X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=fishladder.c;h=2a2da7520751101d4ff725de383d1bdd0817622a;hb=ec1dd5de4848534241c8bea3841ef36fe047915b;hp=08406bc8acd2a19ca65de60b58247b0fa9286087;hpb=d15415d2cd176f0bc8e4cb794c013c61b0f8d62f;p=fishladder.git diff --git a/fishladder.c b/fishladder.c index 08406bc..2a2da75 100644 --- a/fishladder.c +++ b/fishladder.c @@ -79,6 +79,7 @@ enum e_game_state #define FLAG_INPUT 0x10 #define FLAG_OUTPUT 0x20 #define FLAG_WALL 0x40 +#define FLAG_EMITTER 0x80 #define FLAG_FLIP_FLOP 0x100 #define FLAG_TRIGGERED 0x200 @@ -213,10 +214,19 @@ static struct world u16 state; u16 links[2]; u8 config; - u8 pad0; + char cc; } *data; #pragma pack(pop) + + struct render_cmd + { + struct cell *ptr; + v2i pos; + } + *cmd_buf_tiles, *cmd_buf_specials; + + u32 tile_count, tile_special_count, max_commands; int initialzed; int sim_run, max_runs; @@ -274,7 +284,7 @@ static struct world v2f physics_v; v2f physics_co; } - fishes[16]; + fishes[64]; int num_fishes; @@ -325,6 +335,7 @@ static void level_selection_buttons(void); static void map_free(void); static void io_reset(void); static struct cell *pcell( v2i pos ); +static void lcell( int id, v2i pos ); static void map_reclassify( v2i start, v2i end, int update_texbuffer ); static u32 gen_text_buffer( const char *str, struct sdf_font *font, v2f origin, float size, u32 start ); static void gen_level_text( struct cmp_level *pLevel ); @@ -345,11 +356,12 @@ static void clear_animation_flags(void); // ------------- static void simulation_stop(void); static void simulation_start(void); -static int world_check_pos_ok( v2i co ); +static int world_check_pos_ok( v2i co, int dist ); static int cell_interactive( v2i co ); void vg_update(void); -static void render_tiles( v2i start, v2i end, v4f const regular_colour, v4f const selected_colour ); +static void render_tiles( v4f const regular_colour, v4f const selected_colour ); +static void render_tile_block( v2i start, v2i end, v4f const regular_colour, v4f const selected_colour ); void vg_render(void); void vg_ui(void); @@ -387,28 +399,54 @@ m3x3f m_mdl; // =========================================================================================================== static int colour_set_id = 0; +static int world_theme_id = 0; -static void colour_code_v3( char const cc, v3f target ) +static v3f colour_sets[][4] = { - static v3f colour_sets[][4] = - { - { { 1.0f, 0.9f, 0.3f }, // Yellow - { 0.4f, 0.8f, 1.00f }, // Blue - { 0.2f, 0.9f, 0.14f }, // Green - { 0.882f, 0.204f, 0.922f } // Pink - }, - { { 1.0f, 0.9f, 0.3f }, // Yellow - { 0.4f, 0.8f, 1.00f }, // Blue - { 0.85f, 0.85f, 0.85f }, // Weiss - { 0.2f, 0.2f, 0.2f } // Black/Gray - }, - { { 1.0f, 0.9f, 0.3f }, // Yellow - { 0.827f, 0.373f, 0.718f }, // Pink - { 0.0f, 0.353f, 0.71f }, // Blue - { 0.863f, 0.196f, 0.125f } // Red - }, - }; + { { 1.0f, 0.9f, 0.3f }, // Yellow + { 0.4f, 0.8f, 1.00f }, // Blue + { 0.2f, 0.9f, 0.14f }, // Green + { 0.882f, 0.204f, 0.922f } // Pink + }, + { { 1.0f, 0.9f, 0.3f }, // Yellow + { 0.4f, 0.8f, 1.00f }, // Blue + { 0.85f, 0.85f, 0.85f }, // Weiss + { 0.2f, 0.2f, 0.2f } // Black/Gray + }, + { { 1.0f, 0.9f, 0.3f }, // Yellow + { 0.827f, 0.373f, 0.718f }, // Pink + { 0.0f, 0.353f, 0.71f }, // Blue + { 0.863f, 0.196f, 0.125f } // Red + }, +}; + +static struct world_theme +{ + const char *name; + v3f colour_bg; + vg_tex2d *tex_tiles; +} +world_themes[] = +{ + { + "Wood", + {}, + &tex_tiles_wood + }, + { + "Minimal", + {}, + &tex_tiles_min + }, + { + "Lab", + {}, + &tex_tiles_lab + } +}; +static void colour_code_v3( char const cc, v3f target ) +{ if( cc >= 'a' && cc <= 'z' ) { int id = cc - 'a'; @@ -508,6 +546,8 @@ static void map_free(void) { arrfree( world.data ); arrfree( world.io ); + + free( world.cmd_buf_tiles ); world.w = 0; world.h = 0; @@ -536,6 +576,12 @@ static struct cell *pcell( v2i pos ) return &world.data[ pos[1]*world.w + pos[0] ]; } +static void lcell( int id, v2i pos ) +{ + pos[0] = id % world.w; + pos[1] = (id - pos[0]) / world.w; +} + static void map_reclassify( v2i start, v2i end, int update_texbuffer ) { v2i full_start = { 1,1 }; @@ -567,12 +613,12 @@ static void map_reclassify( v2i start, v2i end, int update_texbuffer ) u8 height = 0; u8 config = 0x00; - if( cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT) ) + if( cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT|FLAG_EMITTER) ) { for( int i = 0; i < vg_list_size( dirs ); i ++ ) { struct cell *neighbour = pcell((v2i){x+dirs[i][0], y+dirs[i][1]}); - if( neighbour->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT) ) + if( neighbour->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT|FLAG_EMITTER) ) config |= 0x1 << i; } @@ -597,7 +643,7 @@ static void map_reclassify( v2i start, v2i end, int update_texbuffer ) if( ( ((cell->state & FLAG_IS_TRIGGER) && (cell->config == 0xF || cell->config == k_cell_type_split)) || - ((cell->state & FLAG_TARGETED) && (cell->config != k_cell_type_split)) + ((cell->state & FLAG_TARGETED) && ((cell->config != k_cell_type_split) && !(cell->state & FLAG_EMITTER))) ) && update_texbuffer ){ cell->state &= ~(FLAG_TARGETED|FLAG_IS_TRIGGER); @@ -882,7 +928,10 @@ static int map_load( const char *str, const char *name ) struct cell *cell = &row[ cx ]; cell->config = 0xF; - if( *c == '+' || *c == '-' ) + cell->links[0] = 0; + cell->links[1] = 0; + + if( *c == '+' || *c == '-' || *c == '*' ) { struct cell_terminal *term = arraddnptr( world.io, 1 ); term->pos[0] = cx; @@ -890,8 +939,14 @@ static int map_load( const char *str, const char *name ) term->run_count = 1; term->runs[0].condition_count = 0; + + switch( *c ) + { + case '+': cell->state = FLAG_INPUT; break; + case '-': cell->state = FLAG_OUTPUT; break; + case '*': cell->state = FLAG_EMITTER; break; + } - cell->state = *c == '+'? FLAG_INPUT: FLAG_OUTPUT; reg_end ++; } else if( *c == '#' ) cell->state = FLAG_WALL; @@ -908,8 +963,6 @@ static int map_load( const char *str, const char *name ) if( cell->state & FLAG_IS_TRIGGER ) arrpush( links_to_make, cx + world.h*world.w ); - cell->links[0] = 0; - cell->links[1] = 0; world.score ++; } else cell->state = 0x00; @@ -919,6 +972,18 @@ static int map_load( const char *str, const char *name ) c ++; } + + // Fix emitter CC code + for( int i = 0; i < arrlen( world.io ); i ++ ) + { + struct cell_terminal *term = &world.io[i]; + struct cell *cell = pcell( term->pos ); + + if( cell->state & FLAG_EMITTER ) + { + cell->cc = term->runs[0].conditions[0]; + } + } // Update data texture to fill out the background { @@ -987,7 +1052,7 @@ static int map_load( const char *str, const char *name ) turtle[1] = 16+term->pos[1]; turtle_dir[0] = 0; - turtle_dir[1] = pcell(term->pos)->state & FLAG_INPUT? 1: -1; + turtle_dir[1] = pcell(term->pos)->state & (FLAG_INPUT|FLAG_EMITTER)? 1: -1; original_y = turtle_dir[1]; info_buffer[((turtle[1]*64)+turtle[0])*4] = 0; @@ -1041,7 +1106,8 @@ static int map_load( const char *str, const char *name ) if( src->links[link_id] <= world.h*world.w ) { struct cell *target = &world.data[ src->links[link_id] ]; - if( (target->state & FLAG_CANAL) && (target->config == k_cell_type_split) ) + if( ((target->state & FLAG_CANAL) && (target->config == k_cell_type_split)) + || (target->state & FLAG_EMITTER) ) { if( target->links[ link_id ] ) { @@ -1084,6 +1150,10 @@ static int map_load( const char *str, const char *name ) btn->position[1] = world.h -i -2; } + // Allocate buffers for render commands + world.cmd_buf_tiles = malloc( world.w*world.h* sizeof( struct render_cmd ) ); + world.max_commands = world.w*world.h; + return 1; IL_REG_ERROR: @@ -1103,6 +1173,7 @@ static void map_serialize( FILE *stream ) if( cell->state & FLAG_WALL ) fputc( '#', stream ); else if( cell->state & FLAG_INPUT ) fputc( '+', stream ); else if( cell->state & FLAG_OUTPUT ) fputc( '-', stream ); + else if( cell->state & FLAG_EMITTER ) fputc( '*', stream ); else if( cell->state & (FLAG_CANAL|FLAG_IS_TRIGGER|FLAG_RESERVED0|FLAG_RESERVED1) ) { fputc( (cell->state & (FLAG_CANAL|FLAG_IS_TRIGGER|FLAG_RESERVED0|FLAG_RESERVED1)) + (u32)'A', stream ); @@ -1394,19 +1465,28 @@ static void simulation_start(void) } } -static int world_check_pos_ok( v2i co ) +static int world_check_pos_ok( v2i co, int dist ) { - return (co[0] < 2 || co[0] >= world.w-2 || co[1] < 2 || co[1] >= world.h-2)? 0: 1; + return (co[0] < dist || co[0] >= world.w-dist || co[1] < dist || co[1] >= world.h-dist)? 0: 1; } static int cell_interactive( v2i co ) { + struct cell *cell; + // Bounds check - if( !world_check_pos_ok( co ) ) + if( world_check_pos_ok( co, 1 ) ) + { + cell = pcell( co ); + if( cell->state & FLAG_EMITTER ) + return 1; + } + + if( !world_check_pos_ok( co, 2 ) ) return 0; // Flags check - if( world.data[ world.w*co[1] + co[0] ].state & (FLAG_WALL|FLAG_INPUT|FLAG_OUTPUT) ) + if( cell->state & (FLAG_WALL|FLAG_INPUT|FLAG_OUTPUT) ) return 0; // List of 3x3 configurations that we do not allow @@ -1463,7 +1543,7 @@ static int cell_interactive( v2i co ) { struct cell *cell = pcell((v2i){x,y}); - if( cell && (cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT)) ) + if( cell && (cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT|FLAG_EMITTER)) ) blob |= 0x1 << ((y-(co[1]-2))*5 + x-(co[0]-2)); } @@ -1607,41 +1687,43 @@ static void vg_update(void) world.selected = world.tile_y * world.w + world.tile_x; static u32 modify_state = 0; - struct cell *cell_ptr = &world.data[world.selected]; - - if( vg_get_button_down("primary") ) - modify_state = (cell_ptr->state & FLAG_CANAL) ^ FLAG_CANAL; - - if( vg_get_button("primary") && ((cell_ptr->state & FLAG_CANAL) != modify_state) ) + + if( !(cell_ptr->state & FLAG_EMITTER) ) { - cell_ptr->state &= ~FLAG_CANAL; - cell_ptr->state |= modify_state; + if( vg_get_button_down("primary") ) + modify_state = (cell_ptr->state & FLAG_CANAL) ^ FLAG_CANAL; - if( cell_ptr->state & FLAG_CANAL ) + if( vg_get_button("primary") && ((cell_ptr->state & FLAG_CANAL) != modify_state) ) { - cell_ptr->links[0] = 0; - cell_ptr->links[1] = 0; + cell_ptr->state &= ~FLAG_CANAL; + cell_ptr->state |= modify_state; - sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 3, 6 ); - world.score ++; - } - else - { - sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 0, 3 ); - world.score --; - } + if( cell_ptr->state & FLAG_CANAL ) + { + cell_ptr->links[0] = 0; + cell_ptr->links[1] = 0; + + sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 3, 6 ); + world.score ++; + } + else + { + sfx_set_playrnd( &audio_tile_mod, &audio_system_sfx, 0, 3 ); + world.score --; + } - map_reclassify( (v2i){ world.tile_x -2, world.tile_y -2 }, + map_reclassify((v2i){ world.tile_x -2, world.tile_y -2 }, (v2i){ world.tile_x +2, world.tile_y +2 }, 1 ); - } - - if( vg_get_button_down("secondary") && (cell_ptr->state & FLAG_CANAL) && !(cell_ptr->config == k_cell_type_split) ) - { - world.id_drag_from = world.selected; - - struct cell_description *desc = &cell_descriptions[ world.data[world.id_drag_from].config ]; - v2_add( desc->trigger_pos, (v2f){ world.tile_x, world.tile_y }, world.drag_from_co ); + } + + if( vg_get_button_down("secondary") && (cell_ptr->state & FLAG_CANAL) && !(cell_ptr->config == k_cell_type_split) ) + { + world.id_drag_from = world.selected; + + struct cell_description *desc = &cell_descriptions[ world.data[world.id_drag_from].config ]; + v2_add( desc->trigger_pos, (v2f){ world.tile_x, world.tile_y }, world.drag_from_co ); + } } float local_x = vg_mouse_ws[0] - (float)world.tile_x; @@ -1666,7 +1748,8 @@ static void vg_update(void) world.id_drag_from = 0; } - else if( world.id_drag_from && (cell_ptr->state & FLAG_CANAL) && (cell_ptr->config == k_cell_type_split) ) + else if( world.id_drag_from && (cell_ptr->state & (FLAG_CANAL|FLAG_EMITTER)) && + ((cell_ptr->config == k_cell_type_split) || (cell_ptr->state & FLAG_EMITTER)) ) { world.drag_to_co[0] = (float)world.tile_x + (local_x > 0.5f? 0.75f: 0.25f); world.drag_to_co[1] = (float)world.tile_y + 0.25f; @@ -1685,17 +1768,20 @@ static void vg_update(void) current_connection->state &= ~FLAG_IS_TRIGGER; current_connection->links[ link_id ] = 0; } - - if( drag_ptr->links[ link_id ^ 0x1 ] ) + + for( u32 i = 0; i < 2; i ++ ) { - vg_warn( "Destroying alternate link %u (%hu)\n", link_id ^ 0x1, drag_ptr->links[ link_id ^ 0x1 ] ); - - struct cell *current_connection = &world.data[ drag_ptr->links[ link_id ^ 0x1 ]]; - if( !current_connection->links[ link_id ] ) - current_connection->state &= ~FLAG_TARGETED; - - current_connection->links[ link_id ^ 0x1 ] = 0; - drag_ptr->links[ link_id ^ 0x1 ] = 0; + if( drag_ptr->links[ i ] ) + { + vg_warn( "Destroying link %u (%hu)\n", i, drag_ptr->links[ i ] ); + + struct cell *current_connection = &world.data[ drag_ptr->links[ i ]]; + if( current_connection->links[ i ^ 0x1 ] == 0 ) + current_connection->state &= ~FLAG_TARGETED; + + current_connection->links[ i ] = 0; + drag_ptr->links[ i ] = 0; + } } // Create the new connection @@ -1753,7 +1839,7 @@ static void vg_update(void) { cell->state &= ~FLAG_FLIP_ROTATING; } - if( cell->state & FLAG_IS_TRIGGER ) + if( cell->state & (FLAG_IS_TRIGGER|FLAG_EMITTER) ) cell->state &= ~FLAG_TRIGGERED; } @@ -1878,7 +1964,7 @@ static void vg_update(void) } else { - if( world_check_pos_ok( fish->pos ) ) + if( world_check_pos_ok( fish->pos, 2 ) ) fish->state = k_fish_state_bg; else { @@ -1894,7 +1980,7 @@ static void vg_update(void) { v2i_add( fish->pos, fish->dir, fish->pos ); - if( !world_check_pos_ok( fish->pos ) ) + if( !world_check_pos_ok( fish->pos, 2 ) ) { fish->state = k_fish_state_dead; fish->death_time = -1000.0f; @@ -1940,9 +2026,12 @@ static void vg_update(void) { struct fish *fish = &world.fishes[i]; + // Apply movement if( fish->state == k_fish_state_alive ) - { v2i_add( fish->pos, fish->dir, fish->pos ); + + if( fish->state == k_fish_state_alive || fish->state == k_fish_state_soon_alive ) + { struct cell *cell_current = pcell( fish->pos ); if( cell_current->state & FLAG_IS_TRIGGER ) @@ -1951,12 +2040,34 @@ static void vg_update(void) struct cell *target_peice = &world.data[ cell_current->links[trigger_id] ]; - cell_current->state |= FLAG_TRIGGERED; - - if( trigger_id ) - target_peice->state |= FLAG_FLIP_FLOP; + // Spawn new marble + if( (target_peice->state & FLAG_EMITTER) && !(target_peice->state & FLAG_TRIGGERED)) + { + struct fish *fish = &world.fishes[ world.num_fishes ]; + lcell( cell_current->links[trigger_id], fish->pos ); + + fish->state = k_fish_state_soon_alive; + fish->payload = target_peice->cc; + + if( target_peice->config != k_cell_type_stub ) + { + struct cell_description *desc = &cell_descriptions[ target_peice->config ]; + v2i_copy( desc->start, fish->dir ); + fish->flow_reversed = 1; + + world.num_fishes ++; + alive_count ++; + } + } else - target_peice->state &= ~FLAG_FLIP_FLOP; + { + if( trigger_id ) + target_peice->state |= FLAG_FLIP_FLOP; + else + target_peice->state &= ~FLAG_FLIP_FLOP; + } + + cell_current->state |= FLAG_TRIGGERED; } } } @@ -2062,9 +2173,8 @@ static void vg_update(void) for( int i = 0; i < arrlen( world.io ); i ++ ) { struct cell_terminal *term = &world.io[ i ]; - int is_input = pcell(term->pos)->state & FLAG_INPUT; - if( !is_input ) + if( pcell(term->pos)->state & FLAG_OUTPUT ) { struct terminal_run *run = &term->runs[ world.sim_run ]; @@ -2253,7 +2363,42 @@ static void vg_update(void) } } -static void render_tiles( v2i start, v2i end, v4f const regular_colour, v4f const selected_colour ) +static void render_tile( v2i pos, struct cell *ptr, v4f const regular_colour, v4f const selected_colour ) +{ + int selected = world.selected == pos[1]*world.w + pos[0]; + + int tile_offsets[][2] = + { + {2, 0}, {0, 3}, {0, 2}, {2, 2}, + {1, 0}, {2, 3}, {3, 2}, {1, 3}, + {3, 1}, {0, 1}, {1, 2}, {2, 1}, + {1, 1}, {3, 3}, {2, 1}, {2, 1} + }; + + int uv[2]; + + uv[0] = tile_offsets[ ptr->config ][0]; + uv[1] = tile_offsets[ ptr->config ][1]; + + glUniform4f( SHADER_UNIFORM( shader_tile_main, "uOffset" ), + (float)pos[0], + (float)pos[1], + uv[0], + uv[1] + ); + + if( selected ) + { + glUniform4fv( SHADER_UNIFORM( shader_tile_main, "uColour" ), 1, selected_colour ); + draw_mesh( 0, 2 ); + glUniform4fv( SHADER_UNIFORM( shader_tile_main, "uColour" ), 1, regular_colour ); + } + else + draw_mesh( 0, 2 ); +} + +// Renders specific chunk of tiles +static void render_tile_block( v2i start, v2i end, v4f const regular_colour, v4f const selected_colour ) { v2i full_start = { 0,0 }; v2i full_end = { world.w, world.h }; @@ -2263,41 +2408,44 @@ static void render_tiles( v2i start, v2i end, v4f const regular_colour, v4f cons start = full_start; end = full_end; } - - glUniform4fv( SHADER_UNIFORM( shader_tile_main, "uColour" ), 1, regular_colour ); for( int y = start[1]; y < end[1]; y ++ ) { for( int x = start[0]; x < end[0]; x ++ ) { - struct cell *cell = pcell((v2i){x,y}); - int selected = world.selected == y*world.w + x; - - int tile_offsets[][2] = - { - {2, 0}, {0, 3}, {0, 2}, {2, 2}, - {1, 0}, {2, 3}, {3, 2}, {1, 3}, - {3, 1}, {0, 1}, {1, 2}, {2, 1}, - {1, 1}, {3, 3}, {2, 1}, {2, 1} - }; - - int uv[2] = { 3, 0 }; - - if( cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT) ) - { - uv[0] = tile_offsets[ cell->config ][0]; - uv[1] = tile_offsets[ cell->config ][1]; - } else continue; - - glUniform4f( SHADER_UNIFORM( shader_tile_main, "uOffset" ), (float)x, (float)y, uv[0], uv[1] ); - if( selected ) - { - glUniform4fv( SHADER_UNIFORM( shader_tile_main, "uColour" ), 1, selected_colour ); - draw_mesh( 0, 2 ); - glUniform4fv( SHADER_UNIFORM( shader_tile_main, "uColour" ), 1, regular_colour ); - } - else - draw_mesh( 0, 2 ); + v2i pos = { x, y }; + struct cell *cell = pcell( pos ); + + if( cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT|FLAG_EMITTER) ) + render_tile( pos, cell, regular_colour, selected_colour ); + } + } +} + +// Renders all tiles in the command list +static void render_tiles( v4f const regular_colour, v4f const selected_colour ) +{ + glUniform4fv( SHADER_UNIFORM( shader_tile_main, "uColour" ), 1, regular_colour ); + + struct render_list + { + struct render_cmd *arr; + u32 count; + } + render_lists[] = { + { world.cmd_buf_tiles, world.tile_count }, + { world.cmd_buf_specials, world.tile_special_count } + }; + + for( int i = 0; i < vg_list_size( render_lists ); i ++ ) + { + struct render_list *list = &render_lists[i]; + for( int j = 0; j < list->count; j ++ ) + { + struct render_cmd *cmd = &list->arr[j]; + struct cell *cell = cmd->ptr; + + render_tile( cmd->pos, cell, regular_colour, selected_colour ); } } } @@ -2418,6 +2566,16 @@ static void level_selection_buttons(void) } } +static void render_sprite( enum sprites_auto_combine_index id, v3f pos ) +{ + struct vg_sprite *sp = &sprites_auto_combine[ id ]; + + glUniform4fv( SHADER_UNIFORM( shader_sprite, "uUv" ), 1, sp->uv_xywh ); + glUniform3f( SHADER_UNIFORM( shader_sprite, "uPos" ), pos[0], pos[1], pos[2] * world.st.world_transition ); + + draw_mesh( 0, 2 ); +} + void vg_render(void) { glViewport( 0,0, vg_window_x, vg_window_y ); @@ -2435,8 +2593,38 @@ void vg_render(void) int const empty_start = circle_base+32; int const empty_count = circle_base+32*2; + struct world_theme *theme = &world_themes[ world_theme_id ]; + if( !world.initialzed ) return; + + // Extract render commands + world.tile_count = 0; + world.tile_special_count = 0; + + for( int y = 1; y < world.h-1; y ++ ) + { + for( int x = 1; x < world.w-1; x ++ ) + { + struct cell *cell = pcell((v2i){x,y}); + + if( cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT|FLAG_EMITTER) ) + { + struct render_cmd *cmd; + + if( cell->config == k_cell_type_split || (cell->state & FLAG_EMITTER ) ) + cmd = &world.cmd_buf_tiles[ world.max_commands - (++ world.tile_special_count) ]; + else + cmd = &world.cmd_buf_tiles[ world.tile_count ++ ]; + + cmd->pos[0] = x; + cmd->pos[1] = y; + cmd->ptr = cell; + } + } + } + + world.cmd_buf_specials = &world.cmd_buf_tiles[ world.max_commands - world.tile_special_count ]; // BACKGROUND // ======================================================================================================== @@ -2479,11 +2667,11 @@ void vg_render(void) // Bind textures vg_tex2d_bind( &tex_tile_data, 0 ); glUniform1i( SHADER_UNIFORM( shader_tile_main, "uTexGlyphs" ), 0 ); - - vg_tex2d_bind( &tex_wood, 1 ); + + vg_tex2d_bind( theme->tex_tiles, 1 ); glUniform1i( SHADER_UNIFORM( shader_tile_main, "uTexWood" ), 1 ); - render_tiles( NULL, NULL, colour_default, colour_default ); + render_tiles( colour_default, colour_default ); // MARBLES // ======================================================================================================== @@ -2539,55 +2727,51 @@ void vg_render(void) vg_tex2d_bind( &tex_tile_data, 0 ); glUniform1i( SHADER_UNIFORM( shader_tile_main, "uTexGlyphs" ), 0 ); - vg_tex2d_bind( &tex_wood, 1 ); + // TODO: is this needed to be rebinded? + vg_tex2d_bind( theme->tex_tiles, 1 ); glUniform1i( SHADER_UNIFORM( shader_tile_main, "uTexWood" ), 1 ); glUniform1f( SHADER_UNIFORM( shader_tile_main, "uForeground" ), 1.0f ); - render_tiles( NULL, NULL, colour_default, colour_selected ); + render_tiles( colour_default, colour_selected ); // Draw splitters - for( int y = 2; y < world.h-2; y ++ ) + for( int i = 0; i < world.tile_special_count; i ++ ) { - for( int x = 2; x < world.w-2; x ++ ) - { - struct cell *cell = pcell((v2i){x,y}); + struct render_cmd *cmd = &world.cmd_buf_specials[i]; + struct cell *cell = cmd->ptr; - if( cell->state & FLAG_CANAL ) + if( cell->config == k_cell_type_split ) + { + float rotation = cell->state & FLAG_FLIP_FLOP? vg_rad( -45.0f ): vg_rad( 45.0f ); + + if( cell->state & FLAG_FLIP_ROTATING ) { - if( cell->config == k_cell_type_split ) + if( (world.frame_lerp > curve_7_linear_section) ) { - float rotation = cell->state & FLAG_FLIP_FLOP? vg_rad( -45.0f ): vg_rad( 45.0f ); - - if( cell->state & FLAG_FLIP_ROTATING ) + float const rotation_speed = 0.4f; + if( (world.frame_lerp < 1.0f-rotation_speed) ) { - if( (world.frame_lerp > curve_7_linear_section) ) - { - float const rotation_speed = 0.4f; - if( (world.frame_lerp < 1.0f-rotation_speed) ) - { - float t = world.frame_lerp - curve_7_linear_section; - t *= -2.0f * (1.0f/(1.0f-(curve_7_linear_section+rotation_speed))); - t += 1.0f; - - rotation *= t; - } - else - rotation *= -1.0f; - } + float t = world.frame_lerp - curve_7_linear_section; + t *= -2.0f * (1.0f/(1.0f-(curve_7_linear_section+rotation_speed))); + t += 1.0f; + + rotation *= t; } - - m2x2_create_rotation( subtransform, rotation ); - - glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main, "uSubTransform" ), 1, GL_FALSE, (float *)subtransform ); - glUniform4f( SHADER_UNIFORM( shader_tile_main, "uOffset" ), - (float)x, - (float)y + 0.125f, - cell->state & FLAG_TARGETED? 3.0f: 0.0f, - 0.0f - ); - draw_mesh( 0, 2 ); + else + rotation *= -1.0f; } } + + m2x2_create_rotation( subtransform, rotation ); + + glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main, "uSubTransform" ), 1, GL_FALSE, (float *)subtransform ); + glUniform4f( SHADER_UNIFORM( shader_tile_main, "uOffset" ), + (float)cmd->pos[0], + (float)cmd->pos[1] + 0.125f, + cell->state & FLAG_TARGETED? 3.0f: 0.0f, + 0.0f + ); + draw_mesh( 0, 2 ); } } @@ -2606,7 +2790,7 @@ void vg_render(void) glUniformMatrix2fv( SHADER_UNIFORM( shader_tile_main, "uSubTransform" ), 1, GL_FALSE, (float *)subtransform ); glUniform2fv( SHADER_UNIFORM( shader_tile_main, "uMousePos" ), 1, world.tile_pos ); - render_tiles( new_begin, new_end, colour_default, colour_default ); + render_tile_block( new_begin, new_end, colour_default, colour_default ); world.data[ world.selected ].state ^= FLAG_CANAL; map_reclassify( new_begin, new_end, 0 ); @@ -2687,6 +2871,34 @@ void vg_render(void) if( vg_get_button_up( "primary" ) ) world_button_exec( NULL, NULL, NULL, NULL ); + + // SPRITES + // ======================================================================================================== + SHADER_USE( shader_sprite ); + glUniformMatrix3fv( SHADER_UNIFORM( shader_sprite, "uPv" ), 1, GL_FALSE, (float *)vg_pv ); + + vg_tex2d_bind( &tex_sprites, 0 ); + glUniform1i( SHADER_UNIFORM( shader_sprite, "uTexMain" ), 0 ); + + for( int i = 0; i < world.tile_special_count; i ++ ) + { + struct render_cmd *cmd = &world.cmd_buf_specials[i]; + struct cell *cell = cmd->ptr; + + if( cell->config == k_cell_type_split ) + { + v2f center = { cmd->pos[0] + 0.5f, cmd->pos[1] + 0.5f }; + + v3f p0 = { 0.0f, 0.0f, 4.0f }; + v3f p1 = { 0.0f, 0.0f, 4.0f }; + + v2_add( center, (v2f){ -0.25f, -0.25f }, p0 ); + v2_add( center, (v2f){ 0.25f, -0.25f }, p1 ); + + render_sprite( k_sprite_jack_1, p0 ); + render_sprite( k_sprite_jack_2, p1 ); + } + } // TEXT ELEMENTS // ======================================================================================================== @@ -2734,41 +2946,53 @@ void vg_render(void) float rp_xa = rp_x1*expf(1.0f-rp_x1)* 0.36f; float rp_x2 = 1.0f-rp_xa; - for( int y = 2; y < world.h-2; y ++ ) + for( int i = 0; i < world.tile_special_count; i ++ ) { - for( int x = 2; x < world.w-2; x ++ ) - { - struct cell *cell = pcell((v2i){x,y}); + struct render_cmd *cmd = &world.cmd_buf_specials[i]; + struct cell *cell = cmd->ptr; - if( cell->state & FLAG_CANAL ) + if( cell->state & FLAG_TARGETED ) + { + for( int j = 0; j < 2; j ++ ) { - if( cell->state & FLAG_IS_TRIGGER ) - { - struct cell_description *desc = &cell_descriptions[ cell->config ]; + if( !cell->links[j] ) + continue; + + struct cell *other_cell = &world.data[ cell->links[ j ]]; + struct cell_description *desc = &cell_descriptions[ other_cell->config ]; - int trigger_id = cell->links[0]?0:1; - - int x2 = cell->links[trigger_id] % world.w; - int y2 = (cell->links[trigger_id] - x2) / world.w; - - v2f startpoint; - v2f endpoint; - - startpoint[0] = (float)x2 + (trigger_id? 0.75f: 0.25f); - startpoint[1] = (float)y2 + 0.25f; - - endpoint[0] = x; - endpoint[1] = y; - - v2_add( desc->trigger_pos, endpoint, endpoint ); - - glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, trigger_id? wire_right_colour: wire_left_colour ); - glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), cell->state & FLAG_TRIGGERED? rp_x2 * 0.4f: 0.4f ); - glUniform1f( SHADER_UNIFORM( shader_wire, "uGlow" ), cell->state & FLAG_TRIGGERED? rp_xa: 0.0f ); - glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), startpoint[0], startpoint[1], 0.18f ); - glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), endpoint[0], endpoint[1], 0.18f ); - glDrawElements( GL_TRIANGLES, world.wire.em, GL_UNSIGNED_SHORT, (void*)(0) ); + int x2 = cell->links[j] % world.w; + int y2 = (cell->links[j] - x2) / world.w; + + v2f startpoint; + v2f endpoint; + + endpoint[0] = (float)cmd->pos[0] + (j? 0.75f: 0.25f); + endpoint[1] = (float)cmd->pos[1] + 0.25f; + + startpoint[0] = x2; + startpoint[1] = y2; + + v2_add( desc->trigger_pos, startpoint, startpoint ); + + if( cmd->ptr->state & FLAG_EMITTER ) + { + v4f wire_colour; + colour_code_v3( other_cell->cc, wire_colour ); + wire_colour[3] = 1.0f; + + glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, wire_colour ); + } + else + { + glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, j? wire_right_colour: wire_left_colour ); } + + glUniform1f( SHADER_UNIFORM( shader_wire, "uCurve" ), other_cell->state & FLAG_TRIGGERED? rp_x2 * 0.4f: 0.4f ); + glUniform1f( SHADER_UNIFORM( shader_wire, "uGlow" ), other_cell->state & FLAG_TRIGGERED? rp_xa: 0.0f ); + glUniform3f( SHADER_UNIFORM( shader_wire, "uEnd" ), startpoint[0], startpoint[1], 0.18f ); + glUniform3f( SHADER_UNIFORM( shader_wire, "uStart" ), endpoint[0], endpoint[1], 0.18f ); + glDrawElements( GL_TRIANGLES, world.wire.em, GL_UNSIGNED_SHORT, (void*)(0) ); } } } @@ -2780,77 +3004,128 @@ void vg_render(void) glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour, "uPv" ), 1, GL_FALSE, (float *)vg_pv ); use_mesh( &world.shapes ); - for( int y = 2; y < world.h-2; y ++ ) + for( int i = 0; i < world.tile_special_count; i ++ ) { - for( int x = 2; x < world.w-2; x ++ ) - { - struct cell *cell = pcell((v2i){x,y}); + struct render_cmd *cmd = &world.cmd_buf_specials[i]; + struct cell *cell = cmd->ptr; - if( cell->state & FLAG_CANAL ) + if( cell->state & FLAG_TARGETED ) + { + for( int j = 0; j < 2; j ++ ) { - if( cell->state & FLAG_IS_TRIGGER ) + if( !cell->links[j] ) + continue; + + struct cell *other_cell = &world.data[ cell->links[ j ]]; + + struct cell_description *desc = &cell_descriptions[ other_cell->config ]; + + int x2 = cell->links[j] % world.w; + int y2 = (cell->links[j] - x2) / world.w; + + v2f pts[2]; + + pts[0][0] = (float)cmd->pos[0] + (j? 0.75f: 0.25f); + pts[0][1] = (float)cmd->pos[1] + 0.25f; + + pts[1][0] = x2; + pts[1][1] = y2; + + v2_add( desc->trigger_pos, pts[1], pts[1] ); + + if( other_cell->state & FLAG_EMITTER ) { - struct cell_description *desc = &cell_descriptions[ cell->config ]; + v4f wire_colour; + colour_code_v3( other_cell->cc, wire_colour ); + + v3_muls( wire_colour, 0.8f, wire_colour ); + wire_colour[3] = 1.0f; + + glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, wire_colour ); + } + else + { + glUniform4fv( SHADER_UNIFORM( shader_wire, "uColour" ), 1, j? wire_right_colour: wire_left_colour ); + } - int trigger_id = cell->links[0]?0:1; - - int x2 = cell->links[trigger_id] % world.w; - int y2 = (cell->links[trigger_id] - x2) / world.w; - - v2f pts[2]; - - pts[0][0] = (float)x2 + (trigger_id? 0.75f: 0.25f); - pts[0][1] = (float)y2 + 0.25f; - - pts[1][0] = x; - pts[1][1] = y; - - v2_add( desc->trigger_pos, pts[1], pts[1] ); - - glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), - 1, trigger_id? wire_right_colour: wire_left_colour ); - - for( int i = 0; i < 2; i ++ ) - { - glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), - pts[i][0], - pts[i][1], - 0.08f - ); - draw_mesh( filled_start, filled_count ); - } + for( int i = 0; i < 2; i ++ ) + { + glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), + pts[i][0], + pts[i][1], + 0.08f + ); + draw_mesh( filled_start, filled_count ); } } } } - + // SUB SPLITTER DIRECTION // ======================================================================================================== - + glUniform4f( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 0.9f, 0.35f, 0.1f, 0.75f ); - for( int y = 2; y < world.h-2; y ++ ) + for( int i = 0; i < world.tile_special_count; i ++ ) { - for( int x = 2; x < world.w-2; x ++ ) - { - struct cell *cell = pcell((v2i){x,y}); + struct render_cmd *cmd = &world.cmd_buf_specials[i]; + struct cell *cell = cmd->ptr; - if( cell->state & FLAG_CANAL && cell->state & FLAG_TARGETED && cell->config == k_cell_type_split ) - { - glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), x, y, 1.0f ); - draw_mesh( cell->state & FLAG_FLIP_FLOP? 5: 4, 1 ); - } + if( cell->state & FLAG_TARGETED && cell->config == k_cell_type_split ) + { + glUniform3f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), cmd->pos[0], cmd->pos[1], 1.0f ); + draw_mesh( cell->state & FLAG_FLIP_FLOP? 5: 4, 1 ); } } + + // LIGHT FLARES + // ======================================================================================================== + glBlendFunc(GL_ONE, GL_ONE); + glBlendEquation(GL_FUNC_ADD); + SHADER_USE( shader_sprite ); + + vg_tex2d_bind( &tex_sprites, 0 ); + glUniform1i( SHADER_UNIFORM( shader_sprite, "uTexMain" ), 0 ); + + for( int i = 0; i < world.tile_special_count; i ++ ) + { + struct render_cmd *cmd = &world.cmd_buf_specials[i]; + struct cell *cell = cmd->ptr; + + if( cell->config == k_cell_type_split ) + { + v2f center = { cmd->pos[0] + 0.5f, cmd->pos[1] + 0.5f }; + + v3f p0 = { 0.0f, 0.0f, 12.0f }; + v3f p1 = { 0.0f, 0.0f, 12.0f }; + + v2_add( center, (v2f){ -0.25f, -0.25f }, p0 ); + v2_add( center, (v2f){ 0.25f, -0.25f }, p1 ); + + if( cell->state & FLAG_FLIP_FLOP ) + render_sprite( k_sprite_flare_y, p1 ); + else + render_sprite( k_sprite_flare_b, p0 ); + } + } + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendEquation(GL_FUNC_ADD); + // I/O ARRAYS // ======================================================================================================== //glEnable(GL_BLEND); - + SHADER_USE( shader_tile_colour ); + for( int i = 0; i < arrlen( world.io ); i ++ ) { struct cell_terminal *term = &world.io[ i ]; + + if( pcell(term->pos)->state & FLAG_EMITTER ) + continue; + int is_input = pcell(term->pos)->state & FLAG_INPUT; v4f dot_colour = { 0.0f, 0.0f, 0.0f, 1.0f }; @@ -2953,11 +3228,97 @@ void vg_render(void) */ } -void vg_ui(void) {} +void vg_ui(void) +{ + if( world.st.state == k_game_state_settings ) + { + gui_group_id( 35 ); + + ui_global_ctx.cursor[2] = 225; + gui_fill_y(); + gui_align_right(); + + gui_new_node(); + { + gui_capture_mouse( 200 ); + + gui_fill_rect( ui_global_ctx.cursor, 0xC0202020 ); + ui_rect_pad( ui_global_ctx.cursor, 8 ); + + ui_global_ctx.cursor[3] = 25; + + gui_new_node(); + { + gui_text( "Settings", 3 ); + } + gui_end(); + + // Colour scheme selection + ui_global_ctx.cursor[1] += 30; + + gui_text( "Colour Scheme", 2 ); + ui_global_ctx.cursor[1] += 25; + + gui_new_node(); + { + ui_global_ctx.cursor[2] = 50; + + for( int i = 0; i < 4; i ++ ) + { + gui_new_node(); + { + // Convert to RGB + u32 rgb = 0xff000000; + + for( int j = 0; j < 3; j ++ ) + rgb |= (u32)(colour_sets[ colour_set_id ][i][j]*255.0f) << j * 8; + + gui_fill_rect( ui_global_ctx.cursor, rgb ); + } + gui_end_right(); + } + } + gui_end_down(); + + gui_new_node(); + { + ui_global_ctx.cursor[2] = 25; + if( gui_button( 0 ) == k_button_click ) + { + if( colour_set_id > 0 ) + colour_set_id --; + } + gui_text( "<", 2 ); + gui_end_right(); + + ui_global_ctx.cursor[2] = 150; + gui_new_node(); + { + ui_global_ctx.cursor[0] += 45; + ui_global_ctx.cursor[1] += 6; + gui_text( (const char *[]){ "Normal", "Extra1", "Extra2" }[ colour_set_id ], 2 ); + } + gui_end_right(); + + ui_global_ctx.cursor[2] = 25; + if( gui_button( 1 ) == k_button_click ) + { + if( colour_set_id < vg_list_size( colour_sets )-1 ) + colour_set_id ++; + } + gui_text( ">", 2 ); + gui_end_down(); + } + gui_end_down(); + } + gui_end(); + } +} #if STEAM_LEADERBOARDS void leaderboard_dispatch_score(void) { + sw_upload_leaderboard_score( ui_data.upload_request.level->steam_leaderboard, k_ELeaderboardUploadScoreMethodKeepBest, @@ -3213,9 +3574,18 @@ void vg_start(void) .name = "colours", .data = &colour_set_id, .data_type = k_convar_dtype_i32, - .opt_i32 = { .min = 0, .max = 2, .clamp = 1 } + .opt_i32 = { .min = 0, .max = 2, .clamp = 1 }, + .persistent = 1 }); + vg_convar_push( (struct vg_convar){ + .name = "theme", + .data = &world_theme_id, + .data_type = k_convar_dtype_i32, + .opt_i32 = { .min = 0, .max = vg_list_size( world_themes )-1, .clamp = 1 }, + .persistent = 1, + }); + // Combined quad, long quad / empty circle / filled circle mesh { float combined_mesh[6*6 + 32*6*3] = {