + + for( int i = 0; i < vg_list_size( level_pack_1 ); i ++ ) + { + if( !strcmp( level_pack_1[i], argv[0] ) ) + { + world.ptr_career_level = career.levels + i; + break; + } + } + return 1; } else @@ -507,9 +845,9 @@ static void simulation_stop(void) world.simulating = 0; world.num_fishes = 0; world.sim_frame = 0; + world.sim_run = 0; - for( int i = 0; i < arrlen( world.io ); i ++ ) - world.io[i].recv_count = 0; + io_reset(); sfx_system_fadeout( &audio_system_balls_rolling, 44100 ); @@ -521,12 +859,12 @@ static int console_changelevel( int argc, char const *argv[] ) if( argc >= 1 ) { // Save current level - if( console_save_map( 0, NULL ) ) - if( console_load_map( argc, argv ) ) - { - simulation_stop(); - return 1; - } + console_save_map( 0, NULL ); + if( console_load_map( argc, argv ) ) + { + simulation_stop(); + return 1; + } } else { @@ -536,22 +874,31 @@ static int console_changelevel( int argc, char const *argv[] ) return 0; } +void leaderboard_found( LeaderboardFindResult_t *pCallback ); void vg_start(void) { + // Steamworks callbacks + sw_leaderboard_found = &leaderboard_found; + vg_function_push( (struct vg_cmd){ - .name = "map_write", + .name = "_map_write", .function = console_save_map }); vg_function_push( (struct vg_cmd){ - .name = "map_load", + .name = "_map_load", .function = console_load_map }); vg_function_push( (struct vg_cmd){ - .name = "changelevel", + .name = "map", .function = console_changelevel }); + + vg_function_push( (struct vg_cmd){ + .name = "credits", + .function = console_credits + }); // Quad mesh { @@ -597,6 +944,68 @@ void vg_start(void) init_mesh( &world.circle, circle_mesh, vg_list_size( circle_mesh ) ); } + // Numbers mesh + { + init_mesh( &world.numbers, + MESH_NUMBERS_BUFFER, + vg_list_size( MESH_NUMBERS_BUFFER ) + ); + + for( int i = 0; i < 10; i ++ ) + { + vg_info( "offset: %u, length: %u\n", MESH_NUMBERS_OFFSETS[i][0], MESH_NUMBERS_OFFSETS[i][1] ); + } + } + + // Create wire mesh + { + int const num_segments = 64; + + struct mesh_wire *mw = &world.wire; + + v2f wire_points[ num_segments * 2 ]; + u16 wire_indices[ 6*(num_segments-1) ]; + + for( int i = 0; i < num_segments; i ++ ) + { + float l = (float)i / (float)(num_segments-1); + + v2_copy( (v2f){ l, -0.5f }, wire_points[i*2+0] ); + v2_copy( (v2f){ l, 0.5f }, wire_points[i*2+1] ); + + if( i < num_segments-1 ) + { + wire_indices[ i*6+0 ] = i*2 + 0; + wire_indices[ i*6+1 ] = i*2 + 1; + wire_indices[ i*6+2 ] = i*2 + 3; + wire_indices[ i*6+3 ] = i*2 + 0; + wire_indices[ i*6+4 ] = i*2 + 3; + wire_indices[ i*6+5 ] = i*2 + 2; + } + } + + glGenVertexArrays( 1, &mw->vao ); + glGenBuffers( 1, &mw->vbo ); + glGenBuffers( 1, &mw->ebo ); + glBindVertexArray( mw->vao ); + + glBindBuffer( GL_ARRAY_BUFFER, mw->vbo ); + + glBufferData( GL_ARRAY_BUFFER, sizeof( wire_points ), wire_points, GL_STATIC_DRAW ); + glBindVertexArray( mw->vao ); + + glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, mw->ebo ); + glBufferData( GL_ELEMENT_ARRAY_BUFFER, sizeof( wire_indices ), wire_indices, GL_STATIC_DRAW ); + + // XY + glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), (void*)0 ); + glEnableVertexAttribArray( 0 ); + + VG_CHECK_GL(); + + mw->em = vg_list_size( wire_indices ); + } + // Create info data texture { glGenTextures( 1, &world.background_data ); @@ -622,28 +1031,41 @@ void vg_start(void) resource_load_main(); + // Restore gamestate + career_load(); console_load_map( 1, level_pack_1 ); } void vg_free(void) { console_save_map( 0, NULL ); + career_serialize(); resource_free_main(); glDeleteTextures( 1, &world.background_data ); glDeleteTextures( 1, &world.random_samples ); + glDeleteVertexArrays( 1, &world.wire.vao ); + glDeleteBuffers( 1, &world.wire.vbo ); + glDeleteBuffers( 1, &world.wire.ebo ); + free_mesh( &world.tile ); free_mesh( &world.circle ); + free_mesh( &world.numbers ); map_free(); } +static int world_check_pos_ok( v2i co ) +{ + return (co[0] < 2 || co[0] >= world.w-2 || co[1] < 2 || co[1] >= world.h-2)? 0: 1; +} + static int cell_interactive( v2i co ) { // Bounds check - if( co[0] < 2 || co[0] >= world.w-2 || co[1] < 2 || co[1] >= world.h-2 ) + if( !world_check_pos_ok( co ) ) return 0; // Flags check @@ -750,7 +1172,7 @@ static void map_reclassify( v2i start, v2i end, int update_texbuffer ) for( int x = px0; x < px1; x ++ ) { struct cell *cell = pcell((v2i){x,y}); - + v2i dirs[] = {{1,0},{0,1},{-1,0},{0,-1}}; u8 height = 0; @@ -782,6 +1204,30 @@ static void map_reclassify( v2i start, v2i end, int update_texbuffer ) info_px[1] = cell->state & FLAG_WALL? 0: 255; info_px[2] = 0; info_px[3] = 0; + + if( + ( + ((cell->state & FLAG_IS_TRIGGER) && (cell->config == 0xF || cell->config == k_cell_type_split)) || + ((cell->state & FLAG_TARGETED) && (cell->config != k_cell_type_split)) + ) && update_texbuffer + ){ + cell->state &= ~(FLAG_TARGETED|FLAG_IS_TRIGGER); + for( u32 i = 0; i < 2; i ++ ) + { + if( cell->links[i] ) + { + struct cell *other_ptr = &world.data[ cell->links[i] ]; + other_ptr->links[ i ] = 0; + other_ptr->state &= ~FLAG_IS_TRIGGER; + + if( other_ptr->links[ i ^ 0x1 ] == 0 ) + other_ptr->state &= ~FLAG_TARGETED; + } + } + + cell->links[0] = 0; + cell->links[1] = 0; + } } } @@ -792,26 +1238,12 @@ static void map_reclassify( v2i start, v2i end, int update_texbuffer ) } } -v2f const curve_3[] = {{0.5f,1.0f},{0.5f,0.625f},{0.625f,0.5f},{1.0f,0.5f}}; -v2f const curve_6[] = {{0.5f,1.0f},{0.5f,0.625f},{0.375f,0.5f},{0.0f,0.5f}}; -v2f const curve_9[] = {{1.0f,0.5f},{0.625f,0.5f},{0.5f,0.375f},{0.5f,0.0f}}; -v2f const curve_12[]= {{0.0f,0.5f},{0.375f,0.5f},{0.5f,0.375f},{0.5f,0.0f}}; - -v2f const curve_2[] = {{0.5f,1.0f},{0.5f,0.8f},{0.5f,0.3f},{0.5f,0.2f}}; -v2f const curve_8[] = {{0.5f,0.8f},{0.5f,0.5f},{0.5f,0.3f},{0.5f,0.0f}}; - -v2f const curve_7[] = {{0.5f,0.8438f},{0.875f,0.8438f},{0.625f,0.5f},{1.0f,0.5f}}; -v2f const curve_7_1[] = {{0.5f,0.8438f},{1.0f-0.875f,0.8438f},{1.0-0.625f,0.5f},{0.0f,0.5f}}; - -float const curve_7_linear_section = 0.1562f; +u16 id_drag_from = 0; +v2f drag_from_co; +v2f drag_to_co; void vg_update(void) { - static int curlevel = 0; - int changelvl = curlevel; - if( vg_get_button_down( "prev" ) ) { if( curlevel > 0 ) changelvl --; } - else if( vg_get_button_down( "next" ) ) { if( curlevel < vg_list_size( level_pack )-1 ) changelvl ++; } - // Fit within screen float r1 = (float)vg_window_y / (float)vg_window_x, @@ -838,29 +1270,109 @@ void vg_update(void) world.tile_y = floorf( world.tile_pos[1] ); // Tilemap editing - if( !world.simulating ) + if( !world.simulating && !gui_want_mouse() ) { + v2_copy( vg_mouse_ws, drag_to_co ); + if( cell_interactive( (v2i){ world.tile_x, world.tile_y } )) { world.selected = world.tile_y * world.w + world.tile_x; + static u32 modify_state = 0; + + struct cell *cell_ptr = &world.data[world.selected]; + if( vg_get_button_down("primary") ) { - world.data[ world.selected ].state ^= FLAG_CANAL; + modify_state = (cell_ptr->state & FLAG_CANAL) ^ FLAG_CANAL; + } + + if( vg_get_button("primary") && ((cell_ptr->state & FLAG_CANAL) != modify_state) ) + { + cell_ptr->state &= ~FLAG_CANAL; + cell_ptr->state |= modify_state; - if( world.data[ world.selected ].state & FLAG_CANAL ) + if( cell_ptr->state & FLAG_CANAL ) + { + cell_ptr->links[0] = 0; + cell_ptr->links[1] = 0; + sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 3, 6 ); + world.score ++; + } else + { sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 0, 3 ); - + world.score --; + } + map_reclassify( (v2i){ world.tile_x -2, world.tile_y -2 }, (v2i){ world.tile_x +2, world.tile_y +2 }, 1 ); } + + if( vg_get_button_down("secondary") && !(cell_ptr->config == k_cell_type_split) ) + { + id_drag_from = world.selected; + drag_from_co[0] = world.tile_x + 0.5f; + drag_from_co[1] = world.tile_y + 0.5f; + } + + if( id_drag_from && (cell_ptr->config == k_cell_type_split) ) + { + float local_x = vg_mouse_ws[0] - (float)world.tile_x; + drag_to_co[0] = (float)world.tile_x + (local_x > 0.5f? 0.75f: 0.25f); + drag_to_co[1] = (float)world.tile_y + 0.25f; + + if( vg_get_button_up("secondary") ) + { + struct cell *drag_ptr = &world.data[id_drag_from]; + u32 link_id = local_x > 0.5f? 1: 0; + + // Cleanup existing connections + if( cell_ptr->links[ link_id ] ) + { + vg_warn( "Destroying existing connection on link %u (%hu)\n", link_id, cell_ptr->links[ link_id ] ); + + struct cell *current_connection = &world.data[ cell_ptr->links[ link_id ]]; + current_connection->state &= ~FLAG_IS_TRIGGER; + current_connection->links[ link_id ] = 0; + } + + if( drag_ptr->links[ link_id ^ 0x1 ] ) + { + vg_warn( "Destroying alternate link %u (%hu)\n", link_id ^ 0x1, drag_ptr->links[ link_id ^ 0x1 ] ); + + struct cell *current_connection = &world.data[ drag_ptr->links[ link_id ^ 0x1 ]]; + if( !current_connection->links[ link_id ] ) + current_connection->state &= ~FLAG_TARGETED; + + current_connection->links[ link_id ^ 0x1 ] = 0; + drag_ptr->links[ link_id ^ 0x1 ] = 0; + } + + // Create the new connection + vg_success( "Creating connection on link %u (%hu)\n", link_id, id_drag_from ); + + cell_ptr->links[ link_id ] = id_drag_from; + drag_ptr->links[ link_id ] = world.selected; + + cell_ptr->state |= FLAG_TARGETED; + drag_ptr->state |= FLAG_IS_TRIGGER; + id_drag_from = 0; + } + } } else world.selected = -1; + + if( !(vg_get_button("secondary") && id_drag_from) ) + id_drag_from = 0; + } + else + { + world.selected = -1; + id_drag_from = 0; } - else world.selected = -1; // Simulation stop/start if( vg_get_button_down("go") ) @@ -879,21 +1391,20 @@ void vg_update(void) world.num_fishes = 0; world.sim_frame = 0; world.sim_start = vg_time; + world.sim_run = 0; + world.sim_speed = 2.5f; for( int i = 0; i < world.w*world.h; i ++ ) - { world.data[ i ].state &= ~FLAG_FLIP_FLOP; - } - for( int i = 0; i < arrlen( world.io ); i ++ ) - world.io[i].recv_count = 0; + io_reset(); } } // Fish ticks if( world.simulating ) { - while( world.sim_frame < (int)((vg_time-world.sim_start)*2.0f) ) + while( world.sim_frame < (int)((vg_time-world.sim_start)*world.sim_speed) ) { //vg_info( "frame: %u\n", world.sim_frame ); sfx_set_playrnd( &audio_random, &audio_system_balls_switching, 0, 9 ); @@ -906,125 +1417,243 @@ void vg_update(void) { cell->state &= ~FLAG_FLIP_ROTATING; } + if( cell->state & FLAG_IS_TRIGGER ) + cell->state &= ~FLAG_TRIGGERED; } + int alive_count = 0; + // Update fish positions for( int i = 0; i < world.num_fishes; i ++ ) { struct fish *fish = &world.fishes[i]; - struct cell *cell_current = pcell( fish->pos ); - if( fish->alive == -1 ) - fish->alive = 0; + if( fish->state == k_fish_state_soon_dead ) + fish->state = k_fish_state_dead; + + if( fish->state == k_fish_state_soon_alive ) + fish->state = k_fish_state_alive; - if( fish->alive != 1 ) + if( fish->state < k_fish_state_alive ) continue; - // Apply to output - if( cell_current->state & FLAG_OUTPUT ) + struct cell *cell_current = pcell( fish->pos ); + + if( fish->state == k_fish_state_alive ) { - for( int j = 0; j < arrlen( world.io ); j ++ ) + // Apply to output + if( cell_current->state & FLAG_OUTPUT ) { - struct cell_terminal *term = &world.io[j]; + for( int j = 0; j < arrlen( world.io ); j ++ ) + { + struct cell_terminal *term = &world.io[j]; + + if( term->id == fish->pos[1]*world.w + fish->pos[0] ) + { + struct terminal_run *run = &term->runs[ world.sim_run ]; + if( run->recv_count < vg_list_size( run->recieved ) ) + run->recieved[ run->recv_count ++ ] = fish->payload; + + break; + } + } - if( term->id == fish->pos[1]*world.w + fish->pos[0] ) + fish->state = k_fish_state_dead; + continue; + } + + + if( cell_current->config == k_cell_type_merge ) + { + // Can only move up + fish->dir[0] = 0; + fish->dir[1] = -1; + fish->flow_reversed = 0; + } + else + { + if( cell_current->config == k_cell_type_split ) { - term->recv[ term->recv_count ++ ] = fish->payload; - break; + // Flip flop L/R + fish->dir[0] = cell_current->state&FLAG_FLIP_FLOP?1:-1; + fish->dir[1] = 0; + + if( !(cell_current->state & FLAG_TARGETED) ) + cell_current->state ^= FLAG_FLIP_FLOP; } + else + { + // Apply cell out-flow + struct cell_description *desc = &cell_descriptions[ cell_current->config ]; + + v2i_copy( fish->flow_reversed? desc->start: desc->end, fish->dir ); + } + + v2i pos_next; + v2i_add( fish->pos, fish->dir, pos_next ); + + struct cell *cell_next = pcell( pos_next ); + + if( cell_next->state & (FLAG_CANAL|FLAG_OUTPUT) ) + { + struct cell_description *desc = &cell_descriptions[ cell_next->config ]; + + if( cell_next->config == k_cell_type_merge ) + { + if( fish->dir[0] == 0 ) + fish->state = k_fish_state_dead; + else + fish->flow_reversed = 0; + } + else + { + if( cell_next->config == k_cell_type_split ) + { + if( fish->dir[0] == 0 ) + { + sfx_set_playrnd( &audio_splitter, &audio_system_balls_important, 0, 1 ); + cell_next->state |= FLAG_FLIP_ROTATING; + + fish->flow_reversed = 0; + } + else + fish->state = k_fish_state_dead; + } + else + fish->flow_reversed = ( fish->dir[0] != -desc->start[0] || + fish->dir[1] != -desc->start[1] )? 1: 0; + } + } + else + fish->state = world_check_pos_ok( fish->pos )? k_fish_state_bg: k_fish_state_dead; } - fish->alive = 0; - continue; + //v2i_add( fish->pos, fish->dir, fish->pos ); } - - if( cell_current->config == k_cell_type_split ) + else if( fish->state == k_fish_state_bg ) { - // Flip flop L/R - fish->dir[0] = cell_current->state&FLAG_FLIP_FLOP?1:-1; - fish->dir[1] = 0; + v2i_add( fish->pos, fish->dir, fish->pos ); - cell_current->state ^= FLAG_FLIP_FLOP; - } - else if( cell_current->config == k_cell_type_merge ) - { - // Can only move up - fish->dir[0] = 0; - fish->dir[1] = -1; - } - else - { - struct cell *cell_next = pcell( (v2i){ fish->pos[0]+fish->dir[0], fish->pos[1]+fish->dir[1] } ); - if( !(cell_next->state & (FLAG_CANAL|FLAG_OUTPUT)) ) + if( !world_check_pos_ok( fish->pos ) ) + fish->state = k_fish_state_dead; + else { - // Try other directions for valid, so down, left, right.. - v2i dirs[] = {{1,0},{-1,0},{0,-1}}; - vg_info( "Trying some other directions...\n" ); + struct cell *cell_entry = pcell( fish->pos ); - for( int j = 0; j < vg_list_size(dirs); j ++ ) + if( cell_entry->state & FLAG_CANAL ) { - if( (dirs[j][0] == -fish->dir[0]) && (dirs[j][1] == -fish->dir[1]) ) - continue; - - if( pcell( (v2i){ fish->pos[0]+dirs[j][0], fish->pos[1]+dirs[j][1] } )->state & (FLAG_CANAL|FLAG_OUTPUT) ) + if( cell_entry->config == k_cell_type_con_r || cell_entry->config == k_cell_type_con_u + || cell_entry->config == k_cell_type_con_l || cell_entry->config == k_cell_type_con_d ) { - fish->dir[0] = dirs[j][0]; - fish->dir[1] = dirs[j][1]; + sw_set_achievement( "CAN_DO_THAT" ); + + fish->state = k_fish_state_soon_alive; + + fish->dir[0] = 0; + fish->dir[1] = 0; + fish->flow_reversed = 1; + + switch( cell_entry->config ) + { + case k_cell_type_con_r: fish->dir[0] = 1; break; + case k_cell_type_con_l: fish->dir[0] = -1; break; + case k_cell_type_con_u: fish->dir[1] = 1; break; + case k_cell_type_con_d: fish->dir[1] = -1; break; + } } } } } + else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); } - fish->pos[0] += fish->dir[0]; - fish->pos[1] += fish->dir[1]; - - struct cell *cell_entry = pcell( fish->pos ); + if( fish->state >= k_fish_state_alive ) + alive_count ++; + } + + // Second pass (triggers) + for( int i = 0; i < world.num_fishes; i ++ ) + { + struct fish *fish = &world.fishes[i]; - if( !(cell_entry->state & (FLAG_INPUT|FLAG_CANAL|FLAG_OUTPUT) )) - fish->alive = 0; - else + if( fish->state == k_fish_state_alive ) { - if( fish->dir[0] ) - { - if( cell_entry->config == k_cell_type_split || - cell_entry->config == k_cell_type_ramp_right || - cell_entry->config == k_cell_type_ramp_left ) - { - // Special death (FALL) - v2_sub( fish->physics_co, fish->physics_v, fish->physics_v ); - v2_divs( fish->physics_v, vg_time_delta, fish->physics_v ); + v2i_add( fish->pos, fish->dir, fish->pos ); + struct cell *cell_current = pcell( fish->pos ); - fish->alive = -2; - vg_warn( "Special death (fall)\n" ); - continue; - } - } - - if( cell_entry->config == k_cell_type_split ) + if( cell_current->state & FLAG_IS_TRIGGER ) { - sfx_set_playrnd( &audio_splitter, &audio_system_balls_important, 0, 1 ); - cell_entry->state |= FLAG_FLIP_ROTATING; + int trigger_id = cell_current->links[0]?0:1; + int connection_id = cell_current->links[trigger_id]; + int target_px = connection_id % world.w; + int target_py = (connection_id - target_px)/world.w; + + vg_line2( (v2f){ fish->pos[0], fish->pos[1] }, (v2f){ target_px, target_py }, 0xffffffff, 0xffffffff ); + + struct cell *target_peice = &world.data[ cell_current->links[trigger_id] ]; + + cell_current->state |= FLAG_TRIGGERED; + + if( trigger_id ) + target_peice->state |= FLAG_FLIP_FLOP; + else + target_peice->state &= ~FLAG_FLIP_FLOP; } } } - // Check for collisions + // Third pass (collisions) + struct fish *fi, *fj; + for( int i = 0; i < world.num_fishes; i ++ ) { - if( world.fishes[i].alive == 1 ) + fi = &world.fishes[i]; + + if( fi->state == k_fish_state_alive ) { + int continue_again = 0; + for( int j = i+1; j < world.num_fishes; j ++ ) { - if( (world.fishes[j].alive == 1) && (world.fishes[i].pos[0] == world.fishes[j].pos[0]) && - (world.fishes[i].pos[1] == world.fishes[j].pos[1]) ) + fj = &world.fishes[j]; + + if( (fj->state == k_fish_state_alive) ) { - // Shatter death (+0.5s) - world.fishes[i].alive = -1; - world.fishes[j].alive = -1; - world.fishes[i].death_time = 0.5f; - world.fishes[j].death_time = 0.5f; + v2i fi_prev; + v2i fj_prev; + + v2i_sub( fi->pos, fi->dir, fi_prev ); + v2i_sub( fj->pos, fj->dir, fj_prev ); + + int + collide_next_frame = ( + (fi->pos[0] == fj->pos[0]) && + (fi->pos[1] == fj->pos[1]))? 1: 0, + collide_this_frame = ( + (fi_prev[0] == fj->pos[0]) && + (fi_prev[1] == fj->pos[1]) && + (fj_prev[0] == fi->pos[0]) && + (fj_prev[1] == fi->pos[1]) + )? 1: 0; + + if( collide_next_frame || collide_this_frame ) + { + sw_set_achievement( "BANG" ); + + // Shatter death (+0.5s) + float death_time = collide_this_frame? 0.0f: 0.5f; + + fi->state = k_fish_state_soon_dead; + fj->state = k_fish_state_soon_dead; + fi->death_time = death_time; + fj->death_time = death_time; + + continue_again = 1; + break; + } } } + if( continue_again ) + continue; } } @@ -1038,37 +1667,115 @@ void vg_update(void) if( is_input ) { - if( world.sim_frame < arrlen( term->conditions ) ) + if( world.sim_frame < term->runs[ world.sim_run ].condition_count ) { - struct fish *fish = &world.fishes[world.num_fishes++]; + struct fish *fish = &world.fishes[ world.num_fishes ]; fish->pos[0] = posx; fish->pos[1] = posy; - fish->alive = 1; - fish->payload = term->conditions[world.sim_frame]; + fish->state = k_fish_state_alive; + fish->payload = term->runs[ world.sim_run ].conditions[ world.sim_frame ]; - int can_spawn = 0; + struct cell *cell_ptr = pcell( fish->pos ); - v2i dirs[] = {{1,0},{-1,0},{0,-1}}; - for( int j = 0; j < vg_list_size(dirs); j ++ ) - if( pcell( (v2i){ posx+dirs[j][0], posy+dirs[j][1] } )->state & FLAG_CANAL ) + if( cell_ptr->config != k_cell_type_stub ) + { + struct cell_description *desc = &cell_descriptions[ cell_ptr->config ]; + + v2i_copy( desc->start, fish->dir ); + fish->flow_reversed = 1; + + world.num_fishes ++; + alive_count ++; + } + } + } + } + + if( alive_count == 0 ) + { + world.completed = 1; + + for( int i = 0; i < arrlen( world.io ); i ++ ) + { + struct cell_terminal *term = &world.io[ i ]; + int is_input = world.data[ term->id ].state & FLAG_INPUT; + + if( !is_input ) + { + struct terminal_run *run = &term->runs[ world.sim_run ]; + + if( run->recv_count == run->condition_count ) + { + for( int j = 0; j < run->condition_count; j ++ ) { - fish->dir[0] = dirs[j][0]; - fish->dir[1] = dirs[j][1]; - can_spawn = 1; - break; + if( run->recieved[j] != run->conditions[j] ) + { + world.completed = 0; + break; + } } + } + else + { + world.completed = 0; + break; + } + } + } + + if( world.completed ) + { + if( world.sim_run < world.max_runs-1 ) + { + vg_success( "Run passed, starting next\n" ); + world.sim_run ++; + world.sim_frame = 0; + world.sim_start = vg_time; + world.num_fishes = 0; + + for( int i = 0; i < world.w*world.h; i ++ ) + world.data[ i ].state &= ~FLAG_FLIP_FLOP; - if( !can_spawn ) - world.num_fishes--; + continue; } + else + { + vg_success( "Level passed!\n" ); + + u32 score = 0; + for( int i = 0; i < world.w*world.h; i ++ ) + if( world.data[ i ].state & FLAG_CANAL ) + score ++; + + world.score = score; + world.time = world.sim_frame; + } + } + else + { + if( world.sim_run > 0 ) + sw_set_achievement( "GOOD_ENOUGH" ); + + vg_error( "Level failed :(\n" ); + } + + // Copy into career data + if( world.ptr_career_level ) + { + world.ptr_career_level->score = world.score; + world.ptr_career_level->time = world.time; + world.ptr_career_level->completed = world.completed; } + + simulation_stop(); // TODO: Async? + break; } world.sim_frame ++; } float scaled_time = 0.0f; - scaled_time = (vg_time-world.sim_start)*2.0f; + scaled_time = (vg_time-world.sim_start)*world.sim_speed; world.frame_lerp = scaled_time - (float)world.sim_frame; // Update positions @@ -1076,76 +1783,74 @@ void vg_update(void) { struct fish *fish = &world.fishes[i]; - if( fish->alive == 0 ) + if( fish->state == k_fish_state_dead ) continue; - if( fish->alive == -1 && (world.frame_lerp > fish->death_time) ) + if( fish->state == k_fish_state_soon_dead && (world.frame_lerp > fish->death_time) ) continue; // Todo: particle thing? + + struct cell *cell = pcell(fish->pos); + struct cell_description *desc = &cell_descriptions[ cell->config ]; + + v2f const *curve; - if( fish->alive == -2 ) + float t = world.frame_lerp; + if( fish->flow_reversed && !desc->is_linear ) + t = 1.0f-t; + + v2_copy( fish->physics_co, fish->physics_v ); + + switch( cell->config ) { - v2_muladds( fish->physics_v, (v2f){ 0.0, -9.8f }, vg_time_delta, fish->physics_v ); - v2_muladds( fish->physics_co, fish->physics_v, vg_time_delta, fish->physics_co ); + case k_cell_type_merge: + if( fish->dir[0] == 1 ) + curve = curve_12; + else + curve = curve_9; + break; + case k_cell_type_con_r: curve = curve_1; break; + case k_cell_type_con_l: curve = curve_4; break; + case k_cell_type_con_u: curve = curve_2; break; + case k_cell_type_con_d: curve = curve_8; break; + case 3: curve = curve_3; break; + case 6: curve = curve_6; break; + case 9: curve = curve_9; break; + case 12: curve = curve_12; break; + case 7: + if( t > curve_7_linear_section ) + { + t -= curve_7_linear_section; + t *= (1.0f/(1.0f-curve_7_linear_section)); + + curve = cell->state & FLAG_FLIP_FLOP? curve_7: curve_7_1; + } + else curve = NULL; + break; + default: curve = NULL; break; } - else - { - struct cell *cell = pcell(fish->pos); - v2f const *curve; - - float t = world.frame_lerp; - - v2_copy( fish->physics_co, fish->physics_v ); - - switch( cell->config ) - { - case 13: - if( fish->dir[0] == 1 ) - curve = curve_12; - else - curve = curve_9; - break; - case 2: curve = curve_2; break; - case 8: curve = curve_8; break; - case 3: curve = curve_3; break; - case 6: curve = curve_6; break; - case 9: curve = curve_9; break; - case 12: curve = curve_12; break; - case 7: - if( t > curve_7_linear_section ) - { - t -= curve_7_linear_section; - t *= (1.0f/(1.0f-curve_7_linear_section)); - - curve = cell->state & FLAG_FLIP_FLOP? curve_7: curve_7_1; - } - else curve = NULL; - break; - default: curve = NULL; break; - } - if( curve ) - { - float t2 = t * t; - float t3 = t * t * t; + if( curve ) + { + float t2 = t * t; + float t3 = t * t * t; - float cA = 3.0f*t2 - 3.0f*t3; - float cB = 3.0f*t3 - 6.0f*t2 + 3.0f*t; - float cC = 3.0f*t2 - t3 - 3.0f*t + 1.0f; + float cA = 3.0f*t2 - 3.0f*t3; + float cB = 3.0f*t3 - 6.0f*t2 + 3.0f*t; + float cC = 3.0f*t2 - t3 - 3.0f*t + 1.0f; - fish->physics_co[0] = t3*curve[3][0] + cA*curve[2][0] + cB*curve[1][0] + cC*curve[0][0]; - fish->physics_co[1] = t3*curve[3][1] + cA*curve[2][1] + cB*curve[1][1] + cC*curve[0][1]; - fish->physics_co[0] += (float)fish->pos[0]; - fish->physics_co[1] += (float)fish->pos[1]; - } - else - { - v2f origin; - origin[0] = (float)fish->pos[0] + (float)fish->dir[0]*-0.5f + 0.5f; - origin[1] = (float)fish->pos[1] + (float)fish->dir[1]*-0.5f + 0.5f; - - fish->physics_co[0] = origin[0] + (float)fish->dir[0]*t; - fish->physics_co[1] = origin[1] + (float)fish->dir[1]*t; - } + fish->physics_co[0] = t3*curve[3][0] + cA*curve[2][0] + cB*curve[1][0] + cC*curve[0][0]; + fish->physics_co[1] = t3*curve[3][1] + cA*curve[2][1] + cB*curve[1][1] + cC*curve[0][1]; + fish->physics_co[0] += (float)fish->pos[0]; + fish->physics_co[1] += (float)fish->pos[1]; + } + else + { + v2f origin; + origin[0] = (float)fish->pos[0] + (float)fish->dir[0]*-0.5f + 0.5f; + origin[1] = (float)fish->pos[1] + (float)fish->dir[1]*-0.5f + 0.5f; + + fish->physics_co[0] = origin[0] + (float)fish->dir[0]*t; + fish->physics_co[1] = origin[1] + (float)fish->dir[1]*t; } } } @@ -1200,6 +1905,26 @@ static void render_tiles( v2i start, v2i end, v4f const regular_colour, v4f cons } } +static void draw_numbers( v3f coord, int number ) +{ + v3f pos; + v3_copy( coord, pos ); + int digits[8]; int i = 0; + + while( number > 0 && i < 8 ) + { + digits[i ++] = number % 10; + number = number / 10; + } + + for( int j = 0; j < i; j ++ ) + { + glUniform3fv( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), 1, pos ); + draw_mesh( MESH_NUMBERS_OFFSETS[digits[i-j-1]][0], MESH_NUMBERS_OFFSETS[digits[i-j-1]][1] ); + pos[0] += pos[2] * 0.75f; + } +} + void vg_render(void) { glViewport( 0,0, vg_window_x, vg_window_y ); @@ -1244,6 +1969,27 @@ void vg_render(void) } + // Level title + ui_begin( &ui_global_ctx, 512, 256 ); + + ui_global_ctx.override_colour = 0xff9a8a89; + //ui_text( &ui_global_ctx, world.map_title, 6, 0 ); + ui_global_ctx.override_colour = 0xffffffff; + + ui_resolve( &ui_global_ctx ); + + m3x3f world_text; + m3x3_copy( vg_pv, world_text ); + m3x3_translate( world_text, (v3f){ 1.55f, 1.9f, 0.0f } ); + m3x3_rotate( world_text, VG_PIf*0.5f ); + m3x3_scale( world_text, (v3f){0.01f,-0.01f,0.01f} ); + + ui_draw( &ui_global_ctx, world_text ); + + // Main + // ========================================================================================= + + use_mesh( &world.tile ); SHADER_USE( shader_tile_main ); m2x2f subtransform; @@ -1271,7 +2017,7 @@ void vg_render(void) SHADER_USE( shader_ball ); glUniformMatrix3fv( SHADER_UNIFORM( shader_ball, "uPv" ), 1, GL_FALSE, (float *)vg_pv ); - vg_tex2d_bind( &tex_ball, 0 ); + vg_tex2d_bind( &tex_ball_noise, 0 ); glUniform1i( SHADER_UNIFORM( shader_ball, "uTexMain" ), 0 ); // Draw 'fish' @@ -1281,10 +2027,10 @@ void vg_render(void) { struct fish *fish = &world.fishes[i]; - if( fish->alive == 0 ) + if( fish->state == k_fish_state_dead || fish->state == k_fish_state_bg ) continue; - if( fish->alive == -1 && (world.frame_lerp > fish->death_time) ) + if( fish->state == k_fish_state_soon_dead && (world.frame_lerp > fish->death_time) ) continue; v4f dot_colour = { 0.0f, 0.0f, 0.0f, 1.0f }; @@ -1292,7 +2038,8 @@ void vg_render(void) glUniform3fv( SHADER_UNIFORM( shader_ball, "uColour" ), 1, dot_colour ); glUniform2fv( SHADER_UNIFORM( shader_ball, "uOffset" ), 1, fish->physics_co ); - draw_mesh( 0, 32 ); + glUniform2f( SHADER_UNIFORM( shader_ball, "uTexOffset" ), (float)i * 1.2334, (float)i * -0.3579f ); + draw_mesh( 0, 2 ); } } @@ -1309,46 +2056,48 @@ void vg_render(void) render_tiles( NULL, NULL, colour_default, colour_selected ); // Draw splitters - - for( int y = 0; y < world.h; y ++ ) + for( int y = 2; y < world.h-2; y ++ ) { - for( int x = 0; x < world.w; x ++ ) + for( int x = 2; x < world.w-2; x ++ ) { struct cell *cell = pcell((v2i){x,y}); - - if( cell->config == k_cell_type_split ) + + if( cell->state & FLAG_CANAL ) { - float rotation = cell->state & FLAG_FLIP_FLOP? vg_rad( -45.0f ): vg_rad( 45.0f ); - - if( cell->state & FLAG_FLIP_ROTATING ) + if( cell->config == k_cell_type_split ) { - if( (world.frame_lerp > curve_7_linear_section) ) + float rotation = cell->state & FLAG_FLIP_FLOP? vg_rad( -45.0f ): vg_rad( 45.0f ); + + if( cell->state & FLAG_FLIP_ROTATING ) { - float const rotation_speed = 0.4f; - if( (world.frame_lerp < 1.0f-rotation_speed) ) + if( (world.frame_lerp > curve_7_linear_section) ) { - float t = world.frame_lerp - curve_7_linear_section; - t *= -2.0f * (1.0f/(1.0f-(curve_7_linear_section+rotation_speed))); - t += 1.0f; - - rotation *= t; + float const rotation_speed = 0.4f; + if( (world.frame_lerp < 1.0f-rotation_speed) ) + { + float t = world.frame_lerp - curve_7_linear_section; + t *= -2.0f * (1.0f/(1.0f-(curve_7_linear_section+rotation_speed))); + t += 1.0f; + + rotation *= t; + } + else + rotation *= -1.0f; } - else - rotation *= -1.0f; } - } - m2x2_create_rotation( subtransform, rotation ); + m2x2_create_rotation( subtransform, rotation ); - glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main, "uSubTransform" ), 1, GL_FALSE, (float *)subtransform ); - glUniform4f( SHADER_UNIFORM( shader_tile_main, "uOffset" ), (float)x, (float)y + 0.125f, 0.0f, 0.0f ); - draw_mesh( 0, 2 ); + glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main, "uSubTransform" ), 1, GL_FALSE, (float *)subtransform ); + glUniform4f( SHADER_UNIFORM( shader_tile_main, "uOffset" ), (float)x, (float)y + 0.125f, cell->state & FLAG_TARGETED? 3.0f: 0.0f, 0.0f ); + draw_mesh( 0, 2 ); + } } } } // Edit overlay - if( world.selected != -1 && !(world.data[ world.selected ].state & FLAG_CANAL) ) + if( world.selected != -1 && !(world.data[ world.selected ].state & FLAG_CANAL) && !id_drag_from ) { v2i new_begin = { world.tile_x - 2, world.tile_y - 2 }; v2i new_end = { world.tile_x + 2, world.tile_y + 2 }; @@ -1369,8 +2118,59 @@ void vg_render(void) //glDisable(GL_BLEND); + // Draw connecting wires glDisable(GL_BLEND); + SHADER_USE( shader_wire ); + glBindVertexArray( world.wire.vao ); + + glUniformMatrix3fv( SHADER_UNIFORM( shader_wire, "uPv" ), 1, GL_FALSE, (float *)vg_pv ); + glUniform4f( SHADER_UNIFORM( shader_wire, "uColour" ), 0.2f, 0.2f, 0.2f, 1.0f ); + + if( id_drag_from ) + { + glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), 0.4f ); + glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), drag_from_co[0], drag_from_co[1], 0.06f ); + glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), drag_to_co[0], drag_to_co[1], 0.06f ); + glDrawElements( GL_TRIANGLES, world.wire.em, GL_UNSIGNED_SHORT, (void*)(0) ); + } + + float rp_x1 = world.frame_lerp*9.0f; + float rp_x2 = 1.0f-rp_x1*expf(1.0f-rp_x1)* 0.36f; + + for( int y = 2; y < world.h-2; y ++ ) + { + for( int x = 2; x < world.w-2; x ++ ) + { + struct cell *cell = pcell((v2i){x,y}); + + if( cell->state & FLAG_CANAL ) + { + if( cell->state & FLAG_IS_TRIGGER ) + { + int trigger_id = cell->links[0]?0:1; + + int x2 = cell->links[trigger_id] % world.w; + int y2 = (cell->links[trigger_id] - x2) / world.w; + + v2f startpoint; + v2f endpoint; + + startpoint[0] = (float)x2 + (trigger_id? 0.75f: 0.25f); + startpoint[1] = (float)y2 + 0.25f; + + endpoint[0] = x+0.5f; + endpoint[1] = y+0.5f; + + glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), cell->state & FLAG_TRIGGERED? rp_x2 * 0.4f: 0.4f ); + glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), startpoint[0], startpoint[1], 0.04f ); + glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), endpoint[0], endpoint[1], 0.04f ); + glDrawElements( GL_TRIANGLES, world.wire.em, GL_UNSIGNED_SHORT, (void*)(0) ); + } + } + } + } + SHADER_USE( shader_tile_colour ); glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour, "uPv" ), 1, GL_FALSE, (float *)vg_pv ); use_mesh( &world.circle ); @@ -1390,37 +2190,42 @@ void vg_render(void) v4f dot_colour = { 0.0f, 0.0f, 0.0f, 1.0f }; - for( int j = 0; j < arrlen( term->conditions ); j ++ ) + for( int k = 0; k < term->run_count; k ++ ) { - float y_offset = is_input? 1.2f: -0.2f; - glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), (float)posx + 0.2f + 0.2f * (float)j, (float)posy + y_offset, 0.1f ); - - if( is_input ) + for( int j = 0; j < term->runs[k].condition_count; j ++ ) { - colour_code_v3( term->conditions[j], dot_colour ); - glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, dot_colour ); - - // Draw filled if tick not passed, draw empty if empty - if( world.sim_frame > j ) - draw_mesh( empty_start, empty_count ); + float y_offset = is_input? 1.2f: -0.2f; + y_offset += (is_input? 0.2f: -0.2f) * (float)k; + + glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), (float)posx + 0.2f + 0.2f * (float)j, (float)posy + y_offset, 0.1f ); + + if( is_input ) + { + colour_code_v3( term->runs[k].conditions[j], dot_colour ); + glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, dot_colour ); + + // Draw filled if tick not passed, draw empty if empty + if( (world.sim_frame > j && world.sim_run >= k) || world.sim_run > k ) + draw_mesh( empty_start, empty_count ); + else + draw_mesh( filled_start, filled_count ); + } else - draw_mesh( filled_start, filled_count ); - } - else - { - if( term->recv_count > j ) { - colour_code_v3( term->recv[j], dot_colour ); - v3_muls( dot_colour, 0.8f, dot_colour ); + if( term->runs[k].recv_count > j ) + { + colour_code_v3( term->runs[k].recieved[j], dot_colour ); + v3_muls( dot_colour, 0.8f, dot_colour ); + glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, dot_colour ); + + draw_mesh( filled_start, filled_count ); + } + + colour_code_v3( term->runs[k].conditions[j], dot_colour ); glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, dot_colour ); - draw_mesh( filled_start, filled_count ); + draw_mesh( empty_start, empty_count ); } - - colour_code_v3( term->conditions[j], dot_colour ); - glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, dot_colour ); - - draw_mesh( empty_start, empty_count ); } } } @@ -1432,73 +2237,315 @@ void vg_render(void) draw_mesh( filled_start, filled_count ); } - // Level selection UI - float ratio = ((float)vg_window_x/(float)vg_window_y); - - m3x3f ui_view = M3X3_IDENTITY; - m3x3_scale( ui_view, (v3f){ 1.0f, -ratio, 1.0f } ); - glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour, "uPv" ), 1, GL_FALSE, (float *)ui_view ); + // Draw score + float const score_bright = 1.25f; + glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), + 0.4f*score_bright, 0.39f*score_bright, 0.45f*score_bright, 1.0f ); + + use_mesh( &world.numbers ); + draw_numbers( (v3f){ 2.0f, (float)world.h-1.875f, 0.3333f }, world.score ); +} - // Calculate mouse in UIsp - v3f mouse_ui_space = { ((float)vg_mouse[0] / (float)(vg_window_x)) * 2.0f - 1.0f, - (((float)vg_mouse[1] / (float)(vg_window_y)) * 2.0f - 1.0f)*(1.0f/ratio), 0.0125f }; +static ui_colourset flcol_list_a = { + .main = 0xff877979, + .hover = 0xffa09393, + .active = 0xffbfb1b0 +}; +static ui_colourset flcol_list_b = { + .main = 0xff7c6e6e, + .hover = 0xffa09393, + .active = 0xffbfb1b0 +}; + +static ui_colourset flcol_list_complete_a = { + .main = 0xff62a064, + .hover = 0xff8dc18f, + .active = 0xffb2ddb3 +}; + +static ui_colourset flcol_list_complete_b = { + .main = 0xff79b37b, + .hover = 0xff8dc18f, + .active = 0xffb2ddb3 +}; - // Get selected level - const float selection_scale = 0.05f; - int const level_count = vg_list_size( level_pack_1 ); - int level_select = -1; +static ui_colourset flcol_list_locked = { + .main = 0xff655959, + .hover = 0xff655959, + .active = 0xff655959 +}; + +static struct +{ + SteamLeaderboard_t steam_leaderboard; + int leaderboard_matches; - if( mouse_ui_space[0] <= -0.8f ) + struct cmp_level *level_selected; +} +ui_data; + +void vg_ui(void) +{ + // UI memory + static int pack_selection = 0; + static struct pack_info { - float levels_range = (float)level_count*selection_scale*0.6f; - float level_offset = ((mouse_ui_space[1] + levels_range) / levels_range) * 0.5f * (float)level_count; - level_select = floorf( level_offset ); + struct cmp_level *levels; + u32 level_count; + const char *name; + } + pack_infos[] = + { + { + .levels = cmp_levels_tutorials, + .level_count = vg_list_size(cmp_levels_tutorials), + .name = "Training" + }, + { + .levels = cmp_levels_basic, + .level_count = vg_list_size(cmp_levels_basic), + .name = "Main" + }, + { + .levels = cmp_levels_grad, + .level_count = vg_list_size(cmp_levels_tutorials), + .name = "Expert" + } + }; + + // UI Code + ui_global_ctx.cursor[0] = 0; + ui_global_ctx.cursor[1] = 0; + ui_global_ctx.cursor[2] = 256; - // Draw selector - if( level_select >= 0 && level_select < vg_list_size( level_pack_1 ) ) + gui_fill_y(); + + ui_global_ctx.id_base = 4 << 16; + + gui_new_node(); + { + gui_capture_mouse( 9999 ); + gui_fill_rect( ui_global_ctx.cursor, 0xff5577ff ); + + gui_text( "ASSIGNMENTS", 8, 0 ); + + ui_global_ctx.cursor[1] += 30; + ui_global_ctx.cursor[3] = 25; + + gui_new_node(); { - glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.369768f, 0.3654f, 0.42f, 1.0f ); - - use_mesh( &world.tile ); - glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), - -1.0f, - (-(float)level_count + (float)level_select * 2.0f ) * selection_scale * 0.6f, - selection_scale - ); - draw_mesh( 2, 2 ); + ui_rect_pad( ui_global_ctx.cursor, 2 ); + ui_global_ctx.cursor[2] = 84; - use_mesh( &world.circle ); + for( int i = 0; i < 3; i ++ ) + { + if( i == pack_selection ) + gui_override_colours( &flcol_list_locked ); + + if( gui_button( 2000 + i ) == k_button_click ) + pack_selection = i; + + ui_global_ctx.cursor[1] += 2; + gui_text( pack_infos[i].name, 4, 0 ); + gui_end_right(); + + gui_reset_colours(); + } + } + gui_end_down(); + + ui_global_ctx.cursor[3] = 500; + + // DRAW LEVEL SELECTION LIST + { + struct cmp_level *levels = pack_infos[ pack_selection ].levels; + int count = pack_infos[ pack_selection ].level_count; + int unlocked = 3000; + + static struct ui_scrollbar sb = { + .bar_height = 400 + }; - if( vg_get_button_down( "primary" ) ) + ui_px view_height = ui_global_ctx.cursor[3]; + ui_px level_height = 50; + + // Level scroll view + gui_new_node(); { - console_changelevel( 1, level_pack_1 + level_select ); + gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d ); + gui_set_clip( ui_global_ctx.cursor ); + + ui_global_ctx.cursor[2] = 14; + gui_align_right(); + + ui_px content_height = count*level_height; + if( content_height > view_height ) + { + ui_scrollbar( &ui_global_ctx, &sb, 1 ); + ui_global_ctx.cursor[1] -= ui_calculate_content_scroll( &sb, content_height ); + } + else + { + gui_fill_rect( ui_global_ctx.cursor, 0xff807373 ); + } + + ui_global_ctx.cursor[2] = 240; + ui_global_ctx.cursor[3] = level_height; + gui_align_left(); + + for( int i = 0; i < count; i ++ ) + { + struct cmp_level *lvl_info = &levels[i]; + + if( i < unlocked ) + { + if( lvl_info->completed_score != 0 ) + gui_override_colours( i&0x1? &flcol_list_complete_a: &flcol_list_complete_b ); + else + gui_override_colours( i&0x1? &flcol_list_a: &flcol_list_b ); + } + else + gui_override_colours( &flcol_list_locked ); + + if( i < unlocked ) + { + if( gui_button( 2 + i ) == k_button_click ) + { + ui_data.level_selected = &levels[i]; + ui_data.leaderboard_matches = 0; + sw_find_leaderboard( ui_data.level_selected->map_name ); + } + + ui_global_ctx.override_colour = 0xffffffff; + gui_text( lvl_info->title, 6, 0 ); + ui_global_ctx.cursor[1] += 18; + gui_text( "incomplete", 4, 0 ); + } + else + { + gui_button( 2 + i ); + + ui_global_ctx.override_colour = 0xff786f6f; + gui_text( "???", 6, 0 ); + ui_global_ctx.cursor[1] += 18; + gui_text( "locked", 4, 0 ); + } + + gui_end_down(); + } + + gui_reset_colours(); + gui_release_clip(); } + gui_end_down(); } } - - glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.4f, 0.39f, 0.45f, 1.0f ); - - // Draw levels - for( int i = 0; i < level_count; i ++ ) + gui_end_right(); + + // Selected level UI + // ============================================================ + + if( ui_data.level_selected ) { - v3f level_ui_space = { - -0.97f, - (-(float)level_count + (float)i * 2.0f ) * selection_scale * 0.6f + selection_scale * 0.5f, - selection_scale * 0.5f - }; + ui_global_ctx.cursor[0] += 16; + ui_global_ctx.cursor[1] += 16; + ui_global_ctx.cursor[2] = 512-40; + ui_global_ctx.cursor[3] = 560-16; - float scale = vg_clampf( 1.0f - fabsf(level_ui_space[1] - mouse_ui_space[1]) * 2.0f, 0.9f, 1.0f ); - level_ui_space[2] *= scale; + gui_new_node(); + { + gui_capture_mouse( 9999 ); + + gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d ); + ui_global_ctx.cursor[1] += 4; + gui_text( ui_data.level_selected->title, 6, 0 ); + + ui_global_ctx.cursor[1] += 30; + ui_rect_pad( ui_global_ctx.cursor, 8 ); + ui_global_ctx.cursor[3] = 300; + + gui_new_node(); + { + gui_fill_rect( ui_global_ctx.cursor, 0xff655959 ); + } + gui_end_down(); + + ui_text_use_paragraph( &ui_global_ctx ); + ui_global_ctx.cursor[1] += 2; + + gui_text( ui_data.level_selected->description, 5, 0 ); + ui_text_use_title( &ui_global_ctx ); + + // Buttons at the bottom + ui_global_ctx.cursor[3] = 30; + ui_global_ctx.cursor[2] = 80; + + gui_align_bottom(); + ui_global_ctx.cursor[1] -= 8; + + if( gui_button( 3000 ) == k_button_click ) + { + ui_data.level_selected = NULL; + } + gui_text( "Back", 6, 0 ); + gui_end(); + + gui_align_right(); + ui_global_ctx.cursor[2] = 170; + ui_global_ctx.cursor[0] -= 8 + 170 + 2; + + { + gui_override_colours( &flcol_list_locked ); + if( gui_button( 3001 ) == k_button_click ) + vg_error( "UNIMPLEMENTED\n" ); + + gui_text( "Restore Solution", 6, 0 ); + gui_end_right(); + } + + ui_global_ctx.cursor[0] += 2; + ui_global_ctx.cursor[2] = 80; + + { + gui_override_colours( &flcol_list_complete_a ); + if( gui_button( 3002 ) == k_button_click ) + { + console_changelevel( 1, &ui_data.level_selected->map_name ); + ui_data.level_selected = NULL; + ui_data.leaderboard_matches = 0; + } + gui_text( "Play", 6, 0 ); + gui_end(); + } + + gui_reset_colours(); + } + gui_end_right(); - glUniform3fv( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), 1, level_ui_space ); - draw_mesh( empty_start, empty_count ); + if( ui_data.leaderboard_matches ) + { + ui_global_ctx.cursor[0] += 16; + ui_global_ctx.cursor[3] = 250; + + // If has results + gui_new_node(); + { + gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d ); + } + gui_end(); + } } - - glUniform3fv( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), 1, mouse_ui_space ); - draw_mesh( empty_start, empty_count ); } -void vg_ui(void) +void leaderboard_found( LeaderboardFindResult_t *pCallback ) { - //ui_test(); + if( !pCallback->m_bLeaderboardFound ) + vg_error( "Leaderboard could not be found\n" ); + + ui_data.steam_leaderboard = pCallback->m_hSteamLeaderboard; + ui_data.leaderboard_matches = 0; + + if( ui_data.level_selected ) + if( !strcmp( sw_get_leaderboard_name( ui_data.steam_leaderboard ), ui_data.level_selected->map_name ) ) + ui_data.leaderboard_matches = 1; }