X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=fishladder.c;h=27bea90b33cd203526803093f5c7b51d482293fa;hb=e1ec22ea419f0fafe86566982bfff5060b784838;hp=21df71c9713122eeb5b373191bb3d5b81547eb10;hpb=a2139aa4e0c3e4ac01cb3f3396abb6e21daed3e0;p=fishladder.git diff --git a/fishladder.c b/fishladder.c index 21df71c..27bea90 100644 --- a/fishladder.c +++ b/fishladder.c @@ -3,31 +3,537 @@ //#define VG_STEAM #include "vg/vg.h" +SHADER_DEFINE( shader_tile_colour, + + // VERTEX + "layout (location=0) in vec2 a_co;" + "uniform mat3 uPv;" + "uniform vec2 uOffset;" + "" + "void main()" + "{" + "gl_Position = vec4( uPv * vec3( a_co + uOffset, 1.0 ), 1.0 );" + "}", + + // FRAGMENT + "out vec4 FragColor;" + "uniform vec4 uColour;" + "" + "void main()" + "{" + "FragColor = uColour;" + "}" + , + UNIFORMS({ "uPv", "uOffset", "uColour" }) +) + m3x3f m_projection; m3x3f m_view; m3x3f m_mdl; +#define FLAG_INPUT 0x1 +#define FLAG_OUTPUT 0x2 +#define FLAG_CANAL 0x4 +#define FLAG_WALL 0x8 +#define FLAG_DROP 0x10 +#define FLAG_SPLIT 0x20 + struct world { struct cell { u32 state; - } + u8 water[2]; + u8 config; + } *data; + u32 frame; + + struct cell_terminal + { + char *conditions; + int id; + } + *io; + u32 w, h; -}; + + GLuint tile_vao; + GLuint tile_vbo; + + int selected; +} world = {}; + +static void map_free(void) +{ + for( int i = 0; i < arrlen( world.io ); i ++ ) + arrfree( world.io[ i ].conditions ); + + arrfree( world.data ); + arrfree( world.io ); + + world.w = 0; + world.h = 0; + world.data = NULL; + world.io = NULL; +} + +static int map_load( const char *str ) +{ + map_free(); + + char const *c = str; + + // Scan for width + for(;; world.w ++) + { + if( str[world.w] == ';' ) + break; + else if( !str[world.w] ) + { + vg_error( "Unexpected EOF when parsing level\n" ); + return 0; + } + } + + struct cell *row = arraddnptr( world.data, world.w ); + int cx = 0; + int reg_start = 0, reg_end = 0; + + for(;;) + { + if( !*c ) + break; + + if( *c == ';' ) + { + c ++; + + // Parse attribs + if( *c != '\n' ) + { + while( *c ) + { + if( reg_start < reg_end ) + { + if( *c >= 'a' && *c <= 'z' ) + { + arrpush( world.io[ reg_start ].conditions, *c ); + } + else + { + if( *c == ',' || *c == '\n' ) + { + reg_start ++; + + if( *c == '\n' ) + break; + } + else + { + vg_error( "Unkown attribute '%c' (row: %u)\n", *c, world.h ); + return 0; + } + } + } + else + { + vg_error( "Too many values to assign (row: %u)\n", world.h ); + return 0; + } + + c ++; + } + } + + if( reg_start != reg_end ) + { + vg_error( "Not enough values assigned (row: %u, %u of %u)\n", world.h, reg_start, reg_end ); + return 0; + } + + if( cx != world.w ) + { + vg_error( "Not enough cells to match previous row definition (row: %u, %u<%u)\n", world.h, cx, world.w ); + return 0; + } + + row = arraddnptr( world.data, world.w ); + cx = 0; + world.h ++; + reg_end = reg_start = arrlen( world.io ); + } + else + { + if( cx == world.w ) + { + vg_error( "Too many cells to match previous row definition (row: %u, %u>%u)\n", world.h, cx, world.w ); + return 0; + } + + // Tile initialization + // row[ cx ] .. etc + row[ cx ].water[0] = 0; + row[ cx ].water[1] = 0; + + if( *c == '+' || *c == '-' ) + { + struct cell_terminal term = { .id = cx + world.h*world.w }; + arrpush( world.io, term ); + row[ cx ++ ].state = *c == '+'? FLAG_INPUT: FLAG_OUTPUT; + reg_end ++; + } + else if( *c == '#' ) + { + row[ cx ++ ].state = FLAG_WALL; + } + else + { + row[ cx ++ ].state = 0x00; + } + } + + c ++; + } + + vg_success( "Map loaded! (%u:%u)\n", world.w, world.h ); + return 1; +} int main( int argc, char *argv[] ) { vg_init( argc, argv, "FishLadder" ); } -void vg_register(void){} -void vg_start(void){} -void vg_free(void){} +void vg_register(void) +{ + SHADER_INIT( shader_tile_colour ); +} + +void vg_start(void) +{ + glGenVertexArrays( 1, &world.tile_vao ); + glGenBuffers( 1, &world.tile_vbo ); + + float quad_mesh[] = + { + 0.05f, 0.05f, 0.05f, 0.95f, 0.95f, 0.95f, + 0.05f, 0.05f, 0.95f, 0.95f, 0.95f, 0.05f + }; + + glBindVertexArray( world.tile_vao ); + glBindBuffer( GL_ARRAY_BUFFER, world.tile_vbo ); + glBufferData + ( + GL_ARRAY_BUFFER, + sizeof( quad_mesh ), + quad_mesh, + GL_STATIC_DRAW + ); + + glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0 ); + glEnableVertexAttribArray( 0 ); + + VG_CHECK_GL(); + + map_load + ( + "#############;\n" + "###-#####-###;aaa,aa\n" + "## ##;\n" + "## ##;\n" + "## ##;\n" + "## ##;\n" + "## ##;\n" + "## ##;\n" + "###+#####+###;aa,aaa\n" + "#############;\n" + ); +} + +void vg_free(void) +{ + glDeleteVertexArrays( 1, &world.tile_vao ); + glDeleteBuffers( 1, &world.tile_vbo ); + + map_free(); +} + +static int cell_interactive( v2i co ) +{ + // Bounds check + if( co[0] < 2 || co[0] >= world.w-2 || co[1] < 2 || co[1] >= world.h-2 ) + return 0; + + // Flags check + if( world.data[ world.w*co[1] + co[0] ].state & (FLAG_WALL|FLAG_INPUT|FLAG_OUTPUT) ) + return 0; + + // List of 3x3 configurations that we do not allow + static u32 invalid_src[][9] = + { + { 0,1,0, + 1,1,1, + 0,1,0 + }, + { 0,0,0, + 0,1,1, + 0,1,1 + }, + { 0,0,0, + 1,1,0, + 1,1,0 + }, + { 0,1,1, + 0,1,1, + 0,0,0 + }, + { 1,1,0, + 1,1,0, + 0,0,0 + }, + { 0,1,0, + 0,1,1, + 0,1,0 + }, + { 0,1,0, + 1,1,0, + 0,1,0 + } + }; + + // Statically compile invalid configurations into bitmasks + static u32 invalid[ vg_list_size(invalid_src) ]; + + for( int i = 0; i < vg_list_size(invalid_src); i ++ ) + { + u32 comped = 0x00; + + for( int j = 0; j < 3; j ++ ) + for( int k = 0; k < 3; k ++ ) + comped |= invalid_src[i][ j*3+k ] << ((j*5)+k); + + invalid[i] = comped; + } + + // Extract 5x5 grid surrounding tile + u32 blob = 0x1000; + for( int y = co[1]-2; y < co[1]+3; y ++ ) + for( int x = co[0]-2; x < co[0]+3; x ++ ) + { + struct cell *cell = &world.data[ world.w*y + x ]; + + if( cell && (cell->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT)) ) + blob |= 0x1 << ((y-(co[1]-2))*5 + x-(co[0]-2)); + } + + // Run filter over center 3x3 grid to check for invalid configurations + int kernel[] = { 0, 1, 2, 5, 6, 7, 10, 11, 12 }; + for( int i = 0; i < vg_list_size(kernel); i ++ ) + { + if( blob & (0x1 << (6+kernel[i])) ) + { + u32 window = blob >> kernel[i]; -void vg_update(void){} + for( int j = 0; j < vg_list_size(invalid); j ++ ) + if((window & invalid[j]) == invalid[j]) + return 0; + } + } + + return 1; +} + +void vg_update(void) +{ + float ratio = (float)vg_window_y / (float)vg_window_x; + float const size = 9.5f; + + v3f origin; + origin[0] = -0.5f * world.w; + origin[1] = -0.5f * world.h; + origin[2] = 0.0f; + + m3x3_projection( m_projection, -size, size, size*ratio, -size*ratio ); + m3x3_identity( m_view ); + m3x3_translate( m_view, origin ); + m3x3_mul( m_projection, m_view, vg_pv ); + vg_projection_update(); + + v2f tile_pos; + v2_copy( vg_mouse_ws, tile_pos ); + + int tile_x = floorf( tile_pos[0] ); + int tile_y = floorf( tile_pos[1] ); + + if( cell_interactive( (v2i){ tile_x, tile_y } )) + { + world.selected = tile_y * world.w + tile_x; + + if( vg_get_button_down("primary") ) + { + world.data[ world.selected ].state ^= FLAG_CANAL; + } + } + else + world.selected = -1; + + // Reclassify world. TODO: Move into own function + for( int y = 2; y < world.h-2; y ++ ) + { + for( int x = 2; x < world.w-2; x ++ ) + { + v2i dirs[] = {{1,0},{0,1},{-1,0},{0,-1}}; + + u8 config = 0x00; + + if( world.data[y*world.w+x].state & FLAG_CANAL ) + { + for( int i = 0; i < vg_list_size( dirs ); i ++ ) + { + struct cell *neighbour = &world.data[(y+dirs[i][1])*world.w+x+dirs[i][0]]; + if( neighbour->state & (FLAG_CANAL|FLAG_INPUT|FLAG_OUTPUT) ) + config |= 0x1 << i; + } + } else config = 0xF; + + world.data[ y*world.w+x ].config = config; + world.data[ y*world.w+x ].state &= ~(FLAG_DROP|FLAG_SPLIT); + } + } + + for( int y = 2; y < world.h-2; y ++ ) + for( int x = 2; x < world.w-2; x ++ ) + { + // R,D,L,- 1110 (splitter, 1 drop created) + + // R,-,L,U - 1011 (merger, 2 drop created) + + u8 config = world.data[y*world.w+x].config; + + if( config == 0x7 ) + { + world.data[y*world.w+x ].state |= (FLAG_SPLIT | FLAG_DROP); + } + else if( config == 0xD ) + { + world.data[y*world.w+x-1].state |= FLAG_DROP; + world.data[y*world.w+x+1].state |= FLAG_DROP; + } + } + + /* + canals + x + xxxxx + x x + x xxx + x x x + x xxx + x x + xxxxx + x + x + + configs (Downlevels marked) + x + xDxDx + x x + x DxD + x x x + x xDx + x x + xxxDx + x + x + + Path tracing with min function + 0 + 11011 + 1 . + 1 D.D + 1 . . + 1 .D. + 1 . + 1112. + 2 + 2 + + Path tracing with min function + 0 + 11011 + 1 1 + 1 212 + 1 2 2 + 1 232 + 1 3 + 11143 + 4 + 4 + + L to R fill + 0000000 + 1101111 + 1111111 + 1112122 + 1112222 + 1112322 + 1111333 + 1114333 + 4444444 + 4444444 + */ + + // Simulate world + static int update_tick = 0; + update_tick ++; + + if( update_tick > 5 ) + { + update_tick = 0; + + u32 buffer_id = world.frame & 0x1; + u32 buffer_next = buffer_id ^ 0x1; + + for( int y = 1; y < world.h-1; y ++ ) + { + for( int x = 1; x < world.w-1; x ++ ) + { + struct cell *cell = &world.data[y*world.w+x]; + + if( cell->state & (FLAG_OUTPUT|FLAG_DROP) ) + cell->water[ buffer_next ] = 16; + else + { + int has_source = 0; + cell->water[ buffer_next ] = 0; + + if( cell->state & FLAG_CANAL ) + { + v2i dirs[] = {{1,0},{0,1},{-1,0},{0,-1}}; + + for( int i = 0; i < vg_list_size( dirs ); i ++ ) + { + struct cell *neighbour = &world.data[(y+dirs[i][1])*world.w+x+dirs[i][0]]; + + if( neighbour->water[ buffer_id ] > cell->water[ buffer_next ]+1 ) + { + has_source = 1; + cell->water[ buffer_next ] = neighbour->water[ buffer_id ]-1; + } + } + } + + if( !has_source && cell->water[ buffer_id ] ) + cell->water[ buffer_next ] = cell->water[ buffer_id ]-1; + } + } + } + + world.frame ++; + } +} void vg_render(void) { @@ -36,6 +542,41 @@ void vg_render(void) glDisable( GL_DEPTH_TEST ); glClearColor( 0.01f, 0.01f, 0.01f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glBindVertexArray( world.tile_vao ); + SHADER_USE( shader_tile_colour ); + glUniformMatrix3fv( SHADER_UNIFORM( shader_tile_colour, "uPv" ), 1, GL_FALSE, (float *)vg_pv ); + + for( int y = 0; y < world.h; y ++ ) + { + for( int x = 0; x < world.w; x ++ ) + { + glUniform2f( SHADER_UNIFORM( shader_tile_colour, "uOffset" ), (float)x, (float)y ); + + v4f colour; + + struct cell *cell = &world.data[y*world.w+x]; + + if( cell->state & FLAG_WALL ) { v4_copy( (v4f){ 0.2f, 0.2f, 0.2f, 1.0f }, colour ); } + else if( cell->state & FLAG_CANAL ) { v4_copy( (v4f){ 0.6f, 0.6f, 0.6f, 1.0f }, colour ); } + else if( cell->state & FLAG_INPUT ) { v4_copy( (v4f){ 0.2f, 0.3f, 0.7f, 1.0f }, colour ); } + else if( cell->state & FLAG_OUTPUT ) { v4_copy( (v4f){ 0.2f, 0.7f, 0.3f, 1.0f }, colour ); } + else v4_copy( (v4f){ 0.9f, 0.9f, 0.9f, 1.0f }, colour ); + + if( cell->water[world.frame&0x1] ) + v4_copy( (v4f){ 0.2f, 0.3f, 0.7f * (float)(cell->water[world.frame&0x1]) * (1.0f/8.0f), 1.0f }, colour ); + + if( world.selected == y*world.w + x ) + v3_muls( colour, sinf( vg_time )*0.25f + 0.5f, colour ); + + if( cell->state & (FLAG_DROP|FLAG_SPLIT) ) + v4_copy( (v4f){ 0.75f, 0.75f, 0.02f, 1.0f }, colour ); + + glUniform4fv( SHADER_UNIFORM( shader_tile_colour, "uColour" ), 1, colour ); + + glDrawArrays( GL_TRIANGLES, 0, 6 ); + } + } } -void vg_ui(void){} \ No newline at end of file +void vg_ui(void){}