X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=fishladder.c;h=62ed2a19491378cd50b9e62013bfdbe6ea03c236;hb=9f1bbd375a76bcaab60609c7c7274cad7becf376;hp=a9ce03a8dbc245a27f1f7ee670b298d1e2bcf06e;hpb=f17b92e32e2edae3692d5ea87844fbdf4a779952;p=fishladder.git diff --git a/fishladder.c b/fishladder.c index a9ce03a..62ed2a1 100644 --- a/fishladder.c +++ b/fishladder.c @@ -3,27 +3,26 @@ //#define VG_STEAM #include "vg/vg.h" -int main( int argc, char *argv[] ) -{ - vg_init( argc, argv, "FishLadder" ); -} +m3x3f m_projection; +m3x3f m_view; +m3x3f m_mdl; -void vg_start(void) -{ +int main( int argc, char *argv[] ) { vg_init( argc, argv, "FishLadder" ); } -} +void vg_register(void){} +void vg_start(void){} +void vg_update(void){} -void vg_update(void) +void vg_render(void) { + glViewport( 0,0, vg_window_x, vg_window_y ); -} - -void vg_render(void) -{ + glDisable( GL_DEPTH_TEST ); + glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + // Rest of drawing code... } -void vg_free(void) -{ - -} +void vg_ui(void){} +void vg_free(void){}