X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=fishladder.c;h=62ed2a19491378cd50b9e62013bfdbe6ea03c236;hb=6fa81ee446c745b6aca3f2731e58cb53ac5abe43;hp=e93d666a7f7a38d2d8b03b67d1a7536fde63ed4a;hpb=2a9c2835ab96201904e8835ea6e035a797c92a8b;p=vg.git diff --git a/fishladder.c b/fishladder.c index e93d666..62ed2a1 100644 --- a/fishladder.c +++ b/fishladder.c @@ -3,56 +3,26 @@ //#define VG_STEAM #include "vg/vg.h" -SHADER_DEFINE( colour_shader, +m3x3f m_projection; +m3x3f m_view; +m3x3f m_mdl; - // VERTEX - "layout (location=0) in vec3 a_co;" - "uniform mat4 uPvm;" - "" - "void main()" - "{" - " vec4 vert_pos = uPvm * vec4( a_co, 1.0 );" - " gl_Position = vert_pos;" - "}", - - // FRAGMENT - "out vec4 FragColor;" - "uniform vec4 uColour;" - "" - "void main()" - "{" - " FragColor = uColour;" - "}" - , - UNIFORMS({ "uPvm", "uColour" }) -) - -int main( int argc, char *argv[] ) -{ - vg_init( argc, argv, "FishLadder" ); -} - -void vg_start(void) -{ - SHADER_INIT( colour_shader ); -} - -void vg_update(void) -{ +int main( int argc, char *argv[] ) { vg_init( argc, argv, "FishLadder" ); } -} +void vg_register(void){} +void vg_start(void){} +void vg_update(void){} -void vg_render(void) +void vg_render(void) { - -} + glViewport( 0,0, vg_window_x, vg_window_y ); -void vg_ui(void) -{ + glDisable( GL_DEPTH_TEST ); + glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + // Rest of drawing code... } -void vg_free(void) -{ - -} +void vg_ui(void){} +void vg_free(void){}